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View Full Version : Better looking Magian Weapons?



Eri
06-18-2011, 09:46 AM
I know this is not a horribly important thing but...
it bugs me anyway!

So if i spend a huge amount of time on something as a Magian Weapon
(Outside of Empyrean that is.) It shouldn't have a beginners Weapons look!

Many of the Elemantal Path weapons, the OATs and the WoE weapons look awful i would wish that the DEV selected more pretty and maybe unique Weapon Models for these instead of reuseing old models for them.

They are so time consumeing to make! I think ppl should have something
good looking
to show off in the End!

If i doesn't take to mutch effort (to Design!) maybe we could be seeing something good by finishing a lvl 95 trail in the future?

Korpg
06-18-2011, 01:04 PM
Because TotM has an ending atm?

you still have at LEAST 2 more weapons to go, and I seriously doubt that they will be doing +3 and +4 versions of weapons at 95/99 respectively.

Leonlionheart
06-18-2011, 01:08 PM
Because TotM has an ending atm?

you still have at LEAST 2 more weapons to go, and I seriously doubt that they will be doing +3 and +4 versions of weapons at 95/99 respectively.

Instead of +3 and +4 they could just change the name again, and then at 99 let you +1 and +2 them.

Korpg
06-18-2011, 01:11 PM
Naw, I think what they are going to do is +3 the versions we have at 95, then do a whole new weapon at 99, hopefully one with shiny stuff or dark auras like Sagasinger.

Leonlionheart
06-18-2011, 01:15 PM
Naw, I think what they are going to do is +3 the versions we have at 95, then do a whole new weapon at 99, hopefully one with shiny stuff or dark auras like Sagasinger.

Hard to say. It could be either way, but considering the "PS2 LIMITATIONS" I don't know why they would make something like 300 new .dats for all the TotM weapons.

Korpg
06-18-2011, 01:19 PM
PS2 Limitations in this case would be downloading content, since they are having trouble with the HDD anyway.

I don't think PS2 Limitations would play a role in this, because .dat files are very small.

Eri
06-18-2011, 07:54 PM
Because TotM has an ending atm?

you still have at LEAST 2 more weapons to go, and I seriously doubt that they will be doing +3 and +4 versions of weapons at 95/99 respectively.

As far of formulation of the OP. I did mention that a new and better look by 95 would be nice. Its more like to tell SE in advance so they considder a better look for them instead of tossing us more ugly Weapons since noone spoke up :3


Instead of +3 and +4 they could just change the name again, and then at 99 let you +1 and +2 them.

Going by that 'New Name' and look would be 95... +1 would be 99... +2 would be 99 too?


Naw, I think what they are going to do is +3 the versions we have at 95, then do a whole new weapon at 99, hopefully one with shiny stuff or dark auras like Sagasinger.

Is there anything like a +3 right now? White Frame +1 - Blue Frame +2 - ??? Frame+3 but actually Aura would be nice! Probably they would give elemental Path weapons an Aura color corresponding to the element of the Weapon which would be neat.

But some Ppl might not like some lilac glow effect from a Thunder based Weapon :o


But seriously a Kila+2 looks like a Behemoth knife (at best) that would still look ugly even with an Aura.

Some of the Lv89 JSE Weapon have entirely new Models (as far as i noticed) it would have been to mutch to give the Trail Weapons a better look before they go final? (musn't be unique if its not Final)

Anyway as far as i would think the 'Final's' proably won't have any +1 or +2 on them but have an entirely new name.

Korpg
06-18-2011, 09:51 PM
Yes, we have +3 items.

Potion +3
Hi Potion +3
X Potion +3
Max Potion +3
Ether +3
Hi-Ether +3
Super Ether +3
Pro Ether +3

Otherwise known as the yellow box

We don't have any boxes surrounding anything higher than a +3 though (see: rusty arrows)

Eri
06-18-2011, 11:04 PM
Damn should've specified that as in: 'is there any +3 outside of medicine?' but ye you are right!

Also i would kinda see more logic behind +3(95) New(99) but there could be still be some more then 1 trail per level increase. and not go to +3 but changeing names on 95 and take that to +2 by 99.

Also there is not always a new weapon model included in a new name. Some of the have diffrent names but the same look. (As in TotM's)

Korpg
06-18-2011, 11:19 PM
Damn should've specified that as in: 'is there any +3 outside of medicine?' but ye you are right!

Also i would kinda see more logic behind +3(95) New(99) but there could be still be some more then 1 trail per level increase. and not go to +3 but changeing names on 95 and take that to +2 by 99.

Also there is not always a new weapon model included in a new name. Some of the have diffrent names but the same look. (As in TotM's)

How many trials do you want from start to finish???

We already have 10 trials to get just to 90, do you want it to be an even 20 to get to 99 final weapon?

Eri
06-18-2011, 11:26 PM
Dont ask me i'm flexible! i have like 5 Weapons on 90 and 2 which need a few more Trails(boreing Trais!) so im Leveling my npc as of now. i might would do more Weapons if they were more fashionable thu!

And thumbs up for adding Auras Korpg!

Korpg
06-19-2011, 12:36 AM
I'm hoping for Auras.

Since it seems possible thanks to 3 new weapons, I hope they add it for the final versions of the weapons.

Eri
06-19-2011, 04:09 AM
However i could see some Auras there. I don't think like every weapon in TotM will get Aura...
anyway auras are also looks related since if you get like a blue weaopon and yellow aura that would just look weird!

My hopes are as far as Weapon models go... somesthing unique, (not 'Twashtar Unique'*looks like kids icecream on a stick*)
more like a real Weapon pls SE dont add silly colors to wep models. Make it good looking and shiny and all that don't reuse old weps we got over and over again!

Mezzopiano
06-19-2011, 04:25 AM
All I ask is please, please, please, make the elemental trial staves look different from each other.

Eri
06-19-2011, 05:06 AM
They get diffrent name at a higher Tier but they shoud have a color identification before getting on a high level seriously (as far as Staffs go).

Leonlionheart
06-19-2011, 06:13 AM
How about a universal staff?

Even if it ends up being empyrean, why can't we just have Magic Affinty +X instead of Fire, Ice, etc D:

Seriha
06-19-2011, 03:03 PM
Actual number of trials doesn't bother me if they scale down the kill requirements if they add many more per weapon path. As is, 700 kills for some trials is rather mundane.

More on topic, I'd also like the resulting to look better than they do. I don't expect auras, but some of the models used are of the more hideous weapon types out there (I weep for my Khanda). It'd also be nice if the OAX and DA% weapons got a path split with new weapon names so one could make the top end of both instead of having to settle a step behind on one.

Malamasala
06-20-2011, 03:15 AM
How about a universal staff?

Even if it ends up being empyrean, why can't we just have Magic Affinty +X instead of Fire, Ice, etc D:

SE wants us all to be unique and specialize in different magics. Of course, you won't find a single person that doesn't feel they are forced to be good at all.

Korpg
06-20-2011, 03:17 AM
Wow Malamasala, you have been very negative lately.

Why do you still play this game at all?