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View Full Version : raise animation



Gotterdammerung
06-07-2011, 04:12 AM
Can we get rid of the 5 second raise animation? Monsters can target a player the exact moment they choose to accept a raise. But the player can't respond because they are stuck in this over dramatic raise animation for an eternity.

Bumbeen
06-07-2011, 04:15 AM
1/10 would not read again

Capn
06-07-2011, 04:58 AM
Can we get rid of the 5 second raise animation? Monsters can target a player the exact moment they choose to accept a raise. But the player can't respond because they are stuck in this over dramatic raise animation for an eternity.

Can we also get a stoneskin effect too while we're at it, so we can zombie sh...stuff more than we already do? Also, why don't we just get rid of all animations... they just get in the way... text based ffxi ftw!