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Forum Top: Implemented

  1. [dev1138] Bard Job Adjustments

    The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered...

    Started by Gildrein‎, 10-12-2012 06:35 PM
    dev1138
    • Replies: 0
    • Views: 38,208
    10-12-2012, 06:35 PM Go to last post
  2. [dev1137] Salvage Battlefield Expansion

    * The following content is in development. Specific details may differ from the release version. This battlefield expansion is aimed at seasoned...

    Started by Gildrein‎, 09-14-2012 06:31 PM
    dev1137
    • Replies: 0
    • Views: 58,768
    09-14-2012, 06:31 PM Go to last post
  3. [dev1136] Super Kupower Adjustments

    *These kupowers are still under development and are subject to change. Certain existing super kupowers will be replaced by new ones. Kupowers...

    Started by Gildrein‎, 09-07-2012 07:43 PM
    dev1136
    • Replies: 0
    • Views: 31,447
    09-07-2012, 07:43 PM Go to last post
  4. [dev1135] New Special Job Abilities

    New special job abilities will be introduced. * These special abilities will not share the same recast time as previous ones. <table width="590"...

    Started by Gildrein‎, 08-03-2012 07:12 PM
    dev1135
    • Replies: 0
    • Views: 157,821
    08-03-2012, 07:12 PM Go to last post
  5. [dev1134] Spell Icon Modifications

    Spell icons have been modified in preparation for the UI revamp. ----- If you wish to discuss or submit feedback on this topic, please use the ...

    Started by Oriole‎, 07-06-2012 09:04 PM
    dev1134
    • Replies: 0
    • Views: 16,828
    07-06-2012, 09:04 PM Go to last post
  6. [dev1133] Einherjar Adjustment

    All rewards procured from the Nashmau (H-7) NPC Kilusha will be displayed on a single page. ----- If you wish to discuss or submit feedback on...

    Started by Gildrein‎, 07-06-2012 07:52 PM
    dev1133
    • Replies: 0
    • Views: 18,531
    07-06-2012, 07:52 PM Go to last post
  7. [dev1132] Assault Adjustment

    When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will zone in at coordinates a few...

    Started by Gildrein‎, 07-06-2012 07:51 PM
    dev1132
    • Replies: 0
    • Views: 20,608
    07-06-2012, 07:51 PM Go to last post
  8. [dev1131] Legion Adjustments

    It will be possible to reenter a battlefield due to all participants being KO'd. In addition, the distance that enemies roam will be adjusted. ...

    Started by Gildrein‎, 07-06-2012 07:49 PM
    dev1131
    • Replies: 0
    • Views: 17,303
    07-06-2012, 07:49 PM Go to last post
  9. [dev1130] Battle-related Adjustments

    The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted. The interval...

    Started by Gildrein‎, 07-06-2012 07:48 PM
    dev1130
    • Replies: 0
    • Views: 27,167
    07-06-2012, 07:48 PM Go to last post
  10. [dev1129] Merit Point Adjustment

    The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four. ----- If you wish to discuss or...

    Started by Gildrein‎, 07-06-2012 07:46 PM
    dev1129
    • Replies: 0
    • Views: 31,748
    07-06-2012, 07:46 PM Go to last post
  11. [dev1128] Magic Adjustments

    The following spell effects will be raised: Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra...

    Started by Gildrein‎, 07-06-2012 07:44 PM
    dev1128
    • Replies: 0
    • Views: 27,131
    07-06-2012, 07:44 PM Go to last post
  12. [dev1127] PC collision adjustments

    PCs who have not moved for 30 seconds or more are no longer subject to unit collision. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 07-06-2012 07:43 PM
    dev1127
    • Replies: 0
    • Views: 35,609
    07-06-2012, 07:43 PM Go to last post
  13. [dev1126] Fishing Adjustments

    An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms. ...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1126
    • Replies: 0
    • Views: 23,901
    07-05-2012, 09:15 PM Go to last post
  14. [dev1125] Voidwatch Adjustments

    It will be possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance. The acquisition of other rewards will no...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1125
    • Replies: 0
    • Views: 21,213
    07-05-2012, 09:15 PM Go to last post
  15. [dev1124] Synthesis Recipes

    Synthesis recipes will be added that utilize the following key items: <table width="480" border="0" cellpadding="4" cellspacing="1"...

    Started by Oriole‎, 06-12-2012 09:47 PM
    • Replies: 0
    • Views: 20,342
    06-12-2012, 09:47 PM Go to last post
  16. [dev1123] Moogle Porter Service Expansion

    The items below will be storable via the Moogle Porter service. Moogle Storage Slip 02 Enif Zucchetto / Enif Corazza / Enif Manopolas / Enif...

    Started by Oriole‎, 06-05-2012 08:08 PM
    • Replies: 0
    • Views: 22,335
    06-05-2012, 08:08 PM Go to last post
  17. [dev1122] Voidwatch Adjustments

    The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions. Triggering...

    Started by Gildrein‎, 05-25-2012 08:04 PM
    dev1122
    • Replies: 0
    • Views: 23,981
    05-25-2012, 08:04 PM Go to last post
  18. [dev1121] Limit Break Quest Adjustments

    Conditions for limit break quests will be adjusted as follows: In Defiant Challenge A new method for obtaining the required quest items has...

    Started by Gildrein‎, 05-25-2012 08:02 PM
    dev1121
    • Replies: 0
    • Views: 25,351
    05-25-2012, 08:02 PM Go to last post
  19. [dev1120] Fellow Adjustments

    Adventuring fellows will now be able to equip the following items: Dream Trousers +1 / Dream Pants +1 *1 Snowman Cap Hikogami Yukata Himegami...

    Started by Gildrein‎, 05-25-2012 08:00 PM
    dev1120
    • Replies: 0
    • Views: 19,256
    05-25-2012, 08:00 PM Go to last post
  20. [dev1119] Ranged Weapon WS and Ability Adjustments

    With the exception of Blast Arrow, Blast Shot, and Numbing Shot, all weapon skills for ranged weapons are now effective from greater distances.  ...

    Started by Gildrein‎, 04-20-2012 08:14 PM
    dev1119
    • Replies: 0
    • Views: 28,253
    04-20-2012, 08:14 PM Go to last post

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