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Threads 301 to 320 of 444

Forum Top: Implemented

  1. [dev1147] Various Effect Area Recognition Adjustments

    The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and...

    Started by Gildrein‎, 05-31-2013 06:28 PM
    • Replies: 0
    • Views: 12,158
    05-31-2013, 06:28 PM Go to last post
  2. [dev1146] Visual Effects for Closing and Opening Windows

    A new text command called "/test winfx" will be added. /test winfx Toggles visual effect for opening and closing windows on/off. >>Subcommands:...

    Started by Gildrein‎, 05-31-2013 06:22 PM
    dev1146
    • Replies: 0
    • Views: 14,402
    05-31-2013, 06:22 PM Go to last post
  3. [dev1145] Steal/Despoil Job Ability Adjustments

    The job abilities Steal and Despoil will be adjusted to not share reactivation timers. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 05-31-2013 06:19 PM
    dev1145
    • Replies: 0
    • Views: 14,586
    05-31-2013, 06:19 PM Go to last post
  4. [dev1144] Elemental Magic Adjustments

    The damage of elemental magic spells will be adjusted as shown below. * The values given below are before the effects of the Magic Attack Bonus job...

    Started by Gildrein‎, 05-31-2013 06:16 PM
    dev1144
    • Replies: 0
    • Views: 19,132
    05-31-2013, 06:16 PM Go to last post
  5. [dev1143] One-handed and Ranged Weapon Adjustments

    Status modifiers for hand-to-hand, one-handed, and ranged weapons will be increased as shown below. As a result of this adjustment, the status...

    Started by Gildrein‎, 05-31-2013 06:11 PM
    dev1143
    • Replies: 0
    • Views: 22,514
    05-31-2013, 06:11 PM Go to last post
  6. [dev1142] Adjustments to Minimum Enmity Amounts

    The minimum amount of enmity generated from job abilities and spells will be adjusted as given below. <table width="500" border="2"> <tr> <td...

    Started by Gildrein‎, 05-31-2013 06:07 PM
    dev1142
    • Replies: 0
    • Views: 13,899
    05-31-2013, 06:07 PM Go to last post
  7. [dev1140] Meeble Burrows

    Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken. ...

    Started by Gildrein‎, 11-09-2012 06:52 PM
    dev1140
    • Replies: 0
    • Views: 24,871
    11-09-2012, 06:52 PM Go to last post
  8. [dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa

    The job abilities below have been adjusted in the following ways: Summoner Alexander's Perfect Defense Effect duration will be reduced...

    Started by Gildrein‎, 10-26-2012 07:19 PM
    dev1139, do not want, don't change embrava, listen to your playerbase, more dumb changes, nerfbat, nerfed, ragequitnerf
    • Replies: 0
    • Views: 53,631
    10-26-2012, 07:19 PM Go to last post
  9. [dev1138] Bard Job Adjustments

    The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered...

    Started by Gildrein‎, 10-12-2012 06:35 PM
    dev1138
    • Replies: 0
    • Views: 38,546
    10-12-2012, 06:35 PM Go to last post
  10. [dev1137] Salvage Battlefield Expansion

    * The following content is in development. Specific details may differ from the release version. This battlefield expansion is aimed at seasoned...

    Started by Gildrein‎, 09-14-2012 06:31 PM
    dev1137
    • Replies: 0
    • Views: 59,054
    09-14-2012, 06:31 PM Go to last post
  11. [dev1136] Super Kupower Adjustments

    *These kupowers are still under development and are subject to change. Certain existing super kupowers will be replaced by new ones. Kupowers...

    Started by Gildrein‎, 09-07-2012 07:43 PM
    dev1136
    • Replies: 0
    • Views: 31,814
    09-07-2012, 07:43 PM Go to last post
  12. [dev1135] New Special Job Abilities

    New special job abilities will be introduced. * These special abilities will not share the same recast time as previous ones. <table width="590"...

    Started by Gildrein‎, 08-03-2012 07:12 PM
    dev1135
    • Replies: 0
    • Views: 158,326
    08-03-2012, 07:12 PM Go to last post
  13. [dev1134] Spell Icon Modifications

    Spell icons have been modified in preparation for the UI revamp. ----- If you wish to discuss or submit feedback on this topic, please use the ...

    Started by Oriole‎, 07-06-2012 09:04 PM
    dev1134
    • Replies: 0
    • Views: 16,990
    07-06-2012, 09:04 PM Go to last post
  14. [dev1133] Einherjar Adjustment

    All rewards procured from the Nashmau (H-7) NPC Kilusha will be displayed on a single page. ----- If you wish to discuss or submit feedback on...

    Started by Gildrein‎, 07-06-2012 07:52 PM
    dev1133
    • Replies: 0
    • Views: 18,716
    07-06-2012, 07:52 PM Go to last post
  15. [dev1132] Assault Adjustment

    When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will zone in at coordinates a few...

    Started by Gildrein‎, 07-06-2012 07:51 PM
    dev1132
    • Replies: 0
    • Views: 20,800
    07-06-2012, 07:51 PM Go to last post
  16. [dev1131] Legion Adjustments

    It will be possible to reenter a battlefield due to all participants being KO'd. In addition, the distance that enemies roam will be adjusted. ...

    Started by Gildrein‎, 07-06-2012 07:49 PM
    dev1131
    • Replies: 0
    • Views: 17,494
    07-06-2012, 07:49 PM Go to last post
  17. [dev1130] Battle-related Adjustments

    The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted. The interval...

    Started by Gildrein‎, 07-06-2012 07:48 PM
    dev1130
    • Replies: 0
    • Views: 27,383
    07-06-2012, 07:48 PM Go to last post
  18. [dev1129] Merit Point Adjustment

    The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four. ----- If you wish to discuss or...

    Started by Gildrein‎, 07-06-2012 07:46 PM
    dev1129
    • Replies: 0
    • Views: 31,985
    07-06-2012, 07:46 PM Go to last post
  19. [dev1128] Magic Adjustments

    The following spell effects will be raised: Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra...

    Started by Gildrein‎, 07-06-2012 07:44 PM
    dev1128
    • Replies: 0
    • Views: 27,470
    07-06-2012, 07:44 PM Go to last post
  20. [dev1127] PC collision adjustments

    PCs who have not moved for 30 seconds or more are no longer subject to unit collision. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 07-06-2012 07:43 PM
    dev1127
    • Replies: 0
    • Views: 35,914
    07-06-2012, 07:43 PM Go to last post

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