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Forum Top: Implemented

  1. [dev1106] Job Adjustments: Samurai

    Shikikoyo Recast time reduced from fifteen minutes to five. Additional merit points no longer reduce casting time, but instead grant a bonus to...

    Started by Gildrein‎, 04-18-2012 06:40 PM
    dev1106
    • Replies: 0
    • Views: 27,857
    04-18-2012, 06:40 PM Go to last post
  2. [dev1104] Moogle Porter Service Expansion

    The items below will be storable via the Moogle Porter service. Moogle Storage Slip 11 Dream Bell / Dream Bell +1 / Dream Cap / Dream Cap +1 /...

    Started by Gildrein‎, 03-16-2012 06:47 PM
    dev1104
    • Replies: 0
    • Views: 26,088
    03-16-2012, 06:47 PM Go to last post
  3. [dev1103] Voidwatch Finale

    The final chapter in the Voidwatch saga will be added. *This content will not be introduced on the test server. ----- If you wish to discuss...

    Started by Gildrein‎, 03-16-2012 06:45 PM
    dev1103
    • Replies: 0
    • Views: 24,417
    03-16-2012, 06:45 PM Go to last post
  4. [dev1102] Job Adjustments: Black Mage

    New magic spell Meteor (Lv.99; Elemental Seal must be in effect) Deals non-elemental damage to enemies within area of effect. *Casting the...

    Started by Gildrein‎, 03-07-2012 06:59 PM
    dev1102
    • Replies: 0
    • Views: 40,091
    03-07-2012, 06:59 PM Go to last post
  5. [dev1097] Newly Added Control Config

    Greetings! Below is some information from Producer Hiromichi Tanaka in regards to the newly added control config. ■Overview of newly added...

    Started by Camate‎, 03-03-2012 07:43 AM
    • Replies: 0
    • Views: 9,808
    03-03-2012, 07:43 AM Go to last post
  6. [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region

    Upon entering, players will be asked to select Floor 20, 40, 60, 80, or 100 as their ultimate destination. The player will not be sent, nor be able...

    Started by Gildrein‎, 03-02-2012 08:18 PM
    dev1101
    • Replies: 0
    • Views: 20,622
    03-02-2012, 08:18 PM Go to last post
  7. [dev1100] Config Adjustment

    The following option has been added to the "Config" menu under "Misc. 2": Keyboard Size Compact 2 ----- If you wish to discuss or submit...

    Started by Gildrein‎, 03-02-2012 08:17 PM
    dev1100
    • Replies: 0
    • Views: 16,260
    03-02-2012, 08:17 PM Go to last post
  8. [dev1099] Equipment Menu Adjustment

    The equipment menu can now display four-digit attack and defense values. ----- If you wish to discuss or submit feedback on this topic, please...

    Started by Gildrein‎, 03-02-2012 08:15 PM
    dev1099
    • Replies: 0
    • Views: 20,183
    03-02-2012, 08:15 PM Go to last post
  9. [dev1098] New Merchant NPC Items

    The NPCs below now sell the following items: Scrolls of Invisibility, Sneak, and Deodorize Falgima (Selbina, H-9) Tya Padolih (Mhaura, G-9) ...

    Started by Gildrein‎, 03-02-2012 08:13 PM
    dev1098
    • Replies: 0
    • Views: 20,674
    03-02-2012, 08:13 PM Go to last post
  10. [dev1096] Walk of Echoes Adjustments

    Area attacks unleashed by bosses will deal less damage. The waiting period to receive the “Kupofried’s Medallion” key item will be abolished....

    Started by Gildrein‎, 02-24-2012 07:46 PM
    dev1096
    • Replies: 0
    • Views: 20,074
    02-24-2012, 07:46 PM Go to last post
  11. [dev1095] Limit Break Quest Adjustments

    Conditions for limit break quests will be adjusted as follows: Beyond Infinity The effect of the Olde Rarab Tail item will be altered as...

    Started by Gildrein‎, 02-23-2012 08:16 PM
    dev1095
    • Replies: 0
    • Views: 32,877
    02-23-2012, 08:16 PM Go to last post
  12. [dev1094] Cure Spell Adjustments

    Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency. At high skill levels, Cure spells...

    Started by Gildrein‎, 02-22-2012 07:53 PM
    dev1094
    • Replies: 0
    • Views: 20,329
    02-22-2012, 07:53 PM Go to last post
  13. [dev1093] Enfeebling Magic Resistance of Monsters

    Monsters' resistance to enfeebling magic will be lowered. While there will remain a select group of exceptional monsters with complete resistance to...

    Started by Gildrein‎, 02-22-2012 07:52 PM
    dev1093
    • Replies: 0
    • Views: 29,089
    02-22-2012, 07:52 PM Go to last post
  14. [dev1092] Save TP Adjustment

    Save TP will be treated as a minimum guaranteed TP value that will always be obtained a weaponskill. Examples, assuming a Save TP value of 20: 25...

    Started by Gildrein‎, 02-22-2012 07:50 PM
    dev1092
    • Replies: 0
    • Views: 19,926
    02-22-2012, 07:50 PM Go to last post
  15. [dev1091] Job Adjustments: Summoner

    Job Ability adjustment Heavenward Howl The HP/MP absorption additional effect will apply to attacks with secondary as well as main weapons. ...

    Started by Gildrein‎, 02-16-2012 08:58 PM
    dev 1091, merit change sucks
    • Replies: 0
    • Views: 27,361
    02-16-2012, 08:58 PM Go to last post
  16. [dev1090] Job Adjustments: Dragoon

    Job ability adjustments Spirit Surge The Super Jump enmity reduction granted to the closest party member behind the dragoon will be adjusted. ...

    Started by Gildrein‎, 02-16-2012 08:56 PM
    dev1090
    • Replies: 0
    • Views: 21,700
    02-16-2012, 08:56 PM Go to last post
  17. [dev1089] Job Adjustments: Samurai

    Job ability adjustments Hagakure Amount of TP returned increased from 20 to 35. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 02-16-2012 08:54 PM
    dev1089
    • Replies: 0
    • Views: 23,348
    02-16-2012, 08:54 PM Go to last post
  18. [dev1088] Job Adjustments: Beastmaster

    *Beastmaster job adjustments will be implemented in two phases. Phase 1 Job ability adjustments Feral Howl Recast time reduced from...

    Started by Gildrein‎, 02-16-2012 08:51 PM
    dev1088
    • Replies: 0
    • Views: 24,555
    02-16-2012, 08:51 PM Go to last post
  19. [dev1087] Job Adjustments: White Mage

    A new spell will be added: Arise (Lv. 99) Revives and bestows Reraise III upon target PC. The revived target will suffer from weakness for...

    Started by Gildrein‎, 02-16-2012 08:50 PM
    dev1087
    • Replies: 0
    • Views: 25,282
    02-16-2012, 08:50 PM Go to last post
  20. [dev1086] Job Adjustments: Dark Knight Part II

    Dark Seal Recast time will be reduced from fifteen minutes to five. Additional merit points will no longer reduce recast time, but instead reduce...

    Started by Gildrein‎, 02-03-2012 08:11 PM
    dev1086
    • Replies: 0
    • Views: 21,028
    02-03-2012, 08:11 PM Go to last post

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