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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,793
    03-04-2011, 12:12 PM Go to last post
  1. Dynamis Petition

    I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass...

    Started by Mikumaru‎, 03-27-2012 11:37 AM
    6 Pages
    1 2 3 ... 6
    crying, dynamis, petition
    • Replies: 54
    • Views: 38,094
    04-03-2012, 03:25 PM Go to last post
  2. Einherjar issues

    Why in fine print at the end of kilusha's stupid spiel does it say if you have less than 6 people 10 minutes in you get booted with no compensation?...

    Started by Fondle‎, 03-27-2012 12:01 PM
    dev, issues, real, sucks, team
    • Replies: 0
    • Views: 2,985
    03-27-2012, 12:01 PM Go to last post
  3. defense, attack, damage

    I didn't know where to put this so I put it here as it's battle related. I did a bunch of test on the test server to express the distribution of...

    Started by MarkovChain‎, 02-17-2012 09:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 15,009
    03-27-2012, 05:15 AM Go to last post
  4. Alliance Target <at> Request

    We have <bt> available, but the problem is that it will only activate on the party battle target. It will not work, however, for the alliance. If a...

    Started by Freebytes‎, 03-23-2012 12:51 PM
    • Replies: 2
    • Views: 2,512
    03-27-2012, 02:40 AM Go to last post
  5. Increasing VW's replay value for all players.

    I'm unsure if this idea was already mentioned but what if a system was implemented where (simular to the sky/sea/einherjar) u can choose to collect...

    Started by TLGrunt‎, 03-25-2012 01:03 AM
    • Replies: 3
    • Views: 3,289
    03-25-2012, 02:23 AM Go to last post
  6. Dynamis coins drop mechanics

    They can drop 4 coins on nightmare mobs, one is 100% the other 3 are independant. If p is the probablility for one coin to drop for any slot then...

    Started by MarkovChain‎, 11-24-2011 05:21 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 46
    • Views: 26,096
    03-22-2012, 06:57 PM Go to last post
  7. Request: Multiple Attack Sites

    In order to freshen up the battle system with forthcoming content, would it be possible to battle mobs with multiple targetable sites? Like...

    Started by Lemoncloak‎, 03-16-2012 08:07 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,215
    03-22-2012, 05:40 AM Go to last post
  8. An end to luck based content?

    Is legion gonna be more of riding temp items/staggers/Atma/2hrs to win? All the latest endgame content (ADL/Rex/Alima) depend on either staggers/Temp...

    Started by Natenn‎, 03-03-2012 11:42 PM
    3 Pages
    1 2 3
    skill play
    • Replies: 21
    • Views: 10,595
    03-21-2012, 01:15 AM Go to last post
  9. Suggestion: An Improvement to New-Dynamis.

    Hello FFXI peoples! I have a quick proposal regarding Dynamis. As everyone knows, Job Ability procs are essentially the Bread and Butter of...

    Started by Karbuncle‎, 03-17-2012 07:28 PM
    • Replies: 7
    • Views: 3,251
    03-19-2012, 10:38 PM Go to last post
  10. Idea: lvl 99 critical situation job traits

    basically had an idea that i thought would be fun, the idea is at lvl 99 each job gets a critical situation job trait. This would be a job trait that...

    Started by Cabalabob‎, 03-15-2012 10:50 AM
    • Replies: 4
    • Views: 4,110
    03-19-2012, 07:13 PM Go to last post
  11. Nyzul Isle Uncharted information and feedback

    I'll try an update the main post as more Information is added. System Duration 30 mins You always start at floor 1 ??? will jump 2-9 floors...

    Started by Rezeak‎, 02-14-2012 11:11 AM
    53 Pages
    1 2 3 ... 53
    [dev1048] 3 Deleted Post(s)
    • Replies: 524
    • Views: 261,747
    03-13-2012, 02:12 PM Go to last post
  12. Display CP,IP,AN Per Kill.

    I just had the idea of maybe displaying how much Conquest and Imperial Standing per kill like how in Abyssea; Cruor is displayed per kill after each...

    Started by Kennx‎, 03-06-2012 06:28 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,755
    03-09-2012, 04:57 AM Go to last post
  13. Monopolization of Dynamis by BSTs

    The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense...

    Started by bruinbear‎, 02-11-2012 09:58 PM
    13 Pages
    1 2 3 ... 13
    • Replies: 120
    • Views: 45,202
    03-07-2012, 01:34 AM Go to last post
  14. Idea: Party activation abilities

    That'd be awesome to see a party activation ability for each job. These abilities, when used, give all other players in your party the chance to...

    Started by KorPoni‎, 03-02-2012 03:56 PM
    • Replies: 5
    • Views: 2,560
    03-06-2012, 03:52 AM Go to last post
  15. GoV Level Disparity Issues

    Grounds of Valor seriously needs a level adjustment to prevent level 99s bringing in secondary low accounts to leech exp. The level disparity makes...

    Started by Iceni‎, 03-05-2012 06:13 PM
    gov, level disparity, rmt業者
    • Replies: 1
    • Views: 2,881
    03-05-2012, 06:38 PM Go to last post
  16. "1-Hander Update" Maybe?

    Just a tiny request, and I've mulled it over in my head for a couple years and can't see any obvious flaws (conceptually). Maybe someone could point...

    Started by Frost‎, 03-05-2012 06:22 PM
    • Replies: 0
    • Views: 2,621
    03-05-2012, 06:22 PM Go to last post
  17. Imperial Army I.D. Tag Adjustments

    Recently when we asked for more Imperial Army I.D. Tags in a given period we were told they exist to stopper congestion in a given zone. This...

    Started by Economizer‎, 03-02-2012 11:06 AM
    • Replies: 1
    • Views: 2,259
    03-03-2012, 09:35 AM Go to last post
  18. Regarding Hydra Gear from Dynamis-Tavnazia and PUP

    Upon review, the Hydra Gear which drops exclusively in Dynamis-Tavnazia omits puppetmaster from any of the pieces besides the "All Jobs" piece......

    Started by xiozen‎, 02-29-2012 07:35 PM
    • Replies: 2
    • Views: 2,137
    03-01-2012, 09:08 AM Go to last post
  19. New 2 hour ability (Merits) ideas.

    I had some thoughts about 2 hour abilities. Some are good ideas, some are decent, some are just random thoughts I had. Puppetmaster: Meltdown I...

    Started by Harnao‎, 02-29-2012 01:29 PM
    [dev1058]
    • Replies: 0
    • Views: 2,225
    02-29-2012, 01:29 PM Go to last post
  20. Please Remove the Possiblity to Over-shoot floor 100 in Neo-Nyzul

    Title Says it all. The Event is riddled with enough artificial blocks and challenges, The least you could do is cap it at floor 100 so those...

    Started by Karbuncle‎, 02-29-2012 12:42 AM
    • Replies: 2
    • Views: 2,022
    02-29-2012, 04:26 AM Go to last post

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