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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,542
    03-04-2011, 12:12 PM Go to last post
  1. Please lower Call wyverns timer Dev1225

    This is a simple request for the call wyvern timer to be reduced. Now before you all get on your back in the day high horse remeber that day has...

    Started by Riki‎, 07-31-2014 03:17 AM
    2 Pages
    1 2
    call wyvern, dev 1225, dragoon, drg
    • Replies: 10
    • Views: 9,724
    08-03-2014, 02:39 AM Go to last post
  2. Colonization Reive respawn time

    With how easily a lot of people can solo Colonization Reives now, it's getting pretty ridiculous trying to find one that's up. Unlike Lair Reives,...

    Started by Kyrial‎, 08-02-2014 02:12 PM
    • Replies: 1
    • Views: 9,683
    08-02-2014, 07:07 PM Go to last post
  3. Assaults Mission Quality of Life Changes

    I hope that this gets some Dev attention. Assaults are ToAU content that is now for the most part a speed bump in the road for those of us who are...

    Started by Rubicant82‎, 08-02-2014 02:26 AM
    assault, assault mission, assault tag limit
    • Replies: 1
    • Views: 2,695
    08-02-2014, 12:46 PM Go to last post
  4. Show Time Remaining for Status Effects

    With all of the 'quality of life' adjustments going on recently I think that this one has been on a lot of our wishlists for a very long time. Just...

    Started by Xerius‎, 08-01-2014 12:40 PM
    hot dogs, quality of life, status effects, timers, windower
    • Replies: 0
    • Views: 2,658
    08-01-2014, 12:40 PM Go to last post
  5. Pankration

    DEar SE is there any chance or plan Pankration could get updated?? i still like doing it and would be cool to have a update for it.

    Started by Krysten‎, 07-24-2014 01:56 PM
    • Replies: 3
    • Views: 2,794
    07-26-2014, 02:24 AM Go to last post
  6. [dev1223] Macro Editing Menu Addition: Equipment Sets

    Only 20 sets? That's not nearly enough. I know that people can create some workarounds by using a base set and then swapping out just the pieces they...

    Started by FrankReynolds‎, 07-26-2014 01:45 AM
    • Replies: 1
    • Views: 1,789
    07-26-2014, 02:06 AM Go to last post
  7. Campaign Battle Adjustment in Fort Karugo-Narugo [S]

    Idk if this should be put here or moved to bugs.... but can we have an adjustment to mobs appearing in campaign battles in Fort Karugo-Narugo . IDK...

    Started by Ladynamine‎, 07-15-2014 10:50 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 8,539
    07-24-2014, 01:40 PM Go to last post
  8. [dev1187] Campaign Adjustments - Discussion

    -.- seriously? Ok i would like to point out this content was really ruined this from the moment this was brought out back in 2007. We use to be...

    Started by Ladynamine‎, 03-07-2014 12:09 AM
    3 Pages
    1 2 3
    dev1187 1 Deleted Post(s)
    • Replies: 22
    • Views: 11,437
    07-23-2014, 08:50 AM Go to last post
  9. Salvage v1 NMs.

    Seeing as salvage has been made soloable would it be possible to adjust some of the NM spawn conditions as well? One that springs to mind is a...

    Started by Kouryuu‎, 01-08-2014 04:34 PM
    • Replies: 3
    • Views: 2,772
    07-20-2014, 01:24 AM Go to last post
  10. No change in afterglow from 99 to 119?

    Can we consider augmenting afterglow? Relic = Acccuracy/Ranged Acc+15 Empy = Critical hit rate + 5% (?) Mythic Attack/Ranged Attack +15. ...

    Started by ZoMBie343‎, 07-14-2014 05:04 AM
    • Replies: 3
    • Views: 1,995
    07-14-2014, 09:11 AM Go to last post
  11. Double Salvage Plan Drop Campaign!

    Why even bother doing this anymore? There are many campaigns players enjoy and/or have missed out on such as the Double XP/Capacity Points, Double XP...

    Started by Demonjustin‎, 07-13-2014 11:06 AM
    • Replies: 2
    • Views: 2,650
    07-13-2014, 05:12 PM Go to last post
  12. Job Point Suggestion

    Very simple one, can job points obtained be used across all jobs rather than each job having to gain their own points? It's clearly shown in the...

    Started by Tidis‎, 07-01-2014 07:33 PM
    5 Pages
    1 2 3 ... 5
    job points
    • Replies: 43
    • Views: 21,162
    07-09-2014, 05:51 PM Go to last post
  13. Trust Alter Egos Disappearing Upon Entering a Battlefield resolved or...?

    no mention about this in the notes at all despite being reported by se earlier http://www.playonline.com/ff11us/polnews/news23412.shtml, i tried...

    Started by madmartin‎, 07-09-2014 06:56 AM
    • Replies: 0
    • Views: 1,567
    07-09-2014, 06:56 AM Go to last post
  14. Assault tags

    Can we allow a stacking of tags based on rank now? the current 3 tag holding limit is near debilitating for people intrested in current content. the...

    Started by Emrod‎, 03-17-2014 07:01 AM
    assault tags
    • Replies: 5
    • Views: 3,620
    07-08-2014, 10:57 AM Go to last post
  15. TP and Relic WS

    There seems to be an inconsistency with Relic WS's when compared to all others. Take for example, axe WS's. Primal Rend does more damage the more TP...

    Started by Louispv‎, 07-01-2014 06:57 PM
    • Replies: 1
    • Views: 2,741
    07-04-2014, 10:06 AM Go to last post
  16. Voidstones?

    As anyone who regularly does VW knows, void stones are gone very quickly. (Natural regeneration of void stones isn't very much at all.) Currently,...

    Started by Dragomair‎, 06-26-2014 07:14 AM
    • Replies: 9
    • Views: 10,555
    07-03-2014, 12:18 PM Go to last post
  17. Solo Accomplishments, Party Barriers, and Enhancing the Community

    Hello, We've been receiving a lot of feedback lately with the influx of new content in regards to difficulties joining parties, the ability to...

    Started by Camate‎, 04-16-2014 07:27 AM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 107,417
    06-28-2014, 07:19 PM Go to last post
  18. Adventuring Fellows - New Classes?

    Well, it's been a long while now and with the addition of Trust Alter Egos... Is it possible to add new class types for Adventuring Fellows now? ...

    Started by Raka‎, 05-26-2014 06:13 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 16,347
    06-27-2014, 05:17 AM Go to last post
  19. Ballista Discussion

    Right, so there are probably a few of these threads alive out there somewhere, but I hardly feel like trying to find them. I'd like to start off...

    Started by Raka‎, 04-21-2014 12:05 AM
    3 Pages
    1 2 3
    ballista, diorama, pvp
    • Replies: 24
    • Views: 14,006
    06-26-2014, 05:02 PM Go to last post
  20. Idea for Monstrosity: Equipment

    I posted this on the FFXIAH forum already: http://www.ffxiah.com/forum/topic/43636/idea-for-monstrosity-equipment/#2650263 But basically I had an...

    Started by Gameesh‎, 06-25-2014 08:41 PM
    monstrosity equipment
    • Replies: 0
    • Views: 1,705
    06-25-2014, 08:41 PM Go to last post

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