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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,236
    03-04-2011, 12:12 PM Go to last post
  1. Multi-hit Weaponskills with Double/Triple/Quadruple Attack

    The number of attacks per weaponskill is capped at 8, however a WS like Asuran Fists already has 8 attacks. No amount of DA/TA/QA is going to make a...

    Started by Kristal‎, 06-29-2011 08:52 PM
    double attack, multi-hit weaponskills, tp gain
    • Replies: 6
    • Views: 5,481
    07-02-2011, 01:38 PM Go to last post
  2. Change the Atma "Atma of the Razed Ruins" to better aid all jobs!

    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you...

    Started by Jar‎, 06-23-2011 05:56 PM
    5 Pages
    1 2 3 ... 5
    atma, fix, please do this!, suggestion, thank you :d, whine with cheese 1 Deleted Post(s)
    • Replies: 46
    • Views: 39,752
    07-01-2011, 09:26 PM Go to last post
  3. New SPECIFIC job trait ~ "Weapon Mastery"

    This is gonna sound silly, but what if SquareEnix were to create a new "weapon master" job trait for each job for specific weapons. The main idea is...

    Started by Covenant‎, 06-30-2011 12:06 PM
    • Replies: 4
    • Views: 3,807
    07-01-2011, 08:08 PM Go to last post
  4. [dev1017] Job Adjustments and Refinements (Re: Ninja)

    Yonin / Innin individual timers sound useful... although can we please have an adjustment to Utsusemi? In the past it hasn't been a major problem...

    Started by Alderin‎, 06-04-2011 07:11 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,814
    07-01-2011, 12:24 AM Go to last post
  5. A good fix FoV, GoV and Dom Ops

    This is my idea to make these work much better without placing books or extra npcs all over the game. My suggestion is to allow players to copy...

    Started by Sarick‎, 06-19-2011 12:26 AM
    dominion, fov, gov
    • Replies: 6
    • Views: 5,998
    06-30-2011, 08:18 AM Go to last post
  6. Dominion ops quanity abjustment

    Was wondering about the idea of adding one extra step in dominion ops. For most xp parties iv been in, selecting ops is a bit of a pain. With all the...

    Started by Godofgods‎, 06-12-2011 01:35 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,413
    06-29-2011, 07:27 AM Go to last post
  7. Weapon / magic skill up experiences since abyssea

    Sorry if there is another thread like this! But anyways, I know recently the rate of skill ups and exp has been boosted but everything seems to...

    Started by Puyopop‎, 06-27-2011 01:07 AM
    • Replies: 4
    • Views: 3,604
    06-28-2011, 06:32 PM Go to last post
  8. [dev] Need improved NM spawn timers

    To dev's, We need improved (shorter) respawns on certain T1 NM (like Gukumatz for example) in Abyssea. I suggest an improvement would be to...

    Started by Oakrest‎, 06-25-2011 10:39 PM
    battle, improvement, notorious monster, time
    • Replies: 4
    • Views: 5,620
    06-27-2011, 06:06 PM Go to last post
  9. Cannibal Blade versus Sanguine Blade

    The automaton weaponskill Cannibal Blade is almost identical to the sword weaponskill Sanguine Blade. Both will drain HP based on TP and give it to...

    Started by Kristal‎, 06-23-2011 08:35 PM
    amber light, cannibal blade, ruby light, sanguine blade
    • Replies: 1
    • Views: 3,720
    06-27-2011, 04:26 AM Go to last post
  10. About Fencer . . .

    Why don't Red Mages have it yet? I'm just saying . . .

    Started by Tamarsamar‎, 06-14-2011 01:28 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,058
    06-26-2011, 06:23 PM Go to last post
  11. Any plans for Lv95~ Weaponskills?

    Was wondering if SquareEnix was going to add any of the Weaponskills that the Campaign/Besieged Generals use, anyone know?

    Started by Raka‎, 06-20-2011 07:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,612
    06-25-2011, 05:17 PM Go to last post
  12. Puppetmaster Accessing Asuran Fists

    At the time I had originally posted this, I didn't have enough arguments to support the post. But I let it run as a discussion over in the PUP forum...

    Started by Mizuharu‎, 06-21-2011 10:03 PM
    asuran fists, dev team please read!, puppetmaster
    • Replies: 9
    • Views: 9,325
    06-23-2011, 11:09 PM Go to last post
  13. Chloris - Really SE

    Come on, why do you have to do things like this, do you not think? a rediculous amount of triggers needed to pop him, fix that.

    Started by xbobx‎, 05-21-2011 04:54 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 13,980
    06-22-2011, 06:31 PM Go to last post
  14. Unclaimed Cirein-croin bug?

  15. Suggestion to improve /blockhelp

    The new /blockhelp feature is great, but it would be even better if: a.) The most recently set "/blockhelp" (On/Off) is saved after you logout....

    Started by Oakrest‎, 06-19-2011 01:01 PM
    blockhelp, improvement
    • Replies: 0
    • Views: 3,262
    06-19-2011, 01:01 PM Go to last post
  16. [dev1017] A basic 'refinement'.

    The suggestion I offer is one that is related to 'new animations'. I know that such a feat requires development time away from 'other matters', but...

    Started by idx1‎, 06-18-2011 06:09 AM
    • Replies: 0
    • Views: 2,843
    06-18-2011, 06:09 AM Go to last post
  17. May 19th Version Update - Abyssea

    So that was a nice addition, may I ask why you didnt add multiple ???'s for the bolded NM's lesser counterparts? Theres absolutely no way to spawn...

    Started by Nynja‎, 06-14-2011 12:12 PM
    • Replies: 7
    • Views: 4,326
    06-17-2011, 01:26 PM Go to last post
  18. Rename job trait Fencer

    Could the job trait "Fencer" please be renamed to somelike like "Power Attack" or another less invasive name? "Fencer" is one of the ingame terms...

    Started by Kristal‎, 06-04-2011 03:59 PM
    fencer, rdm
    • Replies: 8
    • Views: 6,459
    06-16-2011, 09:01 AM Go to last post
  19. <thpp>?

    Any chance of there being a command to tell us the target's HP%? Unless there's plans to give SCH a Scan spell/job ability that gives info on the...

    Started by Mizuharu‎, 06-14-2011 11:02 AM
    • Replies: 0
    • Views: 3,060
    06-14-2011, 11:02 AM Go to last post
  20. Bonus to Cruor from EXP/Limit Points?

    Would it be game-breaking at all in Abyssea to convert some of that extra EXP gained from Abyssea into Cruor? With 90% of Abyssea players being fully...

    Started by Quetzacoatl‎, 06-11-2011 05:31 AM
    • Replies: 3
    • Views: 3,427
    06-14-2011, 04:43 AM Go to last post

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