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View Full Version : Add chocobos to Selbina, Mhuara, Tavnazia Safehold, more Outpost Teleport NPCs



Paksenarrion
06-19-2011, 02:36 AM
Welcome to another episode of "Achika Suggests Matters of Convenience." Today's topic?

More chocobos and outpost teleport NPCs.

Chocobos are available from many places. All four Middlelands nations, all three crags, two of the three non-crag telepoints, Rabao, Kazham, Norg, Al Zahbi, the three nations in the Crystal War era, along with the three Crystal War era telepoints.

I believe that chocobos should be available in Selbina, Mhaura, and Tavnazia Safehold.

The first two I really don't think much explanation is needed. They're just normal zones, you can call your own chocobo just outside if you want, but they don't offer chocobo rentals. I don't see why they couldn't add them there.

Tavnazia Safehold is another story altogether. You can't summon your own personal chocobo there (Which doesn't make too much sense to me, since your chocobo can obviously run over the ocean to get to you in Aht Urhgan.), I'm assuming that they want you to explore Tavnazia by foot.

With as large as both Lufaise and Misareaux are, I believe that it's time to add some chocobos to Tavnazia. Some people are still insane enough to want to do stuff in the assorted Tavnazia zones, such as the weekly Miratete's Memoirs quests. Even though Tavnazia Safehold is a centralized location, it's still very far away from any of the necessary zones.

To keep with storyline purposes, I would not allow chocobo access in Tavnazia until chapter 4, when everything else opens up due to Jeuno now knowing there were survivors.

To repeat, I feel three zones should receive chocobo rental NPCs, and those are Selbina, Mhuara, and Tavnazia Safehold.

As for outpost teleport NPCs, I feel that a second one should be added for each zone that has an outpost. It should be added with the guard that stands at the zone line typically (Examples being the NPC next to the La Theine zone in West Ronfaure, or the one at Uleguerand Range in Xarcabard (I really wonder why that poor NPC was stationed there before CoP came along!). This would also help people to get around the world a little faster.

Faster methods of getting around the world are becoming more and more common. I understand that some people may be upset for me suggesting to make the game easier, but mobility will always been an issue in every game.

Thank you for your time, and feel free to comment with your opinions.

RAIST
06-19-2011, 02:56 AM
eh... about the only one I could really agree with is a choco stable in tavnazia safehold. With Sea's Updraft and my Tavnazia ring...getting there is quick and easy, but it is a bit of a drag running to riverne or scacrarium and what not IF we need to go there for something.

But in all honesty, this late in the game....there isn't much reason to be running around out there once the missions/quests are done. I think I've been out and about in that region maybe a dozen times in the last year or so--a few times for Magian trials, a few swift belt runs. I recall a few times xp'ing/skilling up in the last year on the vultures right outside the safehold, or big birds up near Blueblade Fell.

As for Selbina....OP warp is right out ide the city, Aby Warp isn't much further away, and you can get get a tele and grab a chicken from highlands. Mhaura....kind of the same deal--Aby Warp and OP Warp aren't too far away, and Tele Mea and a choco wrangler may even be shorter distance than highlands in comparison. Also, as stated in the OP, you can use your own chocobo right outside the city as well.

So, the only oen that would really benefit is to put a stable in Tavnazia since you have no recourse but to go on foot there.

Mezzopiano
06-19-2011, 03:36 AM
Don't we have enough teleport NPCs? I think we really hit overkill on this around the time WotG came out.

Darkneku
06-19-2011, 04:11 AM
Out of the ones listed, Tavnazia seems like the only region that would really benifit from one, but even then its really not needed.

Paksenarrion
06-19-2011, 07:17 AM
Did I mention that I am incredibly lazy? I can see the argument for Selbina because yes, the outpost is within line of sight to the gates. Mhuara is on the opposite side of the zone from its outpost and Abyssea maw. And not everyone has WHM, /WHM, or their own pocket WHM to teleport them everywhere. And some places I'd want to get to from Selbina (Read: Gustav.) aren't the closest to the maw or outpost either.

Bumbeen
06-19-2011, 07:18 AM
I support this. Travel timesinks do nothing for the game.

RAIST
06-19-2011, 07:39 AM
lol.. you do realize it's only about an 8 sqare run from OP to gustav zone line...tack on two more if you are running it from Selbina. Somehow..."lazy" just doesn't seem a strong enough word to use.......

Bumbeen
06-19-2011, 08:39 AM
Wanting to reduce the time you waste running around has nothing to do with being lazy.

Nobody said they wouldn't walk unless they added chocobo.

Raxiaz
06-19-2011, 12:03 PM
Chocobos in Tavnazia post chapter 4 would be appropriate.

Korpg
06-19-2011, 02:27 PM
Selbina and Mhaura are generally for players from level 20 and lower.

Chocobo licenses are for players from level 20 and higher.

See the problem?

Seriha
06-19-2011, 02:53 PM
And people over level 20 never enter those zones, right?

Pretty much support the ideas brought up.

Would like to see Repatriation costs cut to 10 tabs from 50, too.

Jackastheripper
06-19-2011, 04:22 PM
I like the chocobo idea's but not so much on adding more OP warps.

RAIST
06-19-2011, 04:52 PM
But, you can rent a choco from the starter cities at level 15 for like half the base time or something. So that actually could fit in with Selbina and Mhaura somewhat if they used the same rule....but, it's still kind of pointless.

For me, chocobos have always been more for the long distance running (ie, multiple zones), or zones that are difficult to navigate while you are likely to get aggroed. Dunes and Buburimi just don't really fit that mold--they aren't that difficult to navigate, and their really aren't any really long runs within the zone that would warrant a chocobo. The runs that are long (like across a neighboring zone) can just as easily be served from the wranglers at the nearby crags--especially as those crags happen to be in a neighboring zone anyway. IDK about the OP's server, but people still do some tele-taxi duty on our server.

Tavnazia is the only zone that can really justify getting a choco stable, more specifically for Miseraux Coast's run to Riverne Sites' gate. But I don't know if I would consider it a high priority really. Sacrarium really isn't a bad run if you take the water, and OP puts you on safehold side of Lufaise, while the Dunes Vortex puts you on the other side of Lufaise. You can cut your travel time for Lufaise considerably in that zone if you have Dunes and Tavnazia OP's. The run to Riverne is the only really bothersome one, and Riverne A/B really aren't high traffic zones.

Korpg
06-19-2011, 09:32 PM
And people over level 20 never enter those zones, right?

Pretty much support the ideas brought up.

Would like to see Repatriation costs cut to 10 tabs from 50, too.

Pretty much 2 types of players would enter either Selby or Mhaura.

Type A: The new player. The player who just started and have not even gone as far as Jeuno yet. So they don't have a chocobo license yet.

Type B: The old player. The player who has a scroll of warp, some type of warp, or something that would let them exit the area quickly, use the OP in Valk dunes so they don't have to choco anywhere, or are there for a different reason than catching a choco elsewhere.

Having chocos for Type A players is worthless, because they can't even use them yet.

Having chocos for Type B players is worthless, because they aren't there to travel around the zones nearby.

So how is having chocos there any help at all?

Bumbeen
06-19-2011, 09:51 PM
How is having chocos there any hurt at all?

Korpg
06-19-2011, 09:55 PM
What is the point in adding something very minor that less than 1% of 1% of players can use when there are more important things to add or fix to this game?

Garota
06-20-2011, 12:54 AM
Selbina and Mhaura are generally for players from level 20 and lower.

Chocobo licenses are for players from level 20 and higher.

See the problem?

By that logic, we better get rid of chocobo stables in starter nations where all the noobie level 1 players start. Not like they can do much with'em there.

Kuporeid
06-20-2011, 03:10 AM
I have been repeatedly confused as to why any suggestions of new means of cutting down travel time seem so downright offensive to people. Why does adding alternate means of quick transportation, be it teleporters, chocobos, or anything else, seem so detrimental? If some new suggested means of travel were implemented that you might not necessarily use, what is the negative effect on your game playing experience? It just seems to be an odd thing to be so passionately against.

Korpg
06-20-2011, 03:27 AM
By that logic, we better get rid of chocobo stables in starter nations where all the noobie level 1 players start. Not like they can do much with'em there.

Fine by me. Who needs to go anywhere near starter cities anyway?

Kavik
06-20-2011, 04:31 AM
I agree that it seems silly to be so drastically resistant to any new form of transport. I offered 2k on Phoenix for a teleport-altep, i have the OP, I have 90 whm to tele myself or i could've taken a seriously round about route to get there via korroloka tunnel. I've been playing this game for 7.5 yrs now. Not one person was willing to tele me, there were at least 15 whm or /whms in zone that shouted that i should pay more for a tele. Since the average player is not going to have every option availble to them, also some of the outposts, like bastok(don't even get me started on why basty's outpost is a whole ZONE away from the main nation when the other's are not unless you have the flower warp up which opens a whole new discussion) it would be great to have new Outposts and chocobo rental areas. I suppose if the forums had been up at the time people would have objected to the outposts warp levels being lowered too. In my mind that was the best thing they have done for transportation, more OPs and choco's would only do the same thing, make it better/easier to get around on your own.

RAIST
06-20-2011, 04:56 AM
for me it isn't that I'm against adding some ideas, it's more that some aren't really needed and there are for higher priorities for them to focus on. IF they were to add more choco wranglers/stables, it should be WAAAAAAY down the list of things to do.

Have to remember it isn't always just a matter of copy/pasting, editing names and pressing the update button. When you zone in, the game is loading everything about that zone up front. Even though you may not see it due to depth of field clipping and what not, it is still pre-loaded into memory. You have to declare the assets first, and in order to do that you may have to free up assets elsewhere in the zone if things are already tight. This game is still running off a lot of legacy code that restricts resources to what is expected to be available on a PS2--it is virtually ignorant of the fact you are on a next-gen OS with access to 8GB of system memory and 1GB of texture memory. So in some cases, it may be a bigger ordeal to add these things then some of you may realize.

Thus, something trivial like making it easier to run 10 squares on a chocobo vs by foot like people have done for nearly a decade is not exactly a high priority in comparison to bigger issues with the current state of the game.

Bumbeen
06-20-2011, 05:19 AM
That's a fine reason, SE shouldn't waste their time on small things. But I do wonder how much dev time changes like that really take. An hour or so of an intern's time?

Seriha
06-20-2011, 05:29 AM
It might not be a high priority compared to other more pressing needs, but that doesn't mean the concept should be pushed to the recycle bin or that it's as hard as you're trying to make it out to be. I'm gonna venture a guess that Mhuara and Selbina aren't hurting for space like Port Windurst was when it came to setting up the Abyssea NPCs. Stationing a chocobo NPC whose only purpose is to basically zone you after taking some gil and applying the chocobo buff (for programming simplicity's sake) is pretty much a copy and paste job with only tweaks needed to the NPC name, their look, and the XYZ coordinates of where they stand and where they dump you. Outpost warps aren't much different. Heck, they're pretty much the same, minus setting us to be on a chocobo.

Just because you're cool with 10 grids or 5 minutes of needless running, or tapping into old issues, how you think fire weather isn't rare and everyone should enjoy and plan around the time sink, doesn't mean everyone is or that it should simply remain because we've dealt with it for the better part of a decade. Tele-taxis aren't a guarantee. Someone might not have a given region's OP. Not everyone has WHM leveled themselves, nor the time to make a pit stop to job change if they're in a hurry to get to Onzozo, Gustav, Kuftal, or whatever. Part of this could be alleviated if raised chocobos matched the speed of rentals, but until that happens, more NPCs are the next best thing.

Korpg
06-20-2011, 05:32 AM
nor the time to make a pit stop to job change if they're in a hurry to get to Onzozo, Gustav, Kuftal, or whatever.

Sorry, but what is so important that you need to be in a hurry to get to any of those places?

Bumbeen
06-20-2011, 05:50 AM
wsnms and moldavite ear? I dunno. But what is wrong with going somewhere faster? I've never seen anyone argue against decreasing travel time before. This is really strange.

Seriha
06-20-2011, 05:52 AM
Day/Weather Trials, NMs, meeting up for quests/missions, getting to a friend for a raise, etc.. Easy to call 'em pointless if they don't apply to you, but just remember everyone plays differently and has different objectives at any given moment. These people gaining 5-10 minutes here and there is not the doom of FFXI.

Korpg
06-20-2011, 06:00 AM
wsnms and moldavite ear? I dunno. But what is wrong with going somewhere faster? I've never seen anyone argue against decreasing travel time before. This is really strange.

A pop NM and a NM that is usually up 60% of the time?

Also, I'm not arguing against decreasing travel time, I'm arguing against pointless requests.

Octaviane
06-20-2011, 06:03 AM
Um, btw, you can only use Choco's from Nations at level 15 if you already have the level 20 License and you can't use Choco's at Crags at level 15 (main job).

A Tavnazian Safehold Choc rental would be ok, especially for new players doing CoP Missions or who might be after Swift Belt (obsolete, but still a nice piece) or maybe a Subligaria!

Korpg
06-20-2011, 06:04 AM
Day/Weather Trials, NMs, meeting up for quests/missions, getting to a friend for a raise, etc.. Easy to call 'em pointless if they don't apply to you, but just remember everyone plays differently and has different objectives at any given moment. These people gaining 5-10 minutes here and there is not the doom of FFXI.

Over dramatizing requests isn't attractive either.

I have day/weather trials also, but I plan ahead for them. I take the mea route, which, wouldn't you know it, has a chocobo there. Meeting up for quests/missions, why not meet in Jeuno and go from there? NMs? What NM is worth having to be there 2 minutes earlier? Getting to a friend for a raise? Again, why try to rush there?

Those arguments seem to be very weak to justify wasting the dev's time into writing in a code that will be useless to 90% of the playerbase.

Bumbeen
06-20-2011, 06:09 AM
Ehhhh, I think you're overestimating the amount of time it would take to implement chocobos in selbina/mhaura.

RAIST
06-20-2011, 07:26 AM
you do realize that you really wouldn't be saving a whole lot of time in the long run. you OP or aby warp to buburimi and have to run or ride your slow personal choco (unless you were lucky to raise a fast one) to mhaura, zone in, run to choco wrangler, zone out then run to Onzozo, get off bird, zone in and run to the NM.

Alternatively, take the same warps and run to Onzozo. Or tele and get the faster chicken from the start and rid it all the way to Onzozo. You are talking the difference of maybe a minute in one scenario, two in another.

About the same can be said for Gustav--you are half-way there if you OP to Dunes, Aby warp is just a little further. Either way, you have to run about 3 squares to zone into Selbina, walk to the stable to get a chicken and zone back out, then run the 7 or 8 squares to Gustav line. Meanwhile, someone on foot from the OP or Aby warp can probly be almost to the secret tunnel if not further by the time you caught up to them. Granted, from highlands wrangler to Gustav is a bit further than from Mea to Onzozo, but again you are talking a difference of just a couple minutes at worst.

In short, you guys are really making a mountain out of a molehill with this idea. All we are saying is, while it won't hurt anyone to add them there, it really won't help much either.

RAIST
06-20-2011, 09:11 AM
OK, decided to actually do a comparison. Got on basically a naked BLM/WHM (my HP is in Jueno, I was in home nation on NIN) and OP'ed to bubu. Swift shoes kupower was not in effect, so I am at base movement speed. I timed myself until I started to zone.

OP to Onzozo on foot, no movement speed: 4: 16: 44
**note I swung a little north to check time to the maw which took @36 seconds, so reduce that for an estimate to run from maw and you get @ 3:40:44

Teleported to Crag and got a chicken and ran to Onzozo started timer when I clicked "yes, I do":4:19:53

While on chocobo, ran to Mhaura zone line and let it bounce me back out with the bird refusing to enter message. Started counter when I started to zone into Mhaura to simulate the full zone from getting a choco there.

Mhaura to Onzozo on Rental chocobo: 1:14:51

Went back to Mhaura , got off chocobo and zoned in. Made the run on foot, starting timer when I started zoning out of Mhaura so it is essentially on the same footing as when I did the zoning with chocobo on previous run.

Mhaura to Onzozo on foot, no movement speed: 2:29:71

Warped to Jueno, took aby warp and ran to Mhaura.

Attowha maw to Mhaura on foot:
South path: 3: 10:16
North path: 2:45:40

Went back and ran from OP to Mhaura on foot:
South path: 3:21:41
North path: 3:26:09

Ok, now let's put it all together. Note these times will not reflect the time it takes you to actually get your chicken after zoning into Mhaura. Listing these in order of what times are the fastest for getting to Onzozo after you either OP warp from home nation, got a teleport and rental chocobo, or took an Abyssea Maw Warp.

Maw to Onzozo on foot (est.): 3:41

Maw to Mhaura, chicken to Onzozo: 4:00:31
(2:45:40 + 1:14:51=3:59:91)

OP to Onzozo on foot: 4:16:44

Crag to Onozozo on Rental Chocobo: 4:19:53

OP to Mhaura, chicken to Onzozo: 4:36:32
(3:21:41 + 1:14:51=4:35:92)

Just to confirm that the estimated time to run from maw to Onzozo on foot is indeed the fastest route, I warped back to Jueno and ran from the maw on foot. I even misaligned myself and over-shot the ramp to the beach this time and had to double back a little and STILL made it to Onzozo in 3:52:94

So, for this scenario---the ONLY case where having a chocobo in Mhaura would save you time getting to Onzozo to fight Profblix or something, is if you were in fact ALREADY in Mhaura, and even then, the time saved is only roughly 45 seconds. Abyssea Maw and a straight run on foot is the fastest route. Even if they hadn't added the abyssea maws, your better options would have been either teleport and rent a chicken, or just straight running it from the OP.

In short... again, would it hurt to have them, not really I guess. Would it help to have them? Not really, except in a vary rare instance that someone was already in Mhaura. Is it necessary? Certainly not. Is it worth the cost to pay a developer to do it, even if it takes them only 15 minutes when that 15 minutes could be better spent testing a tweak to something more pressing? I seriously doubt it.

Paksenarrion
06-20-2011, 10:28 AM
I'm honestly surprised at how vehemently against this idea some people are.


I have day/weather trials also, but I plan ahead for them.

That's nice. So do I. My piles of paper containing lists of what trials I need to do, suggested places to do them, and the printout of the next 100 Whateversday I'm doing agree with that. And sometimes things happen. When I schedule stuff and I end up being late, I will go psychotic and/or OCD panicked about it. Typically calms down by the time I finish what I planned to do, but I know somewhere that I missed those precious few minutes because I had to walk.

I also see no reason why they couldn't make all chocobos work like the three nations and able to get at 15.

If I really would've wanted full convenience, I would've requested outposts added to every zone, and a chocobo right at the outpost. I restrained myself. I'd even relent on the extra outpost NPCs in my original post.

I honestly can not come up with an answer that won't get shot down by the opposition. You people have your things that you think should be prioritized, I have mine.

Also:


What is the point in adding something very minor that less than 1% of 1% of players can use when there are more important things to add or fix to this game?

Remove PvP. No one does it. >_>

RAIST
06-20-2011, 10:45 AM
Barring Al Zhabi loosing the Astral Candescence, I can't think of any region I can't port to quickly, or grab a chocobo and run to in a matter of minutes. Granted, I might have to run across a zone (like my example of getting to Onzozo--can port to neighboring zone and hoof it). Even Sky and Sea are easy to get to--provided you've done the content that enables the warps.

As for RL getting in your way of being somehere on time. That's life. It's not the games fault you got stuck in traffic and dind't get home until 6:05 instead of 5:45 and the 20 minute weather window for that day closed before you got home. Spit happens. You could argue the same thing for missing a 21-24 pop window on an NM. Missing a shout in Jueno for a mission fight you need. Planning an Airship run to get to Sea and then getting called in for overtime and missing the event. All of these things can either be set up to do again at another time, or they reoccur on a cycle in the game--just chaulk it up as a missed window and shoot for the next one.

None of that is a problem with the game mechanics that needs to be made easier just because you are having an issue with it because your personal life doesn't synch up with it. These things are alos not make-or-break things to do either. Taking an extra week to complete a fire path on a weapon is not going to make the game unplayable. You can play just fine without it--having that weapon completed just may make things easier on you is all. Not getting Sea or sky access or completing your Black Belt this weekend isn't going to cock-block you from doing other content, and it also doesn't mean you can't arrange to do those things on another weekend.

Sure, it's annoying to have your plans go awry b/c of real life intervention... but by no means so earth shattering that you need to rage-quit the game. It also doesn't mean trivial things that MIGHT be used by 1% of players 1% of the time needs to detract from more important issues facing 50% of the players 90% of the time.

Seriha
06-20-2011, 02:53 PM
Simply going to Onzozo from Mhaura isn't the only place you're forced to go if a chocobo was available, and again, teles aren't always available, you may not wanna go job/whm or /blm to whatever, and so on. In Mhaura and want to go Windy while your HP's in Sandy or Bastok with no Saruta OP? Hope you enjoy the trudge to Mea, then double-back a quarter of the zone south. You could maybe get lucky, warp back home, and catch a couple airships and beat that time, but eh, who cares if you'd like to actually pay attention for the trip.

Ravenmore
06-20-2011, 03:02 PM
Even some of the good idea's on here gets either Ps2 limits or it'll cost to much. That were most of its coming from.

Ravenmore
06-20-2011, 03:07 PM
You could change subs in mhura tele mea, warp shout for tele and choco from there. Maw run not much slower then tele or OP. Its still to little reward for time spent.

RAIST
06-20-2011, 03:12 PM
Simply going to Onzozo from Mhaura isn't the only place you're forced to go if a chocobo was available, and again, teles aren't always available, you may not wanna go job/whm or /blm to whatever, and so on. In Mhaura and want to go Windy while your HP's in Sandy or Bastok with no Saruta OP? Hope you enjoy the trudge to Mea, then double-back a quarter of the zone south. You could maybe get lucky, warp back home, and catch a couple airships and beat that time, but eh, who cares if you'd like to actually pay attention for the trip.

True, was just looking at Onzozo as that was one of the the examples given. I'd hazard a guess that it might still be about the same if you were going to a camp in bibiki too. Otherwise, you would likely be better off using other methods that already exist that get you closer via OP, Maw, or teleport.

As for getting to windy...I used to make that run a long time ago on choco. But now, I can get a stable collar to each city twice a year with 10 charges to each for a free port to their choco stables. We periodically get city to city warp from moogles. There is also now the VoidWatch warp between nations too. While I do have all OP's where others may not, and that is a ball in my court... there is still the past. I have all three nations staves so I can pop back to the past pretty quickly 3 times a day for free. Porting to a zone and running to a nearby maw comes pretty handy for geting to some zones in the present, so I try to keep a retrace scroll on me. And and instant warp scroll also since I've kept my OP in P. Jueno so I can hit aby warps quickly as well. I still have a handful of charges on a warp stick if I forgot a warp scroll. There are also the teleport rings you can buy. I often have one for meriph because of doing stuff in Oz (future and present) with people and magian trials. And let's not forget the Olduum ring, Mercenary warps to Whitegate, Warp Tarus, and TAU portals when Astral Candescence isn't stolen. Tavnazia ring/Sea Lion's Den to get to Sea, or the updraft from crags to Sea and back down to Sea Lion's den. Sky warps at the crags...keep forgetting I haven't activated all of them yet. There is also the FOV books, and the CP rings to port you to outposts. Still have a return ring tucked away somewhere in satchel, but I never use it as there are so many books you can use--especially with GoV now.

I'm sure I've left some transportation methods out...there's just so freaking many now. And that is the bigger point. There are already sooooo many ways to get around. It almost seems like overkill when you start trying to list them all.

Kraggy
06-20-2011, 07:05 PM
Selbina and Mhaura are generally for players from level 20 and lower.
Have you actually been to the Dunes/Bubu recently, like the last several months? There are loads of people leveling in the 20s, just no longer in 6-man groups (thank God).

Paksenarrion
06-21-2011, 08:54 AM
It also doesn't mean trivial things that MIGHT be used by 1% of players 1% of the time needs to detract from more important issues facing 50% of the players 90% of the time.

"If it doesn't affect me at all, the change is pointless."

What was wrong with skillups that they had to change what mobs conned as to facilitate skillups? Why are they adding all this old world stuff when everyone is doing Abyssea after level 30?

And now you're going to argue that these both had critical impacts to the game at large and needed to be adjusted. And I'm going to state that neither change affected me personally. Last time I went to level up on a pre-30 jobs, I completely forgot about FoV. I have not even touched GoV. Skillups, just go smack some crabs in Boyahda Tree and then go finish it off in Abyssea. They invented accuracy food for a reason.

Yes, apples and oranges may be what I'm pointing out, but I still see no reason why people are so adamantly against this minor change.

Also, add Nashmau to the list of places that should have chocobos, or at least let me summon my own to run there. Seriously still trying to figure out why, to unlock COR and PUP, I have to run through mobs, including truesight, that were EM+ at 75 when I can access the jobs at 30.

RAIST
06-21-2011, 02:43 PM
The DC skillup tweak was not implemented because it only affected a handful of people. There was a HUGE clamour over not being able to skill effectively as you leveled up post 85. The mobs they added in non-abyssea areas were not a large enough amount available to skill on. I know this personally because we went out to try to some of the camps and they were simply ovverrun with players--this was with a reduced population mind you, before the server merges. This was an issue that affected a LARGE concentration of the population. The first two fixes they tried didn't cut it for a large portion (not me, I was fine with hitting @300 in sky and finishing in Abyssea myself), so they eventually gave in and tried again with GoV. Haven't really heard much complaints lately other than the rarity of the skillup tweak from GoV. People are finally figuring out they can sometimes get a better skillup rate now on the weaker mobs and are starting to use that tweak more.

And yes, it did have a critical impact at large when the endgame content is requiring you to have certain weaponskills to be successful in completing that content, and people are struggling to get those weaponskills. The general cry they have been listening to is to make things easier now, and quite frankly it is starting to go a bit too far in my opinion. This idea is just another one of those things that is simply too unnecessary. I have already shown how in one particular example that was posed, having the chocobo in Mhaura would actually cause you to take LONGER to get to the destination than simply using the EXISTING METHODS ALREADY AVAILABLE.

In case you missed my earlier post, I listed well over 12 different mechanics (that's categories, like Abby maw warp is 1 mechanic, but you have them in 4 cities to send you to any one of 9 locations) already implemented to help you get around easier...and I think I left some out. I actually made up a list on a forum somewhere a long time ago. Forget if it was here or elsewhere, but it was a long list. If I can find it, I'll add it just for the contrast.

As for Nashmua, it probably wasn't added there because you basically are only running a cross one zone. Same thing goes with Qufim I guess (there is also the whole running through a long tunnel thing, which they've explained in other lore that chocobos don't like--they've had to "condition" the ones in Norg or something like that). Likewise, normally, chocobos would proly get too spooked in the caverns leading to Arrapago Reef and all. The other connected areas to that portion of the mire also have that indoor/underground classification so you can't use chocos in them either. So, it really didn't make much sense to have them their either. Probably the same logic was applied to tavnazia--essentially you are just running across one zone, and you can't take the chocobo into the neighboring zone. Chocobos are meant more for traveling long distances (ie, multiple zones, city to city, etc.), not just running down the street in comparison.

RAIST
06-21-2011, 02:52 PM
This is an old list, generated before Voidwatch and GoV was added, so there's two more travel enhancemnts in addition to this older list:

Recall Staves for each nation (earned as you progress through WotG story lines)
Retrace Scrolls (purchasable)
Recall Rings (purchasable)
Recall Spells (quested/purchasable)

Warp (quested/purchasable)
Warp 2 (quested/purchasable)
Retrace (quested/purchasable)
Teleport spells (quested/purchasable)
Teleport Rings (crafted w/ Synergy)
Outpost Warps (quested)
Abyssea Maw Warps (purchasable)
Warp Scrolls (purchasable)
Warp Cudgels (crafted/purchasable)
Stable Collars (earned from events held twice a year now,one coming up soon)

Air Ships (quested)
Sea Routes (purchasable, access for one quested first)
Chocobos (City, telepoints, Rechargeable Whistle) (quested)

Various Gear and Main/Sub job abilities to enhance movement speed

Edit:
Oops.. just realized... I left out Campaign Warps/maws on that list... so there's yet more travel enhancements.

Edit #2:
Also left out the Homing and Return rings you can get with CP.... more travel enhancements.

Wil the list ever end?

Think that's finally it.... I hope so... jeesh.

oh wait.. forgot the original travel option.... Death Warp... lol.

Edit #3:
Wow...really old list. Must not have finished CoP when I made it up... doesn't have Tavnazia, Sea, or Sky warps on there either. And I also neglected Mercenary Warp and the Whitegate Warp Tarus. OK.. I think that finally wraps things up. Unless you want to count things like the Delkfutt Key to get to top floors of the tower, using Nyzul Isle orders to get into Undersea when AC is lost and porting around to get to diffferent areas, and the the old "kill yourself and let the BLM tractor you up the ledge" shortcuts for getting behind banishing gate and deep into Ifrit's Cauldron too.

Raxiaz
06-21-2011, 11:47 PM
(there is also the whole running through a long tunnel thing, which they've explained in other lore that chocobos don't like--they've had to "condition" the ones in Norg or something like that).

I thought there was a secret shortcut they took through the back of the stables or something. But I guess I could be wrong...

RAIST
06-22-2011, 02:49 AM
It's a short, secret tunnel.

Camate
06-22-2011, 03:13 AM
We talked to the head honcho of chocobos and he said that it’s likely something will be done in Selbina and Mhaura. Unfortunately, since Tavnazia is an area that wasn’t meant for chocobo travel, implementing chocobos there would be a bit rough when taking zone changes into consideration, but he said he will try and research this a bit more.

DebbieGibson
06-22-2011, 03:19 AM
inb4 kiba waaaah

RAIST
06-22-2011, 03:29 AM
great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.

1. Chocobos are already available in the neighboring zone.

2. you can raise your own chocobo and call it right after you zone out of those cities.

Thus, technically... chocobos are already available for those areas if you've done the content.

DebbieGibson
06-22-2011, 03:32 AM
great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.

1. Chocobos are already available in the neighboring zone.

2. you can raise your own chocobo and call it right after you zone out of those cities.

Thus, technically... chocobos are already available for those areas if you've done the content.

Do you imagine the devs slaving away 24/7? Sweat in their eyes, pissing in bottles, having other people feed them so their hands never leave the keyboard?

Kraggy
06-22-2011, 03:44 AM
great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters....
.... such as .... ?

Seriha
06-22-2011, 03:49 AM
great... now they are going to spend time investigating what is really a non-issue instead of focusing on more serious matters.... oh well. Squeaky wheel theory in effect I guess.

Or maybe it really isn't as hard to do as you thought it was. Might not be "intern does it in an hour" level, but c'mon.

Korpg
06-22-2011, 03:52 AM
.... such as .... ?

Jobs that need serious updates to maintain the damage capacity of other jobs is a good issue to look into.

RAIST
06-22-2011, 04:00 AM
I worked for a private software develper...they take a long time deciding whether to add these kinds of things. The general process they followed, they discuss whether it is a valid concern. This is typically done in a regularly scheduled meeting. Some times it is done first with theteam leader's meeting first, then in one with the project manager. Someone eventually gets assigned the task of evalutaing the issue further--testing the problem, looking into the possible solutions, coming up with a cost analysis to implement a solution. Then, they have another meeting too weigh the pros/cons to adding the changes. Then, if they aggree to do it, they implement it in an internal test environment, then roll it to a public test server for the clients to test and get feedback. If they like it, rollout package is put together and it is pushed out. If not, changes are again considered and the last few steps of the cycle loop until something gets rolled out.

So in short,... yes, I do in fact have a general understanding of how the process sometimes goes. And yes, there are more important issues relating to game mechanics and job balance that the time would be better spent on WHEN A SOLUTION TO THE PROBLEM ALREADY EXISTS IN THE GAME.

you won't be able to use the service anyway until you have a job hit 20, do the choco quest, and any other jobs get to 20, or 15 if they make it like the ones in other cities. They could take a much eassier route and lower the Choco Whistle requirement to 15 and you basically have the same service available to you with a simple tweak.

Alhanelem
06-22-2011, 04:04 AM
We talked to the head honcho of chocobos and he said that it’s likely something will be done in Selbina and Mhaura. Unfortunately, since Tavnazia is an area that wasn’t meant for chocobo travel, implementing chocobos there would be a bit rough when taking zone changes into consideration, but he said he will try and research this a bit more.
The Tavnazia outdoor areas are huge; Having chocobos there would be so full of win.

Raxiaz
06-22-2011, 04:28 AM
Yes, I agree with Alhanelem. I hope the head honcho of chocobos takes good consideration into the addition of chocobos in Tavnazia. While it may seem like a little island, it's actually quite huge. Walks to Riverne take somewhere between 5-10 mins. Sacrarium is like a 15 minute trek.

RAIST
06-22-2011, 04:31 AM
riverne is a long walk bacaus of the route you HAVEto take. If it's taking you 15 minutes to get to sacrarium.. you're taking the wrong route. Take the water.

DebbieGibson
06-22-2011, 04:33 AM
Don't use gamerescape, it's run by thieves.

Raxiaz
06-22-2011, 04:43 AM
Over the years, I'd forgotten you could walk through the water. I don't pay much attention down there, so I don't see the crabs walking about. But can you blame me? SE is the company that doesn't allow your character to go up certain slopes for some odd reason - even though other slopes nearby can be walked up on.

Examples can be found all over, but particularly in areas like Tahrongi Canyon and Xarcabard.

RAIST
06-22-2011, 04:56 AM
I get the short-term memory loss... some or more prone to it than others. I have my blonde moments and take the long way around in some zones.. or forget where the one-way portions of a map are and have to double back.

Even though it is a bit of a treck across the zone to get to riverne, not sure that it is a really big issue to warrant a game change. As I stated earlier, chocobos are more intended for the really long distance treks.

But the more QQ about how difficult something is, I guess the more SE is willing to listen.

JackDaniels
06-22-2011, 05:12 AM
Don't use gamerescape, it's run by thieves.

Thieves? No.
Major tools? Yes!

Fiarlia
06-22-2011, 05:24 AM
Meh, I agree with Raist on how the changes aren't necessary in the slightest; especially Selbina/Mhaura.

Regardless, I'd be okay with it being changed. I do have a Chocobo Whistle, by the way, and I raised them over and over until I got one with max END/STR and had Gallop and Cantor, so my called one is just as good as a rented one (plus it's green, I haz mutant boid).

I would benefit almost nothing from Chocobos added in those two cities, Tavnazia I would gain something whenever I randomly happen to be there though. But either way, I'm a fan of making small improvements just for the sake of making small improvements. I recognize that there are more pressing matters, and bigger things that needs to be done, but I don't see the point in fighting this one. It's not a big deal either way if it gets added or doesn't. This is certainly nowhere near the level of requesting SATA shurikens, Evolith improvements, boosting RDM or SMN melee capabilities or the myriad of other completely retarded suggestions that get posted here on a frequent basis.

This suggestion, while unnecessary, has at the very least some merit to some people, and not in the same way those other asinine suggestions I listed above do. The changes wouldn't be detrimental in any way, save for the man hours taken to implement them. While your points are valid on how the actual process of implementation would go, it's still not that big of a deal. The same process would occur for any and every change anyway, so it's not like there's extra meetings that should have to be scheduled just for this to happen, in the end there'd maybe be time set aside in a meeting to discuss this and a then some programming hours to implement/test - the same that would happen for any other addition/change. As said, there are more pressing matters at hand but I'd seriously take this over spending time trying to overhaul the Evolith system, adding Fencer to RDM, et cetera.

Seriously, unnecessary changes >>>>>>>>>>>>>>>>>>>>>>> retarded changes.

RAIST
06-22-2011, 05:42 AM
the thing is, this isn't just unnecessary...it's in a sense duplication. As you re-affirmed--everyone who has gotten their chocobo license can also have the ability to call a chocobo in two those areas already. The only people this would really benefit in those areas are those who either don't have their chocobo whistle on them, or don't have any more charges on it.

Making a game change like this simply becasue someone didn't taken the time to complete a simple (though lengthy) questline is just puzzling to me, especially when some of the supporters are treating it like it's such a must have thing. There already exists a simple means to remedy the situation, they are just too lazy I guess.

And that leads back to a bigger issue with the player base that is just getting out of hand.... "it's tooos hards... it takes too long!.... more eazy buttons pwease!"

JackDaniels
06-22-2011, 05:53 AM
Many people just returning after thinking they'd never be back post FFXIV announcement (including myself) wouldn't be playing now if it wasn't for the easy button. If you've already completed most of the game's content, then stop trying to convince the dev to stop going in this direction. Just because you were suckered into time sinks doesn'e mean that everyone playing now wants to spend a year playtime getting to where you are now.

FFXI is now casual, deal with it.

Fiarlia
06-22-2011, 05:59 AM
the thing is, this isn't just unnecessary...it's in a sense duplication. As you re-affirmed--everyone who has gotten their chocobo license can also have the ability to call a chocobo in two those areas already. The only people this would really benefit in those areas are those who either don't have their chocobo whistle on them, or don't have any more charges on it.

Making a game change like this simply becasue someone didn't taken the time to complete a simple (though lengthy) questline is just puzzling to me, especially when some of the supporters are treating it like it's such a must have thing. There already exists a simple means to remedy the situation, they are just too lazy I guess.

And that leads back to a bigger issue with the player base that is just getting out of hand.... "it's tooos hards... it takes too long!.... more eazy buttons pwease!"

Don't get me wrong, I pretty much agree. As I stated numerous times, the change would be unnecessary, especially in Mhaura/Selbina (not gonna lie, I'd like chocobos in Tavnazia though I still readily admit it's equally unnecessary). And I agree with an earlier post about walking taking less time (for most routes) for most of the reasons you'd need a Chocobo in Bubu/Dunes. I recall before the Altepa crystal got a wrangler, and people lveled in Kuftal. You'd always have the idiot who would go to Rabao for a Chocobo while I'd run straight through and beat them.

So yeah, I pretty much agree with you; it's unnecessary and already has a remedy in-game. But I still maintain that it wouldn't be that bad of a change - and not just because there's worse ideas floating around. I also agree that many people want even more easymode than the game already is, but I hardly think adding chocobos would be detrimental to the relative difficulty of the task without them being available (getting from point A to point B). The only possible argument that I can see about making the game easier is that it would give players even less of a reason to quest their own chocobo. Though on that note I hated Chocobo Raising so much. I hated it on my first bird and I hated it more by the time I got STR/END/Gallop/Cantor on a non-yellow bird. It's there for people to do, and it is a remedy, but it honestly sucks so much it's not even funny. It's just annoying and fucking terrible, and I completely understand why people wouldn't want to do it (partially laziness, yes, but that's not the whole of it). Besides, those who want to raise their own bird still can, and there's still a use for it, even after adding chocobo stables/wranglers. I would personally still use my whistle as much as I already do.

RAIST
06-22-2011, 06:07 AM
Many people just returning after thinking they'd never be back post FFXIV announcement (including myself) wouldn't be playing now if it wasn't for the easy button. If you've already completed most of the game's content, then stop trying to convince the dev to stop going in this direction. Just because you were suckered into time sinks doesn'e mean that everyone playing now wants to spend a year playtime getting to where you are now.

FFXI is now casual, deal with it.

For the record, I haven't done a lot of content. I've done rank 10 in one nation, COP and ZM--evertyhing else is unfinished. Only to floor 35 on Nyzul, haven't fought Alexander for the first time yet, only ranked up once in TAU, still have two fights left on WotG---and most all of that (except ZM and Rank 10) has been done SINCE they lifted the level caps. I have done Limbus 3 times since the caps changed, and still have yet to do Dynamis ONCE. I have ONE piece from Sky (Genbu's shield) that I earned on 90 SMN. We goofed and got out of synch and lost the big fight, just haven't bothered to go back up there since. But it would be nice to have that atma one day.

The point I was trying to make is of the bigger picture. Everyone keeps clamoring for minor little tweaks like that that keep getting implemented in short order, while much bigger (and by the noise around them) more crucial things keep getting put off. All I'm saying is, concentrate on what is more "game-breaking' first before pushing through the fluff.

This, is fluff.

Paksenarrion
06-22-2011, 06:23 AM
We talked to the head honcho of chocobos and he said that it’s likely something will be done in Selbina and Mhaura. Unfortunately, since Tavnazia is an area that wasn’t meant for chocobo travel, implementing chocobos there would be a bit rough when taking zone changes into consideration, but he said he will try and research this a bit more.

I would give you a great big hug right now but that'd be uncomfortable for both of us so I give a hearty "Thank you" instead.

To Raist, I can get a chocobo in San d'Oria. Remove them from the crags, Bastok, Windurst, and Jeuno. That is your argument taken to an extreme level. If the devs feel that this is possible in a reasonable time, they're willing to do it. Some of the major suggestions that you want them to focus on rather than this are things that take great care to balance out. I read the SE rep recent posts often. They've stated in some of them that they're working on methods but they take time. The enmity cap argument, for example, they said they're not wanting to raise the enmity cap, but looking into methods to adjust each job to allow them to do what they do best.

Basically, you want them to focus 100% on serious business that could take months of planning, and remove any fun or helpful additions that might only take a day or two to make to the game. You admit that you're missing out on a lot of endgame. Why don't you go try some of it, and learn the true meaning of "balancing the game."

RAIST
06-22-2011, 06:47 AM
I have been doing the endgame content since the caps were lifted...guess you glossed over that point.

And removing wranglers from the crags is not the same thing. That was the more logical place to put them in the outlying areas because they are a central transportation point in the middle of a looong travel route between cities. Same thing with putting wranglers at the recall points in the past. It makes sense because of the DISTANCE BETWEEN HUBS. What you guys are lobbying for with two of these locations is to put a wrangler at a hub that is already near another hub with a wrangler there. I just ran to sky today...took aby maw to bubu and ran to crag to warp up. It took me about 4 minutes. So you are lobbying for them to put chocos about 6 or 7 minutes apart from each other in that particular incident.

Regardless of what kind of resources it may take to implement it, it's akin to putting two Starbuck's 3 blocks apart. How many jokes have been made about that kind of stuff? The only reason to justify such a move would be overcrowding at one corner, so they put another up to thin things out, or it's an access issue so they have one on the north bound side of the street and one on the south bound side. Which just further illustrates how trivial this is--there just isn't as disproportionate a demand for them in two of those cities.

Them giving creedence to something this trivial so quickly can just put more fuel to the fires of discontent in the larger circles of the playerbase over the direction development is going these days.

Paksenarrion
06-22-2011, 07:14 AM
I pretty much just read the part where you said you didn't do much pre-Abyssea endgame. Whole different ballgame there. As someone pointed out, the game is delving into easy mode territory already. It's not like I'm suggesting to add a chocobo into every zone. In fact, I believe I started off my original post with:


"Achika Suggests Matters of Convenience."

Convenience. I use all sorts of transportation methods to get where I need to go. How does my WHM get to Sky? Teleport-Mea, grab a chocobo, go to the Shattered Telepoint.

I am not kidding. I am that much into getting where I need to go as fast as I can. I, a person that fails at understand detailed concepts in this and many games, researched how to raise the fastest chocobo I could. Right now, I'm spending cruor on a character that desperately needs cruor for Atma of Ambition while I do a repeatable quest. I know cruor is easy to get. I just haven't had a chance to go out of my way to get any on her after I got all the items she needed that were purchased with it, barring brew because she's not done Shinryu.

And honestly? I rarely go to Selbina or Mhaura (Which I just realized I've been spelling terribly wrong.). Originally I was only going to suggest for Tavnazia, but I figured "Eh, why not" and added the other two cities.

Your "big picture" fails to take into account that the dev team probably knows what they're doing when they get suggestions. Yes, jobs need fixed. This next update is supposed to have a great deal of changes to jobs if I read the newsletter right. If they feel that something is possible and they want to do it and it's not out of their way, let them! If you were arguing against them looking into Tavnazia chocobos because they admitted that would be a whole different type of change, then I might have agreed with you. Unfortunately, you're arguing the Selbina and Mhaura ones.

Just calm down, take a deep breath, and realize that SE has some idea of what they're doing. Big changes take time. Little changes take less time. If they can do both? Completely awesome. Give them some time to respond to the bigger issues that could impact balance. Chocobos in Mhaura and Selbina? If you can tell me why this is unbalanced (No, "because neighboring zones already have them" is not a valid response to the balance of the game.), then I will relent and shut my pie hole.

RAIST
06-22-2011, 07:19 AM
it takes longer to get to the same point if you go get a bird then it does to run by foot, making it INCONVENIENT....so what's the point?

Paksenarrion
06-22-2011, 07:42 AM
Does it? I guess the people that come with me are just slow then. Unless you're talking about it being inconvenient for me to get there first when I have to wait for the people that are coming with me. I guess if that's the case, then yes, I would agree.

Ravenmore
06-22-2011, 07:43 AM
Many people just returning after thinking they'd never be back post FFXIV announcement (including myself) wouldn't be playing now if it wasn't for the easy button. If you've already completed most of the game's content, then stop trying to convince the dev to stop going in this direction. Just because you were suckered into time sinks doesn'e mean that everyone playing now wants to spend a year playtime getting to where you are now.

FFXI is now casual, deal with it.

Removing the caps from CoP and nations, making leveling faster is one thing this is asking for crap that not needed. This is outright being to lazy to think. Idea's like this is what will end up killing the game when everyone wants the little crappy things that adds nothing to content but eats dev time. On its own may not look like it takes much but if the devs see that all it takes to keep the retarded masses happy then geuss what we will all end up getting.

Ravenmore
06-22-2011, 07:47 AM
Does it? I guess the people that come with me are just slow then. Unless you're talking about it being inconvenient for me to get there first when I have to wait for the people that are coming with me. I guess if that's the case, then yes, I would agree.

Also, since you failed to provide a valid argument to my commentary, and rather just indirectly insult me, I'm just going to dismiss you as a troll. Good day sir.

Your dissmissing him as a troll, he provided testing showing how long it took, yes the people you with are slow.

Paksenarrion
06-22-2011, 07:48 AM
On its own may not look like it takes much but if the devs see that all it takes to keep the retarded masses happy then geuss what we will all end up getting.

Or it attracts the people that wanted to play but the game was too hard for their interests.

Of course, I was completely against the removal of the CoP level caps. I didn't feel that was necessary at all. Still isn't.

Paksenarrion
06-22-2011, 07:52 AM
Your dissmissing him as a troll, he provided testing showing how long it took, yes the people you with are slow.

I think I stated somewhere that I don't understand tests well. Call me an idiot or troll if you must. My opinion is that the people who take this stuff way too seriously are the ones that are going to ruin the game in the end.

Alas, I guess this will be the last convenience suggestion I make since apparently I need to stop having fun in this game.

Ravenmore
06-22-2011, 07:54 AM
Or it attracts the people that wanted to play but the game was too hard for their interests.

Of course, I was completely against the removal of the CoP level caps. I didn't feel that was necessary at all. Still isn't.

Wasn't need seeing how that was the main reason given the most for people not wanting to go back and help. You are also not taking into account time it would take you to zone in talk to the NPC and zone back out.

Septimus
06-22-2011, 08:02 AM
One of the primary problems in this game is that people (players and Devs alike) equate inconvenience with content and challenge. Any step to make it less inconvenient to get from point A to point B does not mean that all of the challenge is being bled out of the game or that it is "OMG EZ-MODE- it means that it is less inconvenient to get from point A to point B. Time sinks are not challenges that are defeated, they are annoyances that make people quit the game because they get in the way of the actual challenges.

Yes, chocobos in Selbina and Mhuara may not be the greatest things ever, but I can see that there are potential uses for them. For example, your server has "Ease of Exploration" and you have a Magian trial in Gustav Tunnel, the Labyrinth of Onzozo, or Bibiki Bay. Wow look, you just got a situational convenience. It's not like this is the kind of thing where the lead Dev is going to say "Well, we were going to balance all of the jobs, make Einherjar and Salvage worth doing again, put in the Last Stand, finally make the Walk of Echos into not a giant steamer, and give everyone a machine that makes ice cream and kittens; but instead we are going to spend the next 5 months doing the grueling task of putting Chocobos in Selbina and Mhuara." I doubt that adding some NPCs and copypasta-ing a few lines of dialog and code will put a serious dent in the development cycle of the game.

With that said, I don't think that they should put the Chocobos in Selbina and Mhuara. I think instead that the town warper NPCs should be able to send us to any city/town/zone that we have been in if we have rank 10 in all nations. Reward the people who have done the content and encourage the people who haven't to do it. Just because this guy (http://www.penny-arcade.com/comic/2003/10/29/) used to be the standard for anything added in, it doesn't mean that he has to dictate how we play now.

Paksenarrion
06-22-2011, 08:03 AM
Wasn't need seeing how that was the main reason given the most for people not wanting to go back and help. You are also not taking into account time it would take you to zone in talk to the NPC and zone back out.

I suppose I didn't factor in no one wanting to help with CoP. And the fact that I'm still bitter after no less than four runthroughs from start to finish of it. I apologize. I do tend to have selfish thinking on these parts and not think of people outside my circle, or what's left of it.

Also, I apologize for calling Raist a troll. Was unnecessary to do, and hurling insults is the lowest you can get in an argument, in my opinion. I was wrong in that case. I'm sorry. =(

Paksenarrion
06-22-2011, 08:06 AM
With that said, I don't think that they should put the Chocobos in Selbina and Mhuara. I think instead that the town warper NPCs should be able to send us to any city/town/zone that we have been in if we have rank 10 in all nations. Reward the people who have done the content and encourage the people who haven't to do it.

I have to admit, I think I like this suggestion moreso than my suggestion. While it probably won't help the few newer players out as much, I do like it.

And thank you, for taking both sides of the argument into consideration. =)

RAIST
06-22-2011, 09:17 AM
Reposting the results of that test in case you missed it:

Ok, now let's put it all together. Note these times will not reflect the time it takes you to actually get your chicken after zoning into Mhaura. Listing these in order of what times are the fastest for getting to Onzozo after you either OP warp from home nation, got a teleport and rental chocobo, or took an Abyssea Maw Warp.

Maw to Onzozo on foot (est.): 3:41

Maw to Mhaura, chicken to Onzozo: 4:00:31
(2:45:40 + 1:14:51=3:59:91)

OP to Onzozo on foot: 4:16:44

Crag to Onozozo on Rental Chocobo: 4:19:53

OP to Mhaura, chicken to Onzozo: 4:36:32
(3:21:41 + 1:14:51=4:35:92)

Just to confirm that the estimated time to run from maw to Onzozo on foot is indeed the fastest route, I warped back to Jueno and ran from the maw on foot. I even misaligned myself and over-shot the ramp to the beach this time and had to double back a little and STILL made it to Onzozo in 3:52:94

So, for this scenario---the ONLY case where having a chocobo in Mhaura would save you time getting to Onzozo to fight Profblix or something, is if you were in fact ALREADY in Mhaura, and even then, the time saved is only roughly 45 seconds. Abyssea Maw and a straight run on foot is the fastest route. Even if they hadn't added the abyssea maws, your better options would have been either teleport and rent a chicken, or just straight running it from the OP.

Paksenarrion
06-22-2011, 11:27 AM
There's one other condition I can think of that wasn't facilitated in the test if I'm reading correctly (Again, my mind goes derpy when I read people's tested. On anything. Including my topics of interest. @_@), though I will readily admit that I believe it's a 1/12 chance each week of having this possibility.

I think it's the Ease of Exploration Mog Tablet bonus that gives you the ability to warp to Mhaura. So under that condition, and probably only under that condition, a chocobo from Mhaura would be the fastest route.

I know it's only a chance each time the mog tablets get reconnected that they'll offer Ease of Exploration, but that case would be an alternate case to the "if you were in Mhuara already" statement.

I hope I explained that right and covered the flaws in it. D=

RAIST
06-22-2011, 12:01 PM
that was covered in the final paragraph, in case you missed that too, here it is again:

So, for this scenario---the ONLY case where having a chocobo in Mhaura would save you time getting to Onzozo to fight Profblix or something, is if you were in fact ALREADY in Mhaura, and even then, the time saved is only roughly 45 seconds.

That's 45 seconds differnce from when you start to zone out of Mhaura till you start to zone into Onzozo. Again, as stated at the beginning of that whole section, does not account for the time to go to the wrangler and get the chocobo. Since that option is not present it can't be tested, but there may be a bit of time lost depending on just where the stable would be located. Either way, you are talking about a trivial amount that might be as easily offset using the WotG boots to give you swift shoes effect (or you could also have the kupower in effect)--several variables could be uset to increase your movement speed that aren't applicable to chocobo riding. So those times could potentially be much closer, maybe even on the same footing depending on the variables that could be at play.

no matter how you try to spin it, in almost every version of this scenario (save 1, you being in Mhaura versus starting from OP, maw, or crag), going to a choco wrangler in Mhaura will take longer and be more inconvenient than the methods that already exist. That scenario may still be questionable considering the unkown variables.

Daniel_Hatcher
06-22-2011, 07:57 PM
Don't use gamerescape, it's run by thieves.

It's run by the real owners of FFXIclopedia, Wikia is the thieves.

DebbieGibson
06-22-2011, 08:01 PM
It's run by the real owners of FFXIclopedia, Wikia is the thieves.

Nah. Ganiman and co. took all those donations for server costs and then immediately sold it to wikia and spent all the donation money on new toys instead of refunding it to the donors.

JackDaniels
06-23-2011, 04:22 AM
Nah. Ganiman and co. took all those donations for server costs and then immediately sold it to wikia and spent all the donation money on new toys instead of refunding it to the donors.

Bahaha full of win :)

Ravenmore
06-23-2011, 07:11 AM
Hey it work once why wouldn't it work again.

Unctgtg
06-24-2011, 01:55 AM
Also can we possibly get something else to let galkans ride. It pains me watching a galkan ride a Chocobo. Poor thing.

Runespider
06-24-2011, 02:25 AM
I'm avoiding gamerescape like the plague, it's an obvious ploy to sell the site off and get more money.

They don't care about the site, only the money they can make off the users the sites get.

Also I like how the people working (and hoping to profit) off the new site put it in their sig and spam the joint up.

Paksenarrion
06-24-2011, 02:53 AM
I tried to go to Gamerescape a couple times, either the design is terrible or I'm an idiot, because it typically takes me about 10-15 mins to find where their FFXI wiki is.

So if I want to avoid Gamerescape, do people still do stuff with FFXIclopedia (Though it's obvious there's an aversion to that too.)? Or is there some other page I should be going to if I want info?

Runespider
06-24-2011, 03:01 AM
http://wiki.ffxiclopedia.org/ is updated more than the other place.

It's the users that do most of the work, the staff just get the money when they sellout again. The users are all still sticking with ffxiclopedia, more or less... so that's the better site still.

Paksenarrion
06-24-2011, 03:43 AM
Ah, alright. I figured that wouldn't be the case but if it is, then I can stick to that. It's easy enough to navigate around, though I wish they would get someone back in charge of the front page. =(

JackDaniels
06-24-2011, 05:00 AM
IThey don't care about the site, only the money they can make off the users the sites get.

Oh, I thought that went without saying. LOL clearly not :)

Septimus
06-24-2011, 06:09 AM
I tried to go to Gamerescape a couple times, either the design is terrible or I'm an idiot, because it typically takes me about 10-15 mins to find where their FFXI wiki is.

So if I want to avoid Gamerescape, do people still do stuff with FFXIclopedia (Though it's obvious there's an aversion to that too.)? Or is there some other page I should be going to if I want info?

BGWiki (http://wiki.bluegartr.com/bg/Main_Page)was set up as an alternative to FFXIclopedia back when they sold it to Wikia. We have a small staff so we are missing some older content, but we do have the most current information about the newest content. We are also always looking for new editors who care about authenticity of information.

And on the plus side, because of our noncommercial Creative Commons license even if we were inclined to do so, we can never sell it.

Melodicya
06-29-2011, 04:50 AM
Hello Everyone!

While we understand that sometimes conversations evolve as the thread progresses, please do try to keep all posts in line with the Thread's Topic.

As always, you can view the Forum Guidelines at the Link below:

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