Threads 1 to 6 of 6

Forum Top: In Development

  1. Sticky Thread Sticky: FINAL FANTASY XI Job Adjustments Manifesto

    Opening Remarks Job adjustments to this point have been based on the previous level cap at 75, and creating balanced, challenging battle systems in...

    Started by Gildrein‎, 07-15-2011 08:00 PM
    • Replies: 0
    • Views: 147,942
    07-15-2011, 08:00 PM Go to last post
  2. Sticky Thread Sticky: Transferring of the Threads within the UPDATES category

    Threads regarding content and features that are planned to be implemented in the upcoming version update will be transferred to another category...

    Started by Gildrein‎, 03-08-2011 10:01 AM
    • Replies: 0
    • Views: 23,038
    03-08-2011, 10:01 AM Go to last post
  3. Sticky Thread Sticky: Welcome to Forum: In Development!

    The purpose of this forum is to deliver the latest information on contents and features that are in development for the upcoming patch releases. ...

    Started by Foxclon‎, 03-04-2011 12:09 PM
    • Replies: 0
    • Views: 20,389
    03-04-2011, 12:09 PM Go to last post
  1. [dev1156] New User Interface

    A new user interface for the Windows version of the game has been implemented on the test server client. Table of Contents Notes Regarding the...

    Started by Gildrein‎, 08-22-2013 11:42 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 214,495
    08-22-2013, 03:26 PM Go to last post
  2. Future Additions and Adjustments Announced during "Vana TV Festival 2013"

    Below is a message from Associate Director Yoji Fujito about various future plans that are currently in-development.

    Started by Camate‎, 08-22-2013 03:25 AM
    • Replies: 0
    • Views: 28,426
    08-22-2013, 03:25 AM Go to last post
  3. Future Colonization Reive and Lair Reive Adjustments

    Greetings, Below is a message from Producer Akihiko Matsui about future plans for reive adjustments.

    Started by Camate‎, 07-18-2013 04:11 AM
    • Replies: 0
    • Views: 18,677
    07-18-2013, 04:11 AM Go to last post
  4. [dev1148] Geomancy Special Effects Adjustments

    The visual effects of Indicollure geomancy spells will be adjusted to be less visible. Pre-adjustment Post-adjustment

    Started by Gildrein‎, 05-31-2013 06:34 PM
    • Replies: 0
    • Views: 25,075
    05-31-2013, 06:34 PM Go to last post
  5. [dev1058] Merit Point two-hour abilities

    Merit Point two-hour abilities ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:59 PM
    dev1058
    • Replies: 0
    • Views: 47,590
    11-21-2011, 12:59 PM Go to last post
  6. [dev1046] Synergy skill cap adjusments

    Synergy skill cap adjusments ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:37 PM
    dev1046
    • Replies: 0
    • Views: 23,956
    11-21-2011, 12:37 PM Go to last post

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