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View Full Version : New high level WHM "Hardlight" gear + New JA "Holy Divide"



kingfury
06-11-2011, 02:54 AM
Suggestions:
A. Introduce a high lvl Job specific "War-Mage" gear set for WHM.
B. Add a job ability that allows WHM to force space between monsters and themselves.
C. Add a new spell that weakens a targets resistance and Magic Defense against Divine and Light elemental Magic.

Hardlight Armor (set + weapon):
Only the most war-tempered White mages dare to dawn this shinning war-mage armor. Unlike anything ever crafted for light-cloth wearing mages, the Hardlight armor masterfully combines plate, and durable cloak to allow the perfect balance of the highest protection and maneuverability. Along with these unique armor pieces are the crowning jewels to the sets effectiveness, the Hardlight Hammer and Shield. Forever changing the way a WHM deals with enemy aggression, the Hammer and Shield make it incredibly difficult to keep it’s sights on the mage with searing light from relentless Flash.

»Hardlight gear (http://i19.photobucket.com/albums/b167/soulchld4/Hardlight-WEB.jpg)
http://i19.photobucket.com/albums/b167/soulchld4/Hardlight-WEB.jpg
(*Note: My proposed stats are just things I would like to see. The exact stats simply need to bolster the damage potential of the WHM and their ability to take hits.)

Holy Divide:
Creates a Light elemental burst, area of effect, that damages and pushes enemies back in all directions. Binds targets. Duration varies with enmity.

»Holy Divide JA (http://i19.photobucket.com/albums/b167/soulchld4/HolyDivide-WEB.jpg)
http://i19.photobucket.com/albums/b167/soulchld4/HolyDivide-WEB.jpg

Prism Douse:
This new spell could possibly have 3 tiers to it that "prime" an enemy for a WHM's offensive divine magic spell by moderately-greatly (based on the tier) lowering their resistance and magic defense? It's like the reverse logic of what BLMs have. Instead of trying to stack pounds of new tiers of divine magic spells on WHM's shoulders in order to boost their magic damage, flip the script and allow them to create a weak spot that breaths that new damage potential into what WHM's already have(and hopefully will have). Though new tiers to Holy, Banish, and Banishga would still be awesome.

• Prism Douse (possible tiers 2-3): Weakens a targets resistance and lowers Magic Defense to divine and Light elemental magic.
So a WHM would continue to be hard pressed to see 2k+ damage from Holy or Banish III unless they pop this baby on the target 1st.

Thanks for listening Devs /salute

Dmer
06-11-2011, 11:19 AM
You do realize that bind usually wears off if you hit a mob, right?

Teraniku
06-11-2011, 12:41 PM
Suggestions:
A. Introduce a high lvl Job specific "War-Mage" gear set for WHM.
B. Add a job ability that allows WHM to force space between monsters and themselves.

Hardlight Armor (set + weapon):
Only the most war-tempered White mages dare to dawn this shinning war-mage armor. Unlike anything ever crafted for light-cloth wearing mages, the Hardlight armor masterfully combines plate, and durable cloak to allow the perfect balance of the highest protection and maneuverability. Along with these unique armor pieces are the crowning jewels to the sets effectiveness, the Hardlight Hammer and Shield. Forever changing the way a WHM deals with enemy aggression, the Hammer and Shield make it incredibly difficult to keep it’s sights on the mage with searing light from relentless Flash.

»Hardlight gear (http://i19.photobucket.com/albums/b167/soulchld4/Hardlight-WEB.jpg)
(*Note: My proposed stats are just things I would like to see. The exact stats simply need to bolster the damage potential of the WHM and their ability to take hits.)

Holy Divide:
Creates a Light elemental burst, area of effect, that damages and pushes enemies back in all directions. Binds targets. Duration varies with enmity.

»Holy Divide JA (http://i19.photobucket.com/albums/b167/soulchld4/HolyDivide-WEB.jpg)

Thanks for listening Devs /salute

While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.

kingfury
06-11-2011, 03:03 PM
While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.
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Yeah, I know these stats are over the top, but it's fun to dream eh? ^^

/Agreed! I wouldn't leave my mog house without it lol Thanks in regards to the design /

kingfury
06-11-2011, 03:06 PM
You do realize that bind usually wears off if you hit a mob, right?
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Yep, but perhaps this one could be special! Maybe it could work a bit like Bora Axe does y'know.o.o

Bora Axe (http://wiki.ffxiclopedia.org/wiki/Bora_Axe): Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP.
*Bind doesn't always break from hitting mob.

Arcon
06-11-2011, 03:25 PM
Is it just me or is the set bonus completely useless? To my knowledge, WHM doesn't get Enlight, unless something changed in the time I was gone. Or do you refer to the spikes from the shield?

Teraniku
06-11-2011, 04:58 PM
Actually WHMs get enlight from using Auspice while under Afflatus Misery.

kingfury
06-11-2011, 06:50 PM
Is it just me or is the set bonus completely useless? To my knowledge, WHM doesn't get Enlight, unless something changed in the time I was gone. Or do you refer to the spikes from the shield?
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Uhhh... I don't know how long you've been gone ^^ but... /points down


Actually WHMs get enlight from using Auspice while under Afflatus Misery.
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This.

Arcon
06-11-2011, 08:55 PM
Actually WHMs get enlight from using Auspice while under Afflatus Misery.

I see, so it was just me.

Economizer
06-11-2011, 11:28 PM
The closest thing to a JSE melee set that WHM has at this point is the blessed set, which, while amazing, is probably the most expensive bit of clothcraft to buy if it HQs. Ignoring crafting disruptions, I'll give you a bit of a run down of your sets stats vs. other things in terms of balance.

The helm piece has several stats on it, but what you are looking for in a melee WHM build is primarily accuracy, then STR and MND, and maybe DEX if your lucky enough to have the luxury to look at that too. Your piece has no Accuracy on it, making it weak compared to traditional Hexa Strike WS set pieces, but it does have some good stats.

Attack+15 is phenomenal, and STR/MND/DEX+5 is decent as well. The Crit+4% puts it really in focus.
I know some WHM use an Optical Hat (ACC+10), although it is obsolete now. That gives the new option of the Rokugo Hachimaki with ACC+12 Club+5 and Conserve TP+5, or if your using a Staff, its easier to get Staff counterpart. If you are really dedicated to WHM melee, a Selenian cap with augments of STR+4 ACC+10 Attk+5 WS-ACC+15 would probably outdo either of these. As for TP, your hat has no haste or sTP, which means it would probably only be worn for WS, assuming the stats perform better then an accuracy setup (I cannot stress how important ACC is for Hexa Strike). The two most common options here would be the Walahra Turban (5%) or the Zelus Tiara (8%).

Without some major testing I cannot say, but the hat sounds about evenly balanced, considering that you would have to ditch accuracy to gain its additional attack.

The body piece gives lots of accuracy, like most solid WHM body pieces, and other nice stats to boot. It absolutely slays the Hydra Doublet, and in a worst case senario, edges out the Royal Redingote. If you cap out haste without the Goliard Saio's 4% haste, you can probably full time this (or a RR with DW reduction) for added gain.

The stats are definitely a boost, and maybe even too good, but we don't have the stats for 99 cap yet. Hard to suggest if it is balance or not based on current information, but I would put it at above average power.

The hands do not appear to be a particular exceptional melee piece, except perhaps for Dagan. AF+1 Mitts give STR+7 MND+7, and the Blessed Mitts (not even the +1) gives +7 MND and Haste+5%. I would expect to see these mitts mainly worn for a refresh set, especially if the WHM does not have the serpentine gloves, and as a hold over until the WHM can upgrade their AF mitts.

Considering the main stat on these that is unusual is the 10% MP, I think these gloves are below average in potential to be overpowered.

The pants do not look very special for WS or TP, except for Dagan. They would be great for Sublimation and Devotion charges however, and amazing for tanking, as in, holy crap, you just capped physical damage taken between an Earth Staff (or two PDT down clubs), Twilight Torque, These Pants, Umbra Cape, and either two Dark Rings with augments or a D-ring for the luckier WHM. Plus Magic damage taken is now something like -25% (and who needed Aegis anyways?). If turning WHM into a tank was your goal, I think you've done it. With a 6% boost over the ASA legs (not counting that its all damage, not just physical) this is quite possibly one of the most overpowered equips ever. With Blessed Mitts and Boots +1, a Goliard Saio, a Goading Belt, and a Zelus Tiara, you can cap Haste as well, meaning you'll have full PDT AND full Haste from gear, without having to macro a single thing. As an afterthought, the HP up could probably be used for Souleatter as well.

For melee, there are better pants - up to 4% haste with HQ Blessed, or something special for WS, but this equip is so overpowered that you'll be tanking with Dagan in no time. I think that while I would love pants like these, they probably wouldn't be made. Maybe drop the damage taken to 4% or drop it altogether to balance it out more, and hope that SE would let you keep a straight 10% HP piece for Sublimation/Devotion macro.

The feet make the pants look balanced. SE has been incredibly stingy on movement speed gear except to very select jobs, or if you wanted to actually work for it (AF does not count SE) killing one of the hardest NMs to get claim on to this day. While I'd love to replace sand boots, especially for those times I'm not /SCH, you can't buy Herald's Gaiters, and I'm sure you couldn't get SE to place movement speed on these, even for WHM, who does not benefit as much from being able to kite something, or kite nuke.

I could be wrong, but I don't think I've ever seen a piece with Fast Cast AND Haste on it. I would full time these things if they existed, because they would do wonders for my recast timers, and part of it comes in an obscene amount of Haste, previously only seen on equips that have the letters "MNK" on them. There are so many easy ways you could cap haste with these on that I don't think I could list them.

See what I said about the leg pieces, and imagine something literally twice as good, especially for doing the WHM job in what is considered the "proper" way by most Haste addicted, suicidal DD jobs. This thing is like half the blessed set with movement speed and hacks on top for good measure.

I didn't think I would talk about the weapons too, but I feel compeled now.

The Weapon has an incredibly high delay for a club in my opinion, and a pretty high damage rating too. Even if these are placeholders, WS Damage +10% makes me feel foolish for ever questing the WS damage club. Depending on how often that Flash Procs, this could be a great weapon for getting hate and dying, or if your wearing all this gear, maybe tanking. Maybe.

The Shield looks like payback for PLD getting Dagda's Shield and then some, and looks built for tanking. My question is, what is the 5% of damage conversion based on - the damage you do or the damage you take? Assuming the latter, it makes it a solid tanking piece, but probably overpowered, like much of the set.

Economizer
06-12-2011, 12:03 AM
I think that this set might be a bit overpowered, but I think SE will need to release updated melee pieces for WHM, especially since it is the only job that isn't seen as having solid DD potential by most. Other jobs that heal or support are allowed to cause damage in some way - or even tank - like BRD, RDM, SCH, and COR all have serious damage potential (whether or not it should be boosted too is another debate), but WHM is pretty much forced to cure only. Every job has, or should have at least two roles, be it support, DD, or tanking. Maybe if WHM's cures weren't half powered vs. Undead, or if Holy and Banish did more and reliable damage, we wouldn't be having this discussion.

If other jobs are ever to expect WHM to teach them the art of Cure V, WHM better have something else they can blatantly do competently, lest we sink back into the days of RDM main heal. Abyssea can only be the endgame focus for so long, and outside Abyssea WHM has some weak points. And lets be honest, we can't buff WHM healing to much more without making cheaper cure spells.

Giving WHM a tank role is probably not ideal, especially while our poor PLD brothers suffer the shame of Abyssea snubbing by the vast majority. Sure, they may have Club A- unjustly, but PLD are still divine magic users and masters of curing just like us. While I won't go into how to "fix" PLD since this is the WHM section (Cover stance/Smite Stance cough), I think a WHM's gear should focus more on the good things SE has given us, and that would be the art of all things blunt force trauma.

I think instead of the proposed JA, WHM should instead get a job trait similar to Occult Acumen, but with Curing (and if SE really loves us, banishing away the undead as well) instead (maybe only active under Afflatus Misery?). If we gained TP for curing, perhaps a more involved melee roll in parties may happen. Maybe if SE makes a Stoneskin like spell that specifically absorbs AOE damage, this would help this roll. As for making mobs not attack the WHM, we have Repose, and hopefully someday, Reposega.

But, back to the point I was trying to make before I trailed off, I would like to see a more melee focused gear set for WHM at some point in the future. Maybe it could focus on Afflatus Misery or something. I still love the Blessed set, but at 99 we'll definitely need an upgrade to it, and more importantly, an upgrade to accessory slots as well. Being one of the four or five jobs snubbed out of Atheling Mantle, but not having the nukes (or summons) that the other snubbed classes have for defending themselves with, for example, sucks. And perhaps WHM should not get the best DD gear in that way, but we need a solid second role, be it tanking or doing damage in some way, like every other job has, and we can't do it without SE's support.

P.S. Please give WHM a Super Hexa Strike WS at 99. You could even make it require full Club merits, I don't care, I'd find a way to cap Club for it. I think it should be called something like Hecto Strikes.

Aleste
06-12-2011, 01:02 AM
I knew I've seen (and read) this topic somewhere before...

http://forums.ffxiclopedia.org/viewtopic.php?f=105&t=26982

Anyways, pretty much everything Economizer said is valid. Although, truthfully; the only piece I'd even consider is the incredibly broken feet.

Don't get me wrong, the stats are.... okish (although, as a whole they're overpowered as individual pieces), for melee, but when you consider that when wearing the entire set you'd be TPing at 16% maximum (assuming of course you've got a ninurta sash) with a 340 delay weapon... it's a tad silly.

The 'enhanced' enlight damage would have to be pretty spectacular to be even worth considering; which leads back to overpowered. Although, I do find it mildly random that you've decided to make a setbonus that revolves around en-damage, and the weapon is en-flash...? Really?

(that said, keeping a mob under flash lockdown with a kclub and flash nova is pretty hilarious to watch, however it builds spectacular amounts of hate, which as a whitemage, is the one thing you're trying to avoid)

Though, I don't honestly see the point behind Holy Divide. I can't think of a single situation where I have thought 'You know what I need right about now? Regurgitation'

Khiinroye
06-12-2011, 01:11 AM
The JA would probably be better if it were single target rather than AoE. The bind would likely not affect NMs. For normal mobs, it would be fine. For a group of mobs, it would wake them if slept, and low enmity would make for a low duration bind, though with proper timing with a blm, it could be used before a group of mobs wake up to let a blm resleep them. If you are in a group of non-aggressive mobs, the AoE would make the job ability unusable.

Still, if I had to choose between this JA and reviviscence, I'd choose reviviscence.

The flash added effect directly contradicts the set bonus, as a flash proc from the weapon would prevent the enlight damage from auspice. Added effects do not add enmity (see: excalibur). The stats on the hammer are reasonable; it is a lv 95 club, and gambanteinn 85 has only 1 less damage; at 95 it would probably be around mid 80s, while mjollnir will likely be 90-95, The shield would still have to compete with augmented Genbu's, which can have cure potency and cure cast time, as well as its native -10% physical damage taken.

Economizer has a good point about the pants for tanking, so I won't rehash that.

The "enhances enlight" would need to be very significant to give up haste or accuracy from most of the slots. The feet are are flat out broken, with 10% haste, movespeed, and fastcast. That would let you use a 4-6% haste belt, zelus tiara, and either blessed mitts or blessed trousers (+1 with 4% belt) to cap haste. The body seems fine for melee, especially if you can cap haste with other slots. Lose the trousers if you're just DDing, or the hands if you're somehow tanking (no enmity+ means that you're not gaining extra enmity from dealing damage, and you're getting less than other jobs from curing). Depending on the set bonus, af+1 hands might still be better for DD.

Overall, a pretty good start for a hypothetical 90+ set, since we don't know what other options we'll get.


I could be wrong, but I don't think I've ever seen a piece with Fast Cast AND Haste on it. Homam Cosciales, but that's 3% haste only.

Merton9999
06-12-2011, 07:38 AM
I love this gear, KingFury, and your rendering of it is fantastic, as usual. I have no comments on the balance issue since Economizer and Aleste gave great write-ups. I'll just say at 99 I'm not too concerned about balance and overpowering problems - I'd like to see 99 gear for all jobs go in a direction that people would think was overpowered in current context, then just up the new mob difficulty to compensate. Let us mow through the old stuff and take on the new.

I like the concept of Prism Douse. Although, I'm hoping for abilities to be added that require some cooperation, though not overly complicated, between jobs. For example, maybe you could get the same effect if RDM had a "Zombie" type spell that gave the mob some undead properties for a short time period, at least the properties that make the mob weak to divine magic and cure spells. That way the presence of a RDM would allow the WHM to nuke harder.

Daniel_Hatcher
06-12-2011, 06:22 PM
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Uhhh... I don't know how long you've been gone ^^ but... /points down


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This.

It's an additional effect light damage, it's not en-light at all, so that set probably would not work. Could do "Enhances "Auspice, or Afflatus: Solace" Effect though which could be the same thing.

That said, I like your set-ish, but the minute a see a complete melee set like that for WHM instead of another actual melee mage is they day I finally leave this game.

kingfury
06-13-2011, 05:10 AM
Thanks for all the feedback and opinions guys!

Lots to reply to here:

High Stats:
Yes, I know some things throughout the set look "broken", but if SE would have shown us our level 3 AF3 Empyeran sets and weapons (and lots of the other new high level things we have) way back in 2007 or something, we would have cried the same thing... while drooling and frothing at the mouth lol. As the OP states though, these are just some things I would like to see. The real tweaking would be left to the Devs to really create the ultimate WHM war-mage set in terms of what stats work best together.

For things like the big +10% Haste on the feet, I say it sounds pretty possible considering SE gave out high Haste options per gear slot all around like it was Christmas with recent updates. ^^ I personally think the Devs said, "So what if they easily cap haste with gear? There's a gear cap... Give'em what they want!" WAR's Ravager's feet has +5% on a lvl 81 piece of gear, so scaling that up by 13 levels (Hardlight feet at lvl 94) seems pretty possible to fit 5 more units of haste fairly in there in my thinking.

Set Bonus:
Yep, agreeably so, whatever Auspice + Afflatus Misery produce could be considered an "additional effect" technically speaking, but by definition, isn't that what en-spells are?

• "Enlight"(PLD spell description): Adds light damage to your attacks.
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• "Enaero": Adds Wind damage to your initial attacks.
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• "Auspice" + "Afflatus Misery": Adds Light Elemental damage to each of the White Mage's initial attacks.
This effect acts like a tier II Enspell in terms of damage calculation and activation.(descriptions from wiki (http://wiki.ffxiclopedia.org/wiki/Auspice))
In any case, this set bonus would indeed bolster the light elemental damage gained through the Auspice + Afflatus Misery combo. Whether it's considered "enlight" or not, I'm not sure, but it sure does function like it is. How much would it boost it? I would hope for a nice boost is all I can say, so that it's pretty noticeable.

Would the additional Flash effect from the hammer negate the enlight damage if it proc'd? Yep. Which I think would be fine since it would act like an automatic built in defense and offense mechanism if this was going on during a slug fest with a monster. You would sacrifice one benefit for another per a melee swing, and once it's proc'd it wouldn't have the possibility of proc'ing again until the blind wears off. The proc rate wouldn't be 100% to be fair, but something fairly high enough to depend on. I would opt that the "Enhances Flash effect" from the shield would at least tack on another 5 seconds to the max unresisted duration of what flash can do currently(12secs).

Holy Divide:
I would like to see this bind effect be something special in terms of it's efficiency to get out of hairy situations that WHMs can find themselves in sometimes. True that it wouldn't really work on NMs in terms of how bind traditionally functions, but similarly to how the bind from Bora Axe came with some new special workings, perhaps this too could have some interesting inner workings that make it more powerful than the standard effect from the spell version. There are times when a WHM just needs some space to catch a quick break from being smacked around to get things back under control, and this would be that quick JA to do just that.

But curing weakness would definitely win over this though lol... and anything else for that matter!

Fighting with full set on:
I didn't count out the fact that there's a couple of spells that a WHM would stack on top of this set that would help it out if they chose to melee in it. The other accessory gear slots could help when making multiple modes to function with this gear. I really want a set that would be awesome in itself, and if one chose to select single pieces from it. There will always be individual pieces that outshine set pieces I think since this game revolves around situational equipment. Auspice for one would help with the lack of accuracy so long as you keep it up and running if your worried about the lack thereof. I would personally still swap out certain pieces for Hexa though (mostly would swap out the accessory slots), and swap back in for the security and benefits. If the Devs threw in my suggested "Prism Douse" from the OP as well, the set bonus would see another nice little boost based on the reduced resistance to Light elemental stuff.

I suppose "Over powered" could be easy to peg on this set as we are now, but I'm hoping to see great things in the future in terms of gear, weapons, JA's, and the monsters we'll be facing around these higher levels. Heck, for all we know this could be too weak come 99! ^^ /

Thanks again for all the comments and feedback.

Rya
06-13-2011, 08:37 AM
I think you could safely spread the haste out and put more on it. We need the same stats for efficient DD as everyone else does, and that means Haste can outperform Accuracy even at poor hit rates like 75% (depending on how much haste/acc you're comparing in a given slot).

The DD's mostly got higher haste than that on empy armor, ranging from 12% (DRG, WAR) to 16/17% (THF, NIN) and they have much easier access to several better(or equal) belt options:

WHM: Ninurta > Goading > Swift > Headlong
DD's: Twilight / Accursed / Bullwhip > Speed/Velo/Sonic (Cirque) > (see above)
--also brown/black for MNK

...so basically, you could spread out 15% (or slightly more?) on this set to encourage more mixing/matching, and not be broken.
----

I just like the style. I wish we got more combat-ready-looking armor, as it is our most effective stuff is Royal Uglygoat or Golly Saio, blesseds, tatsumaki pajamapants, wallyhat, and zelus larryking mask. Reverend Mail is okay, but not always the best choice ... and still looks dumb when you wear wallyhat with it!

Backpiece was Bellicose until Resilient Mantle, which barely rivals Amemet Mantle/+1. They should keep up this trend, by giving us actual melee pieces, just with slightly less-competitive stats. Like at 99, we could have stuff comparable to Homam (haste+acc) or other lv.75 "real DD" gear. By then, those real DD's won't feel slighted 'cause they'll have way better stuff. But for us, it'll be a huge upgrade. :)

Bubeeky
06-15-2011, 05:21 AM
I really love this idea, I would totally wear the set 100% of the time, no lie...btw King I love your artwork...the grinning taru at the end made me lol and get a few strange looks here lol

kingfury
06-16-2011, 12:06 AM
I really love this idea, I would totally wear the set 100% of the time, no lie...btw King I love your artwork...the grinning taru at the end made me lol and get a few strange looks here lol
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/kneel ^^ Thanks for the feedback and compliments! /salute Sorry for getting you strange looks ><; lol

My WHM would full time it as well! ^^ An intimidating WHM? ‹Yes please!› :)

Leonlionheart
06-17-2011, 03:11 PM
well the stats on the gear are completely broken. 10% haste on feet? seriously? That would be totally abused rather than allowing you to full time the set.

I like the idea though, because WHM DD is actually pretty fun.

However there's no way that SE will take the job in that direction.

Tsukino_Kaji
06-26-2011, 06:09 AM
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Yep, but perhaps this one could be special! Maybe it could work a bit like Bora Axe does y'know.o.o

Bora Axe (http://wiki.ffxiclopedia.org/wiki/Bora_Axe): Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP.
*Bind doesn't always break from hitting mob.This is the case for all bind actualy. It's just the cancelation probability is high.

wildsprite
06-27-2011, 07:10 AM
please do not forget the Reverend Mail in the idea of WHM Melee, its a difficult piece to get but its one of the best WHM JSE made solely for melee that is available

kingfury
06-29-2011, 09:16 PM
please do not forget the Reverend Mail in the idea of WHM Melee, its a difficult piece to get but its one of the best WHM JSE made solely for melee that is available
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I'm keeping my fingers crossed that the next level in the Synergy augment functionality allows augments to be attached to the Reverend Mail and the Holy Breastplate. I would imagine a gold rush effect happening to obtain these pieces of gear if WHMs could tack on some nice melee-related stats. Only time will tell.

Bubeeky
06-30-2011, 02:40 AM
omg I would totally sell my left leg to science if they allowed us to augment our Reverend Mail...I worked hard for it and thus even in its current state of uselessness I love it more than any other piece I have lol Give our Reverend Mail a revamp SE!!!!

kingfury
06-30-2011, 02:12 PM
omg I would totally sell my left leg to science if they allowed us to augment our Reverend Mail...I worked hard for it and thus even in its current state of uselessness I love it more than any other piece I have lol Give our Reverend Mail a revamp SE!!!!
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lol ^^ Lets hope they deliver, cause you'll need that left leg :)

Bubeeky
06-30-2011, 09:12 PM
lol ya, I do need mah left leg, even as tiny and calf-less as it may be :)

kingfury
03-22-2014, 07:38 AM
Thought I'd take a second to bump this old wishful thread in hindsight of the wonderful new heights that WHM gear has now reached ^,^ And they called me Hardlight "Overpowered" hehe... sweet patience. Such a sexy set of stats that makes my suggestion look like fishing gear. Thanks for the new toys DEVs. /wave

Reforged WHM Relic-
* Piety Cap +1: (Head) DEF:94 HP+36 MP+65 STR+16 DEX+16 VIT+21 AGI+16 INT+21 MND+26 CHR+21 Evasion+36 Magic Evasion+75 "Magic Defense Bonus"+5 Haste+6% Enmity-8
"Cure" spellcasting time -13%
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* Piety Briault +1: (Body) DEF:124 HP+54 MP+85 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Evasion+41 Magic Evasion+80 Haste+3% "Magic Def. Bonus"+6 Enmity-6 "Refresh"+2 "Regen" potency +36
LV 99 WHM
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* Piety Mitts +1: (Hands) DEF:85 HP+52 MP+44 STR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19 Evasion+22 Magic Evasion+37 "Magic Defense Bonus"+3 Divine Magic skill +22 Enfeebling Magic skill +22
Haste+3% Enmity-7 Potency of "Banish" vs. undead +20
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* Piety Pantaln. +1: (Legs) DEF:107 HP+73 MP+59 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Healing magic skill +22 Enhancing magic skill +22 Haste+5% Enmity-6 Elemental resistance spells +30
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* Piety Duckbills +1: (Feet) DEF:66 HP+38 MP+39 STR+10 DEX+11 VIT+10 AGI+33 INT+17 MND+19 CHR+34 Evasion+55 Magic Evasion+107 "Magic Defense Bonus"+5 Enhancing Magic skill +17 Enfeebling Magic skill +17 Haste+3% Enmity-5 "Cure" potency +10%

kingfury
03-22-2014, 07:42 AM
omg I would totally sell my left leg to science if they allowed us to augment our Reverend Mail...I worked hard for it and thus even in its current state of uselessness I love it more than any other piece I have lol Give our Reverend Mail a revamp SE!!!!

With the new /lockstyle command, you can enjoy the look of that smexy whm body gear now ^^
But... hopefully you won't miss your leg...

Olor
03-27-2014, 05:13 AM
While the Hardlight set stats that you propose are waaaaay overpowered in my opinion (Has almost the same stats enhancements as the Twilight pieces) It is a decent starting point to tweak from, and if I could get that set for my WHM I'd full time it in a heart beat. Cool design.

ha ha ha they don't look so unrealistic anymore.

Mirage
03-27-2014, 11:31 AM
Actually, taking the level requirement and the new ilv system into consideration, the new WHM AF/relic set does not have "great melee stats". They have lv119 stats, and good mage stats, a *few* of the pieces have good melee stats. Compared to actual lv119 melee gear, it's still far behind.

So yes, the original suggestion for pre-ilv armor was overpowered and unrealistic.