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Forum Top: Support

  1. Sticky Thread Sticky: Welcome to Forum: Support

    The purpose of this forum is for players to hold discussions about players who support other players by using healing and enhancing magic. Please...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 17,140
    12-02-2011, 05:04 PM Go to last post
  1. Auspice and Enspell - Conflicting matters

    It's really annoying how T1 Enspells and Auspice overwrite each other and the additional effect from Auspice only works on the White Mage itself with...

    Started by Zuidar‎, 01-08-2022 04:25 PM
    • Replies: 0
    • Views: 2,646
    01-08-2022, 04:25 PM Go to last post
  2. Price Wiping on AH Items

    SE severely needs to investigate price wiping on the AH which involves players wiping the price history on crafting items Leaving legit players with...

    Started by Leaft‎, 01-04-2022 11:24 PM
    nothing being done., price fixing
    • Replies: 4
    • Views: 2,235
    01-05-2022, 09:58 AM Go to last post
  3. Combo Job Abilities

    Since developers are thinking about adding new abilities I'd like to put this one out there: Combo abilities for each job combination. A little more...

    Started by Blah‎, 01-31-2014 03:49 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 52,726
    06-11-2020, 12:05 PM Go to last post
  4. Suggestion - Adjust Enhancing Magic Spells effects

    Spells that could use adjustments to base potency and have more influence depending on Enhancing Magic Skill and/or uncap the upper limit 500 skill -...

    Started by Zuidar‎, 11-01-2019 02:13 AM
    • Replies: 6
    • Views: 6,774
    11-16-2019, 04:54 AM Go to last post
  5. Autumn Double the Fun Campaign <voidwatch time>

    Just wondering why voidwatch lights are not at max even though the event says it has started. Campaign Period: Friday, November 8, at 12:00 a.m....

    Started by Vinogue‎, 11-10-2019 02:30 AM
    voidwatch campain
    • Replies: 0
    • Views: 4,566
    11-10-2019, 02:30 AM Go to last post
  6. Treasure Hunter Effect Amongst Jobs

    As an adjustment to the balance of Treasure Hunter at level 99, the below pets will have their Treasure Hunter effect changed to Treasure Hunter I. ...

    Started by Camate‎, 02-03-2012 07:25 AM
    32 Pages
    1 2 3 ... 32
    1 Deleted Post(s)
    • Replies: 319
    • Views: 172,593
    02-02-2019, 09:18 AM Go to last post
  7. Red mage's request for Immunobreak to have a additional effect while as rdm main

    This trait was introduced at the lvl 99 content in order to increase the rate of landing enfeeble magic, As a rdm whose job is to enfeeble magic...

    Started by Songen‎, 06-11-2017 03:27 PM
    immunobreak, magic immunity/resist, red mage, vegemite
    • Replies: 5
    • Views: 13,474
    06-22-2017, 04:56 PM Go to last post
  8. Enfeeble magic skill

    Does enfeeble magic skill offer anything at all to enfeeble magic other than magic acc?

    Started by Songen‎, 06-05-2017 02:33 PM
    enfeeble magic, vegemite
    • Replies: 1
    • Views: 10,426
    06-05-2017, 02:51 PM Go to last post
  9. Let's talk Bar-status spells

    So I've been soloing for years now, and in all those years I've yet to see bar-status spells do ANYTHING WHATSOEVER. The rumor is they reduce the...

    Started by Raydeus‎, 02-12-2017 03:34 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 44,321
    04-15-2017, 09:06 PM Go to last post
  10. Enfeebling Potency - How MND and INT Differences Play a Role

    Greetings, everyone! As many of you already know, MND and INT play a major role when enfeebling enemies, but depending on the difference between...

    Started by Camate‎, 08-27-2015 03:00 AM
    • Replies: 9
    • Views: 35,248
    09-01-2015, 09:07 AM Go to last post
  11. Geomancy Potency

    Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow,...

    Started by Mnejing‎, 08-31-2015 09:27 PM
    • Replies: 0
    • Views: 15,561
    08-31-2015, 09:27 PM Go to last post
  12. A "Grip"-type item for H2H users?

    I don't know if this has been addressed lately, but I can assume it HAS been asked. If/When (or if ever) is there going to be made a grip-like item...

    Started by Dzspdref‎, 12-29-2014 04:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 66,210
    01-20-2015, 02:42 AM Go to last post
  13. Accession ( Unlock for all enhancements )

    As it stands, there is a list of spells that can be accessioned. Cure I-IV Protect I-V Shell I-V Erase "-na Spells" ...

    Started by Aristippus‎, 03-09-2014 09:37 PM
    2 Pages
    1 2
    rdm, sch, se, update, yaio
    • Replies: 11
    • Views: 37,108
    12-01-2014, 11:48 PM Go to last post
  14. Adjusting certain songs and rolls to boost pet job performance in difficult content

    Hunter's Roll should, in addition to boosting Accuracy and Ranged Accuracy, should also boost Pet Accuracy and Pet Ranged Accuracy. Chaos Roll...

    Started by Xsilver‎, 09-06-2014 06:57 AM
    • Replies: 0
    • Views: 14,987
    09-06-2014, 06:57 AM Go to last post
  15. Recycling

    I've mentioned to my linkshell an idea of "recycling" gear, just like the system you just implemented with the latest version update. I love the idea...

    Started by Zeldar‎, 05-17-2014 02:08 PM
    • Replies: 0
    • Views: 14,056
    05-17-2014, 02:08 PM Go to last post
  16. Give Healing Magic treatment similar to Elemental Magic.

    I think the title here pretty much says it all. I think that having this adjustment would help other jobs with healing capabilities see more action...

    Started by Xerius‎, 03-31-2014 01:26 AM
    2 Pages
    1 2
    cure, healing magic, rdm, sch, whm
    • Replies: 17
    • Views: 65,922
    04-29-2014, 04:43 PM Go to last post
  17. Pets and healing/buffing.

    Hello, everyone. :) While recent adjustments have made pet jobs (bar Puppetmaster) more useful for damage in general, I was wondering if there...

    Started by MakkotoParinne‎, 02-15-2014 06:43 AM
    automatons, avatars, pets, support, wyverns
    • Replies: 0
    • Views: 14,767
    02-15-2014, 06:43 AM Go to last post
  18. Show players' enfeebles.

    With SoA coming out soon, this idea deserves serious consideration. They'll be lots of new mobs, and I'm sure many of them will have the ability to...

    Started by Fermion‎, 02-28-2013 12:28 AM
    • Replies: 1
    • Views: 15,171
    06-30-2013, 07:25 PM Go to last post
  19. Implementing new haste spells.

    I was thinking about what if Embrava was toned down from a 1 hour spell and made to be a regular spell with the usual 3 min duration. Then I started...

    Started by Fermion‎, 03-12-2013 03:31 AM
    • Replies: 5
    • Views: 19,588
    05-14-2013, 11:27 AM Go to last post
  20. Alliance targeting as WHM

    I've had a lot of people ask me in-game about how I target and cure people so fast while in an alliance. There's an easy solution for PC gamers. I...

    Started by Earwig‎, 12-13-2011 12:39 PM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 28
    • Views: 75,200
    02-14-2013, 09:59 AM Go to last post

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