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Forum Top: Implemented

  1. [dev1085] Job Adjustments: Paladin Part II

    Fealty Recast time will be reduced from twenty minutes to ten. Additional merit points will no longer reduce recast time, but instead extend...

    Started by Gildrein‎, 02-03-2012 08:09 PM
    dev1085
    • Replies: 0
    • Views: 21,321
    02-03-2012, 08:09 PM Go to last post
  2. [dev1084] Job Adjustments: Warrior Part II

    Warrior’s Charge Recast time will be reduced from fifteen minutes to five. Additional merit points will increase the chance of a threefold attack...

    Started by Gildrein‎, 02-03-2012 08:07 PM
    dev1084
    • Replies: 0
    • Views: 21,989
    02-03-2012, 08:07 PM Go to last post
  3. [dev1083] Job Adjustments: Puppetmaster

    Analyzer Maximum damage reduction for enemy special attacks will be increased from 10% to 40%. Additional Earth Maneuvers will now increase the...

    Started by Gildrein‎, 02-03-2012 08:06 PM
    dev1083
    • Replies: 0
    • Views: 17,958
    02-03-2012, 08:06 PM Go to last post
  4. [dev1082] Job Adjustments: Ranger

    Flashy Shot Recast time will be reduced from twenty minutes to ten. Additional merit points will no longer affect recast time, but instead...

    Started by Gildrein‎, 02-03-2012 08:04 PM
    dev1082
    • Replies: 0
    • Views: 19,581
    02-03-2012, 08:04 PM Go to last post
  5. [dev1081] Job Adjustments: Bard

    Nightingale Recast time will be reduced from twenty minutes to ten. Additional merit points will no longer affect recast time, instead increasing...

    Started by Gildrein‎, 02-03-2012 08:03 PM
    dev1081
    • Replies: 0
    • Views: 25,181
    02-03-2012, 08:03 PM Go to last post
  6. [dev1080] Job Adjustments: Thief

    Assassin’s Charge Recast time will be reduced from fifteen minutes to five. Additional merit points will increase chance of fourfold attack by 5%...

    Started by Gildrein‎, 02-03-2012 08:01 PM
    dev1080
    • Replies: 0
    • Views: 27,396
    02-03-2012, 08:01 PM Go to last post
  7. [dev1079] Job Adjustments: Samurai

    Warding Circle Recast time reduced from ten minutes to five. Duration increased from one minute to three. Reduction granted by Warding Circle...

    Started by Gildrein‎, 02-03-2012 06:40 PM
    dev1079
    • Replies: 0
    • Views: 22,070
    02-03-2012, 06:40 PM Go to last post
  8. [dev1078] Config Adjustments

    The following options have been added to the "Config" menu under "Misc. 2": Macro Palette Size Full / Compact   Macro Palette Position Dynamic...

    Started by Gildrein‎, 01-26-2012 04:49 PM
    dev1078
    • Replies: 0
    • Views: 26,894
    01-26-2012, 04:49 PM Go to last post
  9. [dev1077] Magic/Ninjutsu Casting Time Adjustments

    Casting times for the following spells will be reduced as follows: Esuna: Reduced from 3 seconds to 1. Sacrifice: Reduced from 1.5 seconds to 1....

    Started by Gildrein‎, 01-26-2012 04:47 PM
    dev1077
    • Replies: 0
    • Views: 28,716
    01-26-2012, 04:47 PM Go to last post
  10. [dev1076] Healing Adjustments

    As part of a continued overhaul of healing potency, the calculation of certain bonuses will be adjusted as follows: Current Method The...

    Started by Gildrein‎, 01-26-2012 04:45 PM
    dev1076
    • Replies: 0
    • Views: 29,274
    01-26-2012, 04:45 PM Go to last post
  11. [dev1075] Voidwatch Adjustments

    *The following content is in development. Specific details may differ from the release version. The Jeuno II Voidwatch operation at Fort...

    Started by Gildrein‎, 01-26-2012 04:43 PM
    dev1075
    • Replies: 0
    • Views: 21,362
    01-26-2012, 04:43 PM Go to last post
  12. [dev1074] Job Adjustments: Scholar

    The required charges for the following abilities will be reduced from two to one: Altruism / Focalization / Tranquility / Equanimity ----- If...

    Started by Gildrein‎, 01-25-2012 04:57 PM
    dev1074
    • Replies: 0
    • Views: 21,003
    01-25-2012, 04:57 PM Go to last post
  13. [dev1073] Job Adjustments: Summoner

    The Elemental MP Cost merit point enhancement will reduce MP cost by three points per level instead of one. ----- If you wish to discuss or...

    Started by Gildrein‎, 01-25-2012 04:54 PM
    dev1073
    • Replies: 0
    • Views: 22,645
    01-25-2012, 04:54 PM Go to last post
  14. [dev1072] Job Adjustments: Dark Knight

    Weapon Bash Weapon Bash recast time will be reduced from five minutes to three. To preserve balance in light of this change, the Weapon Bash...

    Started by Gildrein‎, 01-24-2012 04:39 PM
    dev1072
    • Replies: 0
    • Views: 27,022
    01-24-2012, 04:39 PM Go to last post
  15. [dev1071] Job Adjustments: Paladin

    Shield Bash Shield Bash recast time will be reduced from five minutes to three. To preserve balance in light of this change, the Shield Bash...

    Started by Gildrein‎, 01-24-2012 04:36 PM
    dev1071
    • Replies: 0
    • Views: 28,736
    01-24-2012, 04:36 PM Go to last post
  16. [dev1070] Job Adjustments: Dragoon

    New Wyvern Breath Abilities Healing Breath IV (Lv. 80) Remove Breath will now cure additional status ailments at the following levels: ...

    Started by Gildrein‎, 01-20-2012 09:37 PM
    dev1070
    • Replies: 0
    • Views: 38,543
    01-20-2012, 09:37 PM Go to last post
  17. [dev1069] Corsair Job Adjustments

    *This content is currently in development and may differ in the release version. Phantom Roll Effect Adjustments Healer's Roll Increases the...

    Started by Gildrein‎, 01-19-2012 06:30 PM
    dev1069
    • Replies: 0
    • Views: 28,368
    01-19-2012, 06:30 PM Go to last post
  18. [dev1067] Monster Adjustments

    Enemy respawn times will be shortened in the following locations: Upper Delkfutt's Tower / Middle Delkfutt's Tower / Lower Delkfutt's Tower / Temple...

    Started by Gildrein‎, 01-13-2012 08:28 PM
    dev1067
    • Replies: 0
    • Views: 25,382
    01-13-2012, 08:28 PM Go to last post
  19. [dev1066] Walk of Echoes Adjustments

    The following adjustments will be made to spoils in the Walk of Echoes: Walks 8–11: The drop rate for Devious Dice will be increased so...

    Started by Gildrein‎, 01-13-2012 08:26 PM
    • Replies: 0
    • Views: 18,715
    01-13-2012, 08:26 PM Go to last post
  20. [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades

    With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages: Stage 1 Possible upgrades will...

    Started by Gildrein‎, 01-13-2012 08:17 PM
    • Replies: 3
    • Views: 72,433
    01-13-2012, 08:20 PM Go to last post

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