View Full Version : Parser / Dps Meter!
DarkshadeUnicorn
06-08-2011, 04:05 AM
As above!
Why don't we have a one built into PoL
TybudX
06-14-2011, 01:13 AM
I agree with this statement. Only good things could come from bad players seeing just how bad their precious little butterfly wings really are.
Ihnako
06-14-2011, 01:32 AM
You have one... just look at the flying numbers and do your pen & paper work.
And please remember - it's a game. If you feel your numbers are low think about a way to impove.
Ask others for opinions (or read the corresponding threads) - sometimes you just take a look at a bad moment.
Realy - there is no need for a parser or a dps-meter esp. when you've to consider that not all players have nearly unlimited ressources. (PS2 limitations)
Byrth
06-14-2011, 02:00 AM
Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.
That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.
Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.
The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.
Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
Arcon
06-14-2011, 03:17 AM
Let me check my own menu to see all my personal stats [..] instead of just Attack/Defense, elemental resistance, and base stats.
You know, that's one thing that's always bugged me. Elemental resistance was always one of the most useless stats to be displayed, because there's only a handful of situations that it actually mattered in. And knowing the value doesn't mean much, since resist calculations were still a complete guessing game. No one ever calculated that 200 earth resist would resist x% of Ouryu's attacks by 1/y, but it was determined based on observation. It was, by any measure a stat worthless knowing. I don't know anything else that would have been less important to display. It really makes no sense to me.
Ihnako
06-14-2011, 06:08 AM
Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.
They could also stop working on improvements for the windows version?
As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.
That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
For X-Box and PS2?
Karbuncle
06-14-2011, 06:49 AM
They could also stop working on improvements for the windows version?
As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.
Yeah, They aren't obligated to do anything. We know. which also means if they decided to give this to PC players, and not PS2, They could. IIRC the PS2 Players didnt get the font "upgrade".
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
Why not? Its Magic. How come we can use Libra and suddenly tell to an exact % how much the monster hates us? hmmm...
Also, I want to tell you this funny little FF ability/spell.
its called, Scan!. Which has been in some past FF Games that allow you to directly see all Stats/Etc of the Enemy target. including their HP, MP, weaknesses, Etc. So if you ask me, I don't see how its out of genre.
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
So you're saying, Knowing your Ranged Accuracy, Accuracy, Ranged Attack, Evasion, Double Attack/haste Values, somehow won't matter...? Tell me, how exactly would be able to see important stats like Accuracy, Evasion, Ranged Accuracy, and Ranged attack somehow be so horrible you seem to want to fight against them being added?
I mean, Unless you're just arguing with Byrth to argue. Seeing stats like this might also help us determine what certain armors give. for instance, Double attack trait is commonly believed to be +10%, Triple is +5, through methods of seeing this in game we could verify. or armor like Homam Body that "Increases Triple Attack Rate" or w/e, What exactly does it give? a % increase? a simple +1/+2?
Or WAR AF feet, Believed to be a flat +1 Double attack, being able to view how much it gave by simply checking a number when equipping it is far less tiring then hours of parsing to get a good sample.
or armor with latents like "Fatality Belt" which if i recall still hasn't been discovered, Which may just be because its effect is very low. Being able to see Critical hit Rate/Damage would take the guess work out of a lot too.
Like being able to tell how much Critical hit Rate/Damage items like Lokis, X's Knife, kamome, Pahl. Body/etc give without long parses. This would all be wonderful information to have.
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
So you're saying, You don't want this to be added because you can't understand the reasoning or logic behind carrying some armor that, while situational, has uses that some people would like to be prepared for, and that if SE added a way to verify the best of the min/maxing, it would only serve to increase the amount of people who use Third Party Tools?
I really don't think someones going to begin using Third party tools to macro if they already aren't now, just based on us having more knowledge of whats better than what.
We should have been able to see Stats like this from the beginning, they even added a lot of it in FFXIV (you can see your Acc, EVA, and R.acc/atk If i remember right). These are just basic things the players should be able to see. You can see your attack right? but checking a mob still gives you "Low, neutral, high Defense" reading, but while also giving the same for accuracy, we cannot see our Accuracy in any way.
Leonlionheart
06-14-2011, 06:52 AM
Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
Many lulz would be had.
@Ihnako: WoW gives the players all information of stats, including haste% and Critical Rate and Damage bonus.
If there's an MMO model to follow, simply because of sheer revenue the game has, it would be WoW.
Ihnako
06-14-2011, 08:26 AM
@Ihnako: WoW gives the players all information of stats, including haste% and Critical Rate and Damage bonus.
I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
@Karbuncle
I'm aware that some (not all including FFXI) FFgames have the spell scan.
Maybe SE could implement it for ... WHM and SCH. ;p
Ranged Accuracy and Ranged Attack won't matter to know.
Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.
One point you added is that certain armor just gives vague hints of their combat value and even excessive tests didn't gave a decent hint about it.
From your way to put arguments together I guess you think if you would see a value of 50% critical hit rate - you would start thinking that every 2'nd hit would be a critical hit? That's mathematicaly wrong as long as the timeframe isn't infinite.
Stats you see that may or may not take effect is just an epenis and don't have any impact on the fight. But that's my opinion.
One thing should be clear - FFXI's flavor comes from the point that you have to do your research.
There is no rectangle showing the direction where the target mob/area is.
There is no detailed information about the target so you have to use your brain/former made experience.
There is no non plus ultra gear/skill as long as you don't take your time and test what's best (for you).
If you want it otherwise you could also play any WoWlike game and I can tell you - there are a lot even some that may be better as WoW.
Btw. knowing what stats exactly will influence the outcome/performance of a fight does have a direct influence on how many equipment will be changed during the fight.
You may be unaware of the WHM dilema with blinking party members. (I know <stal>)
Didn't you ever asked yourself why there are some players that perform on a different level even if you use what the game/macro system allows you naturaly?
Just remember - to change more than 6(?) items you need another macro.
Most people (at least those on X-Box and PS2) will use macros to a certain point where they could play the game and not push buttons like in a Street Fighter game.
There is another point why SE may have decided to not let you know all of your/target stats. SE can easily change/balance them it terms that a certain stat/combination is inferior.
To put it all together:
- There is no need for a parser nor more informations about your character or your target.
- Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
- Don't let FFXI become another WoW clone. This game is easy enough!
- Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers. (And I crunch numbers like others enjoy their breakfast.)
Karbuncle
06-14-2011, 08:55 AM
Ranged Accuracy and Ranged Attack won't matter to know.
Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.
When checking a mob, It bases the check info on your Main hand weapon, Ranged Accuracy and Ranged attack are not considered. Theres no way to check your R.acc or Ranged attack at all.
-
On knowing what stats influence what, the thing is, We already know the gist of it, What this would do is make it much easier to determine latent effects, and exact numbers on certian things. Which isn't going to change much since most armor already has known values, This would make it easier in the future to determine these things, and make it a lot more accurate.
Knowledge of Armors still is not going to suddenly make people switch to 3rd party tools by the thousands, it just won't happen. If they're using them now, They'll continue using them, If they're not, they wont or will, I don't think more making it easier for us to determine some bonuses will suddenly switch people to windower Macros.
I understand your concern for it. I love FFXI, but its obvious its UI is kinda awful. The game is easy enough to pick up, But at the same time, Not being able to ever check your current Critical hit rate, damage... R.acc, R.atk, Evasion, or basic things like that is not good UI.
-
On the macro thing, 2 macros can switch every piece of armor you have (not including Weapons). The way my macros are set up are confusing, but I've gotten used to it. I do something like this for THF
CTRL/Alt1 = WS gear
Ctrl/alt2 = TP Gear
ctrl/alt3 = Eva gear
Its not exactly that (theres a lot more macros), But basically I hit Ctrl1, then alt1 to switch to WS Gear, then use Ctrl2/alt2 to switch back to TP, Its really quite quick and can fit all things into it. on jobs like RDM it takes like 2-3 Macros "pages" because of the large amounts of gear.
So even if i had to buy more gear, I wouldn't suddenly begin using windower macros, Mostly because the set up i have no is easy enough for me, Most people these days who dont use windower macros are probably the same way. They got it working for them.
-
To address your Final points.
- There is no need for a parser nor more informations about your character or your target.
First part, You're probably right. Second part i can't say I agree. We shouldn't have to spend hours parsing ourselves just to figure out information the games UI should already tell us. The UI is terrible in this game when it comes to things like displaying our stats. We shouldn't have to use parsers and guess work to identify if Loki's Kafhtan gives +5% Critical hit Damage, or +10%, We should be able to put it on and see the Stat changes. (i.E Add more info to our Inventory screen).
Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
Sadly, Math is always better than Eyeballing, If you want to do the best, You learn. giving us the ability to more easily learn and decide which armor is good, and which is bad, Is just something that should be part of the game already. This would actually help both types of players, the casual and the number-crunchers.
The number crunchers will be able to more easily and readily test the values of armor that aren't 100% Clear. Examples like the Homam Body, or armors that don't specifically tell us their numbers (Like Loki's only saying "increases critical hit damage", not by how much)
Or "Enhances Triple Attack effect" as i said earlier, on Homam body. is it so hard to write "Triple Attack +1%"? What does it add? etc. This information we shouldn't have to guess around with. There is nothing wrong with giving us more information.
While I'm not saying everyone needs to number crunch, but truthfully some level of learning is required in ANY MMO. I play to have fun, so do a lot of number-crunchers. but they find doing their best always is fun, I find playing with my friends and doing my best is fun.
Each persons definition of "fun" will be different. This kind of improvement would actually help more than just number crunchers, It would make it easier for less-in-depth players to understand what their gear is doing for them as well.
Don't let FFXI become another WoW clone. This game is easy enough!
Having a UI that isn't terrible is not going to make FFXI a WoW clone. We don't 'need' a parser, but things like being able to see what your actually EVA, R.acc, R.atk, Crit.hit.rate, and Crit.hit.dmg are should be something thats always shown somewhere. These are important stats, as important as Attack or Defense. Even FFXIV's UI incorporated some of the above.
Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers
Some people enjoy it for that, Some enjoy not sucking at their job. Theres nothing wrong with either. adding a place to view relevant stats would not ruin this game. Just because its been like it has since day 1 Doesn't mean it wasn't crap from day 1.
Again, I Agree we don't really need an in-game parser, but we do need to be able to view basic stats. AT LEAST Ranged Accuracy/Attack and Evasion, those are important.
Edit: And really, the sad part is, that this Equipment screen is probably unchangeable. We will probably never be able to check our EVA, R.acc, or R.atk values.
Also look at items like "Flock Earring" or "Flock Ring". Those latent effects will be nearly impossible to test. But if we could see our EVA, and R.acc, We could see those stats change when latent is active, Making them more used/known depending on their bonuses.
Edit2: I'm really trying to make this not sound like a RAGEEEEEEE reponse =.=a its hard work.
RAIST
06-14-2011, 04:41 PM
seem to recall SE touching on this a long time ago in one of the many DEV Q/A sessions and it was an issue with real estate in the GUI. PS2 has a lower resolution cap, and they can only fit so much info in there or something without a MAJOR overhaul to it.
It may be more easily done for PC and 360 simply because there are more columns/rows to work with at the higher resolution, but then there is the potential additional cost of maintaining the different GUI's with each update. At this stage of the game, SE simply is likely not willing to throw such resources into a game this old.
As for the font thing, changing a system-wide font is not as big an issue as it may seem. Once you determine which font you wish to use, et's basically just a handful of libraries for each font...change a few files and all the text based off those files are changed in one shot. Worst case scenario, you install the new font alongside the original under a differnt name and have to go thorugh and change the pointers in the panels so it loads the new font. The latter is like updating the look/feel of a web app--change the default font referenced in the CSS on one line, and every bit of text on that page using the default font gets changed in one shot. Then you have to find any remaining custom font references and change them to a similar font to match it--usually this also has a similar placeholder so you just change a few more reference fields and it's done.
tldr: seem to recall SE looked into updating the GUI once, but it is too impractical on the PS2 and not worth the resources to do it for 2/3 the platforms supported while having to maintain it differently for just one platform.
Leonlionheart
06-15-2011, 01:52 PM
I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Doesn't matter wether or not the game is good at all, it's making millions upon millions of dollars more than FFXI is or ever has.
Taking a % of that demographic wouldn't be bad, and honestly the menus/GUI is much better in WoW in the first place, by a longshot.
You seem to forget, SE doesn't really give two craps about you or your gaming experience, as long as they do just enough to get you to come back after each update. SE is a company, not a non-profit organization, so it's not like you can blame them either.
Kraggy
06-15-2011, 07:12 PM
If there's an MMO model to follow, simply because of sheer revenue the game has, it would be WoW.
If you like WOW so much go play it, FF doesn't need the "play for you" toys the WOW kiddies need.
Karbuncle
06-15-2011, 09:06 PM
If you like WOW so much go play it, FF doesn't need the "play for you" toys the WOW kiddies need.
I'm not saying FFXI needs to be more like WoW (It really doesn't, I like it being FFXI >:o)
But if there is a good idea floating out there from another game, rather it be the UI, or otherwise, It should be considered. I don't care if it was from Barbies Princess adventures, If the Idea was sound it should be looked into. Where it originated does not matter.
Leonlionheart
06-16-2011, 06:54 AM
If you like WOW so much go play it, FF doesn't need the "play for you" toys the WOW kiddies need.
Like I said, WoW could be the crappiest game in the world. But the GUI is beautiful compared to the absolute crap that FFXI uses. Not only that, but what harm could possibly come from players knowing their own accuracy, rather than having to use a computer with ffxi-calc to figure it out for them?
Not only is using that program not against the terms of service, but it helps players TREMENDOUSLY when figuring out haste, STP, accuracy, and other things that could easily be reworked into the status screen of ffxi.
Note: I don't want FFXI to play like WoW, but how can you not agree that being completely blind other than relying on what other players, who you may or may not trust completely, to know what your accuracy and accuracy rate is? Honestly the fact that we are so blind to our own stats in game is the only real reason we rely on mathing things out so much.
Tamarsamar
06-16-2011, 07:54 AM
While more in-game stats most definitely do need to be shown, I don't think that a "Parser/DPS meter" is one of those.
The less that e-peen stroking is promoted, the better. :P
Puyopop
06-27-2011, 12:23 AM
uch.... I don't like the idea of a FFXI recount.
could imagine /shouts having a minimum dps or something which would be kinda cool I guess, but not if you're new to the game because you'd never be able to get anything done. Ever.
Malamasala
06-27-2011, 05:42 AM
If there's an MMO model to follow, simply because of sheer revenue the game has, it would be WoW.
WoW also knows how to make pet classes from what I've seen. No mysterious perpetuation or other global timers from what I've seen. But someone has to be the one doing all the mistakes in MMOs.
Leonlionheart
06-27-2011, 02:03 PM
While more in-game stats most definitely do need to be shown, I don't think that a "Parser/DPS meter" is one of those.
The less that e-peen stroking is promoted, the better. :P
If you don't play to stroke your e-peen, you'll just continue being mediocre.
Strive to do the absolute best in the class/job you play then you'll realize why it is that people don't melee on RDM or SMN, or why SAMs used to use Polearms even when they had Hagun/Amanomurakumo. You'll realize why special flowers and unique snowflakes aren't the best thing to be in FFXI, or any MMO based on damage formulas
Ihnako
06-27-2011, 11:37 PM
And that's where the fun ends and all players are measured by DPS or better DumbPushupS
Byrth
06-28-2011, 01:07 AM
Having numerical proof of your performance doesn't change the performance itself. This would be nothing but a tool that players could use to improve themselves. People that don't believe in parsers would be unaffected.
Hyrist
06-28-2011, 01:19 AM
If you don't play to stroke your e-peen, you'll just continue being mediocre.
An elitist statement if I've ever heard one.
http://www.youtube.com/watch?v=ARghlVjBab0&feature=player_embedded
Lest we've forgotten the other reasons for playing.
You can play to improve yourself that's fine. If we did get it implemented, I would ask that it be 'self only'. If an in-game engine allows the hardcore in the community to harass those who are not as fortunate to have a dedicated endgame ls, or play in a way that is not the bandwagon flavor of the patch, then it will do more to ruin the game than to aid it.
The game is meant to be played for enjoyment, however you derive it. I love how the word 'average' has been replaced by 'mediocre' in the MMO communities, as if the dictionary is slowly begin scanned for words that can be swapped out with something of a more negative connotation in order to pressure every player in the game to become hardcore or quit.
Catsby
06-28-2011, 02:39 AM
FFXI has some of the most awful UIs in any MMO I've ever played. I just want to see it all updated to a more playable level and show more relevant information. Performance outputs would be amazing.
Ihnako
06-28-2011, 02:57 AM
I can't say that FFXi has the most awfulest UI. Cause it showes all you need to know.
Sure there are some information that would be nice to know but there since the launch of this game it didn't brothered anyone except those who play "to be the best" but not for entertainment.
Reiterpallasch
06-28-2011, 05:12 AM
You can play to improve yourself that's fine. If we did get it implemented, I would ask that it be 'self only'. If an in-game engine allows the hardcore in the community to harass those who are not as fortunate to have a dedicated endgame ls, or play in a way that is not the bandwagon flavor of the patch, then it will do more to ruin the game than to aid it.
Except said "hardcore" players can already see how pitiful and pathetic the damage is of someone who either leeched their jobs, or who just doesn't give a crap about getting better gear.
Dedicated endgame ls, really? You do know that all of abyssea, short of a select few NMs, can all be duod right? Half of the gimps running around have better AH alternatives to some of the junk they wear.
Edit: On topic, an in game parser would be cool for those who'd want it.
Tamarsamar
06-28-2011, 05:55 AM
Edit: On topic, an in game parser would be cool for those who'd want it.
So would an in-game ostrich.
Saying "it'd be cool for the people who want it" is something of a tautology. :P
Arcon
06-28-2011, 03:21 PM
Saying "it'd be cool for the people who want it" is something of a tautology. :P
But that's exactly the point. If it was there, people who want it would be happy. Tautology. But right now it isn't, and they aren't. Right now, demand and supply aren't met. I know the statement by itself is a bit weird, but the point is people do want it. If that's enough to justify SE making it? Don't know, probably not, that's for SE to decide.
Ihnako
06-28-2011, 11:21 PM
I don't want it. If I want one I'll use a 3'rd party tool (what's unfortunately forbidden)
Otherwise - I can trust my five sense in terms of how good or bad I perform compared to my party/alliance members.
And a good player isn't the one with the best gear. It's the person who plays with his/her partymember and does take care of anyone. Remember it's a pary based game not a single player game.
Camate
06-29-2011, 03:02 AM
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :p
Swords
06-29-2011, 03:08 AM
Parsers are technically inaccurate due to the way the game is developed anyways isn't it. Like when a multi-hit WS kills a mob, the damage can come up short because each hit is calculated seperately and it only displays the total. So you could average 1000 damage with Asuran fists, kill a mob and only do 400 because only that much damage was needed to kill it and the rest of the hits were ignored.
Then you got other factors which affect damage like when people afk to use the restroom or eat, people soloing their own mobs, players that have other utilities (like stunners, backup healers, backup sleepers), jobs that lack critical based WS's, and people with higher tp gain (not necessarily higher DoT) pulling out bombshell WS's killing a mob before others have a chace to get their own tp.
Just wayyy too many things out there that would mess with results, but thats just me.
Tamarsamar
06-29-2011, 03:14 AM
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :p
Music to my ears! ^_^
Give my appreciation to the devs on this one: better nine years late than never. :p
Byrth
06-29-2011, 03:22 AM
Parsers are technically inaccurate due to the way the game is developed anyways isn't it. Like when a multi-hit WS kills a mob, the damage can come up short because each hit is calculated seperately and it only displays the total. So you could average 1000 damage with Asuran fists, kill a mob and only do 400 because only that much damage was needed to kill it and the rest of the hits were ignored.
Then you got other factors which affect damage like when people afk to use the restroom or eat, people soloing their own mobs, players that have other utilities (like stunners, backup healers, backup sleepers), jobs that lack critical based WS's, and people with higher tp gain (not necessarily higher DoT) pulling out bombshell WS's killing a mob before others have a chace to get their own tp.
Just wayyy too many things out there that would mess with results, but thats just me.
This isn't the parser being inaccurate. These are conditions being non-ideal. Parsers tell you exactly how you (and potentially others) performed. All it's doing is automatically reading the chat log and running some stats on what it reads.
Defiledsickness
06-29-2011, 04:44 AM
tp/hit for weapons would be awesome. but accuracy would be the only realistic thing i could think of. its just the inverse of evasion. there's no 'accuracy skill' equipment, but it's obviously calculated somehow (so there's a number).
idk what else they'd display. maybe crit rate, crit dmg, magical accuracy or m.crit.
Tsukino_Kaji
06-29-2011, 04:48 AM
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :pOMG dose this mean we'll ba able to see MAB and rang attack!!!!!! >.>
Arcon
06-29-2011, 04:51 AM
tp/hit for weapons would be awesome. but accuracy would be the only realistic thing i could think of. its just the inverse of evasion. there's no 'accuracy skill' equipment, but it's obviously calculated somehow (so there's a number).
Weapon skill is to accuracy what Evasion skill is to evasion. It has a definite value consisting of gear + skill bonus + DEX bonus + trait/JA/food bonus.
Tamarsamar
06-29-2011, 04:51 AM
tp/hit for weapons would be awesome. but accuracy would be the only realistic thing i could think of. its just the inverse of evasion. there's no 'accuracy skill' equipment, but it's obviously calculated somehow (so there's a number).
idk what else they'd display. maybe crit rate, crit dmg, magical accuracy or m.crit.
As much as I would like to see a visible Magic Accuracy stat, it's unfortunately been proven that some spells are more inherently accurate than others.
It'd probably be expecting too much of S-E to see what my M.Acc is on each individual spell, but I would love them forever if they did that.
Raksha
06-29-2011, 04:56 AM
idk what else they'd display. maybe crit rate, crit dmg, magical accuracy or m.crit.
Ranged Attack probably
Swords, you neglected another off setting factor, over kill. when a high power single hit ws finishes off a mob that maybe had 400 hp and does 3-6k++ would create further inaccuracy.
although it would be true to their DPS but it would not accurately evaluate their true contribution to the overall effort (least in terms of exp/multiple mob situations)
Camate
06-29-2011, 04:58 AM
OMG dose this mean we'll ba able to see MAB and rang attack!!!!!! >.>
To quote a well known player..."do you believe in the heart of cards?"
Tamarsamar
06-29-2011, 05:02 AM
To quote a well known player..."do you believe in the heart of cards?"
. . . buh? What does this have to do with anything? :confused:
Arcon
06-29-2011, 05:07 AM
Swords, you neglected another off setting factor, over kill. when a high power single hit ws finishes off a mob that maybe had 400 hp and does 3-6k++ would create further inaccuracy.
That's actually not an offsetting factor at all if you try to gauge your own strength. It only creates a percentual discrepancy towards other players, and only if they are using multi-hit WS.
Another factor that's more bothersome is the distance. You only receive log information from players within 30' of your character. So if there's two mobs being fought a bit apart, you miss out on that already.
Regain is another thing, since it builds your "damage" even while you're technically not engaged. Also good damage dealers slowing themselves down, by being target of the enemy, getting TP/food stolen from colibris, or getting stunned/terrorized, and other fun things like that. Fast-hitting jobs are more bothered by spikes as well, are, on average, longer exposed to paralyze and stun, etc. There's plenty of inaccuries, whether gameplay, technology or parser related. The best estimate you can get is by theory. Fortunately our current understanding of game-math has progressed fairly far.
Tsukino_Kaji
06-29-2011, 05:08 AM
To quote a well known player..."do you believe in the heart of cards?"So we'll get a pokemon spin off that's more confusing and less satisfying?
Valaris
06-29-2011, 05:12 AM
So we'll get a pokemon spin off that's more confusing and less satisfying?
yu-gi-oh me thinks
Zarabi
06-29-2011, 05:16 AM
Yay Yu-Gi-Oh! reference! ^_^
Tamarsamar
06-29-2011, 05:40 AM
How to tick off three fandoms at once:
"Pikachu Digivolved in to Blue Eyes White Dragon!"
Byrth
06-29-2011, 05:52 AM
As much as I would like to see a visible Magic Accuracy stat, it's unfortunately been proven that some spells are more inherently accurate than others.
It'd probably be expecting too much of S-E to see what my M.Acc is on each individual spell, but I would love them forever if they did that.
I'd love to see the proof of this. You have different Magic Accuracy based on the related skill, but there have been no demonstrated differences between spells of the same type.
http://wiki.bluegartr.com/bg/Magic_Accuracy
Stun is the possible exception, but they could have just given it a lot of resist states.
Camate
06-29-2011, 06:02 AM
Man, no old school FFXI players? I am truly disappointed. The person who can accurately identify that quote will win my heart forever.
Tamarsamar
06-29-2011, 06:10 AM
Man, no old school FFXI players? I am truly disappointed. The person who can accurately identify that quote will win my heart forever.
It can't be Buront-san, can it? That guy was (is?) mostly a JP phenomenon to begin with . . .
Coldbrand
06-29-2011, 06:24 AM
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :p
Camate could you ask them to consider finally making Chocobo Skill a recognized and non-hidden skill? Anyways, hoping for accuracy and crit, STP, tp per hit, and haste.
Also, any chance devs will ever correct gear's true haste value to that of it's displayed value? If not I hope when you get to ToAU and or Relic/AF+1 augments you add some new haste set options. (--;
Have you ever seen what a Galka looks like in Zelus Tiara+DRG Body+Ace's Hose+Dusk+1 Hands+DRG feet? The fins for the boots are on the legs!
Ihnako
06-29-2011, 06:27 AM
Hmm... it somehow resembles a Jeuno quest where you had to find/gather cards for one of the fortune tellers. Hmm... Chululu?
Septimus
06-29-2011, 06:48 AM
Man, no old school FFXI players? I am truly disappointed. The person who can accurately identify that quote will win my heart forever.
If I remember correctly, that quote was from the HNRMT (Hyper Notorious RMTer) Kissofdie.
And I should have won your heart forever already Camate for my various front-page antics.
Gotterdammerung
06-29-2011, 07:05 AM
Um i know there was a player named Vudoodoodoo who took the stance that the answers given by the FF staff during interviews were always beat around the bush cryptic answers. His example was
Question: How does treasure hunter work?
FF answer: Do you believe in the heart of the cards?
If this is truly the reference then it is hilarious. Because you asked "will we get to finally see magic accuracy as a stat!!!?"
and Camate answered "Do you believe in the heart of the cards?
Rhianu
06-29-2011, 09:11 AM
http://img.photobucket.com/albums/v336/chilicheese/crouton.jpg
Chilicheese said it.
Camate
06-29-2011, 09:18 AM
http://img.photobucket.com/albums/v336/chilicheese/crouton.jpg
Chilicheese said it.
<3 winner!
Rhianu
06-29-2011, 09:23 AM
Sweet, when do I get your heart?
Don't worry, I'll keep it safe. I've got a nice little jar up on a shelf that would be just perfect...
Daremo
06-29-2011, 10:13 AM
Is it a jar of dirt? Because otherwise Camate will be able to sense it, and send the Kraken after you to retrieve it...
Ironside
06-29-2011, 10:18 AM
I think my favorite Chilicheese quote is still "yeah life belt is gloves."
Rhianu
06-29-2011, 10:19 AM
Is it a jar of dirt? Because otherwise Camate will be able to sense it, and send the Kraken after you to retrieve it...
Jar of dirt? Sure, why not.
http://www.youtube.com/watch?v=gRcj6CAhe7s
I think my favorite Chilicheese quote is still "yeah life belt is gloves."
http://img.photobucket.com/albums/v336/chilicheese/lifebeltgloves.jpg
Ironside
06-29-2011, 10:24 AM
http://img.photobucket.com/albums/v336/chilicheese/lifebeltgloves.jpg
That's the one! Thanks! :D
Camate
06-29-2011, 10:48 AM
That's the one! Thanks! :D
That's honestly my favorite too...perhaps ever.
Tamarsamar
06-29-2011, 11:07 AM
That's honestly my favorite too...perhaps ever.
So I think we now know who wrote the letter from the community team in FFXI Newsletter #44.
Fyreus
06-29-2011, 11:45 AM
I can't say that FFXi has the most awfulest UI. Cause it showes all you need to know.
Sure there are some information that would be nice to know but there since the launch of this game it didn't brothered anyone except those who play "to be the best" but not for entertainment.
After having played 30ish mmo i do have to agree ffxi has the second worst ui ever.
Rhianu
06-29-2011, 12:09 PM
After having played 30ish mmo i do have to agree ffxi has the second worst ui ever.
First being Phantasy Star Universe? That would be my vote for worst UI in an MMO ever. >.>
Raksha
06-29-2011, 01:23 PM
I must know more about this chilicheese fellow, anyone have a link?
Rhianu
06-29-2011, 01:30 PM
I guess you could read through his old forum posts on BlueGartr:
http://www.bluegartr.com/members/28238-chilicheese
This isn't the parser being inaccurate. These are conditions being non-ideal. Parsers tell you exactly how you (and potentially others) performed. All it's doing is automatically reading the chat log and running some stats on what it reads.
Not if you're a pro and bio II all your mobs down.
Juilan
06-29-2011, 10:57 PM
To quote a well known player..."do you believe in the heart of cards?"
Is it the yami yugi or the vanilla yugi?
Ironside
06-30-2011, 12:27 AM
So I think we now know who wrote the letter from the community team in FFXI Newsletter #44.
Probably. XD
Amoklauf
06-30-2011, 02:01 AM
I'm a bit sad that we won't be seeing an official parser-like addition. It'd be nice if everyone could (and would) get an indication of how much they are (and are not) contributing to events where numbers matter. Not just damage over time, but also HP cured, debuffs removed and buffs applied. Also, being able to tell my evasion rate against a mob makes it much easier to optimize gear.
Ihnako
06-30-2011, 02:16 AM
Simple solution - look at your party. The one who didn't do anything doesn't contribute anything beside it's presence. ;p
Bubeeky
06-30-2011, 02:46 AM
I'm glad there's no parser...I lived by parser back when I did raid/alliance stuff in other games and I was usually in the top two or three for DPS, but it's so stressful and just opens so many doors for elitest ppl to seperate themselves from those that they view as useless or worthless players, when we're all just having fun playing a game, no one is useless or worthless cuz of what a stupid parse says.
Alienmonkey
06-30-2011, 02:47 AM
And if you fail and waste all the time you spent collecting popsets because someone was just having fun playing their own way!?
Byrth
06-30-2011, 02:54 AM
I agree that having numerical proof that someone is worthless does not make them worthless. This isn't Heisenberg's FFXI. It is entirely possible to measure something without affecting it.
That said, if they're worthless with or without the parser, why not get numerical proof?
Some of the better linkshells I've done events with use multiple people parsing during profitable events (like Dynamis) and give bonuses to the top healer and DD, then arbitrarily pick an MVP (often a support job or something like a puller). It isn't as wasteful as you'd think, and people don't afk nearly as much.
Doombringer
06-30-2011, 03:01 AM
there should be some wiggle room in the system. a DD zerging 5-10% less hard is prolly not gonna cause a failure against 99% of the stuff in this game. then any time anyone would attempt that 1% they'd gather the best they could beforehand.
but for a lot of stuff... we all hold back anyway. so as not to ruby, or give time for th/procs and so on.
best example i can come up with in my experience is my war. if i sub sam and try i can put up some pretty sweet numbers. the problem is nowadays... if i do so.... i'm a dick? it's to the point where i feel like i should just go back to /nin so i can sneak/invis myself and pick up the dagger procs.
back ON topic, i wouldn't be totally against a parser i guess... but.. remember when PvP was introduced? all i ever saw that do was start endless pissing contests until everyone eventually stopped caring about PvP entirely. i could see a lot of "mines bigger" going on if there was an ingame parser. still, could be fun to fiddle with. healthy competition is one thing, d-bag cool kids who rattle on after every mob about that extra 2% dmg they did is another.
i suppose my final verdict relies on how the community at large reacts to such a tool.
Catsby
06-30-2011, 04:09 AM
People stopped caring about PvP because it was never developed. It's pretty much PvE gerry rigged so players can fight each other. Abilities, spells and equipment are all designed to be used on monsters or groups of monsters. When you turn and use them on other players everything gets out of whack.
on topic though,
pls to be updating UI? kthx. Tired of menu dancing and scrolling through tiny lists.
Coldbrand
06-30-2011, 07:32 AM
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :p
But the official screenshot system doesn't allow for you to take pictures of your chat log.
Catsby
06-30-2011, 08:23 AM
But the official screenshot system doesn't allow for you to take pictures of your chat log.
Yeah, man! where do you think those hilarious screenshots you enjoy come from?
hint: it rhymes with " Indower"
Raksha
06-30-2011, 09:07 AM
But the official screenshot system doesn't allow for you to take pictures of your chat log.
You're supposed to take a camera and take a pic of your screen, obviously.
Ironside
06-30-2011, 09:28 AM
You can screenshot the chatlog just fine in the official windowed mode. :P
EDIT: Doesn't work for 360 or PS2 though. Not like you can really use windower on those anyway.
Hayward
06-30-2011, 02:32 PM
As far as I'm concerned, S-E would lose me as a paying customer if parsers EVER became an official part of this game. It's bad enough that these so-called "pro" gamers feel the need to outdo everyone by .01% using Windower gear change macros or label entire jobs as "useless" because "The parser said so". I can only imagine what these egomaniacs would do if they could see other people's stats. I'd be surprised if GMs didn't go on strike because of the skyrocketing call volume that would ensue.
Any tool that can be used for exclusionary purposes doesn't need to exist at all, much less officially. Get it out and let people play the game for the game's own sake.
Catsby
06-30-2011, 03:04 PM
As far as I'm concerned, S-E would lose me as a paying customer if parsers EVER became an official part of this game. It's bad enough that these so-called "pro" gamers feel the need to outdo everyone by .01% using Windower gear change macros or label entire jobs as "useless" because "The parser said so". I can only imagine what these egomaniacs would do if they could see other people's stats. I'd be surprised if GMs didn't go on strike because of the skyrocketing call volume that would ensue.
Any tool that can be used for exclusionary purposes doesn't need to exist at all, much less officially. Get it out and let people play the game for the game's own sake.
You think too highly about yourself and you have a poor understanding of why people want a parser. People already have a fairly good idea of what their party metrics would look like but a parser would provide a more accurate measurement to improve themselves. It's a tool not a high score table but can easily double as one (game already has a couple of those). I don't think people call GMs over BCNM clear times, titles or membership to certain linkshells...
Karbuncle
06-30-2011, 05:02 PM
What in gods name would a parser have to do with GM calls?
Are you implying the people who don't bother gearing themselves properly or skilling up their weapons would cry to GM's when they're booted because parser results? If so, yah, I could maybe see that happening. The type of player who refuses to progress in any way through gear or weaponry are generally the type who have GMs on speed-dial.
But Honestly, an In-game parser would likely be abused by the arrogant to weed out the weak, Which is a bad thing for most players, because to be perfectly frank, most players are bad. But at the same time, it can be positive, and help every player learn their current standing and strive for improvement.
It would also help some players test certain gearsets.
It has good and bad, unfortunately its been said they have no interest in implementing one, so arguing is a moot point, would you not agree? Oh well. Conversation is what keeps forums interesting.
Rhianu
06-30-2011, 05:06 PM
I gotta agree with Catsby here. A parser is used as a measurement tool for people to improve themselves, not as a rod to beat down others who aren't preforming as well.
This is especially true over differences as small as 0.01%, which is a difference no one ever actually gets berated over, anyway. If anyone gets berated at all, it would be the guy who's doing 90-95% less, not the guy who's doing 0.01% less.
Anyone who's ever actually used a parser would already know and understand this.
Karbuncle
06-30-2011, 05:09 PM
I agree as well, Just I'm simply not naive enough to think some special kind of arrogant people will in fact use it as a rod to beat others.
I still think it should be added, Because the good outweighs the bad.
Laraul
06-30-2011, 07:35 PM
I don't understand. You people do know you can scroll back thru the log and see how much damage you did. You people most likely are capable of arithmetic. Get your self a stop-watch and there you go.
If you aren't willing to do this... then DPS must not be that important.
Ravenmore
06-30-2011, 08:10 PM
I think they would be helpful too, parsers could really help some people fig out if skill is better then str/int for dmg with out having to dig though forums. There could even be a fix to make it were you could only see your data. Hey its still mute though. Interesting to think of what stats they going to allow us to see when they get around to it.
Bubeeky
06-30-2011, 09:15 PM
And if you fail and waste all the time you spent collecting popsets because someone was just having fun playing their own way!?
If I fail because someone was having fun, oh well, we farm another popset and try again, it's really not a hard concept :)
Arcon
06-30-2011, 09:32 PM
But Honestly, an In-game parser would likely be abused by the arrogant to weed out the weak, Which is a bad thing for most players, because to be perfectly frank, most players are bad. But at the same time, it can be positive, and help every player learn their current standing and strive for improvement.
I don't even think the argument against it is an argument at all. The elitist jerks are already weeding out the weak with third party parsers, how would an official parser be any different to what it is now?
And even if, there's a simple fix to that: simply let everyone only see their own parse results. That way no one can tell how good anyone else is, and still has all (well, most) the benefits for testing purposes. Comparing parse results is almost useless anyway, because of all of the disruptive factors involved in it (some of which were mentioned before).
Karbuncle
06-30-2011, 10:18 PM
blahblahblah And even if, there's a simple fix to that: simply let everyone only see their own parse results. Blahblahblah
Thats actually a brilliant idea. Every problem ever brought up has just been solved by this.
We can lock the thread now :P (no im being serious, That solution would be phenomenal)
Byrth
06-30-2011, 10:26 PM
It would also be about as useful as an official windowed mode.
Karbuncle
06-30-2011, 10:28 PM
How so? I was under the impression a self-parser was what was asked for.
Maybe my mind is slipping me but aside from the general "These people suck lol", what do you gain from seeing other peoples parse results? I figured people were asking for it so they could test gear/armor builds etc and see their performance each time more easily.
Admittedly I haven't reread the thread lately...
Arcon
06-30-2011, 11:00 PM
I figured people were asking for it so they could test gear/armor builds etc and see their performance each time more easily.
Exactly, it's all I wanna see. Comparative parse results are about as useful as POL before the official windowed mode.
Laraul
07-01-2011, 12:39 AM
Exactly, it's all I wanna see. Comparative parse results are about as useful as POL before the official windowed mode.
MMO's are often like High School male locker rooms. But a DPS meter is in no way relational to the size of one's genitalia... regardless what some may think. :)
Ravenmore
07-01-2011, 01:45 AM
How so? I was under the impression a self-parser was what was asked for.
Maybe my mind is slipping me but aside from the general "These people suck lol", what do you gain from seeing other peoples parse results? I figured people were asking for it so they could test gear/armor builds etc and see their performance each time more easily.
Admittedly I haven't reread the thread lately...
Think he was being sarcastic. The joke being how SE could mess up a wet dream with how hard they failed to make a simple windowed mode with none of the other features and yet it almost unuseable since it lags the game out so bad.
Byrth
07-01-2011, 02:03 AM
No, I was implying that adding a self-only parser would be about as useful as adding a windowed mode without plugins. There's no point in adding an "official" inferior alternative and then not prosecuting the unofficial version.
Catsby
07-01-2011, 05:27 AM
A man can dream though. A man can dream.
Varizen
07-01-2011, 05:28 AM
Ahh... I remember Chilicheese... On KillingIfrit we had the collection of legendary Warrior items: The Life Belt Gloves, Tungi Boots, Tungi Sushi, Tungi Ridill... Ahh good times. (Back in the day everyone thought the Tungi had a hidden Double Attack enhancment.)
(In reference to the Life Belt comment)
Byrth
07-01-2011, 07:05 AM
You're forgetting Tungi Sushi, the secret recipe.
Urteil
07-01-2011, 11:13 PM
While looking at a mob with a Sayin-esque scouter is retarded.
SE also needs to understand this is a video game, and the least they could do is properly label the strength and effects of equipment.
They need to tone down the esoteric. . ness.
Prime example are resist pieces of gear, and the new +# system.
Ihnako
07-01-2011, 11:21 PM
@Urteil
Why? This is a RPG and not a datasheet.
Catsby
07-02-2011, 01:43 AM
@Urteil
Why? This is a RPG and not a datasheet.
RPGs in their unadulterated state are spreadsheet games. edit: and include lots of role playing.
D&D 3.5 Character Sheet (https://www.fillanypdf.com/SharedForm-855/Neceros%20DnD%203.5%20Ultimate%20Character%20Sheet.aspx)
Call of Cthulhu Investigator Sheet (http://www.zanysite.com/tabletoprpgfun/wp-content/uploads/character-sheet-1920s1.png)
GURPs Character sheet (http://media.photobucket.com/image/recent/Baron_Knarza_II/GURPSCharacterSheet-THS-MoreSkillsA.jpg)
Neisan_Quetz
07-02-2011, 06:13 AM
There's been a Scan ability in every FF since III only XI's version is mostly useless since it checks enmity...
Tsukino_Kaji
07-02-2011, 08:42 AM
RPGs in their unadulterated state are spreadsheet games. edit: and include lots of role playing.
D&D 3.5 Character Sheet (https://www.fillanypdf.com/SharedForm-855/Neceros%20DnD%203.5%20Ultimate%20Character%20Sheet.aspx)
Call of Cthulhu Investigator Sheet (http://www.zanysite.com/tabletoprpgfun/wp-content/uploads/character-sheet-1920s1.png)
GURPs Character sheet (http://media.photobucket.com/image/recent/Baron_Knarza_II/GURPSCharacterSheet-THS-MoreSkillsA.jpg)Table top people who go on about DPS calculations and the such get kicked out of the games.
Point being you should playing a game.
Rule mongering delve monkies need not aply. lol
Catsby
07-02-2011, 10:32 AM
To many people the meta game is just as fun. That's why they go to message boards and talk about this sort of thing.
We already know people already made their own parsers so you could just use one of those, that measure damage done, dps and many other things.
Problem is without one in game people everyone can't measure their performance since its not available to everyone, only to people who got their own parser program. If I see 2 monks one has all the base af3 pieces while the other has all the +2. The one with the +2 gear will outperform the one with the base gear but then there is no way to tell, the difference between the two. You can eyeball the chat log but that just isn't good enough.
There are a bunch of small things you can do to improve dps without a parser there is no way to tell or test what works better and what doesn't.
It would be more convenient to have one in the game, that you can link the logs to party chat so everyone can see.
Ihnako
07-02-2011, 08:39 PM
When you can't eyeball the difference then there is no real difference or you'r just blind.
Neisan_Quetz
07-02-2011, 08:55 PM
When you can't eyeball the difference then there is no real difference or you'r just blind.
You adovate taking Screenshots every 10 seconds in the middle of fighting mobs, thereby making yourself do worse?
Amoklauf
07-02-2011, 09:28 PM
Part of it (wanting a parser) is wanting to better yourself and measure/compete against others (in a contest that goes both ways). Another part, which seems to be causing conflict, is competing agains people that aren't participating in the competition to begin with.
Fact remains that the class of player that truly wants to better their damage done, damage taken, HP healed etc. gets things done in this game that the more casual players do not. That's absolutely fine. It's just a game etc. etc. all that jazz. Just don't get mad when you get dropped out of/not invited to a group or shouted at when it turns out you're not 'good enough' at the game you play for fun (unlike everyone else, apparently).
Ihnako
07-03-2011, 01:36 AM
You adovate taking Screenshots every 10 seconds in the middle of fighting mobs, thereby making yourself do worse?
Obviously you'r blind.
Neisan_Quetz
07-03-2011, 02:45 AM
Because you can check the difference between pieces of gear in certain situations from eyeballing.
Romanova
07-03-2011, 03:23 AM
I'm not saying FFXI needs to be more like WoW (It really doesn't, I like it being FFXI >:o)
But if there is a good idea floating out there from another game, rather it be the UI, or otherwise, It should be considered. I don't care if it was from Barbies Princess adventures, If the Idea was sound it should be looked into. Where it originated does not matter.
Taking a % of that demographic wouldn't be bad, and honestly the menus/GUI is much better in WoW in the first place, by a longshot.
didn't read all pages so I hope someone mentioned this already, but the WoW default UI is butt. Only thing that makes it good is them allowing outside sources to alter it. Most of the "useful and nice" UI stuff is all done through addons.
Also WoW's default UI doesn't have a parser.
(note: I love WoW, but reality is reality, and it really just doesn't apply in this case).
Leonlionheart
07-03-2011, 01:52 PM
didn't read all pages so I hope someone mentioned this already, but the WoW default UI is butt. Only thing that makes it good is them allowing outside sources to alter it. Most of the "useful and nice" UI stuff is all done through addons.
Also WoW's default UI doesn't have a parser.
(note: I love WoW, but reality is reality, and it really just doesn't apply in this case).
I don't see how it's bad, and I use it's base version.
Even if you change my mind that it is bad, you can't possibly argue that it's worse than FFXI. If the only argument you have is 'looks,' we're on two separate pages because aesthetics can always be changed since they are client side and not server side. (Guys, everything in the entire client can be edited and changed- with next to no way to find out that you've done it. You could be playing hello kitty island on FFXI servers in terms of graphics if you REALLY wanted to.) I'm talking about actual information displayed, in which case WoW has done it correctly, and FFXI players are playing in the dark.
I mean, without testing and the fact that it's apparent, it's safe to say that we would all think that Accuracy and Haste do absolutely nothing because until you start using them, it looks like they do nothing. We all assume they do increase hit rate, and speed of attacks, but if you're coming in to FFXI with no previous knowledge of FF games or any RPG for that matter these things mean absolutely nothing to you. The fact that changes of such elementary stats are not displayed is a reason that FFXI loses so many new players so quickly. On the other hand you can go in to WoW with it being your first experience out of your mother's womb and start to understand what your gear does for you.
Romanova
07-03-2011, 03:06 PM
I don't see how it's bad, and I use it's base version.
Even if you change my mind that it is bad, you can't possibly argue that it's worse than FFXI. If the only argument you have is 'looks,' we're on two separate pages because aesthetics can always be changed since they are client side and not server side. (Guys, everything in the entire client can be edited and changed- with next to no way to find out that you've done it. You could be playing hello kitty island on FFXI servers in terms of graphics if you REALLY wanted to.) I'm talking about actual information displayed, in which case WoW has done it correctly, and FFXI players are playing in the dark.
I actually like ffxi's base UI but I agree that's all opinion. My point alone is that the default UI in wow really has nothing to do with the thread because this thread is about having an ingame parser, but wow doesn't even have that so it really shouldn't have been mentioned.
I mean, without testing and the fact that it's apparent, it's safe to say that we would all think that Accuracy and Haste do absolutely nothing because until you start using them, it looks like they do nothing. We all assume they do increase hit rate, and speed of attacks, but if you're coming in to FFXI with no previous knowledge of FF games or any RPG for that matter these things mean absolutely nothing to you. The fact that changes of such elementary stats are not displayed is a reason that FFXI loses so many new players so quickly. On the other hand you can go in to WoW with it being your first experience out of your mother's womb and start to understand what your gear does for you.
that doesn't really have anything to do with the thread though. I am not arguing against not seeing stats, If the thread was about being able to see haste as a stat, I have zero issue with that. A parser is not the same as showing previously hidden stats.
Leonlionheart
07-03-2011, 07:19 PM
Well I did diverge from the topic, but an in-game parser is ridiculous.
I wouldn't mind showing off my e-peen, but then everyone would just go play WAR and make Ukons instead of everything else.
Edit: After the first 3 or 4 posts the topic had pretty much changed. This topic even got admin/mod/whatever attention about changing the UI to display more stats. As far as I'm concerned the topic is about the UI now, and not a parser.
I actually like ffxi's base UI but I agree that's all opinion. My point alone is that the default UI in wow really has nothing to do with the thread because this thread is about having an ingame parser, but wow doesn't even have that so it really shouldn't have been mentioned.
that doesn't really have anything to do with the thread though. I am not arguing against not seeing stats, If the thread was about being able to see haste as a stat, I have zero issue with that. A parser is not the same as showing previously hidden stats.
I ARE CAN HAVE PARSER
Ihnako
07-03-2011, 10:16 PM
www.google.com
ffxi parser
you can have this
topic end
Catsby
07-05-2011, 01:22 AM
www.google.com
ffxi parser
you can have this
topic end
A bandaid for a knife wound. FFXI's UIs are terrible and need serious consideration.
Raksha
07-05-2011, 01:43 AM
I wouldn't mind showing off my e-peen, but then everyone would just go play WAR and make Ukons instead of everything else.
Hell this is good enough reason to add a parser if you ask me.
Catsby
07-05-2011, 01:48 AM
Development could use the parsers to their own advantage. They could record all this information and realize where the tremendous imbalances are.
Aleste
07-05-2011, 11:04 PM
I probably wouldn't bother with an official parser if they decided to release one. Kparser seems to work moderately well and is handy in discerning what changes I require to change my personal build.
Although, don't forget that there are far too many variables that'll throw off a parse... and as of such should be taken with a grain of salt.
I imagine the people who would parse to figure out minute changes in gear probably already have one, in which case, where is the point?