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Forum Top: Implemented

  1. [dev1076] Healing Adjustments

    As part of a continued overhaul of healing potency, the calculation of certain bonuses will be adjusted as follows: Current Method The...

    Started by Gildrein‎, 01-26-2012 04:45 PM
    dev1076
    • Replies: 0
    • Views: 28,861
    01-26-2012, 04:45 PM Go to last post
  2. [dev1075] Voidwatch Adjustments

    *The following content is in development. Specific details may differ from the release version. The Jeuno II Voidwatch operation at Fort...

    Started by Gildrein‎, 01-26-2012 04:43 PM
    dev1075
    • Replies: 0
    • Views: 21,058
    01-26-2012, 04:43 PM Go to last post
  3. [dev1074] Job Adjustments: Scholar

    The required charges for the following abilities will be reduced from two to one: Altruism / Focalization / Tranquility / Equanimity ----- If...

    Started by Gildrein‎, 01-25-2012 04:57 PM
    dev1074
    • Replies: 0
    • Views: 20,767
    01-25-2012, 04:57 PM Go to last post
  4. [dev1073] Job Adjustments: Summoner

    The Elemental MP Cost merit point enhancement will reduce MP cost by three points per level instead of one. ----- If you wish to discuss or...

    Started by Gildrein‎, 01-25-2012 04:54 PM
    dev1073
    • Replies: 0
    • Views: 22,346
    01-25-2012, 04:54 PM Go to last post
  5. [dev1072] Job Adjustments: Dark Knight

    Weapon Bash Weapon Bash recast time will be reduced from five minutes to three. To preserve balance in light of this change, the Weapon Bash...

    Started by Gildrein‎, 01-24-2012 04:39 PM
    dev1072
    • Replies: 0
    • Views: 26,745
    01-24-2012, 04:39 PM Go to last post
  6. [dev1071] Job Adjustments: Paladin

    Shield Bash Shield Bash recast time will be reduced from five minutes to three. To preserve balance in light of this change, the Shield Bash...

    Started by Gildrein‎, 01-24-2012 04:36 PM
    dev1071
    • Replies: 0
    • Views: 28,456
    01-24-2012, 04:36 PM Go to last post
  7. [dev1070] Job Adjustments: Dragoon

    New Wyvern Breath Abilities Healing Breath IV (Lv. 80) Remove Breath will now cure additional status ailments at the following levels: ...

    Started by Gildrein‎, 01-20-2012 09:37 PM
    dev1070
    • Replies: 0
    • Views: 38,211
    01-20-2012, 09:37 PM Go to last post
  8. [dev1069] Corsair Job Adjustments

    *This content is currently in development and may differ in the release version. Phantom Roll Effect Adjustments Healer's Roll Increases the...

    Started by Gildrein‎, 01-19-2012 06:30 PM
    dev1069
    • Replies: 0
    • Views: 28,048
    01-19-2012, 06:30 PM Go to last post
  9. [dev1067] Monster Adjustments

    Enemy respawn times will be shortened in the following locations: Upper Delkfutt's Tower / Middle Delkfutt's Tower / Lower Delkfutt's Tower / Temple...

    Started by Gildrein‎, 01-13-2012 08:28 PM
    dev1067
    • Replies: 0
    • Views: 25,164
    01-13-2012, 08:28 PM Go to last post
  10. [dev1066] Walk of Echoes Adjustments

    The following adjustments will be made to spoils in the Walk of Echoes: Walks 8–11: The drop rate for Devious Dice will be increased so...

    Started by Gildrein‎, 01-13-2012 08:26 PM
    • Replies: 0
    • Views: 18,484
    01-13-2012, 08:26 PM Go to last post
  11. [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades

    With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages: Stage 1 Possible upgrades will...

    Started by Gildrein‎, 01-13-2012 08:17 PM
    • Replies: 3
    • Views: 71,388
    01-13-2012, 08:20 PM Go to last post
  12. [dev1064] Job Adjustments: Weapon Skills

    TP critical hit bonuses for the weapon skills “Ukko’s Fury” and “Victory Smite” will be lowered. ----- If you wish to discuss or submit...

    Started by Gildrein‎, 12-21-2011 07:58 PM
    dev1064
    • Replies: 0
    • Views: 32,921
    12-21-2011, 07:58 PM Go to last post
  13. [dev1063] Job Adjustments: Warrior

    Warrior Job Adjustments Critical hit damage enhancement will be removed from the job ability “Blood Rage” Previous effect: Enhances critical hit...

    Started by Gildrein‎, 12-21-2011 07:56 PM
    dev1063
    • Replies: 0
    • Views: 28,680
    12-21-2011, 07:56 PM Go to last post
  14. [dev1062] Bastion Adjustments

    Bastion Mage NPCs will no longer cast area-effect elemental magic spells. ----- If you wish to discuss or submit feedback on this topic, please...

    Started by Gildrein‎, 12-21-2011 07:54 PM
    dev1062
    • Replies: 0
    • Views: 20,788
    12-21-2011, 07:54 PM Go to last post
  15. [dev1061] Grounds of Valor Adjustments

    The following areas will be added: Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor /...

    Started by Gildrein‎, 12-06-2011 08:01 PM
    dev1061, when is gov in aht urhgan
    • Replies: 0
    • Views: 27,233
    12-06-2011, 08:01 PM Go to last post
  16. [dev1060] Porter Moogle Service Expansion

    The following items are now storable through the Porter Moogle NPC: Storage Slip 11: Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet...

    Started by Gildrein‎, 11-30-2011 06:33 PM
    dev1060
    • Replies: 0
    • Views: 19,821
    11-30-2011, 06:33 PM Go to last post
  17. [dev1059] Log Window Expansion

    The log window will now allow for customization of window width and maximum/minimum number of lines displayed. These settings may be adjusted via...

    Started by Gildrein‎, 11-25-2011 06:48 PM
    • Replies: 0
    • Views: 20,953
    11-25-2011, 06:48 PM Go to last post
  18. [dev1057] Limbus Adjustments

    *The following content is in development. Specific details may differ from the release version. New areas will be introduced. Temenos Area...

    Started by Gildrein‎, 11-21-2011 12:57 PM
    dev1057
    • Replies: 0
    • Views: 43,508
    11-21-2011, 12:57 PM Go to last post
  19. [dev1056] Einherjar renewal

    A new version of the Odin's Chamber battle for level 99 adventurers has been added to the Hazhalm Testing Grounds. Entry Procedure: Trade a...

    Started by Gildrein‎, 11-21-2011 12:56 PM
    dev1056
    • Replies: 0
    • Views: 26,695
    11-21-2011, 12:56 PM Go to last post
  20. [dev1055] Besieged refinements

    Besieged refinements ----- If you wish to discuss or submit feedback on this topic, please use the tag.

    Started by Gildrein‎, 11-21-2011 12:54 PM
    dev1055
    • Replies: 0
    • Views: 7,374
    11-21-2011, 12:54 PM Go to last post

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