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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 20,671
    12-02-2011, 05:04 PM Go to last post
  1. Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    20 Pages
    1 2 3 ... 20
    nerf all the things! 1 Deleted Post(s)
    • Replies: 193
    • Views: 84,143
    03-17-2012, 08:28 AM Go to last post
  2. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 82,369
    05-14-2013, 11:42 AM Go to last post
  3. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 59,346
    02-23-2013, 06:49 AM Go to last post
  4. DRK and MP and Damage Dealing.

    Give Dark Knight quick casting Dark magic nukes analogous to holy. .5 Second casting time, 100, and 150 mp respectively. Darkness I Darkness...

    Started by Urteil‎, 12-05-2011 09:53 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 95
    • Views: 47,577
    02-13-2012, 04:01 AM Go to last post
  5. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 35,376
    06-15-2022, 01:56 AM Go to last post
  6. XXX is too far away!

    Has there been any update on fixing the "XXX is too far away." and causing us to loose TP? This was addressed and responded too a while back and not...

    Started by Unleashhell‎, 02-05-2012 09:43 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 44
    • Views: 34,971
    11-19-2012, 03:52 PM Go to last post
  7. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 34,910
    04-09-2013, 11:29 PM Go to last post
  8. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 30,541
    04-05-2014, 07:10 AM Go to last post
  9. The DD Balancing Game

    First of all, these new categories were a great idea. I'd like to open up discussion about what each DD job 'means' in terms of of strengths and...

    Started by Selzak‎, 12-03-2011 04:01 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 28,827
    01-15-2012, 12:07 PM Go to last post
  10. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 28,728
    04-04-2014, 10:07 AM Go to last post
  11. Tachi:Ageha defence down

    Could we get any information on the on the percentage rate of "accuracy of landing the defence down" that depends on the TP? and if we need magic acc...

    Started by Songen‎, 04-16-2017 05:04 PM
    2 Pages
    1 2
    tachi:ageha, vegemite
    • Replies: 12
    • Views: 28,618
    08-03-2017, 01:46 PM Go to last post
  12. Increasing skillchain limit

    Hello SE, Would it be possible to increase or unbound the number of weaponskills that can participate in a skillchain? Currently, the limit is...

    Started by Malthar‎, 10-06-2015 06:08 AM
    2 Pages
    1 2
    bigbaddaboom, skillchains
    • Replies: 10
    • Views: 28,572
    12-14-2016, 02:19 AM Go to last post
  13. kikoku and its aftermath

    With the level cap goign past 75 the effectivness of Kikoku's aftermath seems to be inferior to that of kannagi or nagi. I purpose it either changes...

    Started by vixin‎, 04-10-2012 05:18 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 49
    • Views: 26,459
    05-22-2012, 06:37 PM Go to last post
  14. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 22,244
    08-05-2014, 05:40 AM Go to last post
  15. Aftermath: Level 3

    Currently, players are able to overwrite AM1 with AM2 and AM2 with AM3, but are unable to reapply AM3 until the full duration of AM3 wears off. ...

    Started by Ejin‎, 12-05-2012 06:58 AM
    3 Pages
    1 2 3
    adjustment, aftermath, empyrean, mythic, relic
    • Replies: 25
    • Views: 21,713
    12-12-2012, 12:19 AM Go to last post
  16. Fencer should give accuracy and attack

    According to wiki.ffxiclopedia.com/Fencer, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    fencer
    • Replies: 5
    • Views: 21,167
    11-03-2014, 04:59 AM Go to last post
  17. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 20,843
    04-12-2014, 09:31 AM Go to last post
  18. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 20,612
    05-20-2014, 10:42 PM Go to last post
  19. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 19,066
    11-20-2014, 03:03 AM Go to last post
  20. requiescat elements: Help ( it has WS elements)

    Question1: Can anyone Confirm the elements of requiescat? the WS is capable of creating Liquefaction (Quadrastrike), and darkness(for rudras). this...

    Started by hideka‎, 12-20-2011 01:21 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 17,864
    12-23-2011, 11:41 PM Go to last post

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