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		<title>FINAL FANTASY XI Forum - General Discussion</title>
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			<title>FINAL FANTASY XI Forum - General Discussion</title>
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			<title><![CDATA[So, What Was Everyone's Favorite Era In XI?]]></title>
			<link>https://forum.square-enix.com/ffxi/threads/64736-So-What-Was-Everyone-s-Favorite-Era-In-XI?goto=newpost</link>
			<pubDate>Thu, 24 Sep 2026 14:51:36 GMT</pubDate>
			<description>Being a PS2 player, RotZ was the very first time I stepped into an MMO. The first time I became hooked on an MMO. So, I will go with RotZ for...</description>
			<content:encoded><![CDATA[<div>Being a PS2 player, RotZ was the very first time I stepped into an MMO. The first time I became hooked on an MMO. So, I will go with RotZ for nostalgia. <br />
<br />
XI was also more social back then. MMO were niche to a degree. So, they functioned as online chat rooms. Linkshells were the standard for communication &amp; socializing, outside of FFXI Allakhazam (Among other forums).<br />
<br />
lvling was heavily emphasized. Players would regularly see ppl they partied with in the Dunes, all the way through end-game exp parties in areas such as Moon, Sky, KRT, etc. It was kind of cool seeing your toon &amp; that guy/gal in scale mail armor from the Dunes evolve into full AF lol. <br />
<br />
Outside of exp, familiar faces were also seen during missions &amp; quest, due to being within the same lvl range. The majority of my friends were met during the exp phase. To me, this was the social era; the only era I was actively in a LS doing activities.  <br />
<br />
Not only my favorite XI era, but my favorite introduction into a videogame. No other games really compares to stepping into your first MMO imo; let alone one as good as XI.<br />
<br />
Honorable mention, WotG. Campaign battles were awesome (&amp; may have inspired XIV F.A.T.E.S). I like seeing all the crazy powerful NPC like Maximilian, and those BST who have an army of pets. My favorite might be the Taru with the army of worms casting high lvl earth magic (We need a worm jug).<br />
<br />
Find a PLD or NPC, and let them tank (I think PLD were annoyed by that lol). Also, the giant dragon guarding spawn points to Xarcabard {S}....good times.....<br />
<br />
What was everyone's favorite era in XI?</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/86-General-Discussion">General Discussion</category>
			<dc:creator>Beastorizer</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64736-So-What-Was-Everyone-s-Favorite-Era-In-XI</guid>
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			<title><![CDATA[Improving Endorsement Ring & Discarding Trizek Ring Suggestion]]></title>
			<link>https://forum.square-enix.com/ffxi/threads/64715-Improving-Endorsement-Ring-Discarding-Trizek-Ring-Suggestion?goto=newpost</link>
			<pubDate>Tue, 15 Sep 2026 16:27:42 GMT</pubDate>
			<description>Remove Trizek Ring from the game and increase Endorsement Ring cp gain up 30,000 to 60,000 cp. This will free up a inventory slot with Trizek Ring...</description>
			<content:encoded><![CDATA[<div>Remove Trizek Ring from the game and increase Endorsement Ring cp gain up 30,000 to 60,000 cp. This will free up a inventory slot with Trizek Ring effect being placed into the other ring.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/86-General-Discussion">General Discussion</category>
			<dc:creator>Venat</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64715-Improving-Endorsement-Ring-Discarding-Trizek-Ring-Suggestion</guid>
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			<title>How to stop RMT</title>
			<link>https://forum.square-enix.com/ffxi/threads/64667-How-to-stop-RMT?goto=newpost</link>
			<pubDate>Fri, 04 Sep 2026 15:09:06 GMT</pubDate>
			<description><![CDATA[Sell gil officially, don't even need to add a proper system.  Can just add gold mog pell, pay money = send a mog pell, sell mog pell to npc = 10...]]></description>
			<content:encoded><![CDATA[<div>Sell gil officially, don't even need to add a proper system.  Can just add gold mog pell, pay money = send a mog pell, sell mog pell to npc = 10 million gil.<br />
<br />
There is no resistance at all in farming the gil, they can create as much as they want.  RMT have to spend money to farm the gil, RMT cannot compete.<br />
<br />
There is no banning fear, it's official.<br />
<br />
The gil sold supports the game and new content. It would probably double or more the profitability of the game overnight.<br />
<br />
Gil is being bought anyway.<br />
<br />
WoW did this, people complained and then accepted it.<br />
<br />
Serious players don't care, it's already easy to farm your own gil.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/86-General-Discussion">General Discussion</category>
			<dc:creator>radar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64667-How-to-stop-RMT</guid>
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			<title>For any potential interviews in future for FFXI.</title>
			<link>https://forum.square-enix.com/ffxi/threads/64648-For-any-potential-interviews-in-future-for-FFXI.?goto=newpost</link>
			<pubDate>Tue, 01 Sep 2026 13:18:23 GMT</pubDate>
			<description>Ask why they have not added *paid* expansions / mini expansions. 
 
I do not understand why VR and Rhapsodies were free, when they could have easily...</description>
			<content:encoded><![CDATA[<div>Ask why they have not added <b>paid</b> expansions / mini expansions.<br />
<br />
I do not understand why VR and Rhapsodies were free, when they could have easily been paid (even if mini expansion for $15-$20).  Not only are they more likely to do more if they fund themselves, but they are seen as more valuable in peoples minds if they pay for them too.<br />
<br />
For instance, I didn't do VR missions for years  cause I didn't like the first couple of missions (the later missions are really good), but if I had paid for them I would have done them right away.<br />
<br />
The value of something is increased in your mind if you buy it.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/86-General-Discussion">General Discussion</category>
			<dc:creator>radar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64648-For-any-potential-interviews-in-future-for-FFXI.</guid>
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			<title>Suggestion for Dynamis D - shared instance</title>
			<link>https://forum.square-enix.com/ffxi/threads/64644-Suggestion-for-Dynamis-D-shared-instance?goto=newpost</link>
			<pubDate>Mon, 31 Aug 2026 09:54:36 GMT</pubDate>
			<description>First of all, the wave 2 part should not happen in the shared area. 
 
1. Killing the main boss should not change all the monsters to wave 2 in a...</description>
			<content:encoded><![CDATA[<div>First of all, the wave 2 part should not happen in the shared area.<br />
<br />
1. Killing the main boss should not change all the monsters to wave 2 in a shared instance, it should just exhaust wave 1.<br />
<br />
2. Add a level scaling system similar to what was added to Limbus, where you can pick the level of the monsters that you aggro (adjust drop rates accordingly)<br />
<br />
This would make the content, pretty much perfect for the purpose it was made for.  So lower geared players can kill count clears for gear.</div>

 ]]></content:encoded>
			<category domain="https://forum.square-enix.com/ffxi/forums/86-General-Discussion">General Discussion</category>
			<dc:creator>radar</dc:creator>
			<guid isPermaLink="true">https://forum.square-enix.com/ffxi/threads/64644-Suggestion-for-Dynamis-D-shared-instance</guid>
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