View Full Version : [Suggestion] Job Ability +50% Weapon Delay and Weapon Damage
Madawc
06-08-2011, 01:42 AM
This ability will add 1.5 times more delay and 1.5 times more damage to your weapon. I am thinking about having this as a "melee stance" so the duration will be 2hrs and recast 30 seconds. Paired with another "magic stance" ability or some other sort.
The DPS will remain EXACTLY the same with any amount of Haste.
However TP gain goes from 13.9 to 20.85 (no rank considered) per hit. That makes a 513 scythe a "natural" 5-hit instead of 8-hit, which is 51,3 seconds between each WS instead of 59.85 seconds between each WS, at 0% Haste. The WS rates actually increases given that TP gain is scaled 50% up also.
This will overall give us higher WS rates and a huge bonus to WS damage.
Don't be discouraged that this will only "slow down DRK even more" because the differance between a 513 delay scythe and a 769,5 at 65%+ Haste is not that much of a nuisance.
As a bonus; it will be more easy going playing DRK in this mode. You can use spells between swings much more efficiently.
what i dont even... /sigh
dear dev team, plz don't do this.
love,
the dark knight community
Cruentus
06-08-2011, 09:31 AM
Oh, joy, another ridiculous idea. Can't you go play some other Final Fantasy game, preferably not XIV? If you hate Final Fantasy XI so much, then just leave it alone. Ideas like this, quite frankly, suck. This will not help at all. With a number like 50%, I doubt you even did the math on it all.
Madawc
06-09-2011, 12:18 AM
I thought it over and I think that istead of 1.5 times damage, it may even be as much as 2 times more damge with only 1.5 more delay. This way it will be a raw 50% DPS buff, if that is what you wish for.
I thought it over and I think that istead of 1.5 times damage, it may even be as much as 2 times more damge with only 1.5 more delay. This way it will be a raw 50% DPS buff, if that is what you wish for.
"Polish a turd and its still a turd!"
Rezeak
06-09-2011, 01:53 AM
No thx.
Sorry it just seems a really boring idea that will do very little for DRK.
Cruentus
06-09-2011, 02:48 PM
"Polish a turd and its still a turd!"
Holy crap, a Jeff Dunham reference. +5 respect points. Seriously.
Fyreus
06-10-2011, 03:14 AM
I can understand what he's saying and it's not a bad deal tbh. Notice he stated his tp gain? If his is like that and it raises another 7 points then you can eventually build a pretty good scythe damage build and not worry so much about mob tp on mobs you really don't wanna feed TP unless it's dark damage based. I love fire so feel free to flame me for stating that. So far with a haste build my drk can see some pretty low delay and with a GS so there's no reason i can't get a higher delay higher tp build.
The other side to it is that with a store tp + occult accumen build you get the same exact tp as your GS in haste gear (if you get some fastcast going then you can nuke mobs, run in tp, remove yourself from battle and wait for meditate to return. IIRC most fights you sit out until triggers are landed then you go in. The build he's mentioning doesn't apply to this common form of play plus i wonder how much damage he'll pull with his apoc with this.
Neisan_Quetz
06-13-2011, 02:02 AM
It's a bad idea and you should feel bad defending it. Mob TP gain is based on your delay+3 before subtle blow/Agi is considered last I checked so this does nothing for reducing TP gain...
Learn how DPS/Haste works.
Rezeak
06-13-2011, 03:00 AM
It's a bad idea and you should feel bad defending it. Mob TP gain is based on your delay+3 before subtle blow/Agi is considered last I checked so this does nothing for reducing TP gain...
Learn how DPS/Haste works.
Learn how tp feed really works thx
For example (in a 0 subtle blow sitituation)
With that +3 constant on every hit.
if u need 10 hits to get 100 tp u'll give the mob 130tp
if u need 5 hits to get 100% tp u'll give the mob 115tp
so if it takes 1 hit off ur build it does help even if it's only -3 tp.
Main reason this doesn't work if that after 530 dealy for every 100 delay after this u'll only get 0.74 more tp
795 delay would give 16.4 tp not 20
secondy ur presenting an idea with out taking into consideration store TP i mean store tp +50 ACULLY gives you +50% tp so taking it into consideration would be a good idea.
Neisan_Quetz
06-13-2011, 03:58 AM
Ok correction, this does very little for reducing tp gain for monsters.
It's still a bad idea.
Madawc
06-13-2011, 06:15 AM
Perhaps you should come with some numbers for why this is a bad idea?
I crunched the numbers and DPS is not effected at all, even with 0% haste or 65% haste. However WS rates and WS damage will increase. I also stated in the orginal post that a TP gain of 50% must be considered as well.
Neisan_Quetz
06-13-2011, 07:03 AM
What numbers did you run, the ones I did assumed 518 delay (arbitrary number) 5 hit inside abyssea with at min 2 additional hits of guillo landing vs 4 hit with same scythe with +50% delay (777) 4 hit with regain and at min 2 additional hits of guillo landing, the 4hit got to 100 TP roughly 1.4 seconds slower than the 5 hit assuming no DA/TA. Of course I haven't calculated that properly so perhaps it's neglible, but I don't find swinging such a high delay weapon good at all.
Although after looking over the WS damage increase I don't think it would suck as much as the original Restraint did.
I also think you're getting terms mixed up, semantics etc, DPS would be affected by swinging a slower weapon, overall DoT may or may not be depending on WS damage increase. Unfortunately, 50% WS damage increase is too excessive for SE who barely gives you 25%, if that. If the WS damage increase is high enough it might be worth it.
Madawc
06-13-2011, 07:23 AM
I got the feeling you though this would somehow "gimp" our total damage output, when infact it boosts our total damage output. Why exactly do you think it is a bad idea? Is it just the general notion that I made the suggestion or that you would rather see another ability that raises our damage output?
The numbers I run concluded that DPS does not change with this ability. The DPS in this sense is WeaponDamage*(60/delay). Multiply both dmg and delay by 1.5 and they cancel eachother out in the "dps" equaiton, thus DPS is preserved.
Neisan_Quetz
06-13-2011, 08:45 AM
I looked at TP/hit, total delay in RL second assuming capped gear haste/haste spell/5/5DB, figured xhit in a backwards fashion of stp assumed during WS - 100-regain divide by number of hits to 100.
http://www.youtube.com/watch?v=WVsBONItA6o
there i have the most constructive post in this entire abortion of a thread.
Rezeak
06-15-2011, 06:40 AM
Madawc
Basically this is what ur asking for.
+50% Weapon skill DMG with a faster tp rate.
Which is overpowered
Imo i hate these kind of ideas yes DRK is held back from lack of a crit WS inside abyssea but it's not like it's a weak job and outside now it is one of the strongest the +50% WS DMG will basically make DRK stupidly over powered outside.
That my reason i don't like the idea well that and combine it's boring and basically say FU to SAMs and RNGs who have been held back by the same rules of tp gain and +WS DMG.
Madawc
06-18-2011, 01:42 AM
Suppose then a counter part to this ability is: -50% Weapon Delay and Weapon Damage.
That is half dmg and half delay. Same DPS but lower WS dmg. Two ablities one increases dmg/delay, the other decreases dmg/delay.
With Souleater makes for a fast hitting build. Can be good against utsu/spell spamming enemies. Maybe we can be viable in Ballista with this.
Thoughts?
we've always been viable in ballista, /sigh.................
Neisan_Quetz
06-18-2011, 10:41 AM
People still do Ballista?
Fyreus
06-23-2011, 04:04 AM
It's a bad idea and you should feel bad defending it. Mob TP gain is based on your delay+3 before subtle blow/Agi is considered last I checked so this does nothing for reducing TP gain...
Learn how DPS/Haste works.
Learn how DRK works. What do we have that alters mob TP?
Neisan_Quetz
06-23-2011, 07:00 AM
I'm going to pretend you didn't say rely on Absorb-TP.
why is this shit still going on?
why is this shit still going on?
stupid people are relentless look at me :D im still here and everyone hates me <3
Urteil
06-27-2011, 09:28 PM
we've always been viable in ballista, /sigh.................
More than any of the retards in this game will ever hope to know.
Urteil
06-27-2011, 09:28 PM
People still do Ballista?
All the people with e-spines, ya.