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Forum Top: Implemented

  1. [dev1142] Adjustments to Minimum Enmity Amounts

    The minimum amount of enmity generated from job abilities and spells will be adjusted as given below. <table width="500" border="2"> <tr> <td...

    Started by Gildrein‎, 05-31-2013 06:07 PM
    dev1142
    • Replies: 0
    • Views: 13,778
    05-31-2013, 06:07 PM Go to last post
  2. [dev1140] Meeble Burrows

    Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken. ...

    Started by Gildrein‎, 11-09-2012 06:52 PM
    dev1140
    • Replies: 0
    • Views: 24,703
    11-09-2012, 06:52 PM Go to last post
  3. [dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa

    The job abilities below have been adjusted in the following ways: Summoner Alexander's Perfect Defense Effect duration will be reduced...

    Started by Gildrein‎, 10-26-2012 07:19 PM
    dev1139, do not want, don't change embrava, listen to your playerbase, more dumb changes, nerfbat, nerfed, ragequitnerf
    • Replies: 0
    • Views: 53,294
    10-26-2012, 07:19 PM Go to last post
  4. [dev1138] Bard Job Adjustments

    The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered...

    Started by Gildrein‎, 10-12-2012 06:35 PM
    dev1138
    • Replies: 0
    • Views: 38,318
    10-12-2012, 06:35 PM Go to last post
  5. [dev1137] Salvage Battlefield Expansion

    * The following content is in development. Specific details may differ from the release version. This battlefield expansion is aimed at seasoned...

    Started by Gildrein‎, 09-14-2012 06:31 PM
    dev1137
    • Replies: 0
    • Views: 58,879
    09-14-2012, 06:31 PM Go to last post
  6. [dev1136] Super Kupower Adjustments

    *These kupowers are still under development and are subject to change. Certain existing super kupowers will be replaced by new ones. Kupowers...

    Started by Gildrein‎, 09-07-2012 07:43 PM
    dev1136
    • Replies: 0
    • Views: 31,571
    09-07-2012, 07:43 PM Go to last post
  7. [dev1135] New Special Job Abilities

    New special job abilities will be introduced. * These special abilities will not share the same recast time as previous ones. <table width="590"...

    Started by Gildrein‎, 08-03-2012 07:12 PM
    dev1135
    • Replies: 0
    • Views: 157,996
    08-03-2012, 07:12 PM Go to last post
  8. [dev1134] Spell Icon Modifications

    Spell icons have been modified in preparation for the UI revamp. ----- If you wish to discuss or submit feedback on this topic, please use the ...

    Started by Oriole‎, 07-06-2012 09:04 PM
    dev1134
    • Replies: 0
    • Views: 16,884
    07-06-2012, 09:04 PM Go to last post
  9. [dev1133] Einherjar Adjustment

    All rewards procured from the Nashmau (H-7) NPC Kilusha will be displayed on a single page. ----- If you wish to discuss or submit feedback on...

    Started by Gildrein‎, 07-06-2012 07:52 PM
    dev1133
    • Replies: 0
    • Views: 18,614
    07-06-2012, 07:52 PM Go to last post
  10. [dev1132] Assault Adjustment

    When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will zone in at coordinates a few...

    Started by Gildrein‎, 07-06-2012 07:51 PM
    dev1132
    • Replies: 0
    • Views: 20,680
    07-06-2012, 07:51 PM Go to last post
  11. [dev1131] Legion Adjustments

    It will be possible to reenter a battlefield due to all participants being KO'd. In addition, the distance that enemies roam will be adjusted. ...

    Started by Gildrein‎, 07-06-2012 07:49 PM
    dev1131
    • Replies: 0
    • Views: 17,378
    07-06-2012, 07:49 PM Go to last post
  12. [dev1130] Battle-related Adjustments

    The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted. The interval...

    Started by Gildrein‎, 07-06-2012 07:48 PM
    dev1130
    • Replies: 0
    • Views: 27,244
    07-06-2012, 07:48 PM Go to last post
  13. [dev1129] Merit Point Adjustment

    The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four. ----- If you wish to discuss or...

    Started by Gildrein‎, 07-06-2012 07:46 PM
    dev1129
    • Replies: 0
    • Views: 31,836
    07-06-2012, 07:46 PM Go to last post
  14. [dev1128] Magic Adjustments

    The following spell effects will be raised: Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra...

    Started by Gildrein‎, 07-06-2012 07:44 PM
    dev1128
    • Replies: 0
    • Views: 27,238
    07-06-2012, 07:44 PM Go to last post
  15. [dev1127] PC collision adjustments

    PCs who have not moved for 30 seconds or more are no longer subject to unit collision. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 07-06-2012 07:43 PM
    dev1127
    • Replies: 0
    • Views: 35,754
    07-06-2012, 07:43 PM Go to last post
  16. [dev1126] Fishing Adjustments

    An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms. ...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1126
    • Replies: 0
    • Views: 24,016
    07-05-2012, 09:15 PM Go to last post
  17. [dev1125] Voidwatch Adjustments

    It will be possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance. The acquisition of other rewards will no...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1125
    • Replies: 0
    • Views: 21,327
    07-05-2012, 09:15 PM Go to last post
  18. [dev1124] Synthesis Recipes

    Synthesis recipes will be added that utilize the following key items: <table width="480" border="0" cellpadding="4" cellspacing="1"...

    Started by Oriole‎, 06-12-2012 09:47 PM
    • Replies: 0
    • Views: 20,463
    06-12-2012, 09:47 PM Go to last post
  19. [dev1123] Moogle Porter Service Expansion

    The items below will be storable via the Moogle Porter service. Moogle Storage Slip 02 Enif Zucchetto / Enif Corazza / Enif Manopolas / Enif...

    Started by Oriole‎, 06-05-2012 08:08 PM
    • Replies: 0
    • Views: 22,439
    06-05-2012, 08:08 PM Go to last post
  20. [dev1122] Voidwatch Adjustments

    The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions. Triggering...

    Started by Gildrein‎, 05-25-2012 08:04 PM
    dev1122
    • Replies: 0
    • Views: 24,091
    05-25-2012, 08:04 PM Go to last post

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