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Threads 281 to 300 of 437

Forum Top: Implemented

  1. [dev1159] New Skirmish Content

    The following adjustments will be made to Skirmish. New skirmishes are available in Yorcia Weald. Lola in Eastern Adoulin will exchange...

    Started by Gildrein‎, 08-16-2013 09:50 PM
    • Replies: 0
    • Views: 14,905
    08-16-2013, 09:50 PM Go to last post
  2. [dev1158] Coalition Assignment Adjustments

    The following adjustments will be made to coalition assignments Additional rewards will be provided for successful completion of “Support:”...

    Started by Gildrein‎, 08-16-2013 09:42 PM
    dev1158
    • Replies: 0
    • Views: 10,924
    08-16-2013, 09:42 PM Go to last post
  3. [dev1157] Item Adjustments

    The following items will no longer be considered rare. Ninza / Leisilonu / Iztaasu / Crobaci / Faizzeer / Iclamar / Iizamal / Qatsunoci / Kannakiri...

    Started by Gildrein‎, 08-16-2013 09:40 PM
    dev1157
    • Replies: 0
    • Views: 14,242
    08-16-2013, 09:40 PM Go to last post
  4. August Version Update Announcement

    As announced on topics this morning, the August version update is set to take place on Tuesday, August 6th, and Producer Akihiko Matsui has written...

    Started by Camate‎, 07-27-2013 05:16 AM
    • Replies: 0
    • Views: 9,274
    07-27-2013, 05:16 AM Go to last post
  5. [dev1141] Monstrosity

    Monstrosity quests have been added. Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12). ...

    Started by Gildrein‎, 05-31-2013 06:03 PM
    • Replies: 1
    • Views: 41,152
    07-19-2013, 07:37 PM Go to last post
  6. [dev1155] Geomancy Special Effects Adjustments (Geocolure Spells)

    The visual effects of Geocolure spells will be adjusted to be less visible. Pre-adjustment Post-adjustment

    Started by Gildrein‎, 07-19-2013 07:18 PM
    • Replies: 0
    • Views: 11,104
    07-19-2013, 07:18 PM Go to last post
  7. [dev1154] Colonization Reive and Lair Reive Adjustments

    The HP of the obstacles for both lair reives and colonization reives in the following areas have been reduced: Yahse Hunting Grounds / Ceizak...

    Started by Gildrein‎, 07-19-2013 07:13 PM
    dev1154
    • Replies: 0
    • Views: 12,863
    07-19-2013, 07:13 PM Go to last post
  8. [dev1153] Item Level Adjustments

    The stats on equipment with item levels displayed will be adjusted.   If both item level and "combat skill+" are present on the item you equip as a...

    Started by Gildrein‎, 07-19-2013 07:08 PM
    dev1153
    • Replies: 0
    • Views: 19,306
    07-19-2013, 07:08 PM Go to last post
  9. Upcoming Version Update Announcement

    Hello, Below is a message from Producer Akihiko Matsui where he has written up a full outline of the content that will be implemented during the...

    Started by Camate‎, 06-26-2013 04:36 AM
    • Replies: 0
    • Views: 11,682
    06-26-2013, 04:36 AM Go to last post
  10. [dev1152] Equipment Help Text

    Pieces of equipment introduced in the March 27, 2013 version update will have their levels displayed in their help text. ----- If you wish to...

    Started by Gildrein‎, 06-14-2013 08:04 PM
    • Replies: 0
    • Views: 12,318
    06-14-2013, 08:04 PM Go to last post
  11. [dev1151] Job Adjustments: Rune Fencer

    The following merit point categories have been added to the rune fencer job: Group 1 Rune Enhancement Effect Increases potency...

    Started by Gildrein‎, 06-14-2013 07:56 PM
    dev1151
    • Replies: 0
    • Views: 17,777
    06-14-2013, 07:56 PM Go to last post
  12. [dev1150] Job Adjustments: Geomancer

    Indicolure Spells Casting time will be reduced from 4 seconds to 2 seconds. Geocolure Spells Casting time will be reduced from 8 seconds to 2...

    Started by Gildrein‎, 06-07-2013 06:28 PM
    dev1150
    • Replies: 0
    • Views: 17,954
    06-07-2013, 06:28 PM Go to last post
  13. [dev1149] Reive Adjustments

    The evaluation method for Lair Reives, Colonization Reives, and Wildskeeper Reives will be adjusted. Physical damage, magic damage, healing, and...

    Started by Gildrein‎, 06-07-2013 06:27 PM
    dev1149
    • Replies: 0
    • Views: 15,232
    06-07-2013, 06:27 PM Go to last post
  14. [dev1147] Various Effect Area Recognition Adjustments

    The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and...

    Started by Gildrein‎, 05-31-2013 06:28 PM
    • Replies: 0
    • Views: 11,988
    05-31-2013, 06:28 PM Go to last post
  15. [dev1146] Visual Effects for Closing and Opening Windows

    A new text command called "/test winfx" will be added. /test winfx Toggles visual effect for opening and closing windows on/off. >>Subcommands:...

    Started by Gildrein‎, 05-31-2013 06:22 PM
    dev1146
    • Replies: 0
    • Views: 14,194
    05-31-2013, 06:22 PM Go to last post
  16. [dev1145] Steal/Despoil Job Ability Adjustments

    The job abilities Steal and Despoil will be adjusted to not share reactivation timers. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 05-31-2013 06:19 PM
    dev1145
    • Replies: 0
    • Views: 14,434
    05-31-2013, 06:19 PM Go to last post
  17. [dev1144] Elemental Magic Adjustments

    The damage of elemental magic spells will be adjusted as shown below. * The values given below are before the effects of the Magic Attack Bonus job...

    Started by Gildrein‎, 05-31-2013 06:16 PM
    dev1144
    • Replies: 0
    • Views: 18,829
    05-31-2013, 06:16 PM Go to last post
  18. [dev1143] One-handed and Ranged Weapon Adjustments

    Status modifiers for hand-to-hand, one-handed, and ranged weapons will be increased as shown below. As a result of this adjustment, the status...

    Started by Gildrein‎, 05-31-2013 06:11 PM
    dev1143
    • Replies: 0
    • Views: 22,255
    05-31-2013, 06:11 PM Go to last post
  19. [dev1142] Adjustments to Minimum Enmity Amounts

    The minimum amount of enmity generated from job abilities and spells will be adjusted as given below. <table width="500" border="2"> <tr> <td...

    Started by Gildrein‎, 05-31-2013 06:07 PM
    dev1142
    • Replies: 0
    • Views: 13,747
    05-31-2013, 06:07 PM Go to last post
  20. [dev1140] Meeble Burrows

    Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken. ...

    Started by Gildrein‎, 11-09-2012 06:52 PM
    dev1140
    • Replies: 0
    • Views: 24,677
    11-09-2012, 06:52 PM Go to last post

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