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		<title>FINAL FANTASY XI Forum - Beastmaster</title>
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			<title>If You Can Change One Thing About BST, What Would You Change?</title>
			<link>https://forum.square-enix.com/ffxi/threads/64171-If-You-Can-Change-One-Thing-About-BST-What-Would-You-Change?goto=newpost</link>
			<pubDate>Thu, 14 May 2026 16:34:51 GMT</pubDate>
			<description>*WARNING: Unpopular Opinion Perhaps.* 
 
I would allow players to choose their jugs.  
 
How?  
 
Catch.  
 
So, there is no need to release new jugs...</description>
			<content:encoded><![CDATA[<div><b>WARNING: Unpopular Opinion Perhaps.</b><br />
<br />
I would allow players to choose their jugs. <br />
<br />
How? <br />
<br />
Catch. <br />
<br />
So, there is no need to release new jugs because they are &quot;Oh $hit&quot; backups.<br />
<br />
How would this work? Similar to XIV. BST can catch mobs, NM, or even bosses to use as jugs later. This was something I mentioned before XIV BST was introduced. BST has a chance to catch mobs that them or their party defeats. The name of the jug is simply the monster which was captured. <br />
<br />
This would also open up creatures from non-charmable families to be jugs. They scale with the player lvl. Meaning, players can go to old content like Sky &amp; catch mobs to use as jugs.<br />
<br />
BST would pretty much become Pokémon ppl....looking for mobs to put on their jug  team lol.<br />
<br />
<b><i>If You Can Change One Thing About BST, What Would You Change?</i></b><br />
(Sorry if someone mentioned XIV BST already.....I am not heavy on the BST forums when the Anniversary events are not occurring lol)</div>

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			<dc:creator>Beastorizer</dc:creator>
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