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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 23,986
    03-04-2011, 12:31 PM Go to last post
  1. Automaton damage

    Really needs a boost in damage. Compared to Summoner and Beastmaster, our pet damage is extremely lackluster. Considering our automaton has to build...

    Started by Stamos‎, 06-10-2015 02:48 AM
    7 Pages
    1 2 3 ... 7
    1 Deleted Post(s)
    • Replies: 64
    • Views: 86,836
    10-24-2020, 08:27 AM Go to last post
  2. New Head/Frame

    I believe somewhere at some point it was stated no new head/frames for our automatons, but since I can't find that post... I'm putting out there a...

    Started by xiozen‎, 06-03-2016 01:13 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 64,275
    10-04-2023, 06:29 PM Go to last post
  3. Skill up Books for Automaton

    As you know leveling is much faster now than ever. But with Puppetmaster you have 3 skills that need to be leveled (Melee, Ranged, Magic) on your...

    Started by rotflcopter‎, 01-14-2017 01:34 AM
    3 Pages
    1 2 3
    puppetmaster, skill-up, suggestion
    • Replies: 22
    • Views: 59,953
    04-01-2017, 09:24 PM Go to last post
  4. Anyone try Apoc/RR/SS?

    Right now I use apoc/rr/VV could SS be potentially better?

    Started by xbobx‎, 09-07-2011 07:37 AM
    13 Pages
    1 2 3 ... 13
    3 Deleted Post(s)
    • Replies: 125
    • Views: 50,989
    10-07-2011, 06:25 PM Go to last post
  5. Questions for the Community Rep Moogles

    (Thanks in advance for taking the time to read / hopefully answer this question) I've been playing Puppetmaster since release date and through its...

    Started by Keepsake‎, 10-13-2011 07:21 AM
    10 Pages
    1 2 3 ... 10
    • Replies: 90
    • Views: 47,779
    12-02-2011, 08:14 AM Go to last post
  6. LETTER TO THE DEVELOPERS FROM THE PUPPETMASTERS OF VANA'DIEL

    Dear FFXI development team, Puppetmasters appreciate the increased attention given to our job since the beginning of 2010, after several years of...

    Started by Anza‎, 03-09-2011 02:43 AM
    11 Pages
    1 2 3 ... 11
    automaton, puppetmaster
    • Replies: 105
    • Views: 42,192
    10-15-2011, 05:42 AM Go to last post
  7. February 10 2016 update to PUP

    After ruining BST, causing many to quit playing xi and others like myself to change main jobs...... After getting 1/2 way through kenkonken after...

    Started by Jile‎, 02-04-2016 01:51 AM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 25
    • Views: 33,240
    02-10-2016, 02:07 PM Go to last post
  8. Puppetmaster's Asuran Fists <Where?>

    Ever since the update last year that increased Puppetmaster's combat rating up frmo 225 cap (@Lv.75) to 256(@Lv.75), many had hoped that we'd be able...

    Started by Mizuharu‎, 06-01-2011 11:35 PM
    10 Pages
    1 2 3 ... 10
    asuran fists, puppetmaster
    • Replies: 98
    • Views: 31,968
    06-19-2011, 01:21 AM Go to last post
  9. New ability (posted in jp)

    I have terrible jp so bare with me...(its really quite embarassing, but its atleast a sneak peak for later)...

    Started by Dfoley‎, 08-19-2011 06:41 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 31,777
    09-11-2011, 06:44 PM Go to last post
  10. Anyone else a little excited at the new Attachments?!

    They're not GAMEBREAKING but.... Barrier Module An earth-based automaton attachment. Functionality: Increases chance of blocking with shield...

    Started by Karbuncle‎, 07-12-2011 03:09 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 65
    • Views: 28,224
    07-20-2011, 10:45 AM Go to last post
  11. Just Got Deluxe Animator! It sucks...

    Sorry this will probably be my last post about this... been doing it all week heh. Just got Deluxe Animator about an hour ago and it seems to be a...

    Started by Shinron-PUP‎, 05-22-2011 01:14 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 27,142
    08-25-2012, 02:44 AM Go to last post
  12. Replacing CoolDown?

    So it seems that most everyone's come to a conclusion that Cool Down is relatively useless, save for using it upon activation. My humble...

    Started by Tetsujin‎, 09-01-2011 03:55 AM
    4 Pages
    1 2 3 ... 4
    burden, cooldown, dev, job ability, job traits 3 Deleted Post(s)
    • Replies: 34
    • Views: 25,757
    09-16-2011, 02:14 AM Go to last post
  13. Automaton AI Customization

    I put forth this idea (buried in my megapost), that would allow Puppetmasters a great deal more control over their automaton's decisions. The...

    Started by AyinDygra‎, 09-09-2011 01:21 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 25,643
    11-17-2011, 06:31 AM Go to last post
  14. Duration of Maneuvers & New Animators!

    It would really be nice if maneuvers would last a bit longer. It might be just me but having to constantly maintain maneuvers, especially if they are...

    Started by TrentWeskin‎, 03-10-2011 02:26 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 43
    • Views: 25,202
    03-15-2011, 08:12 AM Go to last post
  15. [dev1010] Puppetmaster adjustments.

    Can't really comment much on attachments right now but they sound good on paper. My main issue right now is the new WS and no mention of a change in...

    Started by Alkar‎, 04-22-2011 10:39 PM
    5 Pages
    1 2 3 ... 5
    dev1010
    • Replies: 46
    • Views: 24,107
    06-26-2011, 03:53 PM Go to last post
  16. Stormwaker Y-700 Head, Haste II and Automaton AI.

    It's fantastic that we were given haste 2! Thank you for that. The RDM frame has it placed last on it's priority of enhancements (Meaning if...

    Started by Balloon‎, 07-08-2014 08:35 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 24,081
    09-09-2014, 07:51 AM Go to last post
  17. What Puppetmasters really need!

    I love being PUP and its my mainjob but it really has lot of flaws and needs fixes and buffs. 1. Puppetmaster needs to have 5 save spots, Where...

    Started by Awezomeos‎, 03-13-2011 01:46 AM
    5 Pages
    1 2 3 ... 5
    automaton, fix, pup, pupdate, puppetmaster
    • Replies: 45
    • Views: 22,968
    05-07-2013, 07:47 AM Go to last post
  18. Puppetmasters! Lend me your LIKES!!!

    I know last year, some of us had proposed the idea of a Trial of the Magians: Animator for us to work on, but sadly it fell mostly on deaf ears. ...

    Started by Siviard‎, 08-25-2012 03:04 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 72
    • Views: 21,087
    09-13-2012, 03:41 AM Go to last post
  19. Inhibitors

    With the introduction of Speed Loaders, the need for Inhibitors to have the skillchain part attached to it is no longer needed. Every PUP I have...

    Started by Stamos‎, 11-04-2016 04:21 AM
    • Replies: 6
    • Views: 21,070
    01-07-2021, 03:03 AM Go to last post
  20. Do Ilvl Animators add magical accuracy?

    Myself and other Puppetmasters have noticed that the spiritreaver Automaton seems to have abnormally low magical accuracy compared to a Black Mage....

    Started by VahnEris‎, 08-21-2016 08:00 AM
    • Replies: 4
    • Views: 18,733
    09-02-2016, 11:54 AM Go to last post

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