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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,541
    03-04-2011, 12:12 PM Go to last post
  1. [dev1058] New 2hr timer

    I think the new 2 hours should Not Share the same timer as the current 2 hour abilities timer. Maybe they can't be active at the same Point in time....

    Started by Divinechild‎, 11-21-2011 07:14 PM
    • Replies: 3
    • Views: 3,625
    12-03-2011, 03:21 PM Go to last post
  2. Personal Ideas for the Game

    I've no clue if this belongs here, but this is where I'm gonna post it. So, these are few ideas I'd personally like to see added to the game. I've...

    Started by Zeargi‎, 12-03-2011 03:06 AM
    • Replies: 0
    • Views: 2,099
    12-03-2011, 03:06 AM Go to last post
  3. Where to from here?

    With every Final Fantasy game there has always been some sort of activity to distract you, if only somewhat, from the main focus of your adventure....

    Started by Ruebyy‎, 12-02-2011 08:23 PM
    activity, ballista, conflict, endgame, pvp
    • Replies: 1
    • Views: 5,053
    12-02-2011, 10:24 PM Go to last post
  4. Idea for new battle: Positional Aspects

    I feel as if this game needed more tactical fights in which positional play contributes to the overall success of alliances. Constantly, the types...

    Started by Keityan‎, 12-02-2011 04:55 AM
    • Replies: 0
    • Views: 2,011
    12-02-2011, 04:55 AM Go to last post
  5. [Dev1049] New Weapon Skills

    Here are some ideas on weapon skills. The goal was to make sure every type of weapon had one critical and one elemental property to each type of...

    Started by Nightfox‎, 11-28-2011 03:05 AM
    • Replies: 4
    • Views: 3,580
    12-02-2011, 04:20 AM Go to last post
  6. New lvl 99 Merit System: "Beyond the Limits"

    Some ideas on a new system related to the use of merit points. I personally love to acquire merit points and spend it on my character to enhance and...

    Started by Nightfox‎, 12-01-2011 03:52 AM
    • Replies: 0
    • Views: 2,128
    12-01-2011, 03:52 AM Go to last post
  7. Concerning Additional Effects

    Hello, as most people know the game only supports one additional effect at a time. I feel that this really hurts weapons that were obviously meant...

    Started by Seif‎, 11-18-2011 10:34 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 7,426
    11-30-2011, 11:58 PM Go to last post
  8. Break is infuriating.

    Petrification has always been painful in this game but I'm still surprised by how unfairly the spell Break was implemented. If I use Break on a mob...

    Started by ManaKing‎, 11-25-2011 02:15 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,221
    11-30-2011, 05:55 PM Go to last post
  9. Traverser dust?

    Can we add an alternative method of entering abyssea, akin to voiddust? new and returning players who wish to dive headfirst into abyssea must...

    Started by Brolic‎, 11-28-2011 10:09 PM
    • Replies: 4
    • Views: 2,859
    11-29-2011, 08:23 AM Go to last post
  10. [dev1052] Make old default and add new

    I think some of the tier 2 Merits should be changed for ALL jobs, for melee those merit which are Job Traits should be removed and given to the job...

    Started by Divinechild‎, 11-21-2011 07:53 PM
    [dev1052]
    • Replies: 3
    • Views: 3,366
    11-29-2011, 02:13 AM Go to last post
  11. Voidwatch BLU !!

    For the love of God, please do something about the BLU !! system The way i see it is... you either A) Remove the 1 min limitation while under...

    Started by Lukielucas‎, 11-26-2011 02:30 AM
    • Replies: 1
    • Views: 2,732
    11-26-2011, 02:45 PM Go to last post
  12. PM7-5 Tenzen Fight

    I just went to solo PM7-5 as 95SAM/NIN and got Tenzen down to under 8% HP and he never gave up. I've read posts on other strategy sites that says he...

    Started by Sutiban‎, 11-23-2011 02:42 PM
    • Replies: 3
    • Views: 3,628
    11-25-2011, 07:37 PM Go to last post
  13. Dynamis at 95 - who&what do I need?

    Just wondering how to get the wins, especially on the first three or four. Can I hit it with a couple dds a healer and a tank or is it still...

    Started by slakyak‎, 11-23-2011 05:22 AM
    • Replies: 3
    • Views: 2,651
    11-23-2011, 10:37 AM Go to last post
  14. Paralyze should not use an EXP ring charge!!

    It's stupid that when you are paralyzed you can have an EXP ring charge taken away...I dont care if it fails to activate or something like that, but...

    Started by Surviva‎, 10-31-2011 11:57 PM
    5 Pages
    1 2 3 ... 5
    angry, dedication effect, exp ring, paralyze
    • Replies: 42
    • Views: 29,006
    11-23-2011, 01:27 AM Go to last post
  15. Pet/Auto use of Status Ailments/Enhancing and being able to see when effects wears

    Sorry if this has already been mentioned, but always wondered why is it that we haven't been able to see when a status ailment caused by our pets on...

    Started by Raka‎, 11-22-2011 08:23 PM
    • Replies: 0
    • Views: 2,008
    11-22-2011, 08:23 PM Go to last post
  16. void dust to void stones.

    Could it be made possible to turn void dust into the officer and have him add the stone to your stock if you currently possess the maximum stones. It...

    Started by abbazabba‎, 11-22-2011 03:16 AM
    • Replies: 0
    • Views: 2,855
    11-22-2011, 03:16 AM Go to last post
  17. broken dreamlands dynamis!

    honestly now it was actually nice going in with my group and doing everything from JA to WS staggers nice and evenly (working on 3 relics at a time)...

    Started by Crolion‎, 10-10-2011 08:52 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 22,036
    11-21-2011, 12:36 PM Go to last post
  18. Ballista Rewards/Schedule

    1)Can the quest to obtain a Ballista license be done away with, and make the license purchasable for 15,000g at the Herald. 2)Can the need to use...

    Started by Urteil‎, 11-13-2011 06:32 PM
    • Replies: 6
    • Views: 5,343
    11-21-2011, 09:46 AM Go to last post
  19. Dread Spikes

    Allow Dread Spikes to ignore shell and magic reduction gear. And un-nerf it in Ballista. 20% max hp is too low.

    Started by Urteil‎, 11-17-2011 09:44 PM
    • Replies: 2
    • Views: 2,902
    11-18-2011, 07:34 AM Go to last post
  20. Get rid of voidstones

    Hello, me and my friends are having a hard time with Voidwatch. Nearly every night we spend over 6 hours fighting the same monster to try to get the...

    Started by AllenD‎, 10-08-2011 05:54 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,313
    11-18-2011, 06:36 AM Go to last post

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