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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,792
    03-04-2011, 12:12 PM Go to last post
  1. [dev1223] Macro Editing Menu Addition: Equipment Sets

    Only 20 sets? That's not nearly enough. I know that people can create some workarounds by using a base set and then swapping out just the pieces they...

    Started by FrankReynolds‎, 07-26-2014 01:45 AM
    • Replies: 1
    • Views: 1,762
    07-26-2014, 02:06 AM Go to last post
  2. Campaign Battle Adjustment in Fort Karugo-Narugo [S]

    Idk if this should be put here or moved to bugs.... but can we have an adjustment to mobs appearing in campaign battles in Fort Karugo-Narugo . IDK...

    Started by Ladynamine‎, 07-15-2014 10:50 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 8,372
    07-24-2014, 01:40 PM Go to last post
  3. [dev1187] Campaign Adjustments - Discussion

    -.- seriously? Ok i would like to point out this content was really ruined this from the moment this was brought out back in 2007. We use to be...

    Started by Ladynamine‎, 03-07-2014 12:09 AM
    3 Pages
    1 2 3
    dev1187 1 Deleted Post(s)
    • Replies: 22
    • Views: 10,987
    07-23-2014, 08:50 AM Go to last post
  4. Salvage v1 NMs.

    Seeing as salvage has been made soloable would it be possible to adjust some of the NM spawn conditions as well? One that springs to mind is a...

    Started by Kouryuu‎, 01-08-2014 04:34 PM
    • Replies: 3
    • Views: 2,746
    07-20-2014, 01:24 AM Go to last post
  5. No change in afterglow from 99 to 119?

    Can we consider augmenting afterglow? Relic = Acccuracy/Ranged Acc+15 Empy = Critical hit rate + 5% (?) Mythic Attack/Ranged Attack +15. ...

    Started by ZoMBie343‎, 07-14-2014 05:04 AM
    • Replies: 3
    • Views: 1,967
    07-14-2014, 09:11 AM Go to last post
  6. Double Salvage Plan Drop Campaign!

    Why even bother doing this anymore? There are many campaigns players enjoy and/or have missed out on such as the Double XP/Capacity Points, Double XP...

    Started by Demonjustin‎, 07-13-2014 11:06 AM
    • Replies: 2
    • Views: 2,618
    07-13-2014, 05:12 PM Go to last post
  7. Job Point Suggestion

    Very simple one, can job points obtained be used across all jobs rather than each job having to gain their own points? It's clearly shown in the...

    Started by Tidis‎, 07-01-2014 07:33 PM
    5 Pages
    1 2 3 ... 5
    job points
    • Replies: 43
    • Views: 20,606
    07-09-2014, 05:51 PM Go to last post
  8. Trust Alter Egos Disappearing Upon Entering a Battlefield resolved or...?

    no mention about this in the notes at all despite being reported by se earlier http://www.playonline.com/ff11us/polnews/news23412.shtml, i tried...

    Started by madmartin‎, 07-09-2014 06:56 AM
    • Replies: 0
    • Views: 1,527
    07-09-2014, 06:56 AM Go to last post
  9. Assault tags

    Can we allow a stacking of tags based on rank now? the current 3 tag holding limit is near debilitating for people intrested in current content. the...

    Started by Emrod‎, 03-17-2014 07:01 AM
    assault tags
    • Replies: 5
    • Views: 3,579
    07-08-2014, 10:57 AM Go to last post
  10. TP and Relic WS

    There seems to be an inconsistency with Relic WS's when compared to all others. Take for example, axe WS's. Primal Rend does more damage the more TP...

    Started by Louispv‎, 07-01-2014 06:57 PM
    • Replies: 1
    • Views: 2,706
    07-04-2014, 10:06 AM Go to last post
  11. Voidstones?

    As anyone who regularly does VW knows, void stones are gone very quickly. (Natural regeneration of void stones isn't very much at all.) Currently,...

    Started by Dragomair‎, 06-26-2014 07:14 AM
    • Replies: 9
    • Views: 10,471
    07-03-2014, 12:18 PM Go to last post
  12. Solo Accomplishments, Party Barriers, and Enhancing the Community

    Hello, We've been receiving a lot of feedback lately with the influx of new content in regards to difficulties joining parties, the ability to...

    Started by Camate‎, 04-16-2014 07:27 AM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 105,930
    06-28-2014, 07:19 PM Go to last post
  13. Adventuring Fellows - New Classes?

    Well, it's been a long while now and with the addition of Trust Alter Egos... Is it possible to add new class types for Adventuring Fellows now? ...

    Started by Raka‎, 05-26-2014 06:13 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 16,115
    06-27-2014, 05:17 AM Go to last post
  14. Ballista Discussion

    Right, so there are probably a few of these threads alive out there somewhere, but I hardly feel like trying to find them. I'd like to start off...

    Started by Raka‎, 04-21-2014 12:05 AM
    3 Pages
    1 2 3
    ballista, diorama, pvp
    • Replies: 24
    • Views: 13,871
    06-26-2014, 05:02 PM Go to last post
  15. Idea for Monstrosity: Equipment

    I posted this on the FFXIAH forum already: http://www.ffxiah.com/forum/topic/43636/idea-for-monstrosity-equipment/#2650263 But basically I had an...

    Started by Gameesh‎, 06-25-2014 08:41 PM
    monstrosity equipment
    • Replies: 0
    • Views: 1,685
    06-25-2014, 08:41 PM Go to last post
  16. Magic Crit Hit Rate and Magic Double/Triple/Quadrouple damage for weaponskills

    Hello SE, Why does not Magic Crit Hit Rate work for magical weaponskills? And in the same vein, physical weaponskills can add extra hits to their...

    Started by Malthar‎, 06-25-2014 09:29 AM
    • Replies: 0
    • Views: 1,874
    06-25-2014, 09:29 AM Go to last post
  17. Azure Ailments Assault

    This assault did not scale well at all since the cap has been raised past 75. I can go into this battlefield naked and still get reasonably resisted...

    Started by Dulek‎, 06-22-2014 08:26 AM
    • Replies: 4
    • Views: 3,754
    06-23-2014, 01:05 AM Go to last post
  18. Fields of Valor Adjustment

    Can we please have the homing instinct option added to the fields of valor support options for tabs. its kinda ridiculous to have homing instinct for...

    Started by Ladynamine‎, 06-21-2014 01:37 PM
    • Replies: 1
    • Views: 1,943
    06-21-2014, 10:16 PM Go to last post
  19. Reduce Wildskeeper Reives respawn timer

    Hello! I'm really enjoying the augmentation system for equipment obtained from wildskeeper reives! I really like how it brought back people into...

    Started by Mnejing‎, 06-20-2014 08:47 PM
    • Replies: 3
    • Views: 4,571
    06-21-2014, 05:00 PM Go to last post
  20. adjustments to certain spell levels?

    I've been looking at certain spell levels and i've noticed that at the level cap of 99 we are going to see some odd stopping points for spells on...

    Started by Cabalabob‎, 04-28-2011 09:47 AM
    • Replies: 3
    • Views: 4,582
    06-19-2014, 01:22 PM Go to last post

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