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Forum Top: Implemented

  1. [dev1137] Salvage Battlefield Expansion

    * The following content is in development. Specific details may differ from the release version. This battlefield expansion is aimed at seasoned...

    Started by Gildrein‎, 09-14-2012 06:31 PM
    dev1137
    • Replies: 0
    • Views: 58,755
    09-14-2012, 06:31 PM Go to last post
  2. [dev1136] Super Kupower Adjustments

    *These kupowers are still under development and are subject to change. Certain existing super kupowers will be replaced by new ones. Kupowers...

    Started by Gildrein‎, 09-07-2012 07:43 PM
    dev1136
    • Replies: 0
    • Views: 31,440
    09-07-2012, 07:43 PM Go to last post
  3. [dev1135] New Special Job Abilities

    New special job abilities will be introduced. * These special abilities will not share the same recast time as previous ones. <table width="590"...

    Started by Gildrein‎, 08-03-2012 07:12 PM
    dev1135
    • Replies: 0
    • Views: 157,807
    08-03-2012, 07:12 PM Go to last post
  4. [dev1134] Spell Icon Modifications

    Spell icons have been modified in preparation for the UI revamp. ----- If you wish to discuss or submit feedback on this topic, please use the ...

    Started by Oriole‎, 07-06-2012 09:04 PM
    dev1134
    • Replies: 0
    • Views: 16,823
    07-06-2012, 09:04 PM Go to last post
  5. [dev1133] Einherjar Adjustment

    All rewards procured from the Nashmau (H-7) NPC Kilusha will be displayed on a single page. ----- If you wish to discuss or submit feedback on...

    Started by Gildrein‎, 07-06-2012 07:52 PM
    dev1133
    • Replies: 0
    • Views: 18,518
    07-06-2012, 07:52 PM Go to last post
  6. [dev1132] Assault Adjustment

    When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will zone in at coordinates a few...

    Started by Gildrein‎, 07-06-2012 07:51 PM
    dev1132
    • Replies: 0
    • Views: 20,594
    07-06-2012, 07:51 PM Go to last post
  7. [dev1131] Legion Adjustments

    It will be possible to reenter a battlefield due to all participants being KO'd. In addition, the distance that enemies roam will be adjusted. ...

    Started by Gildrein‎, 07-06-2012 07:49 PM
    dev1131
    • Replies: 0
    • Views: 17,293
    07-06-2012, 07:49 PM Go to last post
  8. [dev1130] Battle-related Adjustments

    The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted. The interval...

    Started by Gildrein‎, 07-06-2012 07:48 PM
    dev1130
    • Replies: 0
    • Views: 27,156
    07-06-2012, 07:48 PM Go to last post
  9. [dev1129] Merit Point Adjustment

    The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four. ----- If you wish to discuss or...

    Started by Gildrein‎, 07-06-2012 07:46 PM
    dev1129
    • Replies: 0
    • Views: 31,735
    07-06-2012, 07:46 PM Go to last post
  10. [dev1128] Magic Adjustments

    The following spell effects will be raised: Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra...

    Started by Gildrein‎, 07-06-2012 07:44 PM
    dev1128
    • Replies: 0
    • Views: 27,120
    07-06-2012, 07:44 PM Go to last post
  11. [dev1127] PC collision adjustments

    PCs who have not moved for 30 seconds or more are no longer subject to unit collision. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 07-06-2012 07:43 PM
    dev1127
    • Replies: 0
    • Views: 35,606
    07-06-2012, 07:43 PM Go to last post
  12. [dev1126] Fishing Adjustments

    An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms. ...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1126
    • Replies: 0
    • Views: 23,894
    07-05-2012, 09:15 PM Go to last post
  13. [dev1125] Voidwatch Adjustments

    It will be possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance. The acquisition of other rewards will no...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1125
    • Replies: 0
    • Views: 21,201
    07-05-2012, 09:15 PM Go to last post
  14. [dev1124] Synthesis Recipes

    Synthesis recipes will be added that utilize the following key items: <table width="480" border="0" cellpadding="4" cellspacing="1"...

    Started by Oriole‎, 06-12-2012 09:47 PM
    • Replies: 0
    • Views: 20,332
    06-12-2012, 09:47 PM Go to last post
  15. [dev1123] Moogle Porter Service Expansion

    The items below will be storable via the Moogle Porter service. Moogle Storage Slip 02 Enif Zucchetto / Enif Corazza / Enif Manopolas / Enif...

    Started by Oriole‎, 06-05-2012 08:08 PM
    • Replies: 0
    • Views: 22,322
    06-05-2012, 08:08 PM Go to last post
  16. [dev1122] Voidwatch Adjustments

    The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions. Triggering...

    Started by Gildrein‎, 05-25-2012 08:04 PM
    dev1122
    • Replies: 0
    • Views: 23,973
    05-25-2012, 08:04 PM Go to last post
  17. [dev1121] Limit Break Quest Adjustments

    Conditions for limit break quests will be adjusted as follows: In Defiant Challenge A new method for obtaining the required quest items has...

    Started by Gildrein‎, 05-25-2012 08:02 PM
    dev1121
    • Replies: 0
    • Views: 25,337
    05-25-2012, 08:02 PM Go to last post
  18. [dev1120] Fellow Adjustments

    Adventuring fellows will now be able to equip the following items: Dream Trousers +1 / Dream Pants +1 *1 Snowman Cap Hikogami Yukata Himegami...

    Started by Gildrein‎, 05-25-2012 08:00 PM
    dev1120
    • Replies: 0
    • Views: 19,235
    05-25-2012, 08:00 PM Go to last post
  19. [dev1119] Ranged Weapon WS and Ability Adjustments

    With the exception of Blast Arrow, Blast Shot, and Numbing Shot, all weapon skills for ranged weapons are now effective from greater distances.  ...

    Started by Gildrein‎, 04-20-2012 08:14 PM
    dev1119
    • Replies: 0
    • Views: 28,239
    04-20-2012, 08:14 PM Go to last post
  20. [dev1118] Legion Adjustments

    The key items required to participate in Legion battlefields and their prices have been adjusted as follows: <table width="480" border="0"...

    Started by Gildrein‎, 04-20-2012 08:12 PM
    dev1118
    • Replies: 0
    • Views: 31,074
    04-20-2012, 08:12 PM Go to last post

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