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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 21,077
    12-02-2011, 05:04 PM Go to last post
  1. Tachi:Ageha defence down

    Could we get any information on the on the percentage rate of "accuracy of landing the defence down" that depends on the TP? and if we need magic acc...

    Started by Songen‎, 04-16-2017 05:04 PM
    2 Pages
    1 2
    tachi:ageha, vegemite
    • Replies: 12
    • Views: 29,323
    08-03-2017, 01:46 PM Go to last post
  2. add more WSs that transfer ftp across all hits

    when reading this, please consider i am refering more towards DD specific jobs that lack the power they should have always had. While trying to...

    Started by Songen‎, 06-09-2017 01:51 PM
    damage problem, ftp, vegemite, weapon skills
    • Replies: 1
    • Views: 9,917
    08-03-2017, 10:55 AM Go to last post
  3. Weapon skill acc

    when a weapon or armor with the stat "Weapon skill accuracy+", Does it increase physical acc only or does it affect magic acc and does it affect...

    Started by Songen‎, 06-04-2017 03:27 PM
    vegemite, weapon skill accuracy, weapon skills enfeebles
    • Replies: 8
    • Views: 14,306
    01-13-2021, 08:39 AM Go to last post
  4. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 4,639
    02-04-2013, 09:04 PM Go to last post
  5. 290/300 series Weapon Skills and their properties

    As the final tier of weapon skills obtained via skill level, it's a shame they all have Tier I skillchain properties. Not a single 290/300...

    Started by Tetsujin‎, 12-20-2011 04:02 PM
    skillchain, weapon skills
    • Replies: 4
    • Views: 9,863
    12-21-2011, 08:28 AM Go to last post
  6. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 16,501
    07-05-2014, 12:19 AM Go to last post
  7. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 13,973
    07-19-2014, 02:57 PM Go to last post
  8. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 36,107
    06-15-2022, 01:56 AM Go to last post
  9. [dev1102] Job Adjustments: Black Mage

    I am not asking blm's for their opinion about blm. I am talking about the implementation of the spell metor. Therefor this is not an issue for the...

    Started by Tsukino_Kaji‎, 03-08-2012 10:21 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 12,528
    03-13-2012, 02:32 PM Go to last post
  10. XXX is too far away!

    Has there been any update on fixing the "XXX is too far away." and causing us to loose TP? This was addressed and responded too a while back and not...

    Started by Unleashhell‎, 02-05-2012 09:43 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 44
    • Views: 35,153
    11-19-2012, 03:52 PM Go to last post
  11. DRK and MP and Damage Dealing.

    Give Dark Knight quick casting Dark magic nukes analogous to holy. .5 Second casting time, 100, and 150 mp respectively. Darkness I Darkness...

    Started by Urteil‎, 12-05-2011 09:53 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 95
    • Views: 47,773
    02-13-2012, 04:01 AM Go to last post
  12. kikoku and its aftermath

    With the level cap goign past 75 the effectivness of Kikoku's aftermath seems to be inferior to that of kannagi or nagi. I purpose it either changes...

    Started by vixin‎, 04-10-2012 05:18 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 49
    • Views: 26,638
    05-22-2012, 06:37 PM Go to last post
  13. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 19,473
    11-20-2014, 03:03 AM Go to last post
  14. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 22,718
    08-05-2014, 05:40 AM Go to last post

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