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		<title>FINAL FANTASY XI Forum - Battle Content</title>
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		<lastBuildDate>Wed, 04 Nov 2026 08:33:28 GMT</lastBuildDate>
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			<title>FINAL FANTASY XI Forum - Battle Content</title>
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			<title>New Job Updates</title>
			<link>https://forum.square-enix.com/ffxi/threads/64859-New-Job-Updates?goto=newpost</link>
			<pubDate>Fri, 30 Oct 2026 17:15:14 GMT</pubDate>
			<description>Job diversity and uniqueness is one of the defining characteristics of FFXI.  However, some jobs have aged more poorly than others.  Can we please...</description>
			<content:encoded><![CDATA[<div>Job diversity and uniqueness is one of the defining characteristics of FFXI.  However, some jobs have aged more poorly than others.  Can we please get some new job updates?  Many are falling to the sidelines in content and can't compare to others.  The last rounds of job updates (many years ago) were some of the best.  Jobs like RDM, PLD, MNK, BST, and DRG saw some of the best updates they've ever gotten.<br />
<br />
PUP: please consider letting attachments affect the Master as well.  This would allow for greater customization and allow for PUPs to really embrace the Mime mechanic that they really exemplify.   Also, they cannot utilize things like the Hoxne Ampulla AND use their automaton at the same time.  This greatly hurts the job's potential and ability to keep up with others.<br />
<br />
SMN: Avatar's Favor and SMN buffs have not aged well in the current meta.  Avatar's die so easily that any time you resummon you have wait for Favor to return to max potency.  At the same time, GEO can resummon a bubble at full power instantly.   Likewise, many of summoners unique Bloodpact: Wards are much weaker than other buffing jobs.  Please allow for Summoning magic skill to increase the potency of their buffs.  They also suffer from the same issue as PUP with the Hoxne Ampulla, they can't effectively use their pet an Hoxne at the same time.<br />
<br />
BST: while their last update was great, this job still falls behind many others.   Please consider adding longer durations to buffing Ready moves.  Also, consider adding more jugs that give a wider range of support.  A Dhalmel pet would be amazing!  That could give one pet Berserk, AoE Healing, Silence, and even a WS to skillchain with.  Also, allowing BST Familiar moves to affect the party would greatly help their party synergy. They also suffer from the same issue as PUP with the Hoxne Ampulla, they can't effectively use their pet an Hoxne at the same time.<br />
<br />
NIN: give Katana the same treatment that you gave MNK's hand-to-hand weaponskill update years ago.  Let fTP transfer across hits.  Likewise, give Blade: Ten a little more of a boost so it's competitive with Savage Blade.<br />
<br />
THF: lower the recast of Sneak and Trick Attack.  These could be brought down while still keeping the job unique from DNC.<br />
<br />
These are by no means the only jobs that needs some love, but these are the ones that stick out to me the most.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/90-Battle-Content">Battle Content</category>
			<dc:creator>Dekar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64859-New-Job-Updates</guid>
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			<title>Free Trial Maat fight</title>
			<link>https://forum.square-enix.com/ffxi/threads/64775-Free-Trial-Maat-fight?goto=newpost</link>
			<pubDate>Thu, 08 Oct 2026 20:55:06 GMT</pubDate>
			<description>For the vast majority of players on the majority of jobs Maat may be impossible to beat. If not impossible then much harder than intended.  
 
They...</description>
			<content:encoded><![CDATA[<div>For the vast majority of players on the majority of jobs Maat may be impossible to beat. If not impossible then much harder than intended. <br />
<br />
They cannot use trusts. They cannot buy the best gear for their level. They cannot buy medications. <br />
<br />
I'm sure you did not think this through, and don't care, but it needs to be said.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/90-Battle-Content">Battle Content</category>
			<dc:creator>Uroah</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64775-Free-Trial-Maat-fight</guid>
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			<title>Please Add Ways to Hide Learned Spells</title>
			<link>https://forum.square-enix.com/ffxi/threads/64766-Please-Add-Ways-to-Hide-Learned-Spells?goto=newpost</link>
			<pubDate>Tue, 06 Oct 2026 04:43:01 GMT</pubDate>
			<description>Please add ways to hide learned spells in the Magic menu and to make it two columns instead of one!</description>
			<content:encoded><![CDATA[<div>Please add ways to hide learned spells in the Magic menu and to make it two columns instead of one!</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/90-Battle-Content">Battle Content</category>
			<dc:creator>wildvenonat</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64766-Please-Add-Ways-to-Hide-Learned-Spells</guid>
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