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Forum Top: Implemented

  1. [dev1055] Besieged refinements

    Besieged refinements ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:54 PM
    dev1055
    • Replies: 0
    • Views: 7,392
    11-21-2011, 12:54 PM Go to last post
  2. [dev1054] Voidwatch: Aht Urhgan Jurisdiction

    Voidwatch will continue with new operations in Aht Urhgan. Eligibility Adventurers level 75 and above who possess an Adventurer's Certificate may...

    Started by Gildrein‎, 11-21-2011 12:52 PM
    dev1054
    • Replies: 0
    • Views: 16,919
    11-21-2011, 12:52 PM Go to last post
  3. [dev1053] Meeble Burrows

    *The following content is in development. Specific details may differ from the release version. Meeble Burrows is all-new dungeon content in which...

    Started by Gildrein‎, 11-21-2011 12:50 PM
    dev1053
    • Replies: 0
    • Views: 51,128
    11-21-2011, 12:50 PM Go to last post
  4. [dev1052] Group 1/Group 2 Merit Point refinements

    Group 1/Group 2 Merit Point refinements ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:48 PM
    dev1052
    • Replies: 0
    • Views: 10,292
    11-21-2011, 12:48 PM Go to last post
  5. [dev1051] Voidwatch: Tavnazia Jurisdiction

    Voidwatch will continue with new operations in Tavnazia. Eligibility Adventurers level 75 and above who possess an Adventurer's Certificate may...

    Started by Gildrein‎, 11-21-2011 12:46 PM
    dev1051
    • Replies: 0
    • Views: 16,644
    11-21-2011, 12:46 PM Go to last post
  6. [dev1050] Adventuring Fellows: Level 95 unlocked

    Adventuring Fellows: Level 95 unlocked ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:44 PM
    dev1050
    • Replies: 0
    • Views: 4,973
    11-21-2011, 12:44 PM Go to last post
  7. [dev1049] New weapon skills

    *Added on November 30. *The following content is still in development. Specific details may differ from the release version. A new "Weapon...

    Started by Gildrein‎, 11-21-2011 12:42 PM
    dev1049
    • Replies: 0
    • Views: 36,180
    11-21-2011, 12:42 PM Go to last post
  8. [dev1048] Assault: Nyzul Isle Uncharted Region

    *The following content is in development. Specific details may differ from the release version. Overview The Nyzul Isle Uncharted Region is a...

    Started by Gildrein‎, 11-21-2011 12:41 PM
    • Replies: 0
    • Views: 39,738
    11-21-2011, 12:41 PM Go to last post
  9. [dev1047] New Battle System: Legion

    *The following content is in development. Specific details may differ from the release version. Overview Legion is a new battle system intended...

    Started by Gildrein‎, 11-21-2011 12:39 PM
    dev1047
    • Replies: 0
    • Views: 45,567
    11-21-2011, 12:39 PM Go to last post
  10. [dev1045] Crafting Skill Cap Increase

    The forthcoming version update will feature an increase in the crafting skill cap and a host of accompanying adjustments. These adjustments...

    Started by Gildrein‎, 11-21-2011 12:35 PM
    dev1045
    • Replies: 0
    • Views: 29,764
    11-21-2011, 12:35 PM Go to last post
  11. [dev1044] New Magian trials

    New Magian trials ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:33 PM
    dev1044
    • Replies: 0
    • Views: 9,738
    11-21-2011, 12:33 PM Go to last post
  12. [dev1043] Chocobo Racing Adjustments

    The waiting period between race entries will be lowered from 24 hours to 20 hours. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 11-18-2011 06:30 PM
    dev1043
    • Replies: 0
    • Views: 14,066
    11-18-2011, 06:30 PM Go to last post
  13. [dev1042] Level Cap Increase

    *The following content is in development. Specific details may differ from the release version. The maximum job level for player characters will...

    Started by Gildrein‎, 11-17-2011 07:55 PM
    • Replies: 0
    • Views: 48,051
    11-17-2011, 07:55 PM Go to last post
  14. [dev1041] Relic Armor Upgrades

    *The following content is still in development. Specific details may differ from the release version. Relic Armor will be upgradable via Trial of...

    Started by Gildrein‎, 11-16-2011 08:00 PM
    dev1041
    • Replies: 0
    • Views: 39,496
    11-16-2011, 08:00 PM Go to last post
  15. [dev1040] Merit Point Adjustments

    Maximum storable merit points increased from 20 to 30. Maximum Upgrades by Category HP/MP: Increased from 12 to 15 Attributes: Increased...

    Started by Gildrein‎, 11-11-2011 06:32 PM
    dev1040, unlimited merit adjust
    • Replies: 0
    • Views: 28,477
    11-11-2011, 06:32 PM Go to last post
  16. [dev1039] Voidwatch: Third Chapter

    *The following content is still in development. Specific details may differ from the release version. The third chapter of the Voidwatch battle...

    Started by Gildrein‎, 11-11-2011 06:31 PM
    • Replies: 0
    • Views: 17,520
    11-11-2011, 06:31 PM Go to last post
  17. [dev1038] New Walk of Echoes Battlefields

    *Specific system details, names, and so forth are still in development, and therefore subject to change. *This content is scheduled to undergo...

    Started by Triairy‎, 11-04-2011 06:40 PM
    dev1038
    • Replies: 0
    • Views: 22,458
    11-04-2011, 06:40 PM Go to last post
  18. [dev1037] Symbols in Macro Names

    An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names. *It is currently not possible to use the...

    Started by Triairy‎, 11-04-2011 06:35 PM
    • Replies: 0
    • Views: 21,733
    11-04-2011, 06:35 PM Go to last post
  19. [dev1036] Gobbie Mystery Box

    By using a "Daily Point" from the below goblins, you will be able to receive a random reward. Port San’d Oria (I-10) Habitox Port Bastok (I-12)...

    Started by Camate‎, 10-29-2011 06:09 AM
    dev1036
    • Replies: 0
    • Views: 16,790
    10-29-2011, 06:09 AM Go to last post
  20. [dev1035] Job Adjustments

    Puppetmaster Attachment-related Maximum effect values for the following attachments will now be increased in proportion to the number of active...

    Started by Gildrein‎, 10-28-2011 06:39 PM
    dev1035
    • Replies: 0
    • Views: 39,313
    10-28-2011, 06:39 PM Go to last post

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