Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Threads 81 to 100 of 322

Forum Top: Beastmaster

  1. Sticky Thread Sticky: Welcome to Forum: Beastmaster

    The purpose of this forum is for players to hold discussions about the Beastmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:28 PM
    • Replies: 0
    • Views: 26,191
    03-04-2011, 12:28 PM Go to last post
  1. Can we have a 119 Axe with Sic/Ready recast like Lv 89 Charmer's Merlin?

    Hello SE! Beastmasters rely on Charmer's Merlin for the Sic/Ready recast delay -5....but it's only a Level 89 Axe. Can we possibly have...

    Started by Gwydion‎, 05-14-2015 11:43 AM
    • Replies: 5
    • Views: 8,212
    05-14-2015, 04:33 PM Go to last post
  2. Yorcia skirmish A.

    Not sure if this has been said. Before advancing to the next floor via device "stay" pet. Using the heel command will make your pet appear by your...

    Started by Railer‎, 05-09-2015 04:07 PM
    • Replies: 1
    • Views: 4,674
    05-10-2015, 06:48 PM Go to last post
  3. New Pets with May Update

    Camate, Are we getting any new pets?

    Started by Malthar‎, 05-08-2015 02:46 AM
    beastmaster, new pets
    • Replies: 0
    • Views: 5,652
    05-08-2015, 02:46 AM Go to last post
  4. Fight Command Timer Reduction

    In this age of BST Ready move spam, a 10 second recast timer on the Fight command feels very restrictive. Having the timer halved to 5 seconds...

    Started by Arenegeth‎, 04-22-2015 05:02 AM
    • Replies: 7
    • Views: 8,251
    04-30-2015, 05:59 AM Go to last post
  5. Pets and doom

    Pet jobs need a way to remove doom. This is singly the most annoying thing playing with pet jobs. There is no way to take off doom. And if...

    Started by Malthar‎, 04-08-2015 05:19 AM
    doom, pet, useless
    • Replies: 2
    • Views: 4,616
    04-08-2015, 08:07 AM Go to last post
  6. Pet status icons

    The title says it all. May we have a way to tell what status effects the pet has on it? Perhaps an icon set below the PC's icons to show what the...

    Started by Malthar‎, 04-08-2015 05:24 AM
    pet, status icons
    • Replies: 1
    • Views: 4,429
    04-08-2015, 06:22 AM Go to last post
  7. Colibri jug lack luster.

    Where is feather tickle and spell reflect?

    Started by Railer‎, 03-05-2015 08:51 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 8,819
    03-30-2015, 09:44 AM Go to last post
  8. Beastmaster overpowered?

    Why is beast so strong? With my jug pet I was hitting mobs in the dune for 700-1200 per "ready" special attack with the pet. Beast is lvl 28 with...

    Started by Nalgachuey‎, 03-22-2015 08:16 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,969
    03-28-2015, 05:36 AM Go to last post
  9. Stout Servant II +1

    With the power increase of pets they now do a lot more damage, and consequently, get more attention and more damage, so they appear more squishy. ...

    Started by Malthar‎, 03-24-2015 07:56 AM
    stout servant ii
    • Replies: 3
    • Views: 4,923
    03-26-2015, 01:29 PM Go to last post
  10. [dev1239] New Jugs, Beastial Loyalty and Ready Adjustments

    Wow! These changes look very promising. If the new jugs are stronger, Beastmasters may be viable again! I am optimistic.....but cautiously...

    Started by Gwydion‎, 10-30-2014 06:10 PM
    • Replies: 6
    • Views: 6,071
    03-18-2015, 11:06 PM Go to last post
  11. Aymur should allow pets to be called 1-2 levels *above* the master.

    Nirvana gives smn's a pet 2 levels above their current level, without chance. Why shouldn't Aymur have the same property? And all the other pet job...

    Started by Malthar‎, 03-16-2015 06:55 AM
    aymur, level, nirvana, pet, pure power
    • Replies: 0
    • Views: 5,158
    03-16-2015, 06:55 AM Go to last post
  12. Future beastmaster adjustments

    Hello SE, Can we get a timeline when bst pets will be given skillchain elements?

    Started by Malthar‎, 01-24-2015 09:24 AM
    10 Pages
    1 2 3 ... 10
    adjustments, beastmaster 1 Deleted Post(s)
    • Replies: 90
    • Views: 56,037
    03-16-2015, 04:40 AM Go to last post
  13. somersault macro?

    /pet "somersault" <me> doesn't seem to work what I doing wrong here?

    Started by Railer‎, 02-27-2015 11:29 AM
    • Replies: 6
    • Views: 4,380
    03-04-2015, 07:27 AM Go to last post
  14. I want an axe AoE weaponskill!

    Hello SE, May we have an AoE weaponskill for axes? Havoc Spiral would be perfect.

    Started by Malthar‎, 02-14-2015 09:23 AM
    • Replies: 4
    • Views: 4,218
    02-23-2015, 02:16 PM Go to last post
  15. Please post /checkparam on 3 new pets in February update

    Can someone share the checkparam of the 3 new pets for February? I don't know the recipes or don't know a cook to make them :( Any help would...

    Started by Gwydion‎, 02-20-2015 11:31 AM
    • Replies: 3
    • Views: 4,040
    02-22-2015, 04:27 PM Go to last post
  16. Beastmaster suggestions to DEV team

    I'd like to suggest a few things that would make life as a beastmaster a little cleaner in the moghouse department. Suggestion 1) Can we get a...

    Started by Jile‎, 11-16-2014 10:02 AM
    4 Pages
    1 2 3 ... 4
    beastmaster, dev, quality of life, suggested adjustment, synthesis
    • Replies: 35
    • Views: 35,948
    02-04-2015, 09:26 AM Go to last post
  17. SE, can you tell us why you won't uncap our pets?

    Hello SE, Can you give us a better explanation why you won't even consider uncapping our pets instead of the standing terse answer? Uncapping...

    Started by Malthar‎, 08-09-2014 09:07 AM
    10 Pages
    1 2 3 ... 10
    beastmaster, furry, uncapping pets
    • Replies: 94
    • Views: 41,491
    01-21-2015, 11:07 PM Go to last post
  18. Job points + Reward cap? two AF pieces give you +57?

    Hi SE, I have two questions about Beastmaster with respect to Reward and Job points: 1.) Why does Reward cap at 50% if I can equip two...

    Started by Gwydion‎, 12-29-2014 09:59 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 8,544
    01-15-2015, 11:12 PM Go to last post
  19. [DEV1239] The charges are not the problem. You've got it reversed.

    The job ability Ready will undergo the following adjustments. Familiars will be able to use special abilities if they have enough charge regardless...

    Started by Malthar‎, 10-31-2014 12:38 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 23,807
    01-06-2015, 01:08 PM Go to last post
  20. Why does Droopy Dortwin go up to 199?

    Hi SE, Can you increase Droopy Dortwin's max cap to 119? It's currently 118 and just will not do.

    Started by Malthar‎, 12-25-2014 10:48 AM
    is all, it takes, one rabbit
    • Replies: 4
    • Views: 6,416
    12-28-2014, 06:03 AM Go to last post

Page 5 of 17 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread