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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,793
    03-04-2011, 12:12 PM Go to last post
  1. Why is it OK to have multiple bosses spawned but not normal force spawn NMs?

    I've been trying to get my emp. +1 gear for a few classes and I run into the same problem almost every time I try to a force spawn NM for seals....

    Started by Armauk‎, 06-24-2011 01:04 AM
    4 Pages
    1 2 3 ... 4
    abyssea, force spawn, notorious monster, suggestion, suggestions
    • Replies: 33
    • Views: 28,931
    07-19-2011, 06:25 PM Go to last post
  2. Abyssite suggestion: Abyssite of Revealing

    This is a new abyssite that aids players in drawing out those illusive voidwalkers. It encompasses two effects: * Mob Spawn Range is increased to...

    Started by Kristal‎, 07-18-2011 05:51 PM
    • Replies: 2
    • Views: 6,213
    07-19-2011, 06:04 PM Go to last post
  3. Joke Weapons

    Although its not something I would want the Dev team to prioritize, its just something I find fun in the game. We already have a precedence with...

    Started by Gaiben‎, 06-29-2011 11:55 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 7,010
    07-14-2011, 04:12 AM Go to last post
  4. BCNM's ~ easing level restrictions via Solo

    Most players(not Gil traders) would often like it if BCNM were not only solo able but the level restriction be flatly lifted. I'd like to suggest...

    Started by Covenant‎, 07-08-2011 11:52 AM
    • Replies: 6
    • Views: 5,095
    07-12-2011, 12:08 PM Go to last post
  5. reopened "Change the Atma "Atma of the Razed Ruins" to better aid all jobs!."

    The chage would do little since RR is not the only crit hit atma. If anything it would help war and drg more. So we could still get a high crit hit...

    Started by Ravenmore‎, 07-02-2011 06:47 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 10,459
    07-10-2011, 06:25 PM Go to last post
  6. Let us trade/ship/store dynamis pop items

    I run one of the older linkshells dedicated strictly to dynamis. While the new dynamis has been an interesting change for us, I'm not here to...

    Started by Vxsote‎, 07-09-2011 12:33 AM
    • Replies: 5
    • Views: 3,471
    07-09-2011, 11:29 PM Go to last post
  7. BCNM orbs ~ Higher end mobs drop lower level orbs.

    Looking at the current BCNM mechanic, I would have SE rework some of the higher end mobs whether Notorious Monsters, high lvl mob, or endgame field...

    Started by Covenant‎, 07-08-2011 11:38 AM
    • Replies: 0
    • Views: 2,419
    07-08-2011, 11:38 AM Go to last post
  8. Redmages and Hand-to-hand weapons. WTF?

    Since I unlocked both Redmages and monk I wondered WTF? Why can't a main redmage with monk subbed do regular h2h damage(especially with enspells)? ...

    Started by Covenant‎, 07-03-2011 03:56 AM
    • Replies: 3
    • Views: 2,613
    07-08-2011, 08:50 AM Go to last post
  9. The raping of Modus Veritas

    Dear Square Enix, I would like to take this moment to not-so-politely "thank you" for taking a very useful job ability that augments a unique...

    Started by AJ_Anyia‎, 07-07-2011 04:02 PM
    • Replies: 1
    • Views: 2,809
    07-07-2011, 04:14 PM Go to last post
  10. My issues with neo-Dynamis

    Seeing this post about killing charmed people...

    Started by Zirael‎, 07-05-2011 03:12 AM
    4 Pages
    1 2 3 ... 4
    [dev1000] 1 Deleted Post(s)
    • Replies: 30
    • Views: 16,616
    07-07-2011, 08:54 AM Go to last post
  11. WoE stagger

    In WoE you can stagger the bosses, does this work in the same manner of Abyssea or New Dyna? Will Grellow staggers increase item drop rate? Any Info...

    Started by Avidon‎, 07-04-2011 03:14 PM
    • Replies: 2
    • Views: 3,196
    07-07-2011, 01:51 AM Go to last post
  12. Trail Weapons Downgrade

    I am one of the few people that have taken the NQ rout of an empyrean weapon, and now I would like to make a real Masamune but the thought of doing...

    Started by AndytheRaven‎, 07-06-2011 01:13 PM
    • Replies: 1
    • Views: 2,871
    07-06-2011, 08:35 PM Go to last post
  13. Parser / Dps Meter!

    As above! Why don't we have a one built into PoL

    Started by DarkshadeUnicorn‎, 06-08-2011 04:05 AM
    12 Pages
    1 2 3 ... 12
    1 Deleted Post(s)
    • Replies: 119
    • Views: 49,865
    07-05-2011, 11:04 PM Go to last post
  14. hate cap raise.

    i know there are some threads about it, but sadly i can't find them atm. the actual hate cap is really annoying and makes it almost impossible to...

    Started by Alukat‎, 05-24-2011 05:02 AM
    7 Pages
    1 2 3 ... 7
    1 Deleted Post(s)
    • Replies: 60
    • Views: 25,753
    07-05-2011, 12:57 AM Go to last post
  15. Please MORE solo BCNM, ISNM, ENM, etc events

    I'm not trying to argue that players (or Elite) cannot successfully accomplish the current batch of BCNM's. What I want is simply for average...

    Started by Covenant‎, 07-03-2011 12:30 AM
    • Replies: 0
    • Views: 2,987
    07-03-2011, 12:30 AM Go to last post
  16. New Concept Battle Content Flow ~ Endgame discussion.

    One of the major problems that is see with endgame is that all the content is separate. That is, working on say relics your stuck farming dynamis for...

    Started by Covenant‎, 07-02-2011 11:36 PM
    • Replies: 0
    • Views: 2,418
    07-02-2011, 11:36 PM Go to last post
  17. Multi-hit Weaponskills with Double/Triple/Quadruple Attack

    The number of attacks per weaponskill is capped at 8, however a WS like Asuran Fists already has 8 attacks. No amount of DA/TA/QA is going to make a...

    Started by Kristal‎, 06-29-2011 08:52 PM
    double attack, multi-hit weaponskills, tp gain
    • Replies: 6
    • Views: 5,439
    07-02-2011, 01:38 PM Go to last post
  18. Change the Atma "Atma of the Razed Ruins" to better aid all jobs!

    I Don't think that this atma is very... how to say it.. "Fair". It supports a small amount of jobs much more than others and if it doesn't help you...

    Started by Jar‎, 06-23-2011 05:56 PM
    5 Pages
    1 2 3 ... 5
    atma, fix, please do this!, suggestion, thank you :d, whine with cheese 1 Deleted Post(s)
    • Replies: 46
    • Views: 39,550
    07-01-2011, 09:26 PM Go to last post
  19. New SPECIFIC job trait ~ "Weapon Mastery"

    This is gonna sound silly, but what if SquareEnix were to create a new "weapon master" job trait for each job for specific weapons. The main idea is...

    Started by Covenant‎, 06-30-2011 12:06 PM
    • Replies: 4
    • Views: 3,790
    07-01-2011, 08:08 PM Go to last post
  20. [dev1017] Job Adjustments and Refinements (Re: Ninja)

    Yonin / Innin individual timers sound useful... although can we please have an adjustment to Utsusemi? In the past it hasn't been a major problem...

    Started by Alderin‎, 06-04-2011 07:11 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,730
    07-01-2011, 12:24 AM Go to last post

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