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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,792
    03-04-2011, 12:12 PM Go to last post
  1. Enmity System Patch

    I honestly hope something is being worked on to update this, the current enmity system was desinged for Lv75 players and content. All content added...

    Started by Natenn‎, 07-06-2012 12:45 PM
    lv99 end game
    • Replies: 7
    • Views: 3,668
    07-12-2012, 05:14 AM Go to last post
  2. [dev1125] Add Repatration/Warp option to Planar Rifts?

    Would it be possible to add a Repatriation, or a warp to the nearest VW Officer/Atmacite Refiner option to the Planar Rifts. Charge us the same as...

    Started by Dieth‎, 07-10-2012 03:29 AM
    • Replies: 7
    • Views: 4,041
    07-12-2012, 03:23 AM Go to last post
  3. Arch-Omega/Ultima Armor

    This is a post mostly directed at someone from the community team to possibly refer to the dev team, but I'm also looking for ideas from other...

    Started by Slycer‎, 06-18-2012 03:08 PM
    5 Pages
    1 2 3 ... 5
    arch-omega, limbus 1 Deleted Post(s)
    • Replies: 49
    • Views: 22,648
    07-10-2012, 03:49 PM Go to last post
  4. Voidwatch Items.

    Dear SE, Reps, and fellow players. I would like to present an adjustment to Voidwatch that I am sure would make many people happy, increase the...

    Started by Demon6324236‎, 07-10-2012 09:52 AM
    • Replies: 0
    • Views: 2,246
    07-10-2012, 09:52 AM Go to last post
  5. Make Voiddust stackable !

    I would like to see voiddust made stackable, there really is no point for each 1 to take up space. I am one of those people who do a LOT of...

    Started by Mittenz‎, 04-27-2012 09:04 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 9,978
    07-09-2012, 01:40 PM Go to last post
  6. Why Mythic making shouldn't get hit with the nerf bat.

    Salvage updates are just around the corner (maybe...) and I just wanted to share my perspective on this update, and how I feel it should, or...

    Started by Myo‎, 07-05-2012 02:03 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 9,323
    07-08-2012, 11:09 PM Go to last post
  7. Neo-Limbus sucky Gear and why nobody will do it, thx SE

    There's a few pieces that can be used for a few jobs but on the whole all 4 sets are extremly disappointing. I opened up my orginal limbus...

    Started by Concerned4FFxi‎, 07-04-2012 09:48 PM
    • Replies: 5
    • Views: 4,457
    07-05-2012, 08:00 AM Go to last post
  8. Isgebind (Abyssea-Uleguerand) - Development Team PLEAD READ!

    Hello Developers of FFXI, please read me! In regards to the Abyssea - Uleguerand Notorious Monster, Isgebind.... Would you all please make a...

    Started by Robmelee‎, 06-01-2012 01:48 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 12,873
    07-04-2012, 08:44 AM Go to last post
  9. Suggestion: Black Mage spell "Warp III"

    I would like to make a suggestion for a new Black Mage spell, "Warp III". The spell would function in a similar manner to the previous two; however,...

    Started by Guppie‎, 06-06-2012 03:29 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 30,216
    06-30-2012, 04:22 PM Go to last post
  10. Nyzul Isle v2 two-hour Suggestion

    When a group successfully completes of a set of floors (perhaps some minimum?), the 2 hour of each member is restored upon exit of Nyzul Isle v2.

    Started by larrymc‎, 06-30-2012 05:30 AM
    neo nyzul isle, nyzul isle 2.0, two hour
    • Replies: 3
    • Views: 3,585
    06-30-2012, 06:13 AM Go to last post
  11. Re: [dev1122] Voidwatch Adjustments

    Okay so this is what I've just read. The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will...

    Started by Garota‎, 06-26-2012 07:21 AM
    • Replies: 0
    • Views: 2,398
    06-26-2012, 07:21 AM Go to last post
  12. Voidclusters

    Can it be changed so that players can buy more than five phase displacers at a time, or reduce the rebuy period from conquest tally to once per day?...

    Started by Phafi‎, 06-22-2012 02:12 AM
    phase displacer, voidcluster, voidwatch
    • Replies: 9
    • Views: 5,377
    06-26-2012, 01:44 AM Go to last post
  13. Resistance and Enfeebling Spell Adjustments

    Hey everyone, I have some interesting news from development regarding enfeebling magic and resistance adjustments: A new system for resistance...

    Started by Okipuit‎, 06-21-2012 07:00 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,181
    06-23-2012, 12:13 AM Go to last post
  14. Voidwatch Final Chapter

    I’d like to share some information about the weakness system for the final chapter of Voidwatch. For battles of the final chapter, the weakness...

    Started by Camate‎, 03-23-2012 06:11 AM
    45 Pages
    1 2 3 ... 45
    2 Deleted Post(s)
    • Replies: 447
    • Views: 188,642
    06-21-2012, 07:09 PM Go to last post
  15. Pulse Cells

    The only thing I could think when I read this is "Are you f@#%^ kidding me?" We need a system like this because some people CAN'T get ONE drop much...

    Started by Cairs‎, 06-14-2012 07:31 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 24,311
    06-21-2012, 10:39 AM Go to last post
  16. Nyzul Isle Uncharted Region adjustment suggestions

    Allow purchase of Revitalizer for token points When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying...

    Started by Milva‎, 06-07-2012 06:03 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 14,192
    06-20-2012, 04:20 PM Go to last post
  17. Adventuring Fellow Adjustments

    Why don't I see any announcements about the Fellow cap going to 99? We were promised 99!!

    Started by Rosalie‎, 04-26-2012 03:28 AM
    • Replies: 5
    • Views: 4,632
    06-14-2012, 10:07 PM Go to last post
  18. Single-Handed Damage Adjustments

    Currently, two-handed jobs have an unfair advantage over one-handed jobs in how their damage is calculated. It is so far skewed that dual-wielders...

    Started by Snoctopus‎, 06-09-2012 10:27 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 7,747
    06-14-2012, 03:04 PM Go to last post
  19. New Einherjar Content and Adjustments

    Hey everyone, We wanted to let you know that there are two major updates planned for Einherjar! Higher Tier Odin's Chamber Introduction of a...

    Started by Okipuit‎, 06-05-2012 05:08 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 24,599
    06-11-2012, 09:51 AM Go to last post
  20. Salvage Requirements

    Yes, I know there's a Salvage update on the way, but it's still something that bothers me. With how the content is now, the requirement of 3 people...

    Started by Dathus‎, 05-22-2012 10:55 PM
    alexandrite, lower, players, requirements, salvage
    • Replies: 3
    • Views: 5,071
    06-02-2012, 06:07 AM Go to last post

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