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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 45,936
    03-04-2011, 12:12 PM Go to last post
  1. [dev1108] Job Adjustments: Dragoon

    The Dragoon updates are fine and look really nice. But there is one problem with all those updates. As much as you update the job it won't make a...

    Started by AoiX‎, 04-18-2012 10:28 PM
    balance, dragoon, end game
    • Replies: 6
    • Views: 5,984
    04-19-2012, 11:55 PM Go to last post
  2. Possible solo enrty into salvage areas.

    I'm currently half way on a mythic and so far I've had 3 statics for it. Each one has disbanded over time. This has left me with a lot of missed days...

    Started by Goliathreborn‎, 04-10-2012 01:00 AM
    2 Pages
    1 2
    salvage
    • Replies: 14
    • Views: 10,927
    04-19-2012, 05:58 AM Go to last post
  3. Make it so that the NPC can store extra voidusts

    I would like to see the Voidwatch officer being able to take extra voiddusts and hold the stones over the maximum you can carry. I am suggesting a...

    Started by Emrys‎, 04-17-2012 09:26 AM
    • Replies: 3
    • Views: 2,664
    04-18-2012, 06:39 PM Go to last post
  4. Making AF3 +2 items more obtainable post Abyssea

    I have finally finished my Caller's Attire +2 set (and, by absolute chance, starting the Unkai Armor +2 set) mostly through soloing Turul this...

    Started by Hayward‎, 04-10-2012 08:00 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 6,966
    04-17-2012, 11:21 PM Go to last post
  5. regardinf TH - unbalanced pet jobs

    Since one of the last updates BST got take away TH3 for 2 of it's pets. But considering that those pets still got TH1 and are the one of the better...

    Started by Ihnako‎, 03-16-2012 06:11 AM
    7 Pages
    1 2 3 ... 7
    wahhhhhhhhhhhhhh
    • Replies: 60
    • Views: 53,217
    04-17-2012, 04:53 PM Go to last post
  6. Gear-lock

    I was working with an idea a while back that I never quite finished. Instead of coming up with a wall of text in details of what it should be like, I...

    Started by Kaych‎, 04-06-2012 02:56 AM
    • Replies: 8
    • Views: 5,320
    04-14-2012, 07:00 PM Go to last post
  7. Bulrogg "+ Post New Thr..."

    Bulrogg is Paralyzed. <.< Bulrogg "+ Post New Thread" /yay Bulrogg starts casting Raiton: N... Bulrogg is Paralyzed.

    Started by Bulrogg‎, 04-12-2012 08:28 AM
    • Replies: 0
    • Views: 1,711
    04-12-2012, 08:28 AM Go to last post
  8. Neo-Nyzul Isle Stopper adjustment suggestion

    For those who play Neo-Nyzul Isle without any 3rd party tools (this suggestion/thread is not about the merits of 3rd party tools - just a discussion...

    Started by larrymc‎, 04-12-2012 07:43 AM
    floor stopper, neo-nyzul isle
    • Replies: 0
    • Views: 2,486
    04-12-2012, 07:43 AM Go to last post
  9. MMM updates?

    Are there any plans to add to the Moblin Maze Mongers system? There are still a number of runes that haven't even been implemented yet, specifically...

    Started by Rosalie‎, 03-13-2012 11:39 AM
    • Replies: 9
    • Views: 6,718
    04-10-2012, 06:37 AM Go to last post
  10. [dev1103] The problem with Voidwatch Final Chapter

    Ok SE you made Voidwatch and all along only 1 person needed the relevant key items to pop the NMs. Other participants didn't need anything else but...

    Started by Zumi‎, 04-03-2012 11:28 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 40
    • Views: 13,105
    04-08-2012, 03:32 PM Go to last post
  11. Rant About Current End Game - ADL and Voidwatch = Old FFXI, No Thanks

    Just been rather upset with certain updates the game has been presenting itself lately. Firstly was the introduction to Voidwatch. Great concept when...

    Started by Kiyara‎, 03-17-2012 02:21 PM
    16 Pages
    1 2 3 ... 16
    1 Deleted Post(s)
    • Replies: 150
    • Views: 41,200
    04-07-2012, 06:58 PM Go to last post
  12. Legion...

    I'm in love with it. Great addition to the game. Tried it a few times with an old-school Einherjar-like setup + 2 tanks/support. Went pretty well,...

    Started by Dazusu‎, 03-27-2012 09:27 AM
    16 Pages
    1 2 3 ... 16
    1 Deleted Post(s)
    • Replies: 153
    • Views: 59,448
    04-06-2012, 06:37 AM Go to last post
  13. [dev1007] Voidwatch: Obtaining Spoils

    I'm very disappointed with the way the spoil system works. I was hoping that once a particular player obtains a rare/ex item from the riftworn pyxis ...

    Started by Kuraudo‎, 06-13-2011 07:48 PM
    32 Pages
    1 2 3 ... 32
    dev1007, ffxi, voidwatch
    • Replies: 319
    • Views: 198,989
    04-05-2012, 09:26 PM Go to last post
  14. Dynamis Petition

    I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass...

    Started by Mikumaru‎, 03-27-2012 11:37 AM
    6 Pages
    1 2 3 ... 6
    crying, dynamis, petition
    • Replies: 54
    • Views: 37,434
    04-03-2012, 03:25 PM Go to last post
  15. Einherjar issues

    Why in fine print at the end of kilusha's stupid spiel does it say if you have less than 6 people 10 minutes in you get booted with no compensation?...

    Started by Fondle‎, 03-27-2012 12:01 PM
    dev, issues, real, sucks, team
    • Replies: 0
    • Views: 2,937
    03-27-2012, 12:01 PM Go to last post
  16. defense, attack, damage

    I didn't know where to put this so I put it here as it's battle related. I did a bunch of test on the test server to express the distribution of...

    Started by MarkovChain‎, 02-17-2012 09:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 14,757
    03-27-2012, 05:15 AM Go to last post
  17. Alliance Target <at> Request

    We have <bt> available, but the problem is that it will only activate on the party battle target. It will not work, however, for the alliance. If a...

    Started by Freebytes‎, 03-23-2012 12:51 PM
    • Replies: 2
    • Views: 2,478
    03-27-2012, 02:40 AM Go to last post
  18. Increasing VW's replay value for all players.

    I'm unsure if this idea was already mentioned but what if a system was implemented where (simular to the sky/sea/einherjar) u can choose to collect...

    Started by TLGrunt‎, 03-25-2012 01:03 AM
    • Replies: 3
    • Views: 3,236
    03-25-2012, 02:23 AM Go to last post
  19. Dynamis coins drop mechanics

    They can drop 4 coins on nightmare mobs, one is 100% the other 3 are independant. If p is the probablility for one coin to drop for any slot then...

    Started by MarkovChain‎, 11-24-2011 05:21 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 46
    • Views: 25,613
    03-22-2012, 06:57 PM Go to last post
  20. Request: Multiple Attack Sites

    In order to freshen up the battle system with forthcoming content, would it be possible to battle mobs with multiple targetable sites? Like...

    Started by Lemoncloak‎, 03-16-2012 08:07 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,062
    03-22-2012, 05:40 AM Go to last post

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