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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 27,855
    03-04-2011, 12:31 PM Go to last post
  1. New Frame for the New Expansion.

    I know this has been proposed before(probably hundreds of times), but I think we should get at least one new head/frame for our automatons. I saw...

    Started by Marada‎, 04-03-2013 03:16 AM
    • Replies: 4
    • Views: 2,669
    06-14-2013, 01:53 PM Go to last post
  2. Change suggestion for PUP SP Overdrive

    I think all PUPs are aware of the lackluster effects of Overdrive, so I'd like to propose the following changes to it: * Overdrive effects on pet...

    Started by Kristal‎, 05-29-2013 08:17 PM
    • Replies: 3
    • Views: 2,819
    06-08-2013, 09:44 AM Go to last post
  3. Thank you SE for Alternator, but...

    Is it possible to show what stats it provides, along with the previous animators when they get updated in the next version update? I feel that it is...

    Started by Svens‎, 05-17-2013 09:48 PM
    • Replies: 9
    • Views: 4,057
    05-24-2013, 07:38 PM Go to last post
  4. Soulsoother and Zombie status

    Umbril monsters have a special attack called Necrotic Brume, which inflicts a short duration Curse(Zombie variant) effect as well as Paralyze, Blind...

    Started by Kristal‎, 05-14-2013 08:09 PM
    • Replies: 2
    • Views: 2,213
    05-22-2013, 05:07 PM Go to last post
  5. Attachment to rival all others for PUP only players.

    I know it's a long shot, but I'm sure someone else has posted this idea before. How about SE makes a special attachment for PUPs, one that will make...

    Started by Marada‎, 05-03-2013 01:20 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,694
    05-13-2013, 02:57 AM Go to last post
  6. What Puppetmasters really need!

    I love being PUP and its my mainjob but it really has lot of flaws and needs fixes and buffs. 1. Puppetmaster needs to have 5 save spots, Where...

    Started by Awezomeos‎, 03-13-2011 01:46 AM
    5 Pages
    1 2 3 ... 5
    automaton, fix, pup, pupdate, puppetmaster
    • Replies: 45
    • Views: 34,909
    05-07-2013, 07:47 AM Go to last post
  7. The Gear of Pup

    I've been enjoying my experience on this job. One thing, however, has just constantly been causing me to have plenty of "wtf moments." That is pup...

    Started by Miiyo‎, 04-18-2013 11:27 PM
    • Replies: 9
    • Views: 5,745
    04-30-2013, 12:50 AM Go to last post
  8. Storing Attachments

    Storing Attachments on set so don't have to keep switching attachments every time you want to change the head/frame. which sometimes can take people...

    Started by solodragon1984‎, 01-22-2013 03:09 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 7,152
    04-25-2013, 07:23 AM Go to last post
  9. "Puppetmasters can now use the weapon skill Asuran Fists."

    So, I started my morning pawning over data that's emerging about Geomancer (there's tons) and Rune Fencer (surprisingly little) on my way out to...

    Started by Horadrim‎, 03-27-2013 11:00 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 6,529
    04-23-2013, 03:21 AM Go to last post
  10. Quick Attachment swap

    Puppetmasters deal daily with the problem of switching their automaton to fit the need of the situation. Sometimes we want them ranged, while others...

    Started by Rafien‎, 12-18-2012 02:58 AM
    attachments, macro, puppetmaster, suggested adjustment
    • Replies: 5
    • Views: 5,156
    04-18-2013, 12:56 AM Go to last post
  11. Attachment Configuration Retention

    One of the aspects of FFXI concerning Puppet Masters I would like SE to implement is a system of saving configurations of automaton attachments. ...

    Started by Paramir‎, 02-08-2012 05:29 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,447
    04-12-2013, 10:49 AM Go to last post
  12. What if Maneuvers lasted longer than 1 minute?

    What if Maneuver's duration was extended to 5 minutes, 30 minutes, or even 1-2 hours. The use of a Maneuver every 30 seconds (2 maneuver cycle)...

    Started by Zagen‎, 03-14-2013 08:50 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 8,422
    04-07-2013, 04:40 AM Go to last post
  13. Can we have a secondary weapon? Something we can dual wield?

    Bare with me here, I feel like most PUPs will go "ugh... wtf?" in response to this but I think we need an alternative, dual-wieldable weapon. ...

    Started by Horadrim‎, 03-13-2013 12:50 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 6,161
    04-04-2013, 06:50 AM Go to last post
  14. Cirque capello, post-update.

    It looks like they added an extra "p" at some point. I noticed my macros weren't changing me back into it. Adjust your macros accordingly.

    Started by Emaleth‎, 03-28-2013 02:55 PM
    • Replies: 1
    • Views: 1,715
    03-28-2013, 05:34 PM Go to last post
  15. lol asuran fists

    lol we got this weaponskill about 5 years too late....

    Started by hideka‎, 03-27-2013 11:00 PM
    • Replies: 1
    • Views: 1,474
    03-27-2013, 11:06 PM Go to last post
  16. Job Ability Suggestion: Overclock

    JA name: Overclock Effect: Triples the duration of maneuvers and increases burden accumulation. Duration: 2 Hours Recast: 1-5 Minutes Overclock...

    Started by Teiei‎, 01-09-2013 04:09 PM
    • Replies: 8
    • Views: 3,309
    03-26-2013, 04:29 AM Go to last post
  17. Would this macro work for Maneuvers?

    Sorry, it's been a LONG time since I played and I got a new computer so I'm trying to set up macros again. Would this macro work? equip hands...

    Started by Tiburtay‎, 03-17-2013 08:15 PM
    • Replies: 2
    • Views: 2,070
    03-18-2013, 03:37 AM Go to last post
  18. Nezha's Law of Elemental Capacities!

    (I posted this under another topic under a large tangential digression regarding game mechanics, so I thought I'd repost it where it might actually...

    Started by Nezha‎, 03-15-2013 07:23 AM
    • Replies: 0
    • Views: 1,689
    03-15-2013, 07:23 AM Go to last post
  19. Abolishing delay between adding/removing attachments to automatons!

    Okay Puppetmaster community, definitely need collective support for this because it is the only way change happens. Again this will be straight to...

    Started by Nezha‎, 03-14-2013 03:01 PM
    • Replies: 0
    • Views: 1,777
    03-14-2013, 03:01 PM Go to last post
  20. Can anyone explain why I keep overloading?

    Hey guys level 58 now, and man I overloading like mad. Even when I only cast two say water maneuvers it happens. Can anyone explain what I need to do...

    Started by Artaniss‎, 02-07-2013 07:36 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,065
    03-13-2013, 04:06 AM Go to last post

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