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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 16,053
    12-02-2011, 05:04 PM Go to last post
  1. New Blunt weapon class

    NUNCHUKS for hand to hand primary jobs (and whms, cuz they need love too). Clubs and H2H just isnt enough. Please add nunchuks to the list. That...

    Started by Johanne‎, 08-08-2020 01:39 AM
    blunt, dd, new weapons, nunchucks
    • Replies: 4
    • Views: 535
    08-11-2020, 11:34 AM Go to last post
  2. Skill Chaining with Occult Acumen

    Hello, I have a request with occult acumen TP gain and attempting to skill chain doing so. For example, I have achieved enough STP and Occult...

    Started by Slib‎, 02-07-2019 02:35 AM
    • Replies: 7
    • Views: 2,455
    02-07-2019, 11:38 PM Go to last post
  3. Tachi:Ageha defence down

    Could we get any information on the on the percentage rate of "accuracy of landing the defence down" that depends on the TP? and if we need magic acc...

    Started by Songen‎, 04-16-2017 05:04 PM
    2 Pages
    1 2
    tachi:ageha, vegemite
    • Replies: 12
    • Views: 19,476
    08-03-2017, 01:46 PM Go to last post
  4. add more WSs that transfer ftp across all hits

    when reading this, please consider i am refering more towards DD specific jobs that lack the power they should have always had. While trying to...

    Started by Songen‎, 06-09-2017 01:51 PM
    damage problem, ftp, vegemite, weapon skills
    • Replies: 1
    • Views: 4,815
    08-03-2017, 10:55 AM Go to last post
  5. Weapon skill acc

    when a weapon or armor with the stat "Weapon skill accuracy+", Does it increase physical acc only or does it affect magic acc and does it affect...

    Started by Songen‎, 06-04-2017 03:27 PM
    vegemite, weapon skill accuracy, weapon skills enfeebles
    • Replies: 6
    • Views: 6,628
    06-23-2017, 05:07 AM Go to last post
  6. Increasing skillchain limit

    Hello SE, Would it be possible to increase or unbound the number of weaponskills that can participate in a skillchain? Currently, the limit is...

    Started by Malthar‎, 10-06-2015 06:08 AM
    2 Pages
    1 2
    bigbaddaboom, skillchains
    • Replies: 10
    • Views: 19,953
    12-14-2016, 02:19 AM Go to last post
  7. 1st Hit of Weapon Skill Acc & WS Acc gear?

    I was wondering if we could get any of these questions answered? 1st) The player base has figured out that the first hit of a WS gets a massive...

    Started by MilkMansKid‎, 09-20-2016 05:29 PM
    • Replies: 2
    • Views: 12,231
    09-28-2016, 07:26 PM Go to last post
  8. Resting and TP

    Mages have the option to rest and gain HP and MP at the expense of TP, yet this does little good for physical jobs. Would it be possible to let...

    Started by JeanPaul‎, 12-21-2015 01:40 PM
    /heal, mp, regain, resting, tp
    • Replies: 0
    • Views: 11,378
    12-21-2015, 01:40 PM Go to last post
  9. Know what would be cool?

    A piece of gear with the enhancement: "Adds an extra hit to weaponskills", but knowing SE it'll be: "Adds an extra hit to elemental weaponskills."

    Started by Malthar‎, 11-08-2014 02:15 PM
    • Replies: 2
    • Views: 11,156
    07-02-2015, 01:33 AM Go to last post
  10. Suggestion: Ultima

    Ultima BLM gift, 500 Job Points MP Cost= 999 Deals massive single-target non-elemental damage. (ie: 1/3 of 6-person meteor) Requires: Elemental...

    Started by Jubehnka‎, 04-20-2015 11:35 AM
    • Replies: 2
    • Views: 11,281
    04-27-2015, 03:08 AM Go to last post
  11. Skill Chain damage

    With S.E. reeling in thf dmg, (which is being done due to the "skillchain dmg" thf can do, yet they will continue to allow sam to deal same dmg) will...

    Started by Celoria‎, 03-25-2015 05:16 PM
    • Replies: 0
    • Views: 10,484
    03-25-2015, 05:16 PM Go to last post

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 13,379
    11-20-2014, 03:03 AM Go to last post
  13. Fencer should give accuracy and attack

    According to, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    • Replies: 5
    • Views: 15,645
    11-03-2014, 04:59 AM Go to last post
  14. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 26,132
    09-03-2014, 08:20 AM Go to last post
  15. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 17,047
    08-05-2014, 05:40 AM Go to last post
  16. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 9,441
    07-19-2014, 02:57 PM Go to last post
  17. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 10,905
    07-05-2014, 12:19 AM Go to last post
  18. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 15,262
    05-20-2014, 10:42 PM Go to last post
  19. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 14,372
    04-12-2014, 09:31 AM Go to last post
  20. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 21,953
    04-05-2014, 07:10 AM Go to last post

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