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Forum Top: Implemented

  1. [dev1182] Monstrosity Additions and Adjustments

    Monstrosity will undergo the following additions and adjustments. New instincts will be introduced. New monster families will be introduced.

    Started by Gildrein‎, 02-14-2014 02:45 PM
    dev1182
    • Replies: 0
    • Views: 10,036
    02-14-2014, 02:45 PM Go to last post
  2. [dev1181] Skirmish Additions and Adjustments

    The following additions and adjustments have been made to skirmishes. New skirmishes have been added to Outer Ra'Kaznar. * Read on for details on...

    Started by Gildrein‎, 02-13-2014 12:47 PM
    dev1181
    • Replies: 0
    • Views: 18,277
    02-13-2014, 12:47 PM Go to last post
  3. [dev1180] New Area

    A new area, Outer Ra'Kaznar, will be opened up. Outer Ra'Kaznar ----- If you wish to discuss or submit feedback on this topic, please use the ...

    Started by Gildrein‎, 02-10-2014 12:35 PM
    • Replies: 0
    • Views: 18,281
    02-10-2014, 12:35 PM Go to last post
  4. [dev1179] Various Restrictions Will Be Eased in the Coming Version Update

    The amount of time that oil lamps in Phomiuna Aquaducts can be used will be increased. A new method for opening the doorto Sacrarium will be...

    Started by Gildrein‎, 02-07-2014 02:29 PM
    dev1179
    • Replies: 0
    • Views: 18,689
    02-07-2014, 02:29 PM Go to last post
  5. [dev1178] New Records of Eminence Objectives

    General Battle-related Objectives Defeat a specific enemy that prowls the new area the requisite number of times. Defeat the requisite number of...

    Started by Gildrein‎, 02-06-2014 01:31 PM
    dev1178
    • Replies: 0
    • Views: 13,866
    02-06-2014, 01:31 PM Go to last post
  6. [dev1177] New Alter Egos

    Players will be able to obtain the alter egos of the following NPCs. * Certain NPCs may not be available depending on the player's progress in...

    Started by Gildrein‎, 02-05-2014 06:42 PM
    • Replies: 0
    • Views: 23,518
    02-05-2014, 06:42 PM Go to last post
  7. [dev1176] Reive Additions and Adjustments

    Reives will undergo the following adjustments. New colonization and lair reives will accompany the additional area being introduced in the next...

    Started by Gildrein‎, 02-05-2014 06:35 PM
    dev1176
    • Replies: 0
    • Views: 20,224
    02-05-2014, 06:35 PM Go to last post
  8. [dev1175] Puppetmaster Job Adjustments

    Overdrive will be adjusted. In addition to their current affects, equipped maneuvers will receive three effects. * Only three effects may be...

    Started by Gildrein‎, 01-31-2014 02:44 PM
    dev1175
    • Replies: 0
    • Views: 13,965
    01-31-2014, 02:44 PM Go to last post
  9. [dev1174] Dancer Job Adjustments

    The following Dancer abilities will be adjusted. Curing Waltz / Healing Waltz / Divine Waltz The recast timer for these abilities will no longer be...

    Started by Gildrein‎, 01-31-2014 02:42 PM
    dev1174
    • Replies: 0
    • Views: 13,702
    01-31-2014, 02:42 PM Go to last post
  10. [dev1173] Rune Fencer Job Adjustments

    The following new abilities have been added to the Rune Fencer job. Swipe Consumes one rune* to deal elemental damage to the target. * The...

    Started by Gildrein‎, 01-31-2014 02:40 PM
    • Replies: 0
    • Views: 13,462
    01-31-2014, 02:40 PM Go to last post
  11. [dev1172] Geomancer and Rune Fencer Relic-equivalent Equipment

    New quests have been introduced that allow adventurers to obtain equipment for geomancers and rune fencers that is on par with the relic equipment of...

    Started by Gildrein‎, 01-30-2014 03:39 PM
    • Replies: 0
    • Views: 16,585
    01-30-2014, 03:39 PM Go to last post
  12. [dev1171] Reforging Relic Equipment

    It will be possible to reforge relic equipment to item levels 109 and 119*. * As of the February version update, headgear, handgear, and leggear...

    Started by Gildrein‎, 01-30-2014 03:36 PM
    • Replies: 0
    • Views: 20,988
    01-30-2014, 03:36 PM Go to last post
  13. Upcoming Version Update Announcement

    Matsui here. I’d like to give you all an early preview of the content slated for the February version update. In this version update, we will be...

    Started by Akihiko_Matsui‎, 01-28-2014 09:03 PM
    • Replies: 0
    • Views: 36,325
    01-28-2014, 09:03 PM Go to last post
  14. [dev1170] Pets Will Be Made More Effective

    The following adjustments have been made to pets. Beastmaster Damage and special ability strength of pets called with the Call Beast command...

    Started by Gildrein‎, 01-20-2014 05:13 PM
    dev1170
    • Replies: 0
    • Views: 16,489
    01-20-2014, 05:13 PM Go to last post
  15. [dev1169] Colonization Rate Increase

    Successful lair and colonization reives will now provide greater increases to the colonization rate than before. ----- If you wish to discuss...

    Started by Gildrein‎, 01-17-2014 04:30 PM
    dev1169
    • Replies: 0
    • Views: 12,812
    01-17-2014, 04:30 PM Go to last post
  16. [dev1168] Additional Records of Eminence Objectives

    “Subjugation” Objectives New objectives that require adventurers to vanquish certain notorious monsters that inhabit the game’s original areas will...

    Started by Gildrein‎, 01-15-2014 04:04 PM
    dev1168
    • Replies: 0
    • Views: 17,221
    01-15-2014, 04:04 PM Go to last post
  17. [dev1167] New High-Tier Mission Battlefields

    Battlefield Name and Leaders Return to Delkfutt’s Tower Clash with the vengeful Kam’lanaut! <table width="480" border="1"><tr><td width="35%"...

    Started by Gildrein‎, 01-14-2014 06:12 PM
    • Replies: 0
    • Views: 17,908
    01-14-2014, 06:12 PM Go to last post
  18. December 2013 Version Update

    Matsui here. I’d like to inform you all about the content for the December version update. The concept of this version update is to make it...

    Started by Akihiko_Matsui‎, 11-28-2013 01:39 AM
    • Replies: 0
    • Views: 35,624
    11-28-2013, 01:39 AM Go to last post
  19. Nov. 2013 Version Update Information

    Hello, Below is a message from Producer Akihiko Matsui regarding the November version update. --- Matsui here. I’d like to inform you all...

    Started by Camate‎, 10-26-2013 03:50 AM
    • Replies: 0
    • Views: 13,060
    10-26-2013, 03:50 AM Go to last post
  20. [dev1166] Monstrosity Adjustments

    The following adjustments will be made to Monstrosity. The areas below will be available to roam after possessing a monster in the Feretory....

    Started by Gildrein‎, 09-20-2013 03:23 PM
    dev1166
    • Replies: 0
    • Views: 12,853
    09-20-2013, 03:23 PM Go to last post

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