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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,707
    03-04-2011, 12:12 PM Go to last post
  1. Grounds of Valor suggestion [dev1016]

    I love the Grounds of Valor! My only gripe is that for many of the Regimes you must run 5 minutes with sneak / invis to / from camp. I would like...

    Started by Fretion‎, 06-04-2011 10:27 PM
    dev1016
    • Replies: 1
    • Views: 3,879
    06-05-2011, 11:05 PM Go to last post
  2. Reduce the total number of monsters in Dynamis-Windurst

    This also affects other new cities to a lesser extent, but the compression of the Windurst Walls zone, coupled with the fact that there are several...

    Started by Catwho‎, 06-05-2011 06:31 AM
    dynamis
    • Replies: 1
    • Views: 4,704
    06-05-2011, 11:01 PM Go to last post
  3. [dev1017] Abyssea Exp Distance

    One of the most common complaints from pullers in Abyssea exp parties I've seen is they are outside of the range for experience from the kills. Since...

    Started by Jeez‎, 06-05-2011 07:39 PM
    • Replies: 3
    • Views: 3,331
    06-05-2011, 10:23 PM Go to last post
  4. Hey SE Admins Can We Get A Status Update (Relic/Mythic Adjustments)

    Dear SE Admins, Many of us are wondering when the update is coming for the Relic/Mythic changes. Not the quests themselves but to the weapons...

    Started by Unctgtg‎, 05-25-2011 12:15 AM
    • Replies: 3
    • Views: 3,587
    06-05-2011, 09:46 AM Go to last post
  5. Adjusting difficulty based on number of players participating

    As far as I know, there is only one single system in FFXI that adjusts the difficulty of an 'instanced' event (read: Einherjar, Limbus, Nyzul,...

    Started by Kegsay‎, 06-03-2011 09:15 AM
    bcnm, difficulties, group, idea
    • Replies: 0
    • Views: 4,454
    06-03-2011, 09:15 AM Go to last post
  6. [dev1000] So we are definitely trying to kill Dynamis, I see....

    The coin rate, as of my about 45 minute solo sojourn (and, yes, I did do a number of kills in Dynamis-Bastok, wiping myself to the new placement of...

    Started by Starcade‎, 05-10-2011 03:22 PM
    11 Pages
    1 2 3 ... 11
    dev1000 2 Deleted Post(s)
    • Replies: 108
    • Views: 51,764
    06-03-2011, 04:49 AM Go to last post
  7. Grounds of Valor Adjustments (Too Vague)

    May you please be more specific as to what is being changed? I'm someone who would like to give feedback, but I've only done the Grounds of Valor in...

    Started by Linh‎, 06-02-2011 06:59 PM
    dev1016
    • Replies: 0
    • Views: 3,430
    06-02-2011, 06:59 PM Go to last post
  8. atma update let me see if iv got this right

    When performing atma infusions, players will be able to view and select from a list of their twelve most recently infused atma. *When selecting from...

    Started by woie‎, 06-01-2011 05:23 AM
    [dev1015]
    • Replies: 1
    • Views: 3,989
    06-02-2011, 05:27 AM Go to last post
  9. Suggestion: Merit skillups

    Some of us don't have more than a job or 3 leveled to the cap, nor do we desire to level a dozen jobs. I for one have reached the point where all I...

    Started by Tyasa‎, 06-01-2011 01:39 PM
    merits, skillups
    • Replies: 2
    • Views: 4,592
    06-01-2011, 07:56 PM Go to last post
  10. [dev1015] With Regards to Staggering

    Is it at all possible to adjust the current system so that it behaves as it does in Dynamis? By which I mean, being able to stagger an enemy at any...

    Started by Rorrick‎, 06-01-2011 04:47 PM
    stagger, [dev1015]
    • Replies: 0
    • Views: 2,863
    06-01-2011, 04:47 PM Go to last post
  11. Abyssea Pyxides limit

    With Fenrir being well adjusted to using 1-2 characters to burn a very large amount of mobs, it has become apparent that there is a limit on how many...

    Started by Didgist‎, 05-22-2011 12:29 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,955
    06-01-2011, 07:14 AM Go to last post
  12. [dev1012] New monster placement

    Alright, so I just went down to Zeruhn mines to see examples of what had changed, only to find the majority of the place repurposed for...

    Started by Seyomeyo‎, 05-10-2011 06:26 PM
    2 Pages
    1 2
    dev1011, dev1012
    • Replies: 19
    • Views: 12,162
    06-01-2011, 05:41 AM Go to last post
  13. Please add skill ups to campaign sessions

    I would love to see skills in Campaign before anything else is added to wotg. I can sit in areas for a long time killing over and over mobs with...

    Started by Bahamut‎, 05-19-2011 01:09 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 24,044
    06-01-2011, 05:35 AM Go to last post
  14. Abyssea VNMs - Please adjust upgrade rate or spawns.

    I'm not sure if it's been a problem for other people, but there are times where I would go 0/7+ on trying to upgrade my abyssites for VNMs. Would it...

    Started by Clockwork‎, 05-30-2011 11:26 AM
    • Replies: 3
    • Views: 3,555
    06-01-2011, 03:23 AM Go to last post
  15. GoV and Club of trials.....

    I started my club of trials the other day starting in Cape terrigan then moving to an GoV area after a buddy said the exp was better there while...

    Started by MisfitDC‎, 05-21-2011 04:36 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,567
    05-31-2011, 11:47 AM Go to last post
  16. Please add new rewards to old content

    Theres a lot of great stuff in this game thats really being neglected, and instead of seeing that content getting completely changed to raise...

    Started by Aliron‎, 05-30-2011 02:42 PM
    • Replies: 2
    • Views: 3,269
    05-31-2011, 02:33 AM Go to last post
  17. Love New Dynamis Thank you SE!

    Just wanted to say THANK you Se for all the Dynamis changes.. after doing namis for a few weeks now my husband and I Have figured a lot about it for...

    Started by Babygyrl‎, 05-29-2011 12:18 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,231
    05-30-2011, 11:51 PM Go to last post
  18. Shrinking of the Ephemeral Murex's in Abyssea-Attahwa

    Sometime in the last few patches the Ephemeral Murex's shrunk in size in Attahwa. With that their lights also went down to the level of normal one's...

    Started by Dew‎, 05-27-2011 06:30 PM
    • Replies: 2
    • Views: 3,207
    05-29-2011, 02:40 AM Go to last post
  19. Gukumatz - Please help fix this

    This is getting to be a huge issue, this NM is always camped 24/7 and it is the only NM really stopping people from doing Sobek for Empy and +2...

    Started by Nikia‎, 05-25-2011 07:23 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 12,287
    05-28-2011, 11:16 PM Go to last post
  20. Ebon Lights in Abyssea

    So ever since this update lets us to see our Abyssea lights objectively, it's become apparent that it's not really obvious what the heck Ebon light...

    Started by Gwynplaine‎, 05-23-2011 01:08 PM
    2 Pages
    1 2
    ffxi
    • Replies: 10
    • Views: 9,445
    05-28-2011, 02:13 PM Go to last post

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