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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 18,435
    03-04-2011, 12:31 PM Go to last post
  1. Automaton damage

    Really needs a boost in damage. Compared to Summoner and Beastmaster, our pet damage is extremely lackluster. Considering our automaton has to build...

    Started by Stamos‎, 06-10-2015 02:48 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 65
    • Views: 62,908
    10-24-2020, 08:27 AM Go to last post
  2. PUPdates

    Just a number of things I'm hoping SE will consider looking into going forward. 1. Given the autonomous nature of the puppet, we still are...

    Started by Ilian‎, 06-20-2020 11:03 PM
    • Replies: 9
    • Views: 1,361
    09-22-2020, 11:19 PM Go to last post
  3. Deciding Maneuver and Automaton Weapon Skill Prioritization

    I was wondering would be possible for us to be given the ability be able to change what maneuver forces what weaponskill, what weaponskill takes...

    Started by waithuhwhat‎, 08-07-2020 11:46 AM
    • Replies: 1
    • Views: 676
    08-09-2020, 08:46 AM Go to last post
  4. New Head/Frame

    I believe somewhere at some point it was stated no new head/frames for our automatons, but since I can't find that post... I'm putting out there a...

    Started by xiozen‎, 06-03-2016 01:13 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 47,274
    05-04-2020, 07:32 AM Go to last post
  5. New Attachments - March 2019 Update

    Just wanted to say thank you for the update! this looks like alot of fun! can't wait to play with all the new attachments.

    Started by Xilk‎, 03-12-2019 04:10 AM
    • Replies: 1
    • Views: 2,659
    03-12-2019, 07:41 AM Go to last post
  6. Animators

    Perhaps some of the development team can take a look at the animators which are becoming outdated. Particularly with the addition of Su5 weapons,...

    Started by Ilian‎, 11-23-2018 12:30 PM
    • Replies: 4
    • Views: 2,772
    11-25-2018, 12:11 AM Go to last post
  7. It's never too late

    Dear SE, i see you have recently "readjust" BST job point, it's a good point. Anyway, i think you have something to do with PUP, let me explain...

    Started by psylo‎, 11-02-2018 07:33 PM
    • Replies: 6
    • Views: 3,008
    11-10-2018, 10:38 AM Go to last post
  8. Status Ailments

    Automatons don't have sufficient Meva, and Resister I&II just aren't sufficient, they/it need to be brought up to standard ilvl Or lowered...

    Started by Isola‎, 09-22-2018 03:37 AM
    • Replies: 3
    • Views: 2,755
    09-23-2018, 08:09 AM Go to last post
  9. pup damage bug report

    http://forum.square-enix.com/ffxi/threads/52778-incorrect-automaton-ws-damage This thread, which I cannot reply to, by Urmom is based off a...

    Started by Xilk‎, 05-02-2018 06:55 AM
    • Replies: 1
    • Views: 2,988
    05-02-2018, 07:51 AM Go to last post
  10. Inhibitors

    With the introduction of Speed Loaders, the need for Inhibitors to have the skillchain part attached to it is no longer needed. Every PUP I have...

    Started by Stamos‎, 11-04-2016 04:21 AM
    • Replies: 5
    • Views: 14,062
    05-02-2018, 06:58 AM Go to last post
  11. Turbo Charger

    Hello Pups. Have an interrogation about this attachments, did work with Ranger pup like Flurry ? If not, why ? ;)

    Started by psylo‎, 10-14-2017 11:11 PM
    • Replies: 1
    • Views: 4,208
    10-18-2017, 05:30 AM Go to last post
  12. Qultada

    Back in 2015, we received word on the Dev Tracker that the team may be exploring putting pet rolls on Qultada since Luzaf "is a character that...

    Started by Ilian‎, 09-10-2017 02:19 AM
    • Replies: 0
    • Views: 3,838
    09-10-2017, 02:19 AM Go to last post
  13. Cursed!

    So this really only seems to be a glaring issue in Omen against Kyou, as it's the only boss which can do high enough damage to kill an Automaton...

    Started by Ilian‎, 08-30-2017 06:08 AM
    • Replies: 6
    • Views: 4,475
    09-09-2017, 10:13 PM Go to last post
  14. Time for a change....DEVS!

    Skillchaining: So, it's become apparent that automatons are exceptional at skillchains. The issue is in today's game, the timing is absolutely...

    Started by Ilian‎, 07-26-2017 02:33 AM
    • Replies: 0
    • Views: 4,373
    07-26-2017, 02:33 AM Go to last post
  15. Automaton skill beyond 424

    Newb PUP question: I capped skill to 424 (+10 from merits), but now that I've started working on Job Points my Auto is getting skill ups again (3...

    Started by Raydeus‎, 04-30-2017 03:57 PM
    • Replies: 3
    • Views: 7,121
    07-12-2017, 10:46 AM Go to last post
  16. Make an Attachment so auto only SC with the Master

    I can't tell you how many times I've been annoyed when my auto ruins a SC in a party or SC's with a trust for a lower tier SC when I want to SC with...

    Started by Marada‎, 07-09-2017 12:29 AM
    • Replies: 0
    • Views: 4,990
    07-09-2017, 12:29 AM Go to last post
  17. Give PUP new daggers.

    I have no expectation that H2H is going to be fixed any time soon. I've become fine with that. Instead I propose something else. I've discovered...

    Started by VahnEris‎, 06-26-2017 12:08 AM
    • Replies: 7
    • Views: 5,946
    07-03-2017, 10:33 AM Go to last post
  18. New WS Sets for Master

    It's been a while since I last played and I know there's some new gear out that the would help make the master ws better. Someone just told me to...

    Started by Marada‎, 05-25-2017 10:24 AM
    • Replies: 2
    • Views: 6,383
    06-03-2017, 08:31 PM Go to last post
  19. Skill up Books for Automaton

    As you know leveling is much faster now than ever. But with Puppetmaster you have 3 skills that need to be leveled (Melee, Ranged, Magic) on your...

    Started by rotflcopter‎, 01-14-2017 01:34 AM
    3 Pages
    1 2 3
    puppetmaster, skill-up, suggestion
    • Replies: 22
    • Views: 42,978
    04-01-2017, 09:24 PM Go to last post
  20. Crowd Control

    Devs, Much of the end game content seems to revolve around "clusters" of enemies... Vagary and Omen to name a few examples... With our ability...

    Started by xiozen‎, 03-01-2017 11:54 PM
    • Replies: 6
    • Views: 10,752
    03-03-2017, 06:54 PM Go to last post

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