Francisco
06-19-2011, 02:43 AM
Specifically Ulhuadshi, but maybe some others would be nice to adjust as well.
The problem is, Ulhuadshi is an absolutely huge NM. And people repeatedly pull it to the same spot to fight it (between Ectozoons and Terminus Efts) regardless of whether or not someone is already fighting there.
As a result, I end up trying to kill one oversized NM from the rectum of another oversized NM while a third group has their oversized NM hopelessly spinning and spamming laggy TP moves because they have 7 players meleeing it. It just creates an overall chaotic scene.
For Ulhuadshi, I'd suggest a ??? near Efts, a ??? to the big empty alcove kinda near Pallid Percy and a ??? between worms and cockatrices. And have those NMs be bound to those areas. It's just really dumb when three Ulhuadshis are all pulled to the same exact spot.
Thanks!
Also, inb4 someone cries about how if my change was implemented, they wouldn't be able to brew 3x Ulhuadshi down at the same time.
The problem is, Ulhuadshi is an absolutely huge NM. And people repeatedly pull it to the same spot to fight it (between Ectozoons and Terminus Efts) regardless of whether or not someone is already fighting there.
As a result, I end up trying to kill one oversized NM from the rectum of another oversized NM while a third group has their oversized NM hopelessly spinning and spamming laggy TP moves because they have 7 players meleeing it. It just creates an overall chaotic scene.
For Ulhuadshi, I'd suggest a ??? near Efts, a ??? to the big empty alcove kinda near Pallid Percy and a ??? between worms and cockatrices. And have those NMs be bound to those areas. It's just really dumb when three Ulhuadshis are all pulled to the same exact spot.
Thanks!
Also, inb4 someone cries about how if my change was implemented, they wouldn't be able to brew 3x Ulhuadshi down at the same time.