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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 49,183
    03-04-2011, 12:12 PM Go to last post
  1. Redmages and Hand-to-hand weapons. WTF?

    Since I unlocked both Redmages and monk I wondered WTF? Why can't a main redmage with monk subbed do regular h2h damage(especially with enspells)? ...

    Started by Covenant‎, 07-03-2011 03:56 AM
    • Replies: 3
    • Views: 2,665
    07-08-2011, 08:50 AM Go to last post
  2. The raping of Modus Veritas

    Dear Square Enix, I would like to take this moment to not-so-politely "thank you" for taking a very useful job ability that augments a unique...

    Started by AJ_Anyia‎, 07-07-2011 04:02 PM
    • Replies: 1
    • Views: 2,856
    07-07-2011, 04:14 PM Go to last post
  3. My issues with neo-Dynamis

    Seeing this post about killing charmed people...

    Started by Zirael‎, 07-05-2011 03:12 AM
    4 Pages
    1 2 3 ... 4
    [dev1000] 1 Deleted Post(s)
    • Replies: 30
    • Views: 17,154
    07-07-2011, 08:54 AM Go to last post
  4. WoE stagger

    In WoE you can stagger the bosses, does this work in the same manner of Abyssea or New Dyna? Will Grellow staggers increase item drop rate? Any Info...

    Started by Avidon‎, 07-04-2011 03:14 PM
    • Replies: 2
    • Views: 3,257
    07-07-2011, 01:51 AM Go to last post
  5. Trail Weapons Downgrade

    I am one of the few people that have taken the NQ rout of an empyrean weapon, and now I would like to make a real Masamune but the thought of doing...

    Started by AndytheRaven‎, 07-06-2011 01:13 PM
    • Replies: 1
    • Views: 2,929
    07-06-2011, 08:35 PM Go to last post
  6. Parser / Dps Meter!

    As above! Why don't we have a one built into PoL

    Started by DarkshadeUnicorn‎, 06-08-2011 04:05 AM
    12 Pages
    1 2 3 ... 12
    1 Deleted Post(s)
    • Replies: 119
    • Views: 51,471
    07-05-2011, 11:04 PM Go to last post
  7. hate cap raise.

    i know there are some threads about it, but sadly i can't find them atm. the actual hate cap is really annoying and makes it almost impossible to...

    Started by Alukat‎, 05-24-2011 05:02 AM
    7 Pages
    1 2 3 ... 7
    1 Deleted Post(s)
    • Replies: 60
    • Views: 26,760
    07-05-2011, 12:57 AM Go to last post
  8. Please MORE solo BCNM, ISNM, ENM, etc events

    I'm not trying to argue that players (or Elite) cannot successfully accomplish the current batch of BCNM's. What I want is simply for average...

    Started by Covenant‎, 07-03-2011 12:30 AM
    • Replies: 0
    • Views: 3,072
    07-03-2011, 12:30 AM Go to last post
  9. New Concept Battle Content Flow ~ Endgame discussion.

    One of the major problems that is see with endgame is that all the content is separate. That is, working on say relics your stuck farming dynamis for...

    Started by Covenant‎, 07-02-2011 11:36 PM
    • Replies: 0
    • Views: 2,471
    07-02-2011, 11:36 PM Go to last post
  10. Multi-hit Weaponskills with Double/Triple/Quadruple Attack

    The number of attacks per weaponskill is capped at 8, however a WS like Asuran Fists already has 8 attacks. No amount of DA/TA/QA is going to make a...

    Started by Kristal‎, 06-29-2011 08:52 PM
    double attack, multi-hit weaponskills, tp gain
    • Replies: 6
    • Views: 5,562
    07-02-2011, 01:38 PM Go to last post
  11. Change the Atma "Atma of the Razed Ruins" to better aid all jobs!

    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you...

    Started by Jar‎, 06-23-2011 05:56 PM
    5 Pages
    1 2 3 ... 5
    atma, fix, please do this!, suggestion, thank you :d, whine with cheese 1 Deleted Post(s)
    • Replies: 46
    • Views: 40,358
    07-01-2011, 09:26 PM Go to last post
  12. New SPECIFIC job trait ~ "Weapon Mastery"

    This is gonna sound silly, but what if SquareEnix were to create a new "weapon master" job trait for each job for specific weapons. The main idea is...

    Started by Covenant‎, 06-30-2011 12:06 PM
    • Replies: 4
    • Views: 3,867
    07-01-2011, 08:08 PM Go to last post
  13. [dev1017] Job Adjustments and Refinements (Re: Ninja)

    Yonin / Innin individual timers sound useful... although can we please have an adjustment to Utsusemi? In the past it hasn't been a major problem...

    Started by Alderin‎, 06-04-2011 07:11 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,937
    07-01-2011, 12:24 AM Go to last post
  14. A good fix FoV, GoV and Dom Ops

    This is my idea to make these work much better without placing books or extra npcs all over the game. My suggestion is to allow players to copy...

    Started by Sarick‎, 06-19-2011 12:26 AM
    dominion, fov, gov
    • Replies: 6
    • Views: 6,095
    06-30-2011, 08:18 AM Go to last post
  15. Dominion ops quanity abjustment

    Was wondering about the idea of adding one extra step in dominion ops. For most xp parties iv been in, selecting ops is a bit of a pain. With all the...

    Started by Godofgods‎, 06-12-2011 01:35 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,572
    06-29-2011, 07:27 AM Go to last post
  16. Weapon / magic skill up experiences since abyssea

    Sorry if there is another thread like this! But anyways, I know recently the rate of skill ups and exp has been boosted but everything seems to...

    Started by Puyopop‎, 06-27-2011 01:07 AM
    • Replies: 4
    • Views: 3,666
    06-28-2011, 06:32 PM Go to last post
  17. [dev] Need improved NM spawn timers

    To dev's, We need improved (shorter) respawns on certain T1 NM (like Gukumatz for example) in Abyssea. I suggest an improvement would be to...

    Started by Oakrest‎, 06-25-2011 10:39 PM
    battle, improvement, notorious monster, time
    • Replies: 4
    • Views: 5,737
    06-27-2011, 06:06 PM Go to last post
  18. Cannibal Blade versus Sanguine Blade

    The automaton weaponskill Cannibal Blade is almost identical to the sword weaponskill Sanguine Blade. Both will drain HP based on TP and give it to...

    Started by Kristal‎, 06-23-2011 08:35 PM
    amber light, cannibal blade, ruby light, sanguine blade
    • Replies: 1
    • Views: 3,813
    06-27-2011, 04:26 AM Go to last post
  19. About Fencer . . .

    Why don't Red Mages have it yet? I'm just saying . . .

    Started by Tamarsamar‎, 06-14-2011 01:28 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,382
    06-26-2011, 06:23 PM Go to last post
  20. Any plans for Lv95~ Weaponskills?

    Was wondering if SquareEnix was going to add any of the Weaponskills that the Campaign/Besieged Generals use, anyone know?

    Started by Raka‎, 06-20-2011 07:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,710
    06-25-2011, 05:17 PM Go to last post

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