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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,071
    03-04-2011, 12:12 PM Go to last post
  1. Legion...

    I'm in love with it. Great addition to the game. Tried it a few times with an old-school Einherjar-like setup + 2 tanks/support. Went pretty well,...

    Started by Dazusu‎, 03-27-2012 09:27 AM
    1 Deleted Post(s)
    • Replies: 153
    • Views: 60,573
    04-06-2012, 06:37 AM Go to last post
  2. [dev1007] Voidwatch: Obtaining Spoils

    I'm very disappointed with the way the spoil system works. I was hoping that once a particular player obtains a rare/ex item from the riftworn pyxis ...

    Started by Kuraudo‎, 06-13-2011 07:48 PM
    dev1007, ffxi, voidwatch
    • Replies: 319
    • Views: 202,425
    04-05-2012, 09:26 PM Go to last post
  3. Dynamis Petition

    I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass...

    Started by Mikumaru‎, 03-27-2012 11:37 AM
    crying, dynamis, petition
    • Replies: 54
    • Views: 38,276
    04-03-2012, 03:25 PM Go to last post
  4. Einherjar issues

    Why in fine print at the end of kilusha's stupid spiel does it say if you have less than 6 people 10 minutes in you get booted with no compensation?...

    Started by Fondle‎, 03-27-2012 12:01 PM
    dev, issues, real, sucks, team
    • Replies: 0
    • Views: 3,000
    03-27-2012, 12:01 PM Go to last post
  5. defense, attack, damage

    I didn't know where to put this so I put it here as it's battle related. I did a bunch of test on the test server to express the distribution of...

    Started by MarkovChain‎, 02-17-2012 09:54 AM
    • Replies: 32
    • Views: 15,051
    03-27-2012, 05:15 AM Go to last post
  6. Alliance Target <at> Request

    We have <bt> available, but the problem is that it will only activate on the party battle target. It will not work, however, for the alliance. If a...

    Started by Freebytes‎, 03-23-2012 12:51 PM
    • Replies: 2
    • Views: 2,515
    03-27-2012, 02:40 AM Go to last post
  7. Increasing VW's replay value for all players.

    I'm unsure if this idea was already mentioned but what if a system was implemented where (simular to the sky/sea/einherjar) u can choose to collect...

    Started by TLGrunt‎, 03-25-2012 01:03 AM
    • Replies: 3
    • Views: 3,304
    03-25-2012, 02:23 AM Go to last post
  8. Dynamis coins drop mechanics

    They can drop 4 coins on nightmare mobs, one is 100% the other 3 are independant. If p is the probablility for one coin to drop for any slot then...

    Started by MarkovChain‎, 11-24-2011 05:21 PM
    1 Deleted Post(s)
    • Replies: 46
    • Views: 26,191
    03-22-2012, 06:57 PM Go to last post
  9. Request: Multiple Attack Sites

    In order to freshen up the battle system with forthcoming content, would it be possible to battle mobs with multiple targetable sites? Like...

    Started by Lemoncloak‎, 03-16-2012 08:07 AM
    • Replies: 13
    • Views: 6,237
    03-22-2012, 05:40 AM Go to last post
  10. An end to luck based content?

    Is legion gonna be more of riding temp items/staggers/Atma/2hrs to win? All the latest endgame content (ADL/Rex/Alima) depend on either staggers/Temp...

    Started by Natenn‎, 03-03-2012 11:42 PM
    skill play
    • Replies: 21
    • Views: 10,666
    03-21-2012, 01:15 AM Go to last post
  11. Suggestion: An Improvement to New-Dynamis.

    Hello FFXI peoples! I have a quick proposal regarding Dynamis. As everyone knows, Job Ability procs are essentially the Bread and Butter of...

    Started by Karbuncle‎, 03-17-2012 07:28 PM
    • Replies: 7
    • Views: 3,259
    03-19-2012, 10:38 PM Go to last post
  12. Idea: lvl 99 critical situation job traits

    basically had an idea that i thought would be fun, the idea is at lvl 99 each job gets a critical situation job trait. This would be a job trait that...

    Started by Cabalabob‎, 03-15-2012 10:50 AM
    • Replies: 4
    • Views: 4,130
    03-19-2012, 07:13 PM Go to last post
  13. Nyzul Isle Uncharted information and feedback

    I'll try an update the main post as more Information is added. System Duration 30 mins You always start at floor 1 ??? will jump 2-9 floors...

    Started by Rezeak‎, 02-14-2012 11:11 AM
    [dev1048] 3 Deleted Post(s)
    • Replies: 524
    • Views: 262,218
    03-13-2012, 02:12 PM Go to last post
  14. Display CP,IP,AN Per Kill.

    I just had the idea of maybe displaying how much Conquest and Imperial Standing per kill like how in Abyssea; Cruor is displayed per kill after each...

    Started by Kennx‎, 03-06-2012 06:28 AM
    • Replies: 10
    • Views: 7,778
    03-09-2012, 04:57 AM Go to last post
  15. Monopolization of Dynamis by BSTs

    The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense...

    Started by bruinbear‎, 02-11-2012 09:58 PM
    • Replies: 120
    • Views: 45,362
    03-07-2012, 01:34 AM Go to last post
  16. Idea: Party activation abilities

    That'd be awesome to see a party activation ability for each job. These abilities, when used, give all other players in your party the chance to...

    Started by KorPoni‎, 03-02-2012 03:56 PM
    • Replies: 5
    • Views: 2,572
    03-06-2012, 03:52 AM Go to last post
  17. GoV Level Disparity Issues

    Grounds of Valor seriously needs a level adjustment to prevent level 99s bringing in secondary low accounts to leech exp. The level disparity makes...

    Started by Iceni‎, 03-05-2012 06:13 PM
    gov, level disparity, rmt業者
    • Replies: 1
    • Views: 2,893
    03-05-2012, 06:38 PM Go to last post
  18. "1-Hander Update" Maybe?

    Just a tiny request, and I've mulled it over in my head for a couple years and can't see any obvious flaws (conceptually). Maybe someone could point...

    Started by Frost‎, 03-05-2012 06:22 PM
    • Replies: 0
    • Views: 2,626
    03-05-2012, 06:22 PM Go to last post
  19. Imperial Army I.D. Tag Adjustments

    Recently when we asked for more Imperial Army I.D. Tags in a given period we were told they exist to stopper congestion in a given zone. This...

    Started by Economizer‎, 03-02-2012 11:06 AM
    • Replies: 1
    • Views: 2,265
    03-03-2012, 09:35 AM Go to last post
  20. Regarding Hydra Gear from Dynamis-Tavnazia and PUP

    Upon review, the Hydra Gear which drops exclusively in Dynamis-Tavnazia omits puppetmaster from any of the pieces besides the "All Jobs" piece......

    Started by xiozen‎, 02-29-2012 07:35 PM
    • Replies: 2
    • Views: 2,144
    03-01-2012, 09:08 AM Go to last post

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