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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 45,929
    03-04-2011, 12:12 PM Go to last post
  1. Carabosse

    So it was nice when they increased each empyrean NM's ??? was increased from 1 to 3, however, there is a problem that exists. Carabosse has the...

    Started by Calamity‎, 08-06-2011 02:08 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 22,241
    09-01-2011, 11:02 PM Go to last post
  2. A new era for the End Game and it's drop system

    What I would love to see in the level 99 era is a system that motivates the use of all jobs, and content to move away from a specific need of...

    Started by Vold‎, 09-01-2011 07:04 AM
    drop rates, end game
    • Replies: 2
    • Views: 4,224
    09-01-2011, 07:33 AM Go to last post
  3. [dev1024]Some opinion on new job abilities/spells

    in regards to pld and nin job abilities they are pretty good but the duration is really low (around 1 min/1min 30 secs if i recall) i say it wouldnt...

    Started by Smokenttp‎, 08-30-2011 06:10 AM
    job abilitiies, level 95, spell, update, [dev1024]
    • Replies: 0
    • Views: 3,704
    08-30-2011, 06:10 AM Go to last post
  4. Besieged - update please!

    I am all for the adjustments being asked for in another thread on this forum as it relates to campaign, but i daresay we should have a bigger gripe...

    Started by Kavik‎, 03-29-2011 02:14 AM
    6 Pages
    1 2 3 ... 6
    [dev1000] [suggestions]
    • Replies: 52
    • Views: 32,496
    08-30-2011, 02:38 AM Go to last post
  5. SC and MB points

    I have been working on this idea of creating a new weaponskill and magic burst system. A problem that SE has and have had for a while, is to get...

    Started by Kaych‎, 08-26-2011 08:17 AM
    • Replies: 1
    • Views: 3,184
    08-29-2011, 09:31 PM Go to last post
  6. Include mutiple spawn points for all Abyssea NM's PLEASE!

    I can appreciate the need for including more spawn points for the zone bosses, but in practice this needs to be done for all the pop NM's in all...

    Started by Geebee‎, 07-06-2011 03:57 AM
    • Replies: 9
    • Views: 4,950
    08-29-2011, 10:26 AM Go to last post
  7. [dev1024] Wyvern Survivability

    This idea was originally by Karbuncle but I thought I would create a whole thread on this so it wouldn't get lost in amongst other posts in it's...

    Started by Alderin‎, 08-28-2011 04:58 PM
    • Replies: 1
    • Views: 3,074
    08-29-2011, 01:10 AM Go to last post
  8. [dev1025] Please add a method for warping to Battlefields

    The remoteness of certain battlefields discourages people from joining in. Running for 30 mins is not fun. Maybe give the orbs single-use,...

    Started by Dibs‎, 08-25-2011 04:02 AM
    • Replies: 1
    • Views: 3,140
    08-28-2011, 05:07 PM Go to last post
  9. Dreamland Dynamis / Limbus / Einherjar adjustments?

    I absolutely love the revisions made to regular Dynamis areas. Save from getting rid of the 500k lamp, can we at least expect to see a reduction in...

    Started by Retsujo‎, 08-10-2011 06:07 AM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 27
    • Views: 17,507
    08-28-2011, 12:24 PM Go to last post
  10. Dynamis Adjustments - Some Changes That Need To Be Made IMO

    I totally like the new dynamis system being free after 1 time fee, able to do once every day and it's only 2 hrs max (3.5 hrs before was too long...

    Started by Kiyara‎, 07-26-2011 06:38 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 56
    • Views: 42,397
    08-28-2011, 10:07 AM Go to last post
  11. SE please explain...

    ...just for clarification purposes: The difference between item description/effect when it reads: Double Attack +1% Double Attack +1 If...

    Started by xiozen‎, 08-23-2011 12:41 AM
    • Replies: 2
    • Views: 2,618
    08-27-2011, 09:39 AM Go to last post
  12. Mage melee gear

    Skimmed through briefly and didn't see a generalized topic for melee mages. I think that mage jobs should get some more melee for the case that they...

    Started by Phafi‎, 07-14-2011 01:38 PM
    5 Pages
    1 2 3 ... 5
    melee mage
    • Replies: 48
    • Views: 21,629
    08-27-2011, 04:41 AM Go to last post
  13. [dev1024] New Skillchains

    Can we please have Lv.4 and 5 Skillchains? that would really encourage a bit of diversity in the game. I'm a little tired of spamming Victory Smite,...

    Started by Cursed‎, 08-24-2011 03:37 AM
    • Replies: 0
    • Views: 2,568
    08-24-2011, 03:37 AM Go to last post
  14. GoV Elite fights add and changes to old FoV elite fights

    As is there is no new elite fights you can do for the GoV system. Can these be added similar to the FoV elite ones? Currently the last elite fight...

    Started by Morgantisthedon‎, 08-23-2011 08:24 AM
    • Replies: 0
    • Views: 2,404
    08-23-2011, 08:24 AM Go to last post
  15. How the heck do you low man KSNM99 The Hills Are Alive?

    I swear I can never beat this damn KSNM. At 75 with 14 blms still couldn't beat it and we tried again with 5-6 blms at 90 and still can't dent the...

    Started by Kiyara‎, 08-02-2011 06:59 PM
    • Replies: 8
    • Views: 5,572
    08-22-2011, 10:22 PM Go to last post
  16. Fields of Valor Overhaul/Expansion

    I see lots of new added content for Grounds of Valor, what about an update geared toward adjusting the already existing "Fields of Valor" training...

    Started by Angrykitty‎, 08-22-2011 09:39 PM
    • Replies: 0
    • Views: 2,641
    08-22-2011, 09:39 PM Go to last post
  17. World spawning HNM

    Since my last thread got kinda a vague answer then gave us more instanced content i decided id ask again more specifically: will there be (at any...

    Started by Natenn‎, 05-28-2011 02:25 PM
    27 Pages
    1 2 3 ... 27
    crying casuals, gimp/confused, hnm "world spawns"
    • Replies: 264
    • Views: 80,592
    08-22-2011, 06:27 AM Go to last post
  18. [dev1009] Seriously.... how could you make the HNM system worse...

    This is probably the worst way to go about it. I get wanting to limit the amount of spamming of these HNMs but seriously you are making doing these...

    Started by KigenAngelios‎, 04-20-2011 04:09 PM
    20 Pages
    1 2 3 ... 20
    dev1009, evil genie, hnm, itt butthurt elitists, [dev1009] 3 Deleted Post(s)
    • Replies: 198
    • Views: 2,626,133
    08-20-2011, 08:46 AM Go to last post
  19. Af1+2, Relic+2 Equipment suggestion

    1.The Idea: I recently thought about how very not useful most of the af1 equipment is nowadays when a ls member told me, most of the stats on them...

    Started by Aramachus‎, 08-19-2011 10:24 PM
    artifact, equipment, game suggestion, relic, upgrade
    • Replies: 1
    • Views: 9,468
    08-19-2011, 10:25 PM Go to last post
  20. Drain Adjustment

    Not too sure where to ask but going to ask here, please adjust Drain to show damage dealt in the log along with HP recovered please, thank you.

    Started by Neisan_Quetz‎, 08-19-2011 05:48 AM
    • Replies: 0
    • Views: 2,717
    08-19-2011, 05:48 AM Go to last post

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