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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 25,639
    03-04-2011, 12:31 PM Go to last post
  1. PUPdates

    Just a number of things I'm hoping SE will consider looking into going forward. 1. Given the autonomous nature of the puppet, we still are...

    Started by Ilian‎, 06-20-2020 11:03 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,215
    12-08-2024, 07:26 AM Go to last post
  2. Add skill up books for automaton combat skills

    Every other combat skill in the game now has books to use for skill ups, let's not leave our automaton friends behind!

    Started by jasnekholin‎, 07-16-2023 07:01 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 13,105
    10-08-2023, 09:29 AM Go to last post
  3. New Head/Frame

    I believe somewhere at some point it was stated no new head/frames for our automatons, but since I can't find that post... I'm putting out there a...

    Started by xiozen‎, 06-03-2016 01:13 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 75,060
    10-04-2023, 06:29 PM Go to last post
  4. Ideas that will never happen.

    Not sure if these were ideas somewhere in the past. I haven't gone back to check but I feel like this could help in some way. Strobe 3: AoE Emnity...

    Started by Marada‎, 08-01-2022 09:32 PM
    2 Pages
    1 2
    automation, pup 1 Deleted Post(s)
    • Replies: 13
    • Views: 4,958
    10-04-2023, 06:13 PM Go to last post
  5. Re-Purpose Harlequin Head and Frame for Master and party Support role

    Please Turn the Harlequin Frame. and Head into support puppet not unlike the Trust Monberaux have the puppet use more buff potions like attack,...

    Started by leeman‎, 05-01-2023 12:48 PM
    • Replies: 8
    • Views: 3,182
    05-06-2023, 01:55 PM Go to last post
  6. Issue with Soulsoother healing

    Hello there, So i'm fairly new to the job - but it's my understanding that 'cure' should be learned at 12 skill. I currently have 17 skill (with...

    Started by Herne‎, 11-18-2021 12:51 AM
    • Replies: 6
    • Views: 3,437
    04-20-2022, 04:59 PM Go to last post
  7. Quirk’s Logs

    ...............:cool::cool:

    Started by Lea-Monde‎, 02-23-2021 09:38 PM
    1 Deleted Post(s)
    • Replies: 0
    • Views: 3,011
    02-23-2021, 09:38 PM Go to last post
  8. Inhibitors

    With the introduction of Speed Loaders, the need for Inhibitors to have the skillchain part attached to it is no longer needed. Every PUP I have...

    Started by Stamos‎, 11-04-2016 04:21 AM
    • Replies: 6
    • Views: 22,995
    01-07-2021, 03:03 AM Go to last post
  9. Automaton damage

    Really needs a boost in damage. Compared to Summoner and Beastmaster, our pet damage is extremely lackluster. Considering our automaton has to build...

    Started by Stamos‎, 06-10-2015 02:48 AM
    7 Pages
    1 2 3 ... 7
    1 Deleted Post(s)
    • Replies: 64
    • Views: 105,874
    10-24-2020, 08:27 AM Go to last post
  10. Deciding Maneuver and Automaton Weapon Skill Prioritization

    I was wondering would be possible for us to be given the ability be able to change what maneuver forces what weaponskill, what weaponskill takes...

    Started by waithuhwhat‎, 08-07-2020 11:46 AM
    • Replies: 1
    • Views: 5,006
    08-09-2020, 08:46 AM Go to last post
  11. New Attachments - March 2019 Update

    Just wanted to say thank you for the update! this looks like alot of fun! can't wait to play with all the new attachments.

    Started by Xilk‎, 03-12-2019 04:10 AM
    • Replies: 1
    • Views: 8,270
    03-12-2019, 07:41 AM Go to last post
  12. Animators

    Perhaps some of the development team can take a look at the animators which are becoming outdated. Particularly with the addition of Su5 weapons,...

    Started by Ilian‎, 11-23-2018 12:30 PM
    • Replies: 4
    • Views: 9,404
    11-25-2018, 12:11 AM Go to last post
  13. It's never too late

    Dear SE, i see you have recently "readjust" BST job point, it's a good point. Anyway, i think you have something to do with PUP, let me explain...

    Started by psylo‎, 11-02-2018 07:33 PM
    • Replies: 6
    • Views: 9,894
    11-10-2018, 10:38 AM Go to last post
  14. Status Ailments

    Automatons don't have sufficient Meva, and Resister I&II just aren't sufficient, they/it need to be brought up to standard ilvl Or lowered...

    Started by Isola‎, 09-22-2018 03:37 AM
    • Replies: 3
    • Views: 9,011
    09-23-2018, 08:09 AM Go to last post
  15. pup damage bug report

    http://forum.square-enix.com/ffxi/threads/52778-incorrect-automaton-ws-damage This thread, which I cannot reply to, by Urmom is based off a...

    Started by Xilk‎, 05-02-2018 06:55 AM
    • Replies: 1
    • Views: 9,883
    05-02-2018, 07:51 AM Go to last post
  16. Turbo Charger

    Hello Pups. Have an interrogation about this attachments, did work with Ranger pup like Flurry ? If not, why ? ;)

    Started by psylo‎, 10-14-2017 11:11 PM
    • Replies: 1
    • Views: 11,476
    10-18-2017, 05:30 AM Go to last post
  17. Qultada

    Back in 2015, we received word on the Dev Tracker that the team may be exploring putting pet rolls on Qultada since Luzaf "is a character that...

    Started by Ilian‎, 09-10-2017 02:19 AM
    • Replies: 0
    • Views: 10,312
    09-10-2017, 02:19 AM Go to last post
  18. Cursed!

    So this really only seems to be a glaring issue in Omen against Kyou, as it's the only boss which can do high enough damage to kill an Automaton...

    Started by Ilian‎, 08-30-2017 06:08 AM
    • Replies: 6
    • Views: 12,208
    09-09-2017, 10:13 PM Go to last post
  19. Time for a change....DEVS!

    Skillchaining: So, it's become apparent that automatons are exceptional at skillchains. The issue is in today's game, the timing is absolutely...

    Started by Ilian‎, 07-26-2017 02:33 AM
    • Replies: 0
    • Views: 10,468
    07-26-2017, 02:33 AM Go to last post
  20. Automaton skill beyond 424

    Newb PUP question: I capped skill to 424 (+10 from merits), but now that I've started working on Job Points my Auto is getting skill ups again (3...

    Started by Raydeus‎, 04-30-2017 03:57 PM
    • Replies: 3
    • Views: 14,542
    07-12-2017, 10:46 AM Go to last post

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