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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 50,831
    03-04-2011, 12:12 PM Go to last post
  1. Make it so that the NPC can store extra voidusts

    I would like to see the Voidwatch officer being able to take extra voiddusts and hold the stones over the maximum you can carry. I am suggesting a...

    Started by Emrys‎, 04-17-2012 09:26 AM
    • Replies: 3
    • Views: 2,863
    04-18-2012, 06:39 PM Go to last post
  2. Making AF3 +2 items more obtainable post Abyssea

    I have finally finished my Caller's Attire +2 set (and, by absolute chance, starting the Unkai Armor +2 set) mostly through soloing Turul this...

    Started by Hayward‎, 04-10-2012 08:00 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,492
    04-17-2012, 11:21 PM Go to last post
  3. regardinf TH - unbalanced pet jobs

    Since one of the last updates BST got take away TH3 for 2 of it's pets. But considering that those pets still got TH1 and are the one of the better...

    Started by Ihnako‎, 03-16-2012 06:11 AM
    7 Pages
    1 2 3 ... 7
    wahhhhhhhhhhhhhh
    • Replies: 60
    • Views: 57,007
    04-17-2012, 04:53 PM Go to last post
  4. Gear-lock

    I was working with an idea a while back that I never quite finished. Instead of coming up with a wall of text in details of what it should be like, I...

    Started by Kaych‎, 04-06-2012 02:56 AM
    • Replies: 8
    • Views: 5,736
    04-14-2012, 07:00 PM Go to last post
  5. Bulrogg "+ Post New Thr..."

    Bulrogg is Paralyzed. <.< Bulrogg "+ Post New Thread" /yay Bulrogg starts casting Raiton: N... Bulrogg is Paralyzed.

    Started by Bulrogg‎, 04-12-2012 08:28 AM
    • Replies: 0
    • Views: 1,805
    04-12-2012, 08:28 AM Go to last post
  6. Neo-Nyzul Isle Stopper adjustment suggestion

    For those who play Neo-Nyzul Isle without any 3rd party tools (this suggestion/thread is not about the merits of 3rd party tools - just a discussion...

    Started by larrymc‎, 04-12-2012 07:43 AM
    floor stopper, neo-nyzul isle
    • Replies: 0
    • Views: 2,598
    04-12-2012, 07:43 AM Go to last post
  7. MMM updates?

    Are there any plans to add to the Moblin Maze Mongers system? There are still a number of runes that haven't even been implemented yet, specifically...

    Started by Rosalie‎, 03-13-2012 11:39 AM
    • Replies: 9
    • Views: 7,080
    04-10-2012, 06:37 AM Go to last post
  8. [dev1103] The problem with Voidwatch Final Chapter

    Ok SE you made Voidwatch and all along only 1 person needed the relevant key items to pop the NMs. Other participants didn't need anything else but...

    Started by Zumi‎, 04-03-2012 11:28 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 40
    • Views: 15,114
    04-08-2012, 03:32 PM Go to last post
  9. Rant About Current End Game - ADL and Voidwatch = Old FFXI, No Thanks

    Just been rather upset with certain updates the game has been presenting itself lately. Firstly was the introduction to Voidwatch. Great concept when...

    Started by Kiyara‎, 03-17-2012 02:21 PM
    16 Pages
    1 2 3 ... 16
    1 Deleted Post(s)
    • Replies: 150
    • Views: 44,033
    04-07-2012, 06:58 PM Go to last post
  10. Legion...

    I'm in love with it. Great addition to the game. Tried it a few times with an old-school Einherjar-like setup + 2 tanks/support. Went pretty well,...

    Started by Dazusu‎, 03-27-2012 09:27 AM
    16 Pages
    1 2 3 ... 16
    1 Deleted Post(s)
    • Replies: 153
    • Views: 78,383
    04-06-2012, 06:37 AM Go to last post
  11. [dev1007] Voidwatch: Obtaining Spoils

    I'm very disappointed with the way the spoil system works. I was hoping that once a particular player obtains a rare/ex item from the riftworn pyxis ...

    Started by Kuraudo‎, 06-13-2011 07:48 PM
    32 Pages
    1 2 3 ... 32
    dev1007, ffxi, voidwatch
    • Replies: 319
    • Views: 227,860
    04-05-2012, 09:26 PM Go to last post
  12. Dynamis Petition

    I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass...

    Started by Mikumaru‎, 03-27-2012 11:37 AM
    6 Pages
    1 2 3 ... 6
    crying, dynamis, petition
    • Replies: 54
    • Views: 42,914
    04-03-2012, 03:25 PM Go to last post
  13. Einherjar issues

    Why in fine print at the end of kilusha's stupid spiel does it say if you have less than 6 people 10 minutes in you get booted with no compensation?...

    Started by Fondle‎, 03-27-2012 12:01 PM
    dev, issues, real, sucks, team
    • Replies: 0
    • Views: 3,328
    03-27-2012, 12:01 PM Go to last post
  14. defense, attack, damage

    I didn't know where to put this so I put it here as it's battle related. I did a bunch of test on the test server to express the distribution of...

    Started by MarkovChain‎, 02-17-2012 09:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 16,584
    03-27-2012, 05:15 AM Go to last post
  15. Alliance Target <at> Request

    We have <bt> available, but the problem is that it will only activate on the party battle target. It will not work, however, for the alliance. If a...

    Started by Freebytes‎, 03-23-2012 12:51 PM
    • Replies: 2
    • Views: 2,662
    03-27-2012, 02:40 AM Go to last post
  16. Increasing VW's replay value for all players.

    I'm unsure if this idea was already mentioned but what if a system was implemented where (simular to the sky/sea/einherjar) u can choose to collect...

    Started by TLGrunt‎, 03-25-2012 01:03 AM
    • Replies: 3
    • Views: 3,434
    03-25-2012, 02:23 AM Go to last post
  17. Dynamis coins drop mechanics

    They can drop 4 coins on nightmare mobs, one is 100% the other 3 are independant. If p is the probablility for one coin to drop for any slot then...

    Started by MarkovChain‎, 11-24-2011 05:21 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 46
    • Views: 27,376
    03-22-2012, 06:57 PM Go to last post
  18. Request: Multiple Attack Sites

    In order to freshen up the battle system with forthcoming content, would it be possible to battle mobs with multiple targetable sites? Like...

    Started by Lemoncloak‎, 03-16-2012 08:07 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,672
    03-22-2012, 05:40 AM Go to last post
  19. An end to luck based content?

    Is legion gonna be more of riding temp items/staggers/Atma/2hrs to win? All the latest endgame content (ADL/Rex/Alima) depend on either staggers/Temp...

    Started by Natenn‎, 03-03-2012 11:42 PM
    3 Pages
    1 2 3
    skill play
    • Replies: 21
    • Views: 11,195
    03-21-2012, 01:15 AM Go to last post
  20. Suggestion: An Improvement to New-Dynamis.

    Hello FFXI peoples! I have a quick proposal regarding Dynamis. As everyone knows, Job Ability procs are essentially the Bread and Butter of...

    Started by Karbuncle‎, 03-17-2012 07:28 PM
    • Replies: 7
    • Views: 3,416
    03-19-2012, 10:38 PM Go to last post

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