Antanias
06-14-2011, 11:55 AM
SE has stated that they're not gonna lower the costs for the acquisition of items towards Mythic Weapons...but how about a way to speed up the process?
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Not saying that any of the following will be implemented, but hopefully I've taken as much of a reasonable approach to this as possible. Without touching the first and 4th quests, here's a step-by-step blueprint of a "faster" mythic weapon:
Balrahn's Eyepatch:
Cost: 100k Therion Ichor
Two suggestions, starting with the most likely:
1) Shorten the waiting period to enter Einherjar to Japanese Midnight (at minimum)
It happened to Dynamis last month, so I personally can't see why it wouldn't happen to Einherjar. Without making adjustments to the amount of Ichor obtained, players can freely enter the chambers to farm the mobs for ichor or simply build pops for Odin for his drops. If anything, people might join just to be able to unlock Atma of the Einherjar for their abyssea adventures.
2) Boost amount of Therion Ichor obtained in Einherjar.
So we may still have to wait 72 hours to be able to enter Einherjar? Heh, might as well raise the Ichor gains by perhaps 1.5x on the non-Odin chambers and perhaps double the Ichor from successfully defeating Odin himself. This will require less time spent in Einherjar, but will still take you a bit of time to get that needed 100k while you scramble for alexandrite and nyzul tokens.
Wyrmseeker Areuhat:
Cost: 150k Nyzul Tokens
Only one real suggestion comes to mind, and I think it might encourage players to revisit Aht Urghan (even if temporary)
Increase Nyzul Tokens in proportion to your Assault Rank.
You're gonna need Captain rank just to start your Mythic Weapon quests, so why not add an incentive to get there? Here's an example of how your rank can increase your income of Nyzul tokens:
PSC: 1.0x
PFC: 1.1x
SP: 1.2x
LC: 1.3x
C: 1.4x
S: 1.5x
SM: 1.6x
CS: 1.7x
SL: 1.8x
FL: 1.9x
Captain: 2.0x
Those just starting out will recieve normal amounts of Nyzul Tokens, but as you advance you start to notice an increase to your tokens. This can encourage players to revisit Nyzul Isle and help other people get their vigil weapons and armor drops in addition to possible new items that SE may add in (they DID say they were adjusting Nyzul >_> )
30k Alexandrite
Cost: See the big red caption above :P
Like I did for Einherjar suggestions, I'll start with the most likely and try to work my way down:
1) Allow all enemies to drop Alexandrite.
In its present state, only Archaiac mobs drop Alexandrite in Salvage and not in great quantities which deters many players from finishing their weapons. I'm thinking that all enemies should have a chance to drop Alexandrite w/ normal mobs having a low chance to drop Cotton Pouches and all nms (not just the bosses) a chance to drop Linen Pouches.
2) Implement a "Stagger !!" system to Salvage/Redistribute enemy placement.
SE had said they would rejuvenate Salvage, and !! seems to be their favorite concept since June last year. Players may not like this system, but I think we are all capable of figuring stuff out ^^
Keep standard Salvage NMs the way they are in terms of drops, and with redistributed mobs players may have to relearn the paths in Salvage in order to go for wins (also needed for Mythic Weapons) or simply to farm mobs for their alexandrites. Perhaps add some new NMs that drop new gear and introduce two new items that can contain anywhere from 2-12 Cotton or Linen Pouches. Perhaps have the first new item come from standard nms and the other drop from bosses...maybe add new bosses for more new items after meeting certain conditions?
I believe that takes care of the Duties, Tasks, and Deeds quest for mythic weapons. There is another quest that would suck to complete without a minor tweak to it. That quest being Forge a New Myth, and I also happened to notice that other players have beat me to the punch here:
Raise Tier IV Trophy drop rates to 100%.
Or maybe even allow 1-2 to drop, let some players complete their weapons or go for Pandemonium Warden and claim some of the coolest items in the game...or tell people that they can get an awesome atma from killing PW, whichever method works best lol.
----------------------------------------------------------------------------------
If anyone has any suggestions of their own or think that there could be adjustments to mine, then hey feel free to let yourself be heard here. Only SE knows what's gonna happen later on down the road w/ Aht Urghan content, but I have high hopes that we will all be able to obtain our mythics one day :D
--Antanias
----------------------------------------------------------------------------------
Not saying that any of the following will be implemented, but hopefully I've taken as much of a reasonable approach to this as possible. Without touching the first and 4th quests, here's a step-by-step blueprint of a "faster" mythic weapon:
Balrahn's Eyepatch:
Cost: 100k Therion Ichor
Two suggestions, starting with the most likely:
1) Shorten the waiting period to enter Einherjar to Japanese Midnight (at minimum)
It happened to Dynamis last month, so I personally can't see why it wouldn't happen to Einherjar. Without making adjustments to the amount of Ichor obtained, players can freely enter the chambers to farm the mobs for ichor or simply build pops for Odin for his drops. If anything, people might join just to be able to unlock Atma of the Einherjar for their abyssea adventures.
2) Boost amount of Therion Ichor obtained in Einherjar.
So we may still have to wait 72 hours to be able to enter Einherjar? Heh, might as well raise the Ichor gains by perhaps 1.5x on the non-Odin chambers and perhaps double the Ichor from successfully defeating Odin himself. This will require less time spent in Einherjar, but will still take you a bit of time to get that needed 100k while you scramble for alexandrite and nyzul tokens.
Wyrmseeker Areuhat:
Cost: 150k Nyzul Tokens
Only one real suggestion comes to mind, and I think it might encourage players to revisit Aht Urghan (even if temporary)
Increase Nyzul Tokens in proportion to your Assault Rank.
You're gonna need Captain rank just to start your Mythic Weapon quests, so why not add an incentive to get there? Here's an example of how your rank can increase your income of Nyzul tokens:
PSC: 1.0x
PFC: 1.1x
SP: 1.2x
LC: 1.3x
C: 1.4x
S: 1.5x
SM: 1.6x
CS: 1.7x
SL: 1.8x
FL: 1.9x
Captain: 2.0x
Those just starting out will recieve normal amounts of Nyzul Tokens, but as you advance you start to notice an increase to your tokens. This can encourage players to revisit Nyzul Isle and help other people get their vigil weapons and armor drops in addition to possible new items that SE may add in (they DID say they were adjusting Nyzul >_> )
30k Alexandrite
Cost: See the big red caption above :P
Like I did for Einherjar suggestions, I'll start with the most likely and try to work my way down:
1) Allow all enemies to drop Alexandrite.
In its present state, only Archaiac mobs drop Alexandrite in Salvage and not in great quantities which deters many players from finishing their weapons. I'm thinking that all enemies should have a chance to drop Alexandrite w/ normal mobs having a low chance to drop Cotton Pouches and all nms (not just the bosses) a chance to drop Linen Pouches.
2) Implement a "Stagger !!" system to Salvage/Redistribute enemy placement.
SE had said they would rejuvenate Salvage, and !! seems to be their favorite concept since June last year. Players may not like this system, but I think we are all capable of figuring stuff out ^^
Keep standard Salvage NMs the way they are in terms of drops, and with redistributed mobs players may have to relearn the paths in Salvage in order to go for wins (also needed for Mythic Weapons) or simply to farm mobs for their alexandrites. Perhaps add some new NMs that drop new gear and introduce two new items that can contain anywhere from 2-12 Cotton or Linen Pouches. Perhaps have the first new item come from standard nms and the other drop from bosses...maybe add new bosses for more new items after meeting certain conditions?
I believe that takes care of the Duties, Tasks, and Deeds quest for mythic weapons. There is another quest that would suck to complete without a minor tweak to it. That quest being Forge a New Myth, and I also happened to notice that other players have beat me to the punch here:
Raise Tier IV Trophy drop rates to 100%.
Or maybe even allow 1-2 to drop, let some players complete their weapons or go for Pandemonium Warden and claim some of the coolest items in the game...or tell people that they can get an awesome atma from killing PW, whichever method works best lol.
----------------------------------------------------------------------------------
If anyone has any suggestions of their own or think that there could be adjustments to mine, then hey feel free to let yourself be heard here. Only SE knows what's gonna happen later on down the road w/ Aht Urghan content, but I have high hopes that we will all be able to obtain our mythics one day :D
--Antanias