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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,186
    03-04-2011, 12:12 PM Go to last post
  1. About attack (and more)

    Hello, first of all i apologize in advance if the matter was already been discussed or if my english is not perfect. I've talk with some friends and...

    Started by Killvearn‎, 08-07-2011 04:08 PM
    • Replies: 4
    • Views: 4,226
    08-08-2011, 02:37 AM Go to last post
  2. HQ HNM pop rate been increased?

    After hearing dreadful stories of people going 0/283781927319 on HQ pops I had to ask - Did Behemoth with a small group. Ended with 2/3 pops for...

    Started by Alderin‎, 08-07-2011 05:16 AM
    • Replies: 2
    • Views: 2,912
    08-07-2011, 11:00 PM Go to last post
  3. Pleasr adjust the spawn times for Ix'Aren(DRG) and Jailer of Temp.

    Anyone who has done sea would most likely agree with me that, the most frustrating part about it, is trying to get Ix'Aern (Dragoon) or Jailer of...

    Started by Mizuharu‎, 07-21-2011 11:20 PM
    • Replies: 4
    • Views: 4,110
    08-05-2011, 11:32 PM Go to last post
  4. Will someone else be getting Katana skill?

    Maybe its just me but I find it very odd and a bit annoying that after all this time ninjas are the only class that can use katanas. Every other...

    Started by Gaiben‎, 06-01-2011 10:42 PM
    katana, new jobs
    • Replies: 7
    • Views: 5,758
    08-05-2011, 01:00 AM Go to last post
  5. Improve triggering Abyssean NM staggers

    Please allow us to stagger Abyssean NMs without waiting for it to finish casting magic, ready TP moves, being stunned, and do misc. animations...

    Started by Celestius‎, 07-21-2011 04:59 AM
    2 Pages
    1 2
    abyssea 1 Deleted Post(s)
    • Replies: 12
    • Views: 9,906
    08-04-2011, 05:27 PM Go to last post
  6. Completely gut and rework WS accessibility

    I have a proposal. Whatever system SE used to come up with which jobs get what Weapon Skills, at this point, is completely out-dated and...

    Started by Rayik‎, 07-16-2011 03:21 AM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 21
    • Views: 9,972
    08-03-2011, 08:23 PM Go to last post
  7. Increase or remove ZNM limit of 10 soul plates per day

    With the increase in accessibility to most other level 75 endgame content, the ZNM system has been left behind. The limit of 10 plates per day is...

    Started by Blaize‎, 08-02-2011 06:44 AM
    pandemonium warden, zeni, znm
    • Replies: 9
    • Views: 6,262
    08-03-2011, 11:38 AM Go to last post
  8. Rejuventing ToAU content to bolster Mythic acquisitions... <Where?> ='(

    This was back in May 2011: We're now at the start of August 2011; what's the status?:confused: I have personally been in this game since it's...

    Started by xiozen‎, 08-02-2011 02:27 AM
    • Replies: 2
    • Views: 2,918
    08-02-2011, 03:57 AM Go to last post
  9. Book burning ruined 5-man groups

    I was under the impression that level syncing allowed players from all levels to team up with lower level buddies who were constantly stuck seeking a...

    Started by geekgirl101‎, 07-07-2011 01:18 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 21,903
    07-27-2011, 01:16 AM Go to last post
  10. Patch notes, did they just kill campaign again?

    Can't test, at work but they said there were issues with exp given. Campaign was finally viable again, did they just destroy it and make it useless?

    Started by xbobx‎, 07-26-2011 10:21 PM
    • Replies: 3
    • Views: 2,898
    07-27-2011, 12:17 AM Go to last post
  11. Please use player feedback!

    Many jobs are not happy with the content you are using examples of, Devs please actually take the time to READ the threads instead of just skimming...

    Started by ffxititanplayer‎, 07-25-2011 06:08 PM
    devs
    • Replies: 4
    • Views: 4,052
    07-26-2011, 06:58 AM Go to last post
  12. T3 VNMs outside of Abyssea

    Please make the items required for Magian trials dropped by Tier 3 VNMs drop at least 1 of these items 100% like how Abyssea VNMs drop at least 1...

    Started by Ophannus‎, 07-23-2011 01:13 AM
    • Replies: 2
    • Views: 3,710
    07-24-2011, 03:34 AM Go to last post
  13. AF+1 and Relic+1 armor plans?

    Are there any plans with the upcoming changes to dynamis dreamlands areas and limbus areas that would allow players to upgrade their AF+1 and Relic+1...

    Started by Habiki‎, 07-05-2011 04:38 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 10,695
    07-23-2011, 02:58 AM Go to last post
  14. Adjust Besiege preperation time

    Been sitting for an hour and a half with trolls and mammols at level 8 and it still hasnt started. taking 6 hours or so for a besiege to start is...

    Started by xbobx‎, 07-20-2011 09:08 AM
    • Replies: 2
    • Views: 4,019
    07-21-2011, 10:52 PM Go to last post
  15. Expanding Field Of Valor ~ Aht Urgan and Vana'diel<s>.

    If SquareEnix was looking into expanding the FoV and GoV, battle systems rather than simply repeating these systems into Aht Urgan and the past, I'd...

    Started by Covenant‎, 07-19-2011 11:28 AM
    • Replies: 3
    • Views: 2,796
    07-20-2011, 11:16 AM Go to last post
  16. lolRelic Weapon? SE what have you done?

    As title said, SE needs to rethink what they have done and going to do with relic weapon. Relic is the hardest piece of weapon to obtain and now...

    Started by Sama‎, 03-09-2011 02:37 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,115
    07-20-2011, 05:25 AM Go to last post
  17. Why is it OK to have multiple bosses spawned but not normal force spawn NMs?

    I've been trying to get my emp. +1 gear for a few classes and I run into the same problem almost every time I try to a force spawn NM for seals....

    Started by Armauk‎, 06-24-2011 01:04 AM
    4 Pages
    1 2 3 ... 4
    abyssea, force spawn, notorious monster, suggestion, suggestions
    • Replies: 33
    • Views: 28,839
    07-19-2011, 06:25 PM Go to last post
  18. Abyssite suggestion: Abyssite of Revealing

    This is a new abyssite that aids players in drawing out those illusive voidwalkers. It encompasses two effects: * Mob Spawn Range is increased to...

    Started by Kristal‎, 07-18-2011 05:51 PM
    • Replies: 2
    • Views: 6,200
    07-19-2011, 06:04 PM Go to last post
  19. Joke Weapons

    Although its not something I would want the Dev team to prioritize, its just something I find fun in the game. We already have a precedence with...

    Started by Gaiben‎, 06-29-2011 11:55 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,941
    07-14-2011, 04:12 AM Go to last post
  20. BCNM's ~ easing level restrictions via Solo

    Most players(not Gil traders) would often like it if BCNM were not only solo able but the level restriction be flatly lifted. I'd like to suggest...

    Started by Covenant‎, 07-08-2011 11:52 AM
    • Replies: 6
    • Views: 5,075
    07-12-2011, 12:08 PM Go to last post

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