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Forum Top: Implemented

  1. [dev1157] Item Adjustments

    The following items will no longer be considered rare. Ninza / Leisilonu / Iztaasu / Crobaci / Faizzeer / Iclamar / Iizamal / Qatsunoci / Kannakiri...

    Started by Gildrein‎, 08-16-2013 09:40 PM
    dev1157
    • Replies: 0
    • Views: 14,191
    08-16-2013, 09:40 PM Go to last post
  2. August Version Update Announcement

    As announced on topics this morning, the August version update is set to take place on Tuesday, August 6th, and Producer Akihiko Matsui has written...

    Started by Camate‎, 07-27-2013 05:16 AM
    • Replies: 0
    • Views: 9,222
    07-27-2013, 05:16 AM Go to last post
  3. [dev1141] Monstrosity

    Monstrosity quests have been added. Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12). ...

    Started by Gildrein‎, 05-31-2013 06:03 PM
    • Replies: 1
    • Views: 41,050
    07-19-2013, 07:37 PM Go to last post
  4. [dev1155] Geomancy Special Effects Adjustments (Geocolure Spells)

    The visual effects of Geocolure spells will be adjusted to be less visible. Pre-adjustment Post-adjustment

    Started by Gildrein‎, 07-19-2013 07:18 PM
    • Replies: 0
    • Views: 11,041
    07-19-2013, 07:18 PM Go to last post
  5. [dev1154] Colonization Reive and Lair Reive Adjustments

    The HP of the obstacles for both lair reives and colonization reives in the following areas have been reduced: Yahse Hunting Grounds / Ceizak...

    Started by Gildrein‎, 07-19-2013 07:13 PM
    dev1154
    • Replies: 0
    • Views: 12,797
    07-19-2013, 07:13 PM Go to last post
  6. [dev1153] Item Level Adjustments

    The stats on equipment with item levels displayed will be adjusted.   If both item level and "combat skill+" are present on the item you equip as a...

    Started by Gildrein‎, 07-19-2013 07:08 PM
    dev1153
    • Replies: 0
    • Views: 19,244
    07-19-2013, 07:08 PM Go to last post
  7. Upcoming Version Update Announcement

    Hello, Below is a message from Producer Akihiko Matsui where he has written up a full outline of the content that will be implemented during the...

    Started by Camate‎, 06-26-2013 04:36 AM
    • Replies: 0
    • Views: 11,631
    06-26-2013, 04:36 AM Go to last post
  8. [dev1152] Equipment Help Text

    Pieces of equipment introduced in the March 27, 2013 version update will have their levels displayed in their help text. ----- If you wish to...

    Started by Gildrein‎, 06-14-2013 08:04 PM
    • Replies: 0
    • Views: 12,238
    06-14-2013, 08:04 PM Go to last post
  9. [dev1151] Job Adjustments: Rune Fencer

    The following merit point categories have been added to the rune fencer job: Group 1 Rune Enhancement Effect Increases potency...

    Started by Gildrein‎, 06-14-2013 07:56 PM
    dev1151
    • Replies: 0
    • Views: 17,707
    06-14-2013, 07:56 PM Go to last post
  10. [dev1150] Job Adjustments: Geomancer

    Indicolure Spells Casting time will be reduced from 4 seconds to 2 seconds. Geocolure Spells Casting time will be reduced from 8 seconds to 2...

    Started by Gildrein‎, 06-07-2013 06:28 PM
    dev1150
    • Replies: 0
    • Views: 17,888
    06-07-2013, 06:28 PM Go to last post
  11. [dev1149] Reive Adjustments

    The evaluation method for Lair Reives, Colonization Reives, and Wildskeeper Reives will be adjusted. Physical damage, magic damage, healing, and...

    Started by Gildrein‎, 06-07-2013 06:27 PM
    dev1149
    • Replies: 0
    • Views: 15,168
    06-07-2013, 06:27 PM Go to last post
  12. [dev1147] Various Effect Area Recognition Adjustments

    The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and...

    Started by Gildrein‎, 05-31-2013 06:28 PM
    • Replies: 0
    • Views: 11,899
    05-31-2013, 06:28 PM Go to last post
  13. [dev1146] Visual Effects for Closing and Opening Windows

    A new text command called "/test winfx" will be added. /test winfx Toggles visual effect for opening and closing windows on/off. >>Subcommands:...

    Started by Gildrein‎, 05-31-2013 06:22 PM
    dev1146
    • Replies: 0
    • Views: 14,085
    05-31-2013, 06:22 PM Go to last post
  14. [dev1145] Steal/Despoil Job Ability Adjustments

    The job abilities Steal and Despoil will be adjusted to not share reactivation timers. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 05-31-2013 06:19 PM
    dev1145
    • Replies: 0
    • Views: 14,365
    05-31-2013, 06:19 PM Go to last post
  15. [dev1144] Elemental Magic Adjustments

    The damage of elemental magic spells will be adjusted as shown below. * The values given below are before the effects of the Magic Attack Bonus job...

    Started by Gildrein‎, 05-31-2013 06:16 PM
    dev1144
    • Replies: 0
    • Views: 18,745
    05-31-2013, 06:16 PM Go to last post
  16. [dev1143] One-handed and Ranged Weapon Adjustments

    Status modifiers for hand-to-hand, one-handed, and ranged weapons will be increased as shown below. As a result of this adjustment, the status...

    Started by Gildrein‎, 05-31-2013 06:11 PM
    dev1143
    • Replies: 0
    • Views: 22,164
    05-31-2013, 06:11 PM Go to last post
  17. [dev1142] Adjustments to Minimum Enmity Amounts

    The minimum amount of enmity generated from job abilities and spells will be adjusted as given below. <table width="500" border="2"> <tr> <td...

    Started by Gildrein‎, 05-31-2013 06:07 PM
    dev1142
    • Replies: 0
    • Views: 13,684
    05-31-2013, 06:07 PM Go to last post
  18. [dev1140] Meeble Burrows

    Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken. ...

    Started by Gildrein‎, 11-09-2012 06:52 PM
    dev1140
    • Replies: 0
    • Views: 24,621
    11-09-2012, 06:52 PM Go to last post
  19. [dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa

    The job abilities below have been adjusted in the following ways: Summoner Alexander's Perfect Defense Effect duration will be reduced...

    Started by Gildrein‎, 10-26-2012 07:19 PM
    dev1139, do not want, don't change embrava, listen to your playerbase, more dumb changes, nerfbat, nerfed, ragequitnerf
    • Replies: 0
    • Views: 53,044
    10-26-2012, 07:19 PM Go to last post
  20. [dev1138] Bard Job Adjustments

    The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered...

    Started by Gildrein‎, 10-12-2012 06:35 PM
    dev1138
    • Replies: 0
    • Views: 38,180
    10-12-2012, 06:35 PM Go to last post

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