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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,709
    03-04-2011, 12:12 PM Go to last post
  1. Voidwatch Suggestion

    For the upcoming white stagger, would it be possible for it to exceed the light caps (maybe 400% red, 400% blue without periapts) to make it worth...

    Started by Phafi‎, 12-07-2011 05:24 AM
    lights, voidwatch, white proc
    • Replies: 0
    • Views: 2,460
    12-07-2011, 05:24 AM Go to last post
  2. [dev1061] Grounds of Valor, and parts in general.

    Okay, so while the Grounds of Valors are nice, and help get the grind to be a little more bareable. There most DEFINITELY needs to be better...

    Started by Zeargi‎, 12-07-2011 01:47 AM
    [dev1061]
    • Replies: 1
    • Views: 3,787
    12-07-2011, 02:31 AM Go to last post
  3. Adjustments: Magian Trail VNM's (Clear/Colorful Abyssites)

    Suggestion on VNM's related to Magian Trials: • New Message added when resting. Adding a message related to the type of VNM’s you are...

    Started by Nightfox‎, 12-04-2011 07:29 AM
    • Replies: 0
    • Views: 2,998
    12-04-2011, 07:29 AM Go to last post
  4. [Dev] Proposal to Developers: Abyssea "Retainment Status"

    Proposal: Introducing an NPC inside every abyssean zone that will issue a player “Retainment Status.” “Retainment Status” This will become...

    Started by Nightfox‎, 12-03-2011 08:57 AM
    • Replies: 4
    • Views: 3,230
    12-03-2011, 09:24 PM Go to last post
  5. Why only 30?

    I have a question I paused over other threads and I did not see anyone ask this so I am going to; Why only 30 merit points? :confused: This is...

    Started by Rubicant82‎, 11-24-2011 03:05 AM
    2 Pages
    1 2
    [dev1040]
    • Replies: 10
    • Views: 7,061
    12-03-2011, 06:28 PM Go to last post
  6. [dev1058] New 2hr timer

    I think the new 2 hours should Not Share the same timer as the current 2 hour abilities timer. Maybe they can't be active at the same Point in time....

    Started by Divinechild‎, 11-21-2011 07:14 PM
    • Replies: 3
    • Views: 3,652
    12-03-2011, 03:21 PM Go to last post
  7. Personal Ideas for the Game

    I've no clue if this belongs here, but this is where I'm gonna post it. So, these are few ideas I'd personally like to see added to the game. I've...

    Started by Zeargi‎, 12-03-2011 03:06 AM
    • Replies: 0
    • Views: 2,114
    12-03-2011, 03:06 AM Go to last post
  8. Where to from here?

    With every Final Fantasy game there has always been some sort of activity to distract you, if only somewhat, from the main focus of your adventure....

    Started by Ruebyy‎, 12-02-2011 08:23 PM
    activity, ballista, conflict, endgame, pvp
    • Replies: 1
    • Views: 5,091
    12-02-2011, 10:24 PM Go to last post
  9. Idea for new battle: Positional Aspects

    I feel as if this game needed more tactical fights in which positional play contributes to the overall success of alliances. Constantly, the types...

    Started by Keityan‎, 12-02-2011 04:55 AM
    • Replies: 0
    • Views: 2,024
    12-02-2011, 04:55 AM Go to last post
  10. [Dev1049] New Weapon Skills

    Here are some ideas on weapon skills. The goal was to make sure every type of weapon had one critical and one elemental property to each type of...

    Started by Nightfox‎, 11-28-2011 03:05 AM
    • Replies: 4
    • Views: 3,591
    12-02-2011, 04:20 AM Go to last post
  11. New lvl 99 Merit System: "Beyond the Limits"

    Some ideas on a new system related to the use of merit points. I personally love to acquire merit points and spend it on my character to enhance and...

    Started by Nightfox‎, 12-01-2011 03:52 AM
    • Replies: 0
    • Views: 2,135
    12-01-2011, 03:52 AM Go to last post
  12. Concerning Additional Effects

    Hello, as most people know the game only supports one additional effect at a time. I feel that this really hurts weapons that were obviously meant...

    Started by Seif‎, 11-18-2011 10:34 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 7,442
    11-30-2011, 11:58 PM Go to last post
  13. Break is infuriating.

    Petrification has always been painful in this game but I'm still surprised by how unfairly the spell Break was implemented. If I use Break on a mob...

    Started by ManaKing‎, 11-25-2011 02:15 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,241
    11-30-2011, 05:55 PM Go to last post
  14. Traverser dust?

    Can we add an alternative method of entering abyssea, akin to voiddust? new and returning players who wish to dive headfirst into abyssea must...

    Started by Brolic‎, 11-28-2011 10:09 PM
    • Replies: 4
    • Views: 2,878
    11-29-2011, 08:23 AM Go to last post
  15. [dev1052] Make old default and add new

    I think some of the tier 2 Merits should be changed for ALL jobs, for melee those merit which are Job Traits should be removed and given to the job...

    Started by Divinechild‎, 11-21-2011 07:53 PM
    [dev1052]
    • Replies: 3
    • Views: 3,377
    11-29-2011, 02:13 AM Go to last post
  16. Voidwatch BLU !!

    For the love of God, please do something about the BLU !! system The way i see it is... you either A) Remove the 1 min limitation while under...

    Started by Lukielucas‎, 11-26-2011 02:30 AM
    • Replies: 1
    • Views: 2,741
    11-26-2011, 02:45 PM Go to last post
  17. PM7-5 Tenzen Fight

    I just went to solo PM7-5 as 95SAM/NIN and got Tenzen down to under 8% HP and he never gave up. I've read posts on other strategy sites that says he...

    Started by Sutiban‎, 11-23-2011 02:42 PM
    • Replies: 3
    • Views: 3,652
    11-25-2011, 07:37 PM Go to last post
  18. Dynamis at 95 - who&what do I need?

    Just wondering how to get the wins, especially on the first three or four. Can I hit it with a couple dds a healer and a tank or is it still...

    Started by slakyak‎, 11-23-2011 05:22 AM
    • Replies: 3
    • Views: 2,659
    11-23-2011, 10:37 AM Go to last post
  19. Paralyze should not use an EXP ring charge!!

    It's stupid that when you are paralyzed you can have an EXP ring charge taken away...I dont care if it fails to activate or something like that, but...

    Started by Surviva‎, 10-31-2011 11:57 PM
    5 Pages
    1 2 3 ... 5
    angry, dedication effect, exp ring, paralyze
    • Replies: 42
    • Views: 29,067
    11-23-2011, 01:27 AM Go to last post
  20. Pet/Auto use of Status Ailments/Enhancing and being able to see when effects wears

    Sorry if this has already been mentioned, but always wondered why is it that we haven't been able to see when a status ailment caused by our pets on...

    Started by Raka‎, 11-22-2011 08:23 PM
    • Replies: 0
    • Views: 2,017
    11-22-2011, 08:23 PM Go to last post

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