Page 42 of 69 FirstFirst ... 32 40 41 42 43 44 52 ... LastLast
Threads 821 to 840 of 1369

Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,054
    03-04-2011, 12:12 PM Go to last post
  1. Regards: [dev1130]

    "The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked." I think this...

    Started by Rafien‎, 07-16-2012 11:37 PM
    • Replies: 10
    • Views: 5,407
    07-19-2012, 02:17 AM Go to last post
  2. Voidwatch T6 drops.

    Ocythoe, Gaunab and Kalasux..I mean, Kalasutrax. They don't drop "glowing items", no metal plates...but TONS OF RIFTSAND! I mean, ok, people need...

    Started by Seha‎, 07-16-2012 07:07 PM
    ihatekalasutrax, imadeabeachwithriftsand, logwatch
    • Replies: 1
    • Views: 3,087
    07-16-2012, 10:59 PM Go to last post
  3. Enmity System Patch

    I honestly hope something is being worked on to update this, the current enmity system was desinged for Lv75 players and content. All content added...

    Started by Natenn‎, 07-06-2012 12:45 PM
    lv99 end game
    • Replies: 7
    • Views: 3,688
    07-12-2012, 05:14 AM Go to last post
  4. [dev1125] Add Repatration/Warp option to Planar Rifts?

    Would it be possible to add a Repatriation, or a warp to the nearest VW Officer/Atmacite Refiner option to the Planar Rifts. Charge us the same as...

    Started by Dieth‎, 07-10-2012 03:29 AM
    • Replies: 7
    • Views: 4,081
    07-12-2012, 03:23 AM Go to last post
  5. Arch-Omega/Ultima Armor

    This is a post mostly directed at someone from the community team to possibly refer to the dev team, but I'm also looking for ideas from other...

    Started by Slycer‎, 06-18-2012 03:08 PM
    arch-omega, limbus 1 Deleted Post(s)
    • Replies: 49
    • Views: 22,769
    07-10-2012, 03:49 PM Go to last post
  6. Voidwatch Items.

    Dear SE, Reps, and fellow players. I would like to present an adjustment to Voidwatch that I am sure would make many people happy, increase the...

    Started by Demon6324236‎, 07-10-2012 09:52 AM
    • Replies: 0
    • Views: 2,256
    07-10-2012, 09:52 AM Go to last post
  7. Make Voiddust stackable !

    I would like to see voiddust made stackable, there really is no point for each 1 to take up space. I am one of those people who do a LOT of...

    Started by Mittenz‎, 04-27-2012 09:04 AM
    • Replies: 18
    • Views: 10,016
    07-09-2012, 01:40 PM Go to last post
  8. Why Mythic making shouldn't get hit with the nerf bat.

    Salvage updates are just around the corner (maybe...) and I just wanted to share my perspective on this update, and how I feel it should, or...

    Started by Myo‎, 07-05-2012 02:03 PM
    • Replies: 26
    • Views: 9,354
    07-08-2012, 11:09 PM Go to last post
  9. Neo-Limbus sucky Gear and why nobody will do it, thx SE

    There's a few pieces that can be used for a few jobs but on the whole all 4 sets are extremly disappointing. I opened up my orginal limbus...

    Started by Concerned4FFxi‎, 07-04-2012 09:48 PM
    • Replies: 5
    • Views: 4,490
    07-05-2012, 08:00 AM Go to last post
  10. Isgebind (Abyssea-Uleguerand) - Development Team PLEAD READ!

    Hello Developers of FFXI, please read me! In regards to the Abyssea - Uleguerand Notorious Monster, Isgebind.... Would you all please make a...

    Started by Robmelee‎, 06-01-2012 01:48 AM
    • Replies: 30
    • Views: 12,915
    07-04-2012, 08:44 AM Go to last post
  11. Suggestion: Black Mage spell "Warp III"

    I would like to make a suggestion for a new Black Mage spell, "Warp III". The spell would function in a similar manner to the previous two; however,...

    Started by Guppie‎, 06-06-2012 03:29 AM
    • Replies: 50
    • Views: 30,301
    06-30-2012, 04:22 PM Go to last post
  12. Nyzul Isle v2 two-hour Suggestion

    When a group successfully completes of a set of floors (perhaps some minimum?), the 2 hour of each member is restored upon exit of Nyzul Isle v2.

    Started by larrymc‎, 06-30-2012 05:30 AM
    neo nyzul isle, nyzul isle 2.0, two hour
    • Replies: 3
    • Views: 3,598
    06-30-2012, 06:13 AM Go to last post
  13. Re: [dev1122] Voidwatch Adjustments

    Okay so this is what I've just read. The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will...

    Started by Garota‎, 06-26-2012 07:21 AM
    • Replies: 0
    • Views: 2,407
    06-26-2012, 07:21 AM Go to last post
  14. Voidclusters

    Can it be changed so that players can buy more than five phase displacers at a time, or reduce the rebuy period from conquest tally to once per day?...

    Started by Phafi‎, 06-22-2012 02:12 AM
    phase displacer, voidcluster, voidwatch
    • Replies: 9
    • Views: 5,401
    06-26-2012, 01:44 AM Go to last post
  15. Resistance and Enfeebling Spell Adjustments

    Hey everyone, I have some interesting news from development regarding enfeebling magic and resistance adjustments: A new system for resistance...

    Started by Okipuit‎, 06-21-2012 07:00 AM
    • Replies: 13
    • Views: 8,202
    06-23-2012, 12:13 AM Go to last post
  16. Voidwatch Final Chapter

    I’d like to share some information about the weakness system for the final chapter of Voidwatch. For battles of the final chapter, the weakness...

    Started by Camate‎, 03-23-2012 06:11 AM
    2 Deleted Post(s)
    • Replies: 447
    • Views: 189,257
    06-21-2012, 07:09 PM Go to last post
  17. Pulse Cells

    The only thing I could think when I read this is "Are you f@#%^ kidding me?" We need a system like this because some people CAN'T get ONE drop much...

    Started by Cairs‎, 06-14-2012 07:31 AM
    • Replies: 44
    • Views: 24,407
    06-21-2012, 10:39 AM Go to last post
  18. Nyzul Isle Uncharted Region adjustment suggestions

    Allow purchase of Revitalizer for token points When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying...

    Started by Milva‎, 06-07-2012 06:03 AM
    • Replies: 29
    • Views: 14,246
    06-20-2012, 04:20 PM Go to last post
  19. Adventuring Fellow Adjustments

    Why don't I see any announcements about the Fellow cap going to 99? We were promised 99!!

    Started by Rosalie‎, 04-26-2012 03:28 AM
    • Replies: 5
    • Views: 4,644
    06-14-2012, 10:07 PM Go to last post
  20. Single-Handed Damage Adjustments

    Currently, two-handed jobs have an unfair advantage over one-handed jobs in how their damage is calculated. It is so far skewed that dual-wielders...

    Started by Snoctopus‎, 06-09-2012 10:27 PM
    • Replies: 19
    • Views: 7,789
    06-14-2012, 03:04 PM Go to last post

Page 42 of 69 FirstFirst ... 32 40 41 42 43 44 52 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread