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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,153
    03-04-2011, 12:12 PM Go to last post
  1. Any plans for Lv95~ Weaponskills?

    Was wondering if SquareEnix was going to add any of the Weaponskills that the Campaign/Besieged Generals use, anyone know?

    Started by Raka‎, 06-20-2011 07:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,492
    06-25-2011, 05:17 PM Go to last post
  2. Puppetmaster Accessing Asuran Fists

    At the time I had originally posted this, I didn't have enough arguments to support the post. But I let it run as a discussion over in the PUP forum...

    Started by Mizuharu‎, 06-21-2011 10:03 PM
    asuran fists, dev team please read!, puppetmaster
    • Replies: 9
    • Views: 9,238
    06-23-2011, 11:09 PM Go to last post
  3. Chloris - Really SE

    Come on, why do you have to do things like this, do you not think? a rediculous amount of triggers needed to pop him, fix that.

    Started by xbobx‎, 05-21-2011 04:54 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 13,808
    06-22-2011, 06:31 PM Go to last post
  4. Unclaimed Cirein-croin bug?

  5. Suggestion to improve /blockhelp

    The new /blockhelp feature is great, but it would be even better if: a.) The most recently set "/blockhelp" (On/Off) is saved after you logout....

    Started by Oakrest‎, 06-19-2011 01:01 PM
    blockhelp, improvement
    • Replies: 0
    • Views: 3,218
    06-19-2011, 01:01 PM Go to last post
  6. [dev1017] A basic 'refinement'.

    The suggestion I offer is one that is related to 'new animations'. I know that such a feat requires development time away from 'other matters', but...

    Started by idx1‎, 06-18-2011 06:09 AM
    • Replies: 0
    • Views: 2,800
    06-18-2011, 06:09 AM Go to last post
  7. May 19th Version Update - Abyssea

    So that was a nice addition, may I ask why you didnt add multiple ???'s for the bolded NM's lesser counterparts? Theres absolutely no way to spawn...

    Started by Nynja‎, 06-14-2011 12:12 PM
    • Replies: 7
    • Views: 4,287
    06-17-2011, 01:26 PM Go to last post
  8. Rename job trait Fencer

    Could the job trait "Fencer" please be renamed to somelike like "Power Attack" or another less invasive name? "Fencer" is one of the ingame terms...

    Started by Kristal‎, 06-04-2011 03:59 PM
    fencer, rdm
    • Replies: 8
    • Views: 6,367
    06-16-2011, 09:01 AM Go to last post
  9. <thpp>?

    Any chance of there being a command to tell us the target's HP%? Unless there's plans to give SCH a Scan spell/job ability that gives info on the...

    Started by Mizuharu‎, 06-14-2011 11:02 AM
    • Replies: 0
    • Views: 3,031
    06-14-2011, 11:02 AM Go to last post
  10. Bonus to Cruor from EXP/Limit Points?

    Would it be game-breaking at all in Abyssea to convert some of that extra EXP gained from Abyssea into Cruor? With 90% of Abyssea players being fully...

    Started by Quetzacoatl‎, 06-11-2011 05:31 AM
    • Replies: 3
    • Views: 3,376
    06-14-2011, 04:43 AM Go to last post
  11. Voidwatch: Obtaining Spoils

  12. Balance: revise Dagan (more like Myrkr)

    Short Version: - Remove the MP restoration property from Dagan. - Add the Status Ailment Removal property in its place. *See below for possible...

    Started by Rya‎, 06-13-2011 12:21 PM
    canne de combat, dagan, gambanteinn, white mage, [dev1017]
    • Replies: 0
    • Views: 3,650
    06-13-2011, 12:21 PM Go to last post
  13. Abyssea-Konschtat and Fitsule

    Ever since the server merge of Caitsith and Ragnarok, there has been a large monopolization of the NMs' associated with Fistule. For hours on end,...

    Started by Ninurta2217‎, 06-01-2011 12:45 AM
    2 Pages
    1 2
    abyssea, bloodguzzler, fistule
    • Replies: 11
    • Views: 13,933
    06-12-2011, 08:23 PM Go to last post
  14. Abyssea Lights granted by Empyrean/Relic/Mythic Weaponskills

    can the DEVs PLEASE change the type of lights granted when killing a mob with an Empyrean/Relic/Mythic weaponskill with an Empyrean/Relic/Mythic...

    Started by darkvision‎, 06-12-2011 02:41 AM
    • Replies: 7
    • Views: 5,862
    06-12-2011, 08:04 PM Go to last post
  15. [dev1000] End game Chains of Promithia

    Dear Developers , First thank you for all the new content and changes . Many of them are great additions and make the game more fun than it...

    Started by Mikumaru‎, 06-09-2011 03:27 AM
    absolute virtue, cop, sea, [dev1000]
    • Replies: 1
    • Views: 3,977
    06-12-2011, 12:21 PM Go to last post
  16. Adventuring Fellow Battlefields

    This is an idea I had awhile back, and posted on ffxiclopedia's forums, now that we have these official forums I wanted to post it to see what...

    Started by Zaeon‎, 06-10-2011 03:44 PM
    adventuring fellow, bcnm, npcs
    • Replies: 3
    • Views: 4,420
    06-11-2011, 02:44 AM Go to last post
  17. Please prioritize Empyrean upgrade item drops

    Sorry in advance if this had already been brought up. This is a rare occurrence and really only a minor bother but I thought it would be something...

    Started by Lasareth‎, 06-10-2011 03:13 PM
    • Replies: 0
    • Views: 3,380
    06-10-2011, 03:13 PM Go to last post
  18. Bastion- Why the design fails

    People enjoyed campaign battle pre-abyssea for a good reason. It let the individual do his/her own thing in a battle where they were never through a...

    Started by Felren‎, 06-09-2011 02:47 AM
    • Replies: 2
    • Views: 3,546
    06-09-2011, 06:47 AM Go to last post
  19. Brown Casket Peeking?

    Hello, Not sure if people will hate or like this idea. Maybe it will make things too easy ... Brown Caskets in regular zones, what if a peek...

    Started by Treasurehider‎, 06-02-2011 06:05 AM
    2 Pages
    1 2
    brown casket, thief, treasure casket
    • Replies: 15
    • Views: 15,114
    06-09-2011, 04:56 AM Go to last post
  20. Puppetmaster's Asuran Fists <Where?>


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