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Forum Top: Implemented

  1. [dev1062] Bastion Adjustments

    Bastion Mage NPCs will no longer cast area-effect elemental magic spells. ----- If you wish to discuss or submit feedback on this topic, please...

    Started by Gildrein‎, 12-21-2011 07:54 PM
    dev1062
    • Replies: 0
    • Views: 20,956
    12-21-2011, 07:54 PM Go to last post
  2. [dev1061] Grounds of Valor Adjustments

    The following areas will be added: Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor /...

    Started by Gildrein‎, 12-06-2011 08:01 PM
    dev1061, when is gov in aht urhgan
    • Replies: 0
    • Views: 27,392
    12-06-2011, 08:01 PM Go to last post
  3. [dev1060] Porter Moogle Service Expansion

    The following items are now storable through the Porter Moogle NPC: Storage Slip 11: Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet...

    Started by Gildrein‎, 11-30-2011 06:33 PM
    dev1060
    • Replies: 0
    • Views: 20,030
    11-30-2011, 06:33 PM Go to last post
  4. [dev1059] Log Window Expansion

    The log window will now allow for customization of window width and maximum/minimum number of lines displayed. These settings may be adjusted via...

    Started by Gildrein‎, 11-25-2011 06:48 PM
    • Replies: 0
    • Views: 21,129
    11-25-2011, 06:48 PM Go to last post
  5. [dev1057] Limbus Adjustments

    *The following content is in development. Specific details may differ from the release version. New areas will be introduced. Temenos Area...

    Started by Gildrein‎, 11-21-2011 12:57 PM
    dev1057
    • Replies: 0
    • Views: 43,788
    11-21-2011, 12:57 PM Go to last post
  6. [dev1056] Einherjar renewal

    A new version of the Odin's Chamber battle for level 99 adventurers has been added to the Hazhalm Testing Grounds. Entry Procedure: Trade a...

    Started by Gildrein‎, 11-21-2011 12:56 PM
    dev1056
    • Replies: 0
    • Views: 26,966
    11-21-2011, 12:56 PM Go to last post
  7. [dev1055] Besieged refinements

    Besieged refinements ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:54 PM
    dev1055
    • Replies: 0
    • Views: 7,465
    11-21-2011, 12:54 PM Go to last post
  8. [dev1054] Voidwatch: Aht Urhgan Jurisdiction

    Voidwatch will continue with new operations in Aht Urhgan. Eligibility Adventurers level 75 and above who possess an Adventurer's Certificate may...

    Started by Gildrein‎, 11-21-2011 12:52 PM
    dev1054
    • Replies: 0
    • Views: 17,036
    11-21-2011, 12:52 PM Go to last post
  9. [dev1053] Meeble Burrows

    *The following content is in development. Specific details may differ from the release version. Meeble Burrows is all-new dungeon content in which...

    Started by Gildrein‎, 11-21-2011 12:50 PM
    dev1053
    • Replies: 0
    • Views: 51,456
    11-21-2011, 12:50 PM Go to last post
  10. [dev1052] Group 1/Group 2 Merit Point refinements

    Group 1/Group 2 Merit Point refinements ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:48 PM
    dev1052
    • Replies: 0
    • Views: 10,360
    11-21-2011, 12:48 PM Go to last post
  11. [dev1051] Voidwatch: Tavnazia Jurisdiction

    Voidwatch will continue with new operations in Tavnazia. Eligibility Adventurers level 75 and above who possess an Adventurer's Certificate may...

    Started by Gildrein‎, 11-21-2011 12:46 PM
    dev1051
    • Replies: 0
    • Views: 16,778
    11-21-2011, 12:46 PM Go to last post
  12. [dev1050] Adventuring Fellows: Level 95 unlocked

    Adventuring Fellows: Level 95 unlocked ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:44 PM
    dev1050
    • Replies: 0
    • Views: 5,036
    11-21-2011, 12:44 PM Go to last post
  13. [dev1049] New weapon skills

    *Added on November 30. *The following content is still in development. Specific details may differ from the release version. A new "Weapon...

    Started by Gildrein‎, 11-21-2011 12:42 PM
    dev1049
    • Replies: 0
    • Views: 36,388
    11-21-2011, 12:42 PM Go to last post
  14. [dev1048] Assault: Nyzul Isle Uncharted Region

    *The following content is in development. Specific details may differ from the release version. Overview The Nyzul Isle Uncharted Region is a...

    Started by Gildrein‎, 11-21-2011 12:41 PM
    • Replies: 0
    • Views: 39,915
    11-21-2011, 12:41 PM Go to last post
  15. [dev1047] New Battle System: Legion

    *The following content is in development. Specific details may differ from the release version. Overview Legion is a new battle system intended...

    Started by Gildrein‎, 11-21-2011 12:39 PM
    dev1047
    • Replies: 0
    • Views: 45,943
    11-21-2011, 12:39 PM Go to last post
  16. [dev1045] Crafting Skill Cap Increase

    The forthcoming version update will feature an increase in the crafting skill cap and a host of accompanying adjustments. These adjustments...

    Started by Gildrein‎, 11-21-2011 12:35 PM
    dev1045
    • Replies: 0
    • Views: 30,050
    11-21-2011, 12:35 PM Go to last post
  17. [dev1044] New Magian trials

    New Magian trials ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:33 PM
    dev1044
    • Replies: 0
    • Views: 9,801
    11-21-2011, 12:33 PM Go to last post
  18. [dev1043] Chocobo Racing Adjustments

    The waiting period between race entries will be lowered from 24 hours to 20 hours. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 11-18-2011 06:30 PM
    dev1043
    • Replies: 0
    • Views: 14,199
    11-18-2011, 06:30 PM Go to last post
  19. [dev1042] Level Cap Increase

    *The following content is in development. Specific details may differ from the release version. The maximum job level for player characters will...

    Started by Gildrein‎, 11-17-2011 07:55 PM
    • Replies: 0
    • Views: 48,286
    11-17-2011, 07:55 PM Go to last post
  20. [dev1041] Relic Armor Upgrades

    *The following content is still in development. Specific details may differ from the release version. Relic Armor will be upgradable via Trial of...

    Started by Gildrein‎, 11-16-2011 08:00 PM
    dev1041
    • Replies: 0
    • Views: 39,704
    11-16-2011, 08:00 PM Go to last post

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