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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,793
    03-04-2011, 12:12 PM Go to last post
  1. Voidwatch Staggering Suggestion

    I would like to suggest an adjustment to square-enix in regards to the staggering system in voidwatch. It's become a fair bit easier to stagger...

    Started by Ryx‎, 12-22-2011 03:59 AM
    balance, feedback, staggering, suggestion, voidwatch
    • Replies: 5
    • Views: 5,949
    12-30-2011, 02:12 AM Go to last post
  2. Dynamis Proc Rates

    I know this is probably going to fall between the cracks and not get noticed...so lets try to get it noticed!! Right now, Dynamis is all about...

    Started by Nynja‎, 12-08-2011 02:43 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 13,281
    12-24-2011, 12:35 AM Go to last post
  3. Target Color Options Please

    It is incredibly difficult to differentiate between alliance targets and other party claim targets. Can this be changed and can we also be given the...

    Started by Freebytes‎, 12-17-2011 02:53 PM
    1 Deleted Post(s)
    • Replies: 7
    • Views: 4,270
    12-22-2011, 02:35 PM Go to last post
  4. WOE needs full revamp again

    But this time SE, you need actually think about what you are doing. You guys are famous for lacking any foresight in decisions you make, maybe buy a...

    Started by xbobx‎, 12-13-2011 05:41 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 10,590
    12-22-2011, 01:19 AM Go to last post
  5. Bastion Mages and AoE

    Psst. Pro-tip: You shoulda done this a year ago when people still cared. Good grief. I guess my PLD will give it a try. It was the best exp I had...

    Started by Vold‎, 12-22-2011 12:35 AM
    [dev1062]
    • Replies: 1
    • Views: 2,522
    12-22-2011, 12:44 AM Go to last post
  6. [dev1061] Regarding A Crystalline Prophecy

    Quick question in regards to the new GoV pages in Delkfutt's tower. Are you simply adding pages (similar to boyahda) or adding high level monsters...

    Started by Alderin‎, 12-07-2011 12:00 AM
    • Replies: 5
    • Views: 3,715
    12-16-2011, 08:30 PM Go to last post
  7. [dev1040] Merit points adjustments

    Thanks for that info, Gildrein, those are welcomed changes. I'm just wondering if we can expect updates to the maximum amount of merit points in...

    Started by Mirage‎, 11-11-2011 07:13 PM
    5 Pages
    1 2 3 ... 5
    dev1040 1 Deleted Post(s)
    • Replies: 40
    • Views: 26,392
    12-14-2011, 09:56 PM Go to last post
  8. MMM Update?

    Will SE update Moblin Maze Mongers for new lvl 99 content? Could make new "zone/quest" and let drop new trial/upgrade item for example. (not as only...

    Started by XxCo0kyxX‎, 12-10-2011 08:59 PM
    • Replies: 1
    • Views: 2,424
    12-11-2011, 06:36 PM Go to last post
  9. The Future of Endgame

    I was just wondering what the future of endgame is going to be once 99 is released. Right now everything revolves around grinding and thats it, VWNM...

    Started by Natenn‎, 11-28-2011 03:52 PM
    3 Pages
    1 2 3
    butthurt casuals, endgame natenn
    • Replies: 23
    • Views: 9,500
    12-11-2011, 06:28 PM Go to last post
  10. Where are the Parrying and Guarding Solutions Promised?

    I'm here in Purgonorgo Isle skilling shield like crazy by just standing in front of a bunch of mobs I pulled. You don't even need to engage and you...

    Started by Arbole‎, 11-19-2011 06:18 AM
    • Replies: 6
    • Views: 4,244
    12-07-2011, 07:08 AM Go to last post
  11. Voidwatch Suggestion

    For the upcoming white stagger, would it be possible for it to exceed the light caps (maybe 400% red, 400% blue without periapts) to make it worth...

    Started by Phafi‎, 12-07-2011 05:24 AM
    lights, voidwatch, white proc
    • Replies: 0
    • Views: 2,437
    12-07-2011, 05:24 AM Go to last post
  12. [dev1061] Grounds of Valor, and parts in general.

    Okay, so while the Grounds of Valors are nice, and help get the grind to be a little more bareable. There most DEFINITELY needs to be better...

    Started by Zeargi‎, 12-07-2011 01:47 AM
    [dev1061]
    • Replies: 1
    • Views: 3,621
    12-07-2011, 02:31 AM Go to last post
  13. Adjustments: Magian Trail VNM's (Clear/Colorful Abyssites)

    Suggestion on VNM's related to Magian Trials: • New Message added when resting. Adding a message related to the type of VNM’s you are...

    Started by Nightfox‎, 12-04-2011 07:29 AM
    • Replies: 0
    • Views: 2,970
    12-04-2011, 07:29 AM Go to last post
  14. [Dev] Proposal to Developers: Abyssea "Retainment Status"

    Proposal: Introducing an NPC inside every abyssean zone that will issue a player “Retainment Status.” “Retainment Status” This will become...

    Started by Nightfox‎, 12-03-2011 08:57 AM
    • Replies: 4
    • Views: 3,192
    12-03-2011, 09:24 PM Go to last post
  15. Why only 30?

    I have a question I paused over other threads and I did not see anyone ask this so I am going to; Why only 30 merit points? :confused: This is...

    Started by Rubicant82‎, 11-24-2011 03:05 AM
    2 Pages
    1 2
    [dev1040]
    • Replies: 10
    • Views: 6,865
    12-03-2011, 06:28 PM Go to last post
  16. [dev1058] New 2hr timer

    I think the new 2 hours should Not Share the same timer as the current 2 hour abilities timer. Maybe they can't be active at the same Point in time....

    Started by Divinechild‎, 11-21-2011 07:14 PM
    • Replies: 3
    • Views: 3,590
    12-03-2011, 03:21 PM Go to last post
  17. Personal Ideas for the Game

    I've no clue if this belongs here, but this is where I'm gonna post it. So, these are few ideas I'd personally like to see added to the game. I've...

    Started by Zeargi‎, 12-03-2011 03:06 AM
    • Replies: 0
    • Views: 2,076
    12-03-2011, 03:06 AM Go to last post
  18. Where to from here?

    With every Final Fantasy game there has always been some sort of activity to distract you, if only somewhat, from the main focus of your adventure....

    Started by Ruebyy‎, 12-02-2011 08:23 PM
    activity, ballista, conflict, endgame, pvp
    • Replies: 1
    • Views: 4,975
    12-02-2011, 10:24 PM Go to last post
  19. Idea for new battle: Positional Aspects

    I feel as if this game needed more tactical fights in which positional play contributes to the overall success of alliances. Constantly, the types...

    Started by Keityan‎, 12-02-2011 04:55 AM
    • Replies: 0
    • Views: 2,001
    12-02-2011, 04:55 AM Go to last post
  20. [Dev1049] New Weapon Skills

    Here are some ideas on weapon skills. The goal was to make sure every type of weapon had one critical and one elemental property to each type of...

    Started by Nightfox‎, 11-28-2011 03:05 AM
    • Replies: 4
    • Views: 3,550
    12-02-2011, 04:20 AM Go to last post

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