View Full Version : occ att 2-4 and DA weapons
Areola
06-13-2011, 05:26 PM
Just wondering why do all of the occ att 2-4 and DA weapons have the same name's? And more importantly why are they RARE. This is a bit inconvenient when i want to do similar trials and can only go so for with the weapon.
For example I have an occ att 2-4 times axe but now i want to make the double attack axe. I wouldn't be able to make the DA axe +2 without throwing away my 2-4 axe.
I just wanted to know I there was any particular reason these weapons are RARE/EX/AUG when the weather/day trials are only EX/AUG. And if making them just EX/AUG could be considered.
Kristal
06-14-2011, 08:33 PM
There's too many elemental trial weapons to limit them to a single weapon, while there's only 3 OAC/DA weapon trials.
The elemental 1H weapons really should have had a "Main Hand:" prefix, but augments don't support complex stats.
Be glad 1H weapon users can double up on augments like this. BST can even abuse this by doubling up on pet: augments such as Pet: Physical Damage Reduction -20%. DRG, SMN and PUP all have magian weapons that only go up to -10%, and PUP gets shafted twice because it gets 1H augments for essentially a 2H weapon (cannot dual wield H2H) on all pet augments.
Karbuncle
06-14-2011, 08:43 PM
There's too many elemental trial weapons to limit them to a single weapon, while there's only 3 OAC/DA weapon trials.
The elemental 1H weapons really should have had a "Main Hand:" prefix, but augments don't support complex stats.
Be glad 1H weapon users can double up on augments like this. BST can even abuse this by doubling up on pet: augments such as Pet: Physical Damage Reduction -20%. DRG, SMN and PUP all have magian weapons that only go up to -10%, and PUP gets shafted twice because it gets 1H augments for essentially a 2H weapon (cannot dual wield H2H) on all pet augments.
........ Why?
Because we should be punished for wanting to work on more than 1 Magian weapon? I'm sorry i see absolutely no reason why Magian weapons, Weapons designed to reward us for continued effort, Should be limited to Main hand uses only. Its really quite a silly idea.
The worst thing in the world SE Did was add that terrible "Main Hand:" things to those Fey weapons. It was basically a giant middle-finger to 1-handed DD. Doing it to Magian weapons would be no different. There is no reason outside of disgusting jealousy (Waah they can dual wield and i can't, you should nerf it). Things should never be nerfed because someone is to pathetic they can't let other people be happy with something and toss around lame excuses like "balance". (Not saying this is your view, just the only one i can think of. So im not saying this describes you)
on the topic of 2-handed weapons, their bonuses are actually slightly higher. the Shareeravadi+2 for example has Pet PDT-12%. Its not much i know... But its a little improvement. Personally I think 2handed weapons should have gotten at least 1.5x the Stats, Since its impossible to Dual wield.
That or Magian trials for Grips to make them as potent as dual wielding. Who wouldn't get a Grip with VIT+2 Pet:PDT-8%? I know i would go for it. Sadly adding Magian Grips will probably not happen.
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On the actual OP's topic, I have to say i suspect SE actually thought those weapons would be "too powerful" to dual wield. in reality most of them suck terribly due to horribly low damage and horribly high delay, and the fact the Oa1/2/3/4 Spread is something terrible like 40/30/20/10.
Arcon
06-14-2011, 10:05 PM
[..]
I find your name very distracting.
Tamarsamar
06-15-2011, 02:16 AM
I don't think that it was previously considered that going to different branches of the multi-attack path would have been limited by the "Rare" modifier prohibiting having two items of the same name.
I can imagine that the solution would be something along the lines of giving the next stage of those weapons different names, depending on the augment path chosen.