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lllen
03-09-2011, 03:08 PM
With all the proc'ing need by blu, one thing has happen, I can't keep my spells I use for fighting (damage and enhancing/cure) and my 3 days of proc'ing spells at one time. I have to choose proc'ing over fighting and living. I know an increase in slots will be coming with next lvl'ing update, but even that isn't enough. Why is blu so different from other mage jobs? or even Ninja?

There is no way to change spells easily, I'm dead by the time I can use them...

Draylo
03-09-2011, 05:00 PM
Learn to play BLU better then? It's not hard to wait for the other mages to find out what the magic weakness is and then swap spells accordingly. If you are soloing, very inefficient way to do seals.

Sylar
03-09-2011, 05:13 PM
Why is blu so different from other mage jobs?
Compare BLU's list of spells to another mage and ask that again. They have a ton more spells than any other job and very few of them are repeat effects.

Asking to be able to swap spells with no cooldown or to be able to access all spells at any time would be hugely unfair. That's the entire point of the spell-setting system: to make you specialize instead of being able to do anything, all the time.

Just wait until someone figures out the element to trigger yellow and then change spells. It's not that hard. And if you're trying to solo seal NMs on BLU, you probably shouldn't bother trying to trigger it anyway because yeah, you'll die. They didn't design the system to allow everyone to solo all the NMs without setbacks. Get some friends.

Rambus
03-09-2011, 05:29 PM
I set my self at 45/55 with spells i really want to use in abyssea. The last 10 points may be used on conserve mp/ proc spells, depending what they are.
I sometimes use conserve mp, I never set auto refresh due to milken. not using auto may help you find spell room. I change my spells once weakness is found with that last 10 points i save my self.

the only compant I have with procing is 1000 needles, the cast time, recast time, mp cost is all Bull for a proc spell when you have mobs with normal hits that counts as tp moves or mobs that feel the need to act like the are on a permanent chainspell/ Meikyo shisui.

Scuro
03-10-2011, 02:18 AM
The issue I notice is somewhat similar, although one can say "Just swap spells accordingly to what element/trigger is named" the basic issue is the cool down and the need to sift through the list of spells in order to do this. I find myself messing around in the spell list more then anything, and sometimes this can get you killed if your not careful. Yet as stated by Sylar, not only would using all spells or having no cool down be extremely unfair, but it would also be straight ignorant of the innate stat traits that come with each spell. You would have so many spells deducting STR when your trying to build it for Physicals, or have a higher amount of CHR when your trying to get MND. In the end, it is good that we can only select so many spells at a time, and I have no qualms with the amount selectable.

Yet again my issue is when having to shift spells from proc'n to DD'n, I'm burning time, and my group often kills it or can get into some trouble that I can't do a thing about because my spell cool down is going on. A resolution to this and as I have discussed with many BLU's is to have a type of spell macro, much as gear, and still have the applied cool down. This would reduce the amount of time it takes to shift between spells and increase BLU's usefulness and speed to alternate. For instance, when one goes into the menu to set their spells, to the left or the right be abouit 4-5 macro tabs of spells or hell even 3 would suffice. Each tab being a list of spells from Proc'n, DD'n, Mag'n, the works.

What makes BLU different lllen is that unlike other jobs (mages specifically) we have the ability to gain traits not through subjobs, and build stats through sheer spells alone and not even through gear. This is a clear difference, and which is why BLU is required to equip spells, rather then being readily granted them. BLU is designed to be a frontliner, unlike many other jobs (namely RDM) that try to repurpose themselves as a frontliner, BLU is made sheerly for magic to serve a purpose as frontline DD. Also we have various spell types which are unknown to any other class in the game, such things as Terror, or an unmerritable absorb triat spell (Voracious Trunk). Many of these things make BLU self sufficient and a strong class that has its fingers in many pots but never falls clearly into one. Yet we are of course still mages, and take damage like one (Cocoon is your friend) so while there is a canyon between us and other jobs in many respects, in someways were nothing more then a stones throw away from some jobs in other ways.

lllen
03-10-2011, 02:23 AM
I don't solo nm for seals, but we do clear areas, farm ki's, would be nice to be able to to have few more pts.......but proc'ing, fighting, traits take a lot room. But if the mob is hitting the tank hard, it is better to be able to proc quickly than wait for the spells to be active then try and proc esp when it takes a while to get a clue. A number of the spells are useless at 90, like sprinkling water on a forest fire, and some were useless from the start some are needed just for traits, some for fighting, some for proc'ing. I don't really bother with traits doing nm's, since atmas take care of a lot of it.

Dracoth
03-10-2011, 02:32 AM
You can manually sort your spells. When I'm going into Abyssea as Grellow proc'er (vs. tanking on my MNK, which is soon to be 90), I manually sort all the day spells so they are at the top of the list. Then, as soon as I know the element, I switch out the spells I need. The one minute cool down is usually annoying, but my low man group can manage. Usually, we get the proc before my spells are up anyway, so then I just unleash the dogs of war and down the mob quickly. But, yes, having the spells at the top of the list rather than scattered throughout has made it easier to throw in the two spells I need vs. having to have all six equipped.

lllen
03-10-2011, 02:33 AM
BLU is designed to be a frontliner, unlike many other jobs (namely RDM) that try to repurpose themselves as a frontliner, BLU is made sheerly for magic to serve a purpose as frontline DD.

Until Abyssea on my server Blu had to pull his hair out to get a frontline job in a party, dyna only if it was only job...I love Blu and it has become my main job for a long time, I live thru all kinds of stuff, Winds of P. has been great during fights, along with other curing spells etc...several of physical spells have hit over 2k...but tell that to the leaders...


to last post...yes i sorted mine that way also, top of list day order

xbobx
03-10-2011, 02:37 AM
I manually sorted my spells, all the trigger spells are at top of the main list, organized by element. All my normal spells are at the bottom of the list.

In my actually blu spells equipped menu i leave the bottom empty, the top section is all my stables, dmg, sleep, healing etc, when i dont need trigger i remove them and quickly can add all the other spells i never actually use, but are there for traits, when i need trigger, i remove them all at the bottom of list and add the triggers. Works ok, its just the one minute no spell thing that is annoying.. I think it shoudl be changed to maybe 30 secs.

Venat
03-10-2011, 03:29 AM
The bluemage points for proc spell needs to be much less. Something like 2 points instead of 4 & 5. This would increass the equiping for proc spells & less swaping them.

New Blue magic point proc system

Heat breath 2
Firespit 2
Mag Cloud 2
Seedspray 2
reguritation 1
Maelstrom 3
Heca wave 2
Mysterious light 2
frost breath 2
ice breath 2
mind blast 3
blitzstrahl 2
raidaint breath 3
1000 needles 2
Deathray 2
Eyes on me 2

Most spells mim 4/5 blue magic points instead of mim 6/8 now.

They can add this bonus as a new job trait for bluemage to cut down on blue magic points infact.

kaht
03-10-2011, 03:57 AM
New Blue magic point proc system

Heat breath 2
Firespit 2

I stopped reading after this. You don't think +6 str for 4 set points is a bit overpowered?

xbobx
03-10-2011, 04:01 AM
I am actually hoping for a job trait 90-99 that lowers cost of spells by 1 magic point, but cannot reduce a spell to 0.

Scuro
03-10-2011, 04:07 AM
Hmmm I could see that being more useful Venat, and yes I also have mine sorted automatically according to element, yet still the time it takes to scroll around and select that, rather then hit a macro tab is kind of annoying and eats up time in instances where every second matters. Llen don't get me wrong, I'm from the days where a BLU's means to exp was only in Campaign or you ahd friends that could pull strings and get you parties. When I say we are a frontline job, I'm not saying we are ideal to the community as one haha. Unfortunatly back then as I've labeled it "Pre-Battery Charge Days" BLU was seen as a job that coudl do everything, but could be easily replaced by everything, not to mention there were a lot of shitty BLU's that play the job mediocre, rather then investing into something specific and making it their objective. Yet when Abyssea hit, BLU became sustainable, and Quad. Continumm became a god send for physical BLU magic, I can't think of a single Abyssea party that would turn down a BLU if they don't already have one. BLU just needed some incentive to the community standard to be seen for the true potential it is. I mean hell back in the day I was outdamaging every job except maybe some SAMs, Expaciacion + SACA Vertical Cleave = Darkness on Colibiris anyone? That was such win in the day and changed a few minds on using BLUs in a Merit Burn setting I tell ya what.

P.S
God damn they need to adjust the accuracy rate for 1000 needles if its going to be a damn light proc spell, or get something else in there, I don't care but its a b*tch when 1000 needles is the light proc spell you need and due to cast time and mp cost it will die before it lands. @_@

Delente
03-11-2011, 09:44 PM
the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.

Lilbersty
03-12-2011, 04:08 AM
I strongly agree with Venat, it would be much easier to work through putting in grellow spells if they weren't so many points. I think it would be pretty cool if they added a meritted job trait or something of the like that allows us to cut down on the amount of spell points on certain spells, or if they just changed it all together. As for Draylo's comment it has nothing to do with "learning to play BLU better", because I aswell have issues with switching between DD spells and Grellow spells, and you're comment is disrespectful 100%.

Kasandaro
03-12-2011, 07:12 AM
the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells.

Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?

ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?

Varchesis
03-12-2011, 07:56 AM
I agree with pretty much everyone here.
BLU spells need a point adjustment. Changing spells can be an annoyance. Spell-sets cripple certain types of play-styles. Proc'ing yellow can be a pain and slow if you have a fast, capable group.

I want a few things myself:
1) Ability to auto-alphabetize the spell-list
2) Ability to auto-organize ALL spells into elemental groups and physical groups (i.e. *all* thunder spells together, all physical spells together). An elemental sorted list like there is a monster-group sorted list.
3) Find more testers who love BLU and can can give quality feedback (I can't believe many testers were ok with spells in what looks like nearly random order).

Obviously, we all love this job but I can't shake the feeling that important persons at SE do not.

Examples:
-Lots of AoE that require standing very close to target with no real ability to take the resulting hits.
-Three forms of Sleepga but none can be casted from long range.
-Useless two-hour ability.
-Restricted from most melee and most mage gear.

I didn't know I was such a masochist but SE definitely knows how to make me praying I can play BLU in all LS events! :cool:

Kwate
03-12-2011, 08:19 AM
I agree with pretty much everyone here.
BLU spells need a point adjustment. Changing spells can be an annoyance. Spell-sets cripple certain types of play-styles. Proc'ing yellow can be a pain and slow if you have a fast, capable group.

I want a few things myself:
1) Ability to auto-alphabetize the spell-list
2) Ability to auto-organize ALL spells into elemental groups and physical groups (i.e. *all* thunder spells together, all physical spells together). An elemental sorted list like there is a monster-group sorted list.
3) Find more testers who love BLU and can can give quality feedback (I can't believe many testers were ok with spells in what looks like nearly random order).

Obviously, we all love this job but I can't shake the feeling that important persons at SE do not.

Examples:
-Lots of AoE that require standing very close to target with no real ability to take the resulting hits.
-Three forms of Sleepga but none can be casted from long range.
-Useless two-hour ability.
-Restricted from most melee and most mage gear.

I didn't know I was such a masochist but SE definitely knows how to make me praying I can play BLU in all LS events! :cool:

Discernment makes this tolerable. Dreamflower proves a noteworthy sleepga (should of been light-based however).

Sylar
03-13-2011, 06:02 AM
I would be happy with the organization of the spell list if they updated the auto-sort once in a while. Any spells that were added after BLU became a job don't sort properly and now it's turning into a huge jumbled mess at the bottom of the list.

Scuro
03-13-2011, 10:35 AM
Ya thats true, they need to sort those spells properly into the mix, and Dreamflower has amazing range for a sleepga, not to mention when it sticks.... IT STICK! Damn good spell, but ya would be better if it were light based.... Oh well.

Azureros
03-13-2011, 10:49 AM
that's what I'd change out of everything, what Sylar said. It bothers me to end how ugly it looks.

Delente
03-13-2011, 12:24 PM
Bwuh? The 'worst' day for procs - Darkday - it only takes 24 points to set the six possible triggers for that day. (Lightningday and Lightday are both 23; Waterday is the lowest at 18.) And it only takes a minute to change spells when the day changes, so why would you have 10 spells equipped that won't trigger the proc?

ETA: even after setting the spells, I've usually got Wail, Winds+Actinic, Quadratic, Plenilune, Head Butt, Acrid Stream+Empty Thrash set regardless of proc spells. Not enough to solo a mob, but really. How many seal mobs are a BLU going to solo, considering the number of trigs we're missing?

I understand that fact that we don't equip all ten spells at the same time but we are the only job who is unable to use all the spells for procing if we so choose to equip them all. I personally change up my spell list everytime the day changes but the capability to have them all equipped in a massive group and just be lazy is missing lol.

Superchicken
03-14-2011, 11:40 AM
the main thing that bugs me about the BLU spells with procing !! in abyssea is the fact that, even with max spell points from merits, a BLU cannot equip all the spells to proc weakness. We end up being 1 point short of equipping JUST the procing spells. If they were to adjust the cost of even one of the spells by 1 point so that, at lvl 90, you are able to equip all of the spells that would be nice. I do understand that we will get 5 more spell points at lvl 91 and the problem will be resolved whenever they do the next lvl break but for those who don't have max spellpoints merited they won't be able to equip the procs.

at most you would only need 6 spells per Vana day equiped. There's no need to have the light,wind, ice, thunder and dark spells equiped when its earth day, unless you wanted something more from these spells such as trait gained etc.

Niyah
03-14-2011, 12:33 PM
the only compant I have with procing is 1000 needles, the cast time, recast time, mp cost is all Bull for a proc spell when you have mobs with normal hits that counts as tp moves or mobs that feel the need to act like the are on a permanent chainspell/ Meikyo shisui.

Rambus, I am in total agreeance with this. This spell is definately a pain to pull off on certain NM's such as Ironclads. But for those BLU's that have Atma of the Apocolypse, like I do. I would suggest equipping it and pray that the Quick Cast kicks in for you. This is the only time I use Atma of the Apoc for BLU. So if you know you're going to need to trigger yellow around Lightsday, try using the Atma of the Apoc.

Effilil
03-15-2011, 09:48 PM
my solution to proc spell setting
1) set the 6 spells for the day
2) set Animating Wial, Plenilune and Battery Charge
3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
but that's just me

nobodyhere
03-16-2011, 04:59 AM
very easy to solo blu on certain nm and change gear get a decent eva setup /nin and haste and refresh ya self then change spell if need youll be alive to cast spell again
it the moron blu that like to wear straight dd gear and hope they live we only have 300 base eva at 90 need to raise to bar
it called macros use them i do i can pretty much tank every tankable nm in aby except for ga spell casters and aoe damagers
we need to have more elemental spell we need ice spells and earth spell that do damage like charge whisker and leafstorm everyone grudge plus on a good note we need decent eva spells that lst longer then 3 min and give more then 10 eva like warmup featherstorm need to be fixed to last least 3 mins 20 eva bonus is nice

Asrana
03-16-2011, 10:48 AM
The update a while back the allowed us to "save" our last set spells that were set so we didnt have to reset them everytime we changed to blu.
Can we get an extension on that idea and have almost like a macro system for our spell sets. So we can quickly change between a procing set up and a dd set up but still having the 1 min cooldown between set changes so its not too unfair.

Scuro
03-17-2011, 01:25 AM
my solution to proc spell setting
1) set the 6 spells for the day
2) set Animating Wial, Plenilune and Battery Charge
3) 1-3 high damage physical attack spells - quad cont for self skillchain (lead off with savage blade) and usually goblin rush
4)set the most desireable traits- double attack comes to mind, even with atmas that extra push means I can double attack on almost every swing - other traits as wanted/needed - I do admit I set dual wield with Quadratic Continuum and animating wail, but this is mostly coincidental - after proccing, I will run through any non-proc spells if I can just to help take the mob down
a little thought, a good group, and waiting for the proc before /attack-ing the mob will mostly prevent you from taking agro from the NM, so most self buffs aren't really needed....I set wail and battery charge simply to take strain off the rdm and whm, and plenilune is there in case I get hit and to back-up heal (the buffs it gives with the hp is a nice added bonus for any job you heal really)
but that's just me

Yup this is pretty much how I do it lol. Just would be nice if it were more efficient as mentioned before.... Macros SE..... Macros.

Kwate
03-17-2011, 04:26 AM
Just curious, i find this to be a non-issue with discernment, I have it, I understand not everyone does, however in any low-man situations, i would expect at least 1 person to have that abyssite, and call out to the party what element is needed to proc. Then set your spells accordingly.

Kykusho
03-17-2011, 08:43 AM
Learn to play BLU better then? It's not hard to wait for the other mages to find out what the magic weakness is and then swap spells accordingly. If you are soloing, very inefficient way to do seals.

I wouldn't go that far and say play better, but just stand around till you find what to set.
No one is going to kick you while waiting on the timer. Solo on the other hand might be a bust.

Scuro
03-18-2011, 04:16 AM
Just curious, i find this to be a non-issue with discernment, I have it, I understand not everyone does, however in any low-man situations, i would expect at least 1 person to have that abyssite, and call out to the party what element is needed to proc. Then set your spells accordingly.

Ya but even so, your burning time doing this spell swap and such then trying to go back to the other spells to do damage. For higher tier NMs like 3's and zone bosses, this isn't an issue cuz your going to take a while anyway. Yet for Tier 2's and 1's the mob can often get killed before you get a chance to equip, or things can go south quickly with out you able t odo much since your wasting time in sub menus. This is why we need macros darnit! lol

Kwate
03-18-2011, 04:22 AM
Ya but even so, your burning time doing this spell swap and such then trying to go back to the other spells to do damage. For higher tier NMs like 3's and zone bosses, this isn't an issue cuz your going to take a while anyway. Yet for Tier 2's and 1's the mob can often get killed before you get a chance to equip, or things can go south quickly with out you able t odo much since your wasting time in sub menus. This is why we need macros darnit! lol

That's why you have your tank hold it, you know DD's don't go apeshit until the correct procs have been executed. I do see your point, but setting 6 spells is a complete waste, by the time you fight your next NM the day has changed more than likely.

Varchesis
04-04-2011, 02:58 AM
That's why you have your tank hold it, you know DD's don't go apeshit until the correct procs have been executed. I do see your point, but setting 6 spells is a complete waste, by the time you fight your next NM the day has changed more than likely.

I agree. If you have a decent group this is the way to go. Having said that it is a bit lame to be kinda standing around waiting on the spellset timer. Everything works out but the spellset timer is my biggest annoyance. During NMs it feels like 5mins not 60sec. Maybe I'm just impatient, but I would be happy with a reduction in spellset timer first and more blue points next. Arguably, more blue points would reduce the need for a timer reduction anyway.

Yawaru
04-16-2011, 01:50 AM
Personally I think they really need to raise the point cap, even just an extra 5 or 10 points would make BLU spell sets a lot more versatile. I mean it's obvious SE's trying to mix things up, not only did they give us more DD spells, they gave us better magic spells and a bunch of possible job traits, but once you set your core spells (which for me comes out to 52/55 points) you have barely anything left to play around with. And it's not like it would unbalance the game, just give you more options. As far as procing !! goes, less of an issue since they're removing half the spells, but still the whole cooldown thing and resetting spells for each NM is just tedious. Yeah it's doable, but is it really necessary? Being able to set all your proc spells for the day is conducive to fluid gameplay, and I'm all for anything that makes FFXI less tedious. It's a game you should be having fun!

Kageshinhiryu
04-17-2011, 10:57 PM
I love my BLU very much. It's all I play anymore.

So that peeps will know I'm on the Blu's side, with that said, I want to make a sober statement and say that Ithink our job is pretty powerful as it is, without going overboard and warping game mechanics. Be that as it may, I expect us to get more support spells that help with party mechanics and some more debuff type spells, along with one or two more physical/magical spells to match the next tier of levels past 90.

My point being: right now, I'm capable of doing 8k worth of damage from self-chaining+bursting, and that wipes out any mob in Abyssea that's not an NM, while at the same time, taking approximately 100-150 damage from an attack; I do this while tanking with 8 shadows, and using an Isador. If I had an Almace, I could shoot my WS damage up by 1-3k plus, that I can project. Granted, this is using all JA's available every 3 minutes, which, when compared to a DD doesn't add up over time, but spike damage vs a DD, we knock it right out of the ball park.

An example of an NM I did good damage on was Shinryu, about 4k Skillchain and burst (but kinda tricky if not tough sometimes.)

Doesn't anyone else realize they do alot of spike damage with self-chain/bursting? With the latest changes in the last year and post LV75, BLU really became an uber-powerhouse it seems.

I know that in the past, Square has been as conservative as a virgin republican daughter that attends sunday school, so I don't see them giving us too much more that will allow us to break the bank more than we do now; for I know that we can: buff defense up to 900+ if we eat def food (without atma help) + tank for 8 shadows + stun to buy time + heal ourselves, all on a small MP pool that's usally not under 600 max MP (I would wager). Occultation is pretty much Utsusemi 1 x3 and recasts at around 1 minute with proper gear/haste and it spikes for us in that we get 8 at once (with 400+BluMgSkl).

If you put all the gear and food and atmas together with the right spells, you're pretty neigh fearless. I mean, we get DW2, SKillchain Bonus, Magic Burst Bonus, Fast Cast 10/5, and MAB+20 just from traits alone and that's using most of the new spells that pair up to each other extremely well (almost as if SE designed it specifically in mind to be this way). I feel kinda bad for stuff really lol. I feel like maybe we might be broke lol. :X Like I said, I'm on our side, but does anyone else feel this way?

Outside of Aby, I was tanking Tammuz the other day and doing about 3.5k damage on him with SS+B. However, I had a horrid time tanking him though; but he's situational, so not the best example of our 1337ness I suppose. No clue what kind of damage we do on something like Faf or Behe... never had the chance to fight them yet on BLU.

Finally, about the only spell I could agree upon would be a White Wind - AoE cure of some sort. We probably will get a nice big magic nuke, but not one that will rival BLM at all though. Which by the way, the last burst I did with Light was Thermal Pulse and I pulled about 3600 off that w/ MAB atmas. Isn't everyone else? Regular cast was around 1800. (This was on Fire's Day + Twilight Cape, though.) Pretty much right now, to me, Blazing Bound = Fire IV and Thermal Pulse = Firaga 3.

I haven't got to play around with it yet, but I wonder what E'sG would burst for from Darkness using Expiacion.

=D

GetsugaSylph
04-29-2011, 12:33 AM
So did anyone read the update about narrowing down the blue magic trigger spells to just one of each element? Problem pretty much solved, or atleast halved.

Kwate
05-06-2011, 11:29 AM
So did anyone read the update about narrowing down the blue magic trigger spells to just one of each element? Problem pretty much solved, or atleast halved.

It seems, but also a need for BLU for procs will also be halved....(see Bard).

Scuro
05-07-2011, 12:55 AM
Ya thats true, but eh, I would still argue that even though Bard only has one proc per element, its still picked up if available, just not sought after.

Concerned4FFxi
05-13-2011, 10:48 AM
in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?

Aeonk
05-13-2011, 06:12 PM
in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?
Most, if not all of the spells used for flagging have already been replaced by higher dmg, overall better spells at 90. An accuracy bonus would not fix this for outside or inside abyssea. They were terrible spells back in the day, and now I'm glad I don't have the impossible task of landing 1000 Needles on Sobek, or Blitzstrahl's stun blocking yellow !!! proc.

Kwate
05-14-2011, 02:46 AM
in the recent may 10th mini update, several blu spells were removed from abyssea proc list because the difficulty of the spell accuracy to proc was making it difficult to proc yellow on nms. however most of those spells cost alot of mp for a blu spell and are situational spells at best (except maybe firespit i dont know), i would have liked to have seen the spells get an increased accuracy rather than removing them from the list entirely because if the resist in abyssea with all those cruor buffs and atma, how useful are they going to be outside abyssea against high level mobs?

no thanks, rather SE put their energy into giving us something better.