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Forum Top: Items & Crafting

  1. Sticky Thread Sticky: Craft Skill Limitations

    Hello! In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the...

    Started by Camate‎, 04-06-2011 09:09 AM
    30 Pages
    1 2 3 ... 30
    3 Deleted Post(s)
    • Replies: 297
    • Views: 550,150
    10-06-2021, 09:36 AM Go to last post
  2. Sticky Thread Sticky: Welcome to Forum: Items & Crafting!

    The purpose of this forum is for players to discuss various topics on items & crafting in FINAL FANTASY XI with other players. Please carefully...

    Started by Foxclon‎, 03-04-2011 12:11 PM
    • Replies: 0
    • Views: 39,163
    03-04-2011, 12:11 PM Go to last post
  1. Cooking Mega/Mogification crystal aura limitations

    As you are aware the Culinarians stall is enfused with wind energy, but unless you are the "Tav. Taco Bell" of your server Wind energy is not as...

    Started by Greezy‎, 07-13-2011 12:06 AM
    • Replies: 1
    • Views: 2,677
    07-13-2011, 01:12 AM Go to last post
  2. Woodworking Guild contract item oddity

    For woodworking veteran guild contract, I had to make 2.6 mahogany staves today. One of the 3 synths I did was a Heavy Staff (HQ). When I traded it,...

    Started by Kristal‎, 07-09-2011 07:43 AM
    • Replies: 3
    • Views: 2,816
    07-12-2011, 04:21 PM Go to last post
  3. Porter moogle accessibility enhancemnts

    I was very pleased at the introduction of the Porter Moogle. The ability to store gear that is generally unused but not yet a complete set and...

    Started by Caria‎, 07-11-2011 05:50 PM
    inventory, porter moogles, space, storage, storage slips
    • Replies: 0
    • Views: 4,280
    07-11-2011, 05:50 PM Go to last post
  4. How about some help for gathering?

    Probably the most annoying part about gathering (harvesting, excavating/mining and logging) is wandering more or less aimlessly throughout the...

    Started by Ziyyigo-Tipyigo‎, 07-05-2011 12:06 PM
    excavating, gathering, harvesting, logging, mining
    • Replies: 1
    • Views: 3,142
    07-10-2011, 11:48 AM Go to last post
  5. 50,000 GP skill+ items

    Does anybody have a clue as to what the 50k GP skill+ furniture items do? I have been scouring the Wiki and other various forums but have not found...

    Started by fengshui‎, 06-25-2011 01:10 AM
    cooking, crafting, guild points, moglification, skill+ gear
    • Replies: 6
    • Views: 7,315
    07-10-2011, 08:25 AM Go to last post
  6. Allow animators to be equipable in both Sub and Ranged slot

    If animators could be equiped in the sub slot (as well as ranged slot), puppetmasters would be able to use throwing weapons (as the job has the 2nd...

    Started by Kristal‎, 07-08-2011 11:15 PM
    • Replies: 3
    • Views: 2,601
    07-10-2011, 01:37 AM Go to last post
  7. Furniture ~ a new "pet" NPC

    The basic idea is that a new class of moogle house item be created. Using a small selection of monster files, have a mini version of say Poroggo or...

    Started by Covenant‎, 07-03-2011 03:42 AM
    • Replies: 2
    • Views: 2,343
    07-08-2011, 08:32 AM Go to last post
  8. First Place Conquest: Bastok...

    Ok so I've been back in the game for almost 2 months now (8 conquest cycles). It's very rare that Bastok isn't in last place on my server.. which is...

    Started by JackDaniels‎, 06-30-2011 03:46 AM
    3 Pages
    1 2 3
    2 Deleted Post(s)
    • Replies: 21
    • Views: 8,548
    07-08-2011, 05:16 AM Go to last post
  9. Rare Fish that the Guild dont want

    Im curious as to why some fish you cant sell to the guild and yet normal npc shops take them. Take for example the Three eyed fish -A rarely seen...

    Started by katz‎, 07-03-2011 01:01 AM
    fishing
    • Replies: 3
    • Views: 4,691
    07-07-2011, 03:50 AM Go to last post
  10. [dev1018] Assorted Refinements Empyrean Seals npc please!!!

    the idea for seals/crests 3 for 1 of your choice is ok i wont use it but whatever. how about a npc or having the same npc allow trading empyrean +1...

    Started by Invadaru‎, 06-09-2011 03:54 AM
    [dev1018]
    • Replies: 6
    • Views: 4,300
    07-07-2011, 03:45 AM Go to last post
  11. RSE ~ Race Specific Equipment Tier 3(complete) and final tier 4" /Race ability" sets.

    I'd like to suggest that SquareEnix not only complete the tier III race specific equipemnt from BCNM 60's(think we need legs and body), but create a...

    Started by Covenant‎, 06-30-2011 11:41 AM
    • Replies: 4
    • Views: 3,106
    07-04-2011, 08:45 PM Go to last post
  12. Can we get a fishing skill up rate increase?

    Mainly for any Dev member that may be reading this but I know all fisher's out there would appreciate it. Ive picked up my rod and took up fishing...

    Started by Gilhaven‎, 05-27-2011 04:09 AM
    6 Pages
    1 2 3 ... 6
    fishing, fishing skill up 3 Deleted Post(s)
    • Replies: 52
    • Views: 34,998
    07-02-2011, 07:56 PM Go to last post
  13. New Crafting skill - "Enchantment" Magic Scrolls

    I'll call it "enchantment" for lack of a better name. Basically, creating a new path or use existing crafts such as synergy or alchemy, to create...

    Started by Covenant‎, 06-29-2011 12:22 PM
    • Replies: 1
    • Views: 2,748
    06-30-2011, 06:22 PM Go to last post
  14. Stuff it

    Just had 3 total loss failures on a 95 recipe with total of 107 Skill. Enough! Crafting is not worth it. Just sick of SE's attitude towards it....

    Started by Aphugel‎, 06-27-2011 05:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,646
    06-29-2011, 09:47 PM Go to last post
  15. New Craft items ~ Pet boosters

    I'm not talking about a regular beast master pet food items such as zeta and whatnot. I'm talking items geared towards the avatar, automaton, and...

    Started by Covenant‎, 06-29-2011 12:41 PM
    • Replies: 0
    • Views: 2,340
    06-29-2011, 12:41 PM Go to last post
  16. Orblight

    While this furnishing is not rare, theirs only one way to obtain one. And its not repeatable. Can you add one more of these to the system? I could...

    Started by Godofgods‎, 04-24-2011 01:36 AM
    • Replies: 1
    • Views: 2,439
    06-27-2011, 11:57 PM Go to last post
  17. [Fishing] Less "You didn't catch anything."

    Basically, I'd like to see less "You didn't catch anything." when Fishing. Make it into gear, update the Fishing system, make more expensive/potent...

    Started by Kari‎, 06-16-2011 10:54 PM
    2 Pages
    1 2
    dev1008
    • Replies: 10
    • Views: 13,673
    06-27-2011, 10:46 PM Go to last post
  18. Evoliths and Furnishing

    Here's an odd idea. Currently at end game Evoliths don't really stand much value and as far as I know they weren't mentioned on the roadmap of...

    Started by Hilltroll_Paladin‎, 06-27-2011 09:16 AM
    • Replies: 1
    • Views: 2,777
    06-27-2011, 09:20 PM Go to last post
  19. Synergy Augment Question

    Sorry for the nab questions, I've been searching for a while (by a while i mean hours, I'm starting to go in circles here) and learning about all the...

    Started by JackDaniels‎, 06-23-2011 03:30 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,494
    06-26-2011, 06:13 AM Go to last post
  20. Training Scenarios for Relics & Mythics

    A lot of people on the forums have shown a desire and interest in new story elements for the game. I enjoy good stories as well. Also, many relic...

    Started by LeaderofAtlantis‎, 06-24-2011 08:11 PM
    jobs, mythic weapons, relic weapons
    • Replies: 0
    • Views: 4,366
    06-24-2011, 08:11 PM Go to last post

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