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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 45,936
    03-04-2011, 12:12 PM Go to last post
  1. Adjust ToAU Mob levels

    Since it is almost impossible to get ISP from normal exping at level 99 now, and besieged only happens once a day, could you adjust the levels of the...

    Started by Yopanopa‎, 08-13-2014 11:36 AM
    • Replies: 2
    • Views: 2,762
    08-13-2014, 08:20 PM Go to last post
  2. make the 7 deadly sins in eldieme necropolis spawnable by 1 person!

    I was in eldieme necropolis home of the 7 deadly sins skeleton notorious monster doing my lvl 50 limit break quest and quite fancied spawning them to...

    Started by madmartin‎, 08-11-2014 07:45 PM
    • Replies: 5
    • Views: 4,279
    08-12-2014, 04:38 PM Go to last post
  3. Monstrosity: What did we get and are we getting more soon? (question to the Dev team)

    Dear Square-Enix, Last year you introduced new content called Monstrosity. Being able to roam the zones of Vana'diel and slaying countless...

    Started by Gameesh‎, 08-07-2014 04:19 PM
    ff11 monstrosity
    • Replies: 7
    • Views: 3,209
    08-11-2014, 06:07 AM Go to last post
  4. Unused areas could use some incentive to visit.

    I returned to the game not long ago, and I decided to check out the "Treasures of Aht Urhgan" areas among some others and realized there was no...

    Started by Leviticus‎, 08-09-2014 03:50 AM
    • Replies: 2
    • Views: 1,763
    08-10-2014, 02:26 AM Go to last post
  5. How much I hate Job points and the weekend event.

    With the amount of experience points/merits required to cap out jobs/merits, don't we already have enough to grind? I mean .. come on, seriously. ...

    Started by Kylos‎, 08-05-2014 12:36 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 13,440
    08-08-2014, 11:44 AM Go to last post
  6. Alliance based content

    So it was announced that the new Delve will be 6-18 man and an adjustment of HP accordingly, as noted here: ...

    Started by Draylo‎, 03-12-2014 09:52 AM
    13 Pages
    1 2 3 ... 13
    • Replies: 123
    • Views: 94,580
    08-06-2014, 08:53 PM Go to last post
  7. lamp's in Nyzul Isle

    are you guys going to remove the lamp's in the Nyzul Isle content. because thats realy hard for just one person to pass and to get to floor 100 from...

    Started by dragonfate‎, 07-26-2014 03:30 AM
    nyzul isle
    • Replies: 4
    • Views: 3,725
    08-06-2014, 02:18 PM Go to last post
  8. Un-soloable assaults.

    On Shiva. The number of people varries from 500~1200. Most of the people are busy with the new content. This is why i sent a suggestion for...

    Started by Fenrirs_Takumi‎, 07-31-2014 05:30 PM
    • Replies: 2
    • Views: 2,570
    08-05-2014, 12:19 AM Go to last post
  9. Please lower Call wyverns timer Dev1225

    This is a simple request for the call wyvern timer to be reduced. Now before you all get on your back in the day high horse remeber that day has...

    Started by Riki‎, 07-31-2014 03:17 AM
    2 Pages
    1 2
    call wyvern, dev 1225, dragoon, drg
    • Replies: 10
    • Views: 9,291
    08-03-2014, 02:39 AM Go to last post
  10. Colonization Reive respawn time

    With how easily a lot of people can solo Colonization Reives now, it's getting pretty ridiculous trying to find one that's up. Unlike Lair Reives,...

    Started by Kyrial‎, 08-02-2014 02:12 PM
    • Replies: 1
    • Views: 9,312
    08-02-2014, 07:07 PM Go to last post
  11. Assaults Mission Quality of Life Changes

    I hope that this gets some Dev attention. Assaults are ToAU content that is now for the most part a speed bump in the road for those of us who are...

    Started by Rubicant82‎, 08-02-2014 02:26 AM
    assault, assault mission, assault tag limit
    • Replies: 1
    • Views: 2,602
    08-02-2014, 12:46 PM Go to last post
  12. Show Time Remaining for Status Effects

    With all of the 'quality of life' adjustments going on recently I think that this one has been on a lot of our wishlists for a very long time. Just...

    Started by Xerius‎, 08-01-2014 12:40 PM
    hot dogs, quality of life, status effects, timers, windower
    • Replies: 0
    • Views: 2,537
    08-01-2014, 12:40 PM Go to last post
  13. Pankration

    DEar SE is there any chance or plan Pankration could get updated?? i still like doing it and would be cool to have a update for it.

    Started by Krysten‎, 07-24-2014 01:56 PM
    • Replies: 3
    • Views: 2,721
    07-26-2014, 02:24 AM Go to last post
  14. [dev1223] Macro Editing Menu Addition: Equipment Sets

    Only 20 sets? That's not nearly enough. I know that people can create some workarounds by using a base set and then swapping out just the pieces they...

    Started by FrankReynolds‎, 07-26-2014 01:45 AM
    • Replies: 1
    • Views: 1,717
    07-26-2014, 02:06 AM Go to last post
  15. Campaign Battle Adjustment in Fort Karugo-Narugo [S]

    Idk if this should be put here or moved to bugs.... but can we have an adjustment to mobs appearing in campaign battles in Fort Karugo-Narugo . IDK...

    Started by Ladynamine‎, 07-15-2014 10:50 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 8,178
    07-24-2014, 01:40 PM Go to last post
  16. [dev1187] Campaign Adjustments - Discussion

    -.- seriously? Ok i would like to point out this content was really ruined this from the moment this was brought out back in 2007. We use to be...

    Started by Ladynamine‎, 03-07-2014 12:09 AM
    3 Pages
    1 2 3
    dev1187 1 Deleted Post(s)
    • Replies: 22
    • Views: 10,693
    07-23-2014, 08:50 AM Go to last post
  17. Salvage v1 NMs.

    Seeing as salvage has been made soloable would it be possible to adjust some of the NM spawn conditions as well? One that springs to mind is a...

    Started by Kouryuu‎, 01-08-2014 04:34 PM
    • Replies: 3
    • Views: 2,689
    07-20-2014, 01:24 AM Go to last post
  18. No change in afterglow from 99 to 119?

    Can we consider augmenting afterglow? Relic = Acccuracy/Ranged Acc+15 Empy = Critical hit rate + 5% (?) Mythic Attack/Ranged Attack +15. ...

    Started by ZoMBie343‎, 07-14-2014 05:04 AM
    • Replies: 3
    • Views: 1,905
    07-14-2014, 09:11 AM Go to last post
  19. Double Salvage Plan Drop Campaign!

    Why even bother doing this anymore? There are many campaigns players enjoy and/or have missed out on such as the Double XP/Capacity Points, Double XP...

    Started by Demonjustin‎, 07-13-2014 11:06 AM
    • Replies: 2
    • Views: 2,507
    07-13-2014, 05:12 PM Go to last post
  20. Job Point Suggestion

    Very simple one, can job points obtained be used across all jobs rather than each job having to gain their own points? It's clearly shown in the...

    Started by Tidis‎, 07-01-2014 07:33 PM
    5 Pages
    1 2 3 ... 5
    job points
    • Replies: 43
    • Views: 20,102
    07-09-2014, 05:51 PM Go to last post

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