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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,727
    03-04-2011, 12:12 PM Go to last post
  1. Re: [dev1122] Voidwatch Adjustments

    Okay so this is what I've just read. The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will...

    Started by Garota‎, 06-26-2012 07:21 AM
    • Replies: 0
    • Views: 2,452
    06-26-2012, 07:21 AM Go to last post
  2. Voidclusters

    Can it be changed so that players can buy more than five phase displacers at a time, or reduce the rebuy period from conquest tally to once per day?...

    Started by Phafi‎, 06-22-2012 02:12 AM
    phase displacer, voidcluster, voidwatch
    • Replies: 9
    • Views: 5,501
    06-26-2012, 01:44 AM Go to last post
  3. Resistance and Enfeebling Spell Adjustments

    Hey everyone, I have some interesting news from development regarding enfeebling magic and resistance adjustments: A new system for resistance...

    Started by Okipuit‎, 06-21-2012 07:00 AM
    • Replies: 13
    • Views: 8,265
    06-23-2012, 12:13 AM Go to last post
  4. Voidwatch Final Chapter

    I’d like to share some information about the weakness system for the final chapter of Voidwatch. For battles of the final chapter, the weakness...

    Started by Camate‎, 03-23-2012 06:11 AM
    2 Deleted Post(s)
    • Replies: 447
    • Views: 191,767
    06-21-2012, 07:09 PM Go to last post
  5. Pulse Cells

    The only thing I could think when I read this is "Are you f@#%^ kidding me?" We need a system like this because some people CAN'T get ONE drop much...

    Started by Cairs‎, 06-14-2012 07:31 AM
    • Replies: 44
    • Views: 24,691
    06-21-2012, 10:39 AM Go to last post
  6. Nyzul Isle Uncharted Region adjustment suggestions

    Allow purchase of Revitalizer for token points When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying...

    Started by Milva‎, 06-07-2012 06:03 AM
    • Replies: 29
    • Views: 14,387
    06-20-2012, 04:20 PM Go to last post
  7. Adventuring Fellow Adjustments

    Why don't I see any announcements about the Fellow cap going to 99? We were promised 99!!

    Started by Rosalie‎, 04-26-2012 03:28 AM
    • Replies: 5
    • Views: 4,687
    06-14-2012, 10:07 PM Go to last post
  8. Single-Handed Damage Adjustments

    Currently, two-handed jobs have an unfair advantage over one-handed jobs in how their damage is calculated. It is so far skewed that dual-wielders...

    Started by Snoctopus‎, 06-09-2012 10:27 PM
    • Replies: 19
    • Views: 7,880
    06-14-2012, 03:04 PM Go to last post
  9. New Einherjar Content and Adjustments

    Hey everyone, We wanted to let you know that there are two major updates planned for Einherjar! Higher Tier Odin's Chamber Introduction of a...

    Started by Okipuit‎, 06-05-2012 05:08 AM
    • Replies: 39
    • Views: 24,890
    06-11-2012, 09:51 AM Go to last post
  10. Salvage Requirements

    Yes, I know there's a Salvage update on the way, but it's still something that bothers me. With how the content is now, the requirement of 3 people...

    Started by Dathus‎, 05-22-2012 10:55 PM
    alexandrite, lower, players, requirements, salvage
    • Replies: 3
    • Views: 5,158
    06-02-2012, 06:07 AM Go to last post
  11. Emp level 85-90 fairness.

    I would like to know if SE plans on putting more Key Items in boxes like they did awhile back? I think it is unfair how some weapon upgrades can get...

    Started by Foxx‎, 05-26-2012 12:49 AM
    • Replies: 12
    • Views: 5,821
    06-01-2012, 09:34 PM Go to last post
  12. Bastion Adjustments

    I know a while back SE said they weren't going to change the set up of bastion, and encouraged ppl to do it as is. But after all this time, i think...

    Started by Godofgods‎, 12-22-2011 09:49 PM
    • Replies: 12
    • Views: 6,738
    06-01-2012, 07:31 AM Go to last post
  13. Limbus suggestion.

    The way Dynamis is currently is an awesome idea. Suggestions where to implement the Limbus zones idea is where you have to kill certain mobs for a...

    Started by Exzir‎, 12-23-2011 02:37 AM
    • Replies: 107
    • Views: 68,919
    05-27-2012, 09:29 PM Go to last post
  14. Dynamis Weakness Trigger Testing

    I'm sure others have done more extensive testing, but while I'm farming I figure why not log down my success (or lack thereof) in triggering...

    Started by Rocinante‎, 04-16-2012 07:03 AM
    1 Deleted Post(s)
    • Replies: 29
    • Views: 14,708
    05-27-2012, 08:21 AM Go to last post
  15. Dear SE

    Can you please add something to make Claustrum not so pathetic? BLM really has no ultimate weapon. The mythic is good for Meteor and... nothing else....

    Started by Hevans‎, 05-26-2012 07:03 PM
    • Replies: 1
    • Views: 2,808
    05-26-2012, 08:38 PM Go to last post
  16. Is there a need for job rolls anymore?

    When the game first started out each job had a specific role (tank/healer/magic dd/physical dd/debuff/etc). The game has come a long way from...

    Started by GIJO‎, 05-22-2012 01:37 PM
    • Replies: 27
    • Views: 10,299
    05-25-2012, 01:09 PM Go to last post
  17. Weapon skill revamp

    In the "Scythes" forum pertaining to BSTs, Camate mentions about the revamping of weapon skills in the future, may someone shed some more light on...

    Started by TLGrunt‎, 05-19-2012 12:50 PM
    • Replies: 15
    • Views: 9,196
    05-24-2012, 09:36 AM Go to last post
  18. Arch Dynamis lords difficultly.

    I would just like to ask the community team to pass on that we feel that Arch dyna lord is too strong if the Dev team want us to fight it repeatedly...

    Started by Rezeak‎, 02-01-2012 05:56 AM
    2accountswhoneedsthem, lolpchan, pchanisanoob
    • Replies: 421
    • Views: 214,051
    05-22-2012, 01:02 PM Go to last post
  19. Abyssea - Tahrongi Notorious Monster Pop Condition suggestion

    Just want to put out here that I'm sure there's frustration in a majority of people regarding on how it's more time-consuming to pop NMs in Aby...

    Started by Zuidar‎, 05-12-2012 12:01 PM
    abyssea-tahrongi, conditions, notorious monsters, pop
    • Replies: 3
    • Views: 4,764
    05-22-2012, 06:40 AM Go to last post
  20. "Killer" effects in Dynamis

    Wasn't sure if this should go here for Dynamis Battle Content or Beastmaster but as it affects Dynamis I went here. I've been playing Beastmaster...

    Started by Drakhon‎, 05-15-2012 02:01 PM
    beastmaster, dynamis, killer effect, killer instinct
    • Replies: 4
    • Views: 6,330
    05-20-2012, 03:50 AM Go to last post

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