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pepper84
06-07-2011, 01:43 AM
Hello guys, i am really angry about the new dynamis system. the bine bills etc. are expensive like hell now, cause they reduced droprate of bine bills, takukus etc...
is it fair for people which are on stage 3 or 4??? NO! relic was always hard to get i know,
but now its harder then ever to get a relic weapon...

Runespider
06-07-2011, 01:51 AM
Thats the idea, relics = rare and difficult accomplishment.

If you can't achieve it, get an emp.

Raxiaz
06-07-2011, 02:22 AM
A weakness targeting system similar to Abyssea has been implemented into Dynamis.

http://ffxi.gamerescape.com/wiki/Dynamis#Triggering_Weaknesses

wish12oz
06-07-2011, 02:40 AM
A weakness targeting system similar to Abyssea has been implemented into Dynamis.

http://ffxi.gamerescape.com/wiki/Dynamis#Triggering_Weaknesses

Ya, this was really the worst idea SE ever had, just give us back the old drop rates, thats to much work for outdated oldcontent. Want proof? search dynamis zones during prime time, on my server during JP time theres like 4500 people on, and maybe 80 in all dynamis zones combined, NA time, 2500~ and maybe 15 in all zones combined. Looks like a failed system no one wants to do to me!

hiko
06-07-2011, 02:46 AM
price goes high because lot of people who do dynamis dont know/bother with proc system(lot of people only go to get the few af they lack), dont do pop NMs (100 dropper)

Romanova
06-07-2011, 02:47 AM
I love it, I have a lot of random off pieces I never got in dynamis so been doing them every night as a trio.

Those weakness conditions are a nice touch imo. They are insanely easy to do if you have a dnc in your group (and all mobs are low enough that dnc can tank real easy).

The worse TE issue would be beaucedine because they put a TE way the fuck away from everything else. But on average with the 3 of us only takes maybe 30~40 min to get them all then currency drops pretty fast.


The reason there are so few people in the zones, imo, is because there's no reason now to go there unless you actually need AF or currency (or money from currency). How many LSes did a point system for attendance or did a bid n' split system or required attendance rule? Those lses would have tons of people in there that didn't really need any AF but went to get attendance points, or to get money, or because they had to.


I don't see currency prices changing on rag though so not sure what it's like on other servers. but ya between three people on average we get 2-4 currencies per mob as long as we proc weakness.

Sama
06-07-2011, 02:55 AM
Why SE wants these proc crap everywhere now what's going on?

hiko
06-07-2011, 03:04 AM
because they dont want noob (people unable to get dyna proc) to get relic or lot of gil.
If they had left old drop rate, curencies would lost lot of value, relic would be too easy
If they had lower drop rate to current but without way to increase it relic would just be not worth the effort

Elexia
06-07-2011, 03:13 AM
Why SE wants these proc crap everywhere now what's going on?

Because it's a system that works? Sure it may hurt people who love to exclude as many people as possible, but its a system that works.

Romanova
06-07-2011, 03:22 AM
Because it's a system that works? Sure it may hurt people who love to exclude as many people as possible, but its a system that works.

Plus the procing in dynamis is 100x easier to accomplish than in abyssea.

Atomic_Skull
06-07-2011, 03:48 AM
Hello guys, i am really angry about the new dynamis system. the bine bills etc. are expensive like hell now, cause they reduced droprate of bine bills, takukus etc...
is it fair for people which are on stage 3 or 4??? NO! relic was always hard to get i know,
but now its harder then ever to get a relic weapon...

Working as intended.

They said they wanted to balance the difficulty of obtaining Mythic and Relic weapons. It's just that everyone assumed that to mean "make Mythics easier" rather than "make Relics harder"

Bumbeen
06-07-2011, 04:08 AM
It's not that much worse. bynes went from 6-7k to 10k on my server. shells from 12k to 16k, coins 12k to 14-15k. If you had enough resources to acquire 160m.... don't see why you would whine over 200m.

Zaknafein
06-07-2011, 04:16 AM
A weakness targeting system similar to Abyssea has been implemented into Dynamis.

http://ffxi.gamerescape.com/wiki/Dynamis#Triggering_Weaknesses

^
The currency is much easier to obtain now. Just do a little research, and get 3-4 likeminded people, and your golden. A small group out of my linkshell has a little static for this, and they are almost done with stage 1 just from farming a few times a week.

Zumi
06-07-2011, 06:36 AM
^
The currency is much easier to obtain now. Just do a little research, and get 3-4 likeminded people, and your golden. A small group out of my linkshell has a little static for this, and they are almost done with stage 1 just from farming a few times a week.

No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.

Olor
06-07-2011, 06:40 AM
an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed. in a trio?

How many LS could be there at a time? What was the entry fee?

All that has happened is the currency isn't being held by just a few people anymore.

Zumi
06-07-2011, 06:42 AM
in a trio?

How many LS could be there at a time? What was the entry fee?

All that has happened is the currency isn't being held by just a few people anymore.

In the old system you could easily clear city zones with just 1 party. If you couldn't then you are bad at FFXI. The cost of the glass is irrelevant because your in the black after the first 35 drops

Olor
06-07-2011, 06:45 AM
My LS would have never suggested regular dynamis runs under the old system - 50K key item and people are interested in giving it a shot for some of the one-of-a-kind armors in there. I know for myself, want BST hands (only equip that means your "call beast" pet spawns 0-1 below your level instead of 1-2 below) - and never would have bothered with it if it wasn't for the changes. This opens things up - once methods of proccing the currency become more widespread, the amount of currency in the market, overall, will probably increase. There are some nice things in the zones, and I've been seeing dynamis shouts, so people are interested.

Olor
06-07-2011, 06:47 AM
In the old system you could easily clear city zones with just 1 party. If you couldn't then you are bad at FFXI. The cost of the glass is irrelevant because your in the black after the first 35 drops

Ah well sucky players pay their monthly fee too. Now they can afford to access it, and maybe, gasp, they will get better. Maybe not, but they'll have more of a shot at it.

Also I have never once, in the whole time I've played XI had 500,000K at one time. So, tell me, how accessible was old dynamis for new players? The only way to access it was to be in a shell that was willing to open the gate for you.

A 50K key item is reasonable for a new player to aquire. It is much easier to join a shout group dynamis than to find a good linkshell willing to let you slave away for them for a shot at armor etc.

I support the new dynamis because I'm interested, and excited that I will be able to do it.

Bumbeen
06-07-2011, 07:00 AM
Yeah while the 500k glass wasn't a hindrance for any people with income, it was a huge block to people who spent no time whatsoever on making gil. The glass was a large enabler in the whole shout dyna leader takes all the currency bs.

Greatguardian
06-07-2011, 07:09 AM
I know two people working on Mandaus now specifically because the Dynamis trigger system is so ridiculously easy to master that they can walk out with absolute bank every time they enter. If you're not triggering every single mob and NM you fight, you're doing it wrong.

I'm so bloody sorry SE decided to add a miniscule element of player interaction for drops so people can't just /attack+/follow and get everything. If you can't handle it, you don't deserve a bloody Relic weapon. Period.

Dijana
06-07-2011, 07:16 AM
I dont SEE nearly as much currency as I did in my old dyn ls before I left it, but I certainly obtain more. In the ls all currency was kept on the leader's mule, some was sold to afford the next run, the rest was kept towards whoever the leader decided would be getting a relic. Which was usually one of her friends or boyfriends. The rest of us mainly went for the af2. With the changes, I can go in every day whenever I want and farm alone as dnc. Or with friends for fun. Proccing is easy since you dont have to bring specific jobs with you like in aby, and you dont have to follow rules of an ls, just go in with some friends and work out between you what to do. I was selling my currency on the side for a little change, but last night a couple friends and I decided to pool all our drops together to start helping another friend who was on the last stage to finish his relic.

I dont think its so bad, so long as you take the time to figure out how the new system works (unlike my old ls who Im told and went and watched only manage to proc when it was totally by accident lol)

Hoshi
06-07-2011, 07:17 AM
The new system isn't that bad but I don't think people have found their rhythm yet. Definitely a waste of time if you're not getting a proc on every mob. Also you can't just farm the trash mobs, you need to spawn the NMs.

Zaknafein
06-07-2011, 07:38 AM
No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.

So with a party of six people you were pulling in 800 currency easily? Hmmm.. I agree you have to work at it a bit more than you did in the old style to produce coinage. However that only entails getting the TE, and finding a camp where the job selections you have match up proc wise with the mobs at the camp. When you take into account that you're allowed to enter everyday your math of post update vs old style doesn't add up so to speak.

Let's say just for the sake of argument your math results are correct. If the price of opening dynamis to the general population was making you work slightly harder to get currency out of mobs I'm fine with that. The model of 80% of a linkshell toiling away so a few leaders can horde/decide who is worthy of relicdom was flawed from the get go. I might not agree with all the changes made to the game over the last few expansions. However, the development team got the dynamis update as right as right can be.

Dart
06-07-2011, 07:46 AM
if you don't suck and know camps for proc mobs/nms. Going in everyday yields more coins than doing it twice a week.

Basically:

suck less

Crawlerbasher
06-07-2011, 01:28 PM
I've never had any problem getting currency in Dynamis.
After getting all 5 TE I and trying to stagger every mob I come across I can get about 18 currency solo.

And with a small group about 100 and on very rare occasion even a 100 currency coin shell or note.

With out getting all 5 TE say I did not get any at all, then I'd be lucky to get 1.

So that's like about 53 currency every 3 days or with a small team about 300 currency every 3 days with the possible chance of additional higher currency.

In this case if its too expensive, then get to gather with your linkshell or friends and go farm the currency your self.
I'm sure your linkshell or friends will help, more so if there want the AFv2 that drop from the Dynamis you doing.

Its because of how easy it is to get, that I've been thinking about spending some time doing a relic weapon.

Alhanelem
06-07-2011, 01:32 PM
Hello guys, i am really angry about the new dynamis system. the bine bills etc. are expensive like hell now, cause they reduced droprate of bine bills, takukus etc...
is it fair for people which are on stage 3 or 4??? NO! relic was always hard to get i know,
but now its harder then ever to get a relic weapon...
The new dynamis system is great, especially with the new stuff like the new super bosses. The drop rate isn't that much different if you know how to make more stuff drop.

Sorry, try again.

Karbuncle
06-07-2011, 01:36 PM
IDK about all the "Average 100 coins now" at best... ?

I got with maybe 5~7 people, and we average 200+ a run, easily. occasionally up to 350 a run (If we get lucky on some NMs). Which i think is actually low-ending compared to what some groups can do.

We dont even pop the "Hard" NMs, We just farm Mobs + Lottery/forcepop NMs and we still walk away with 200+ a run. This is for Windurst, But our last run, which was easily our worst run, netted us 198 coins.

Again, its more effort (Time wise) but the drop rate is okay, plus the Force-pop NMs apparently have a better drop rate on 100's than anything in old Dynamis did (outside of maybe Shadow lord :P)

Edit: and think of it this way, If you had a group of 18 doing Dynamis Pre-update, You can all 18 go in, Get all TE's, then split into 3 groups of 6.

If you're good... My group can get ~200 with 6, if you split up into 3 teams of 6, You can theoretically get 600 coins a run if you have that many resources/people.

600 every day, 3 days you average 1,800 coins. Much better than "old' Dynamis. Its just more time involved.

Ravenmore
06-07-2011, 01:58 PM
It works out to the same amount of time spent waiting. Its really faster but what most of the lol relic builders, you know the ones that conned a whole LS into farming it for them are pissed about is they can't hog all the coins for them selfs like the good old days. Reason anyone bothered to go into a city zone with the old system was to get points to bid on north land gear. Now those leechs of LS leader and thier spon boddys no longer have that carrot to con people with. So now if you want help from LS members they going to want a cut or want you to help biuld them a emp. weapon or +2 sets.

Really a decent run back when it was every 72 hours was around 300 singles with maybe a 100 or 2 throw in. So even with that you could only get 1000 coins a week compare that with what karb said you see why its better while only spending 50k one time not each.

Another reason you don't see many coins in bazzars anymore is people going after relics now don't have to do runs that drop all currancy to keep the minons happy. They can now target only what they need.

Whats really sad is that poeple complaining about the it the most are the same ones that just bought all the coins and were going to merc the other items. Thier mad that now they will have to do some thing other then mindless gil farming. Never had much more respect for a relic holder over anyone useing a AH weapon.

Zaknafein
06-07-2011, 03:35 PM
Mindless gil buying*

Alhanelem
06-07-2011, 03:48 PM
The lower drop rates ARE balanced by anyone being able to go basically whenever they feel like it. You can go in solo, get all the time extensions and get some coins. Quite a few people do this; you would have been insane to do that before. Then there are still groups going through it (smaller, but more of them, I've seen quite a few).

On Shiva, currency prices have fallen in the last couple weeks.

CrAZYVIC
06-07-2011, 06:13 PM
just giving my opinion and ideas.

I think the problem with this is the DEVS. Dont know how we the players understand the game and they think Mythic, Relic and emp weapon are pair.

Get a Mythic weapon in this days is near imposible.

Get a empyreal weapon playing normal and with friends. No dualboxing or spaming 20 hours per day. Can take several weeks

With the new dynamis, spaming runs for farm Currency only, can take a lot of time make a relic weapon.

They need ask us.

"Hey guys how you use a warrior in ffxi 2011, hey guys how you use a thief in 2011".

What is the reason the players will make a mythic, emp or relic weapon.

They need understand the game and how it works. If they think in 2011, we will play 12 hours per day for make a mythic weapon or for make a relic weapon, because these weapons are the best they are wrong.

I hope they come, read this forums and ask us. How we see the game in this days, how we use the jobs and what is the reason for we make these weapons.

The things, the comunit wish is something have solution. We not are asking for things imposible.

How we can get a mythic weapon more easy?. Maybe making a modification in ws multipliquers, and giving us a way for get alexandrites and lowing the amountn needed.

Make salvaje like dynamis, with the rates alexandrites like the old dynamis and taking off the other silly requeriments. Doing this the LS and the small groups will start make 3 days per week runs for farm alex.

Giving us in dynamis our old drop rates in AC and doing modifications in relics weapons, ws multipliquers.


Even some empyreal weapons need to be checked, like the drk ones and sam ones. Just make a balance, of all the jobs is what we want.

A example how balance mythic, relic and a overpowered empyreal weapon.

Lets take monk as reference

FIxed mythic weapon. At lv 95 "Thinking they will add in a trial magian log" Get 100 alex.


Glanzfaust

(Hand-to-Hand) All Races
DMG: +46 Delay: +48
Augments "Focus" and "Impetus" V Attack +60
Critical hit rate +15%
Double attack +8% Kick attacks +7%
"Ascetic's Fury" WS DMG + 20%
Aftermath: Increases Acc./Atk.
Occasionally Deals double damage
Lv. 90 MNK

Astetic fury equiping only Glanzfaust Delivers a fourfold attack.

Damage multipliquer by tp 2.50 ws Modifiquers 60% str 60% VIT "Only equiping Glanzfaust"

Fixed relic weapon. "Spharai lv 95" Trial magian log 34 Tuku s. 33 O.Piece 33 Byne bill.

Spharai
(Hand-to-Hand) All Races
DMG: +46 Delay: +48 Attack +70
Enhances "Counter" effect IV Augments "Impetus" V
During WS attack x2
Triple attack +15% critical hit rate 6%
"Final Heaven" WS DMG +95% in abbysea
Aftermath Occasionally Deals double damage
Lv. 90 MNK

And gives as minimiun Tp mod 6.0 Modifiers: 60% STR and 60% VIT (Yes the WS cant critical, need a high TP mod for can keep up)

New Verethragna (95) Trial magian log -> 1 key item by every abbysea boss. 9 keys items needed.

Verethragna
(Hand-to-Hand) All Races
DMG: +45 Delay: +51 STR +30 attack +35
Double attack 15% Augments "Impetus" V
Critical hit damage +5% Critical hit rate +5%
"Victory Smite" WS DMG +20%
Aftermath: Occ. deals double damage
Lv. 90 MNK / PUP

After of calculate the WS damage with the new modifiquers and tp multipliquer. Atmas used for mythic and empyreal Razed ruins / Sanguine scythe / Gnarled horn. Atmas used for Relic weapon Razed ruins/ Gnarled horn/ AOA.

Just posting the results.

Astetic fury mythic weapon equiped

Outside of abbysea mythic weapon skill damage will be 2040 - 3062
Inside abbysea mythic weapon skill damage will be -> 5196 damage

Final heaven

Outside abbysea relic weapon skill damage will be 1910 - 2865
inside of abbysea relic weapon ws damage Final heavon -> 5256

Victory smite
Outside of abbysea empyreal weapon skilll damage will be 1602 - 2404
inside of abbysea empyreal weapon skill damage -> 5260

This is a balance maybe can make happy mythic and relics user and maybe can reborn this weapons. Is just a personal opinion ^^

Alukat
06-07-2011, 06:57 PM
in the old dynamis system we left with 500-1000 currencys as a 18 ppl pt in 3 1/2 hour (this was with level cap 75,th4 thf).
also in the old dynamis system we left with 150-400 currencys as a trio pt in 3 hours (level cap 90, th5 thf).
new system yields 70-90 currencys trio (all mobs proc'd and killed asap after proc) in 2 hours *1,5 then it is 105-135 in 3 hours and that is far away from 150-400.

now with 2 additional free days in the old system due to the 72 hour reenter time, it was easy to cycle salvage > limbus > dynamis.

so in the old system u got in 3 days:
275 average currencys + relics
~40 ABC's + af+1 mats
~30 alexandrite + salvage armor mats

now u get in 3 days:
210-270 currencys + relics

as u can see, the new systems has lesser results.......

CrAZYVIC
06-07-2011, 07:24 PM
in the old dynamis system we left with 500-1000 currencys as a 18 ppl pt in 3 1/2 hour (this was with level cap 75,th4 thf).
also in the old dynamis system we left with 150-400 currencys as a trio pt in 3 hours (level cap 90, th5 thf).
new system yields 70-90 currencys trio (all mobs proc'd and killed asap after proc) in 2 hours *1,5 then it is 105-135 in 3 hours and that is far away from 150-400.

now with 2 additional free days in the old system due to the 72 hour reenter time, it was easy to cycle salvage > limbus > dynamis.

so in the old system u got in 3 days:
275 average currencys + relics
~40 ABC's + af+1 mats
~30 alexandrite + salvage armor mats

now u get in 3 days:
210-270 currencys + relics

as u can see, the new systems has lesser results.......

Sorry if maybe i dont express myselft good

I love this new dynamis system and i love we can do all days. "The only thing i wish is they give us the old dynamis AC rates" ^^ I hate the 72 hours wait time and i wish they add salvaje this new dynamis system

And my point in my post was. Make a balance weapons, and make more Accesible, get a mythic and relic weapon.

What i wish is in less 3 months a dedicated player can make the weapon "He want" and that weapon can keep up with anything ^^ and what i want ,is a dedicated player dont be forced a make a weapon only because is easier to get

Bumbeen
06-07-2011, 08:34 PM
Why do you want SE to make relic/mythic more accessible? What would there be to strive for if mythic/relics could be gotten so easy?

Orenwald
06-07-2011, 08:49 PM
Why do you want SE to make relic/mythic more accessible? What would there be to strive for if mythic/relics could be gotten so easy?
people want them to make Relics and mythics easier because Empyreans are a joke to get, and 9 times out of 10 are better than their Relic/Mythic counterpart

Bumbeen
06-07-2011, 08:53 PM
people want them to make Relics and mythics easier because Empyreans are a joke to get, and 9 times out of 10 are better than their Relic/Mythic counterpart

If they end up making mythics easier I guess the only thing to do would be to collect all mythics! Or actually I hope they make it so you can combined relic mythic and emp at 99. That would be an awesome achievement

Return1
06-07-2011, 09:12 PM
Relics are piss easy to get now.

Procing for currency means a group of 6 can easily real out 300-400 currency a night without any 100s. All you need is a pair of NIN/DNC or DNC/NIN and preffeably a BRD to spell spells to help proc magic and kill faster after procs.

Bumbeen
06-07-2011, 09:20 PM
I guess if you are playing all 6 accounts. But then you're just buying gil from SE for $77.7/month. Pretty good deal.



If your friends are just giving you all the currency with no compensation then they are pretty awesome friends. I wouldn't do that anyway though, would never make a group work for my currency without fairly compensating them for the time.

Maurauc
06-07-2011, 09:37 PM
The thing is, most of the Mythic unlock quest line is very well balanced. The hard part is 30k Alexandrites, and with Salvage on the decline (Although SE says they're going to rejuvenate it at some point), Alexandrite is a complete pain to get. You could get all the other parts of the quest done, and still need 25000 to go.
Just allow Alex to drop off all monsters in Salvage, not just gears/chariots, and you'll be a long way toward making Mythics easier to obtain in line with the rest.

Karbuncle
06-07-2011, 09:45 PM
I guess if you are playing all 6 accounts. But then you're just buying gil from SE for $77.7/month. Pretty good deal.



That seems rather brash :X, Some people do actually have the money to dual/tri box accounts. Some people actually share mules (RL Friends, etc) and share-pay for them.

Having multiple Accounts =/= RMT.

---

The more and more i read this thread the more i realize, for some of the posters, its less about new dynamis drop rates, and more about people angry they can't slave-drive 17 people to get them a relic anymore by luring Relic above their heads.

I mean, If you did lead a Dynamis Shell to fund a Relic for yourself, You are getting shafted here, For everyone else, this change is for the better.

Bumbeen
06-07-2011, 09:52 PM
That seems rather brash :X, Some people do actually have the money to dual/tri box accounts. Some people actually share mules (RL Friends, etc) and share-pay for them.

Having multiple Accounts =/= RMT.



Haha hey I bought gil from SE for many many moons back in the day before banhammer. I had 4 accounts with 16 characters each all gardening. And then the banhammer cometh... But that was back in the days of the STF going on rampages so maybe SE is more receptive to this type of thing now.

Mizuharu
06-07-2011, 09:53 PM
I went in with a small group of my friends farming bills in bastok yesterday. We got all of our TEs and just killed the turtles near the South Gust. gate. We didn't stagger all of them cause some of them were mages/WS stagger, but we still got 160bills. I need 1500 for my polearm stage 2>3 and 150 is 10% of that. So figure ~10 runs of bastok and I'm done with stage 2>3. And yes, I know the coins will go up (6100 O pieces, 10,000 T shells) but my group can handle it~ We're switching between zones as we need and selling the 100s that drop (would be 360/1500 if I counted the 100s from the NMs/Zone boss)

All in all, the new Dynamis isn't that hard. Just need some good friends that are willing to come along. THF NIN DNCx1~2 can farm up Dynamis - Xarc rather well. We took a WHM friend in for Bastok and got most of the staggers done on mage mobs.

Octaviane
06-07-2011, 09:54 PM
No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.

Sorry to correct you but, under the old Dynamis system, time inside 3 - 3 1/2 hours assuming you won MB and stayed to farm.

Alukat
06-07-2011, 10:12 PM
Sorry to correct you but, under the old Dynamis system, time inside 3 - 3 1/2 hours assuming you won MB and stayed to farm.

now run the math 3,5 hours / 2hours = 1,75 (thats the correction factor to get the same amount of time)

so for new dynamis its 100 currencys * 1,75 = 175 currencys (3 1/2 hours spend in new dynamis) and that's by far less as in the old system :x

Bumbeen
06-07-2011, 10:20 PM
100? You get way more than that in 2 hours......

Alukat
06-07-2011, 10:44 PM
100? You get way more than that in 2 hours......

number of peeps?

Return1
06-07-2011, 10:52 PM
I guess if you are playing all 6 accounts. But then you're just buying gil from SE for $77.7/month. Pretty good deal. If your friends are just giving you all the currency with no compensation then they are pretty awesome friends. I wouldn't do that anyway though, would never make a group work for my currency without fairly compensating them for the time.

I go with a 4 man group, 2 other people one of which is dual boxing. We made 150-200 currency in less than optimal conditions at Beaucedine. At somewhere like sandy where the TEs are closer together and the mobs are even squishier, you should make over 200 a run with just two helpers. I solo 70+ coins on a mule when bored.

You also could just make a group of friends and make a relic alliance like I have. You could split it all, but my group focuses currency all to one member since we can complete relics faster and then turn around and use them to create more currency. I've already got my own Relic so it's not me collecting for a relic. We're currently toppng off an Aegis on the last stage, then finishing up a Mandau.

Also, averaging 800 coins a run before is such bull. My group would kill every single mob in some zones with TH4 on all mobs and statues and not walk away with more than 600-700, barring extreme luck like a 13 100 piece sandy, and you're saying you average 800? I call eyeballing, nostalgia-goggle sporting, stat padding BS on that.

The new system will lead to far more currency floating around once people finally join us in the year 2011 and learn how to do Re-Dynamis.

Karbuncle
06-07-2011, 11:09 PM
number of peeps?

With 4-7 People (Depending on how many of my friends are on) I average 200+ a run. My last couple runs looked kinda like this:

7 People (?) 198 Coins (Easily the worst of the runs) (windurst)
6 people (?) 243 Coins (Average) (windurst)
6 People (?) 314 Coins (got a 100) (windurst)
5 People (?) 189 Coins (Sandy) (was still getting into groove of it)

etc. And I know groups that pull in much more coins than this by killing the ??? NMs. My Group isn't WTFAMAZING either, Just a group of friends with wonky jobs. (Our usual set up is WHM, BLM, NIN/DNC, THF/DNC, DRK/???)

I know most solo/duo Groups walk away with ~80+ if they proc right.

It also comes down to luck too, JA proc mobs, easy to do, Magic too (even though they suck sometimes), but WS mobs are bastards.

I found the best way to do WS mobs is pull 2-3 and just AoE WS them. You can proc multiple enemies with AoE Weaponskills. (I proc'd 2 at once before). So it kinda expands your chances.

Byrth
06-08-2011, 12:10 AM
Currency per run has dropped, but Currency per day has increased and entrance fees have decreased. It's easier than ever to farm yourself a relic weapon, and the increased prices are due to increased demand and minor "omg dynamis is going to die" panicking. If you can duo 80 Currency per day with your mule for free, you can get yourself a relic weapon in under a year without any assistance or spending anything more than the 50k one-time-only fee. Wish I could say the same about Alexandrite.

Also, before there weren't enough things like Bynes in circulation for the price to increase appropriately. We had a guy shouting to buy Bynes for 10k each weeks before the patch.

My biggest problem with the Relic system is that I couldn't give a shit about it because Dancer doesn't have a relic weapon and Mandau would suck for them even if they could use it.

Chocobits
06-08-2011, 01:45 AM
Thats the idea, relics = rare and difficult accomplishment.

If you can't achieve it, get an emp.

Well, they're rare and difficult. I wouldn't call them accomplishments though. Shiny gold trophy pieces at best, most of them impractical to actually use.

Unctgtg
06-08-2011, 02:29 AM
Here is a novel concept, enter every day, get your 100 coins if you can (would do final stage currency area) farm the hell out of that, help cut down on cost. You will get it 10x faster.

If it takes you 3 months to 3 years, most of us relic owners are awaiting more people to come join us, and to say welcome to the club.

Return1
06-08-2011, 03:00 AM
Relic Scythe, Shield, Horn, Bow, Gun, and Dagger are all still pretty strong. After a couple more updates like the 85 to 90 jump, Relics will be king again.

The Apocalypse has always been the most game changing of the relic weapons. With my Apocalypse 90, and a BRD, I can drop 500-3,000 HP cures on myself almost constantly. I also require less haste gear so I can stack STR/ATK in free slots. Outside of Abyssea, Catastrophe is a monster of a WS.

Aegis is now looking like it will make PLDs almost completely immune to magic in the future. It's also not too far behind Ochain in physical damage reduction (15-20% over time, not too bad considering our tools now). It's a solid upgrade against magic casting mobs or mobs with powerful magical TP moves.

Upgraded Gjallarhorn is a huge boost to Ballads and BRD inventory. Ballads may not sound too hot to you abyssea heads, but abyssea is offically dead and gone (by that I mean over, new content otw, etc).

Bow and Gun have special enmity traits to their WSes that can make them situationally useful. These situations will just happen to occur more outside of abyssea.

Finally, we have Mandau. The STR modifier on Mercy Stroke and the +35 Attack on the dagger itself make it fairly strong for THF outside abyssea.

Rie
06-08-2011, 04:12 AM
4 people -> 160ish O.bronze pieces in Dynamis - Beaucedine.

Considering you don't pay the entry fee, and you can enter every day, I don't think you can justifiably say 'goodbye relic weapon'.

Atomic_Skull
06-08-2011, 05:04 AM
Finally, we have Mandau. The STR modifier on Mercy Stroke and the +35 Attack on the dagger itself make it fairly strong for THF outside abyssea.

If all you are doing is spamming evisceration or dancing edge then yes it's better, although in that case it's also weak compared to what almost any other job can do. If you are using SA and TA then Rudra's Storm stomps Mercy Stroke inside or outside abyssea.

Zetonegi
06-08-2011, 05:35 AM
Upgraded Gjallarhorn is a huge boost to Ballads and BRD inventory. Ballads may not sound too hot to you abyssea heads, but abyssea is offically dead and gone (by that I mean over, new content otw, etc).

GHorn's trash now TBH. So many ways to get refresh that even outside abyssea that the 4 more MP you get from Ghorn is unnoticeable. Your WHM should be sticking to Cure IV and V out of abyssea. So unless your tank or whm are just terrible, RefreshII+BalladII/III+2 is MORE than enough; 7MP Refreshes from RDMs + with 9MP Ballads from non ghorn brds is MORE than enough especially since you can idle in 5MP/tick refresh. That's 21MP a tick, the extra 4 MP isn't noticeable like it was at 75 where WHMs would be at 7MP/tick usually 8 if /smn so it'd be about 50% more MP. BRD inventory excuse is a joke too you use all of 5 instruments, Ballad, Lullaby, Elegy, March, and Minuet. It's not that big a deal to keep 5 items in Mog Sack or Satchel when you have 240 slots of storage between those and your gobbiebag. Even if you don't have Satchel its still 5 items out of 160 slots and considering BRD doesn't have to do gear swaps like melee(who usually have at LEAST 20 pieces of gear) BRD needing 19 total isn't bad at all.

Return1
06-08-2011, 05:40 AM
If all you are doing is spamming evisceration or dancing edge then yes it's better, although in that case it's also weak compared to what almost any other job can do. If you are using SA and TA then Rudra's Storm stomps Mercy Stroke inside or outside abyssea.

Actually, Rudra's is only significantly better with SA. This is because SA is influenced by Dex and the mod of Rudra's is DEX.

The unique nature of the (90) Relic's +25% damage bonus seems to be applied to the end result of a WS, meaning it boosts the SA/TA damage boost and extra hits from DA/TA. There's also the 35atk for the pDIF. Mandau (90) and Mercy Stroke should generally make Rudra's its bitch outside of Abyssea barring you sitting on your TP.

Return1
06-08-2011, 05:52 AM
GHorn's trash now TBH. So many ways to get refresh that even outside abyssea that the 4 more MP you get from Ghorn is unnoticeable. Your WHM should be sticking to Cure IV and V out of abyssea. So unless your tank or whm are just terrible, RefreshII+BalladII/III+2 is MORE than enough; 7MP Refreshes from RDMs + with 9MP Ballads from non ghorn brds is MORE than enough especially since you can idle in 5MP/tick refresh. That's 21MP a tick, the extra 4 MP isn't noticeable like it was at 75 where WHMs would be at 7MP/tick usually 8 if /smn so it'd be about 50% more MP. BRD inventory excuse is a joke too you use all of 5 instruments, Ballad, Lullaby, Elegy, March, and Minuet. It's not that big a deal to keep 5 items in Mog Sack or Satchel when you have 240 slots of storage between those and your gobbiebag. Even if you don't have Satchel its still 5 items out of 160 slots and considering BRD doesn't have to do gear swaps like melee(who usually have at LEAST 20 pieces of gear) BRD needing 19 total isn't bad at all.

I'm not really a BRD, but I'll tell you this much. Refresh will become more important as the content progresses. All MP based actions to come will cost more and more. There also seems to be a tendency for time limits to be added to every new event. Voidwatch and the new Dynamis NMs only give you 30 minutes to fight them. For things where you want to nuke, that refresh will become more noticeable as instead of where it was mostly just survival before, it's about increasing damage to race a clock (Not that anything currently is terribly hard or pressing you for time with a larger group mind you). It's also still valuable for low manning as it can completely offset the loss of another Refresh.

It's not nearly as powerful as it once was, but it's not really garbage as it's still a powerful buff.

Ravenmore
06-08-2011, 06:01 AM
No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.

How bout the 72 hours you couldn't go back in. It went from 72 hours to 22 hours to enter, if you really want a relic I don't see a problem with this. Again people are just mad they can't control other people anymore.

Miiyo
06-08-2011, 06:09 AM
Relic weapons can't read on the interwebs. Why are you saying goodbye to it here?

Orenwald
06-08-2011, 06:10 AM
How bout the 72 hours you couldn't go back in. It went from 72 hours to 22 hours to enter, if you really want a relic I don't see a problem with this. Again people are just made they can't control other people anymore.

it's actually not a timer anymore, it's a JP midnight :P (Just being technical here xD)

Edit: You can also do Dreamland (Old drop rates) and New Dynamis both in the same day, so why all the bishing? :D

Ravenmore
06-08-2011, 06:12 AM
I'm not really a BRD, but I'll tell you this much. Refresh will become more important as the content progresses. All MP based actions to come will cost more and more. There also seems to be a tendency for time limits to be added to every new event. Voidwatch and the new Dynamis NMs only give you 30 minutes to fight them. For things where you want to nuke, that refresh will become more noticeable as instead of where it was mostly just survival before, it's about increasing damage to race a clock (Not that anything currently is terribly hard or pressing you for time with a larger group mind you). It's also still valuable for low manning as it can completely offset the loss of another Refresh.

It's not nearly as powerful as it once was, but it's not really garbage as it's still a powerful buff.

Not really. outside of abyssea cure 6 is a waste of MP, and cure 4 works well outside of abyssea and cure 5 is good for after a High dmg tp move, and with everyone gettng convert, rdm and non-relic brd is all you'll need. Having a relic horn won't get you as far as it used too.

Ravenmore
06-08-2011, 06:20 AM
it's actually not a timer anymore, it's a JP midnight :P (Just being technical here xD)

Edit: You can also do Dreamland (Old drop rates) and New Dynamis both in the same day, so why all the bishing? :D

My bad forgot going by the onece a day messed me up. CoP kinda suck for coins unless you got a 100 you might brake even. But it like you said its still there and lol 500k is 2 hours in a exp party.

Zetonegi
06-08-2011, 06:20 AM
I'm not really a BRD, but I'll tell you this much. Refresh will become more important as the content progresses. All MP based actions to come will cost more and more. There also seems to be a tendency for time limits to be added to every new event. Voidwatch and the new Dynamis NMs only give you 30 minutes to fight them. For things where you want to nuke, that refresh will become more noticeable as instead of where it was mostly just survival before, it's about increasing damage to race a clock (Not that anything currently is terribly hard or pressing you for time with a larger group mind you). It's also still valuable for low manning as it can completely offset the loss of another Refresh.

It's not nearly as powerful as it once was, but it's not really garbage as it's still a powerful buff.

Um BLMs use about as much MP since BlizV is basically as much as FreezeII so unless they're really overnuking they shouldn't have a problem with MP. WHM shouldn't use Cure VI out of abyssea unless its an emergency because 1) its not mp efficient compared to CV and 2) you just don't need to cure 1k HP every 5 seconds. I've never been pressed on MP on the new content. MP MIGHT become an issue if you're trying to fight with as few people as possible or have a terrible party setup or something like that.

Return1
06-08-2011, 06:36 AM
Um BLMs use about as much MP since BlizV is basically as much as FreezeII so unless they're really overnuking they shouldn't have a problem with MP. WHM shouldn't use Cure VI out of abyssea unless its an emergency because 1) its not mp efficient compared to CV and 2) you just don't need to cure 1k HP every 5 seconds. I've never been pressed on MP on the new content. MP MIGHT become an issue if you're trying to fight with as few people as possible or have a terrible party setup or something like that.

No.

NO.

Freeze II was always shit. It was the strongest nuke we had at one point, but the MP efficiency has always been garbage. No BLM that gave half a shit about doing his job used Freeze II unless it was to one shot something, like a statue from a higher ledge in dynamis-beau, or they were manafont zerging. E-Peen Shots too I guess.

Blizzard V is slightly cheaper. It's stronger. It has just under half the recast time. Essentially it's dealing over twice the damage but costing almost twice the MP. This is an in need for refresh to maintain damage.

Overnuking is a myth.

Most of the MP needed in the future will be needed for nukes and then Cures. As we level up, gain new spells/traits/abilities, encounter new mobs, and face new battle systems, I'm sure Cure VI will eventually be a useful tool outside of abyssea as well.

Zetonegi
06-08-2011, 07:29 AM
Um... the RECAST of Blizzard V with /RDM FC factored in(a little over 40s) you can recover 273mp with 21mp refresh(13 ticks 1sec remaining not factored in). WITHOUT refresh gear you can recover 208mp. If you manage to get a 5s cast time on BlizV thats still 2 more refresh ticks(1 second carrying over from recast) so that's 240mp in the time it takes you to spam BlizV if you have NO REFRESH GEAR. If this is ALL you cast(aka you're being bad) thats 1680 mp lost over 30minutes. You still have MP remaining if you only convert once. Factoring Blizzard IV and you start using more MP yes but if somethings lasting more than 15 minutes you're doing something wrong so where's the problem?.

And Cure VI is straight up inefficient. It costs twice as much as Cure V but heals much less than twice as much and far more than is needed outside of abyssea.

Return1
06-08-2011, 07:46 AM
Um... the RECAST of Blizzard V with /RDM FC factored in(a little over 40s) you can recover 273mp with 21mp refresh(13 ticks 1sec remaining not factored in). WITHOUT refresh gear you can recover 208mp. If you manage to get a 5s cast time on BlizV thats still 2 more refresh ticks(1 second carrying over from recast) so that's 240mp in the time it takes you to spam BlizV if you have NO REFRESH GEAR. If this is ALL you cast(aka you're being bad) thats 1680 mp lost over 30minutes. You still have MP remaining if you only convert once. Factoring Blizzard IV and you start using more MP yes but if somethings lasting more than 15 minutes you're doing something wrong so where's the problem?.

And Cure VI is straight up inefficient. It costs twice as much as Cure V but heals much less than twice as much and far more than is needed outside of abyssea.

There's no such thing as overnuking as I said before in case anything I say later in this post makes someone think I'm "overnuking".

You can lower the recast of spells further with Haste as well as FC. You also can only nuke as fast as your mp regenerates. Any boost to refresh is a direct boost to a BLM's stream of damage over time.


I don't know about the benefits and downside's of Cure VI, but I'm sure WHM will eventually grow into it, like the change from II to III or III to IV. They became more potent as you leveled, until they hit the soft cap. My guess is Cure VI is very far from hitting its soft cap.

Romanova
06-08-2011, 09:18 AM
those that keep calculating the drop rates keep missing the fact that this new system is giving you an extra mil gil a week (cost for two hourglasses under the old way) in which you could then turn to buy the extra currency.

I have to side with those that this new system is more beneficial to those who were working on relics themselves, and bad for those who either ran dynamis lses or were in one of their friend's lses who was going to help them get it.


I'm fine with that.

Ryanx
06-08-2011, 09:34 AM
currency is still not that bad if u can proc !! go in there with 6 ppl focus on procing !! best chance to proc is get all TE and the currency u get in 1 run may be less then doing dyna the old way but you got to look at it this way you used to enter dyna twice a week with your LS if you do dyna everyday currency u get is probly = to the currency you would get from 2 dyna runs in week the old way just proc !! and your good to go still sucks tho doing dyna everyday

Alukat
06-08-2011, 10:39 AM
If you are using SA and TA then Rudra's Storm stomps Mercy Stroke inside or outside abyssea.

proof it outisde pls.

Auredant
06-08-2011, 10:27 PM
Personally I support the new changes, except for the process system. If they could restrict it to NM type mobs I don't think it would be too bad. I just hate having to hold back, in a timed event, just to try and find proc on every mob. If they increased the drop rate on normal mobs, not pre-update rate but much higher than it is now, and save the procs for NMs and maybe make 100s drop only off those NMs, that would make me happy

Kensagaku
06-08-2011, 10:41 PM
I don't know why people are complaining so much about the new system. Once you get the rhythm you can make serious bank and quickly. For example, on a "good" run in Dynamis-San d'Oria (we just run for currency farming now) with my small group of NIN/DNC + THF/NIN + RDM/SCH, we end up getting about 60-80 singles each as well as a lucky 100 most of the time from spamming the boss and NMs whenever they're up. We breeze right through the TEs because it's become just a mechanically easy process now.

Now assuming that you sell O.Bronze at 13k (a lot more people try to sell higher though, this is just my rate) we were still making nearly 800k/run. Assuming 800k/run for even just 5 days a week farming, that's 4M easy, not to mention an extra mil saved on twice-a-week hourglasses from the old system. 5M a week profit compared to maybe getting a piece of AF2 armor or maybe 1M in attendance payouts per quarter is a pretty nice deal to me. Just get a small group that knows what they're doing or a group that will listen when you try to educate them to the system, and you're set to go.

pepper84
06-09-2011, 01:18 AM
well when i go inside the 50k dynamis with 6 friends or so how many bine bills etc. i can get? any idea? and what do you think? is it worth it, to creat a dynamis ls? cause i am playing since 2004 and i did alot of dynamis and the 500k in a week arent that problem, but not sure if i can handle this alone... any suggstions?

Bumbeen
06-09-2011, 01:23 AM
200-300. People aren't going to join a dyna ls unless they are idiots or you are going only for dreamland dyna.

pepper84
06-09-2011, 02:30 AM
well i would only do dreamland of course, otherwise its not worth it that work. but what i have to focus on? which jobs which strategie or something?

Ravenmore
06-09-2011, 05:42 AM
Look it up on wiki.

Xikeroth
06-09-2011, 06:22 AM
A weakness targeting system similar to Abyssea has been implemented into Dynamis.

http://ffxi.gamerescape.com/wiki/Dynamis#Triggering_Weaknesses

Actually its not very much like weakness targeting system in abyssea at all. Mage mobs staggered by magic/blood pacts, MNK/THF/NIN/BST/RNG all staggered by JA and the rest staggered by WS. I have never seen a spell stagger a PLD for example and I have never seen a JA stagger a RDM mob. they are very different and I have tried a LOT to prove this theory correct.

I do agree that it should have been kept out

But with a group of 3-4 people its easy to farm currency. lowest we have ever had was when we were learning it with 75 coins... now we get at lowest 120-200 coins per run with only 4 people (in a camp that isn't exactly ideal too.)

The price is high because a lot of people are buying currency to try to complete their relics. really no one is buying that currency Saw guy selling broncepieces for 23k... had 10 a week ago now he has 3 stacks and not a single one bought.

My ls works together to get their relics it doesn't take long even with only 4-5 people per run sometimes more

Ashido
06-09-2011, 09:42 AM
This new dynamis is only bad if you let it be. Sure its "harder" now but that is only if you want to be a drone of killing things.

pepper84
06-09-2011, 01:07 PM
Actually its not very much like weakness targeting system in abyssea at all. Mage mobs staggered by magic/blood pacts, MNK/THF/NIN/BST/RNG all staggered by JA and the rest staggered by WS. I have never seen a spell stagger a PLD for example and I have never seen a JA stagger a RDM mob. they are very different and I have tried a LOT to prove this theory correct.

I do agree that it should have been kept out

But with a group of 3-4 people its easy to farm currency. lowest we have ever had was when we were learning it with 75 coins... now we get at lowest 120-200 coins per run with only 4 people (in a camp that isn't exactly ideal too.)

The price is high because a lot of people are buying currency to try to complete their relics. really no one is buying that currency Saw guy selling broncepieces for 23k... had 10 a week ago now he has 3 stacks and not a single one bought.

My ls works together to get their relics it doesn't take long even with only 4-5 people per run sometimes more

in 500k dreamland run/city run? or the 50k keyitem run?

Ravenmore
06-09-2011, 01:14 PM
You do know the KI is a one time buy. I'm sure he is refereing to the city runs. dreamland may only seem like you getting more but your blowing more gil for the same amount of coins if you don't get a 100. IIRC coians drop poor on the relic acc mobs. But hay not like it would matter all of the relic acc are crap of how a piece that replace's them.

Tsukino_Kaji
06-09-2011, 03:44 PM
Just did a 3man run in Lastok and got 70 1s plus boss pops for everyone.
It's not hard to go in with a boss pop group and spam it.

Karbuncle
06-09-2011, 03:48 PM
Just did a 3man run in Lastok and got 70 1s plus boss pops for everyone.
It's not hard to go in with a boss pop group and spam it.

This seems like a good reason to state my last runs for no reason D:

Wednesday i got 150 Coins in Xarc just Duoing with a BST (THF/DNC + BST/DNC)
Thursday (Today!) I got 368 Coins with 6 people in Xarc. got a 100 off the BST NM. (THF/DNC, NIN/DNC, RDMmule, BLM, DRK, BST)

now 11/61 Jadeshells for Bart :o, closer and closer i get.

Laraul
06-09-2011, 04:04 PM
Who said you needed relic gear?

Ravenmore
06-09-2011, 05:49 PM
Who said you needed relic gear?

Some people might still want thoses. If they want -1 well then its make no differance farm the reg dyna mobs in dreamlands. If your going to make a LS to do dyna your either going to have to split the coins or go for relic gear. You might beable to talk a couple of close friends into helping or trading help for help but a LS might not see the reason to give one person a relic when they not going to get much. Before it was the spon/leader was paying for it so you got to go for free. Now many people have the north land gear they were missing or can work on it on thier own time. Just saying if you go into dreamlands with a LS chances are people will want the belts and capes.

Unctgtg
06-09-2011, 08:01 PM
I still say something BIG is coming for the ultimate gear, like adding AFv1 AFv2 (relic) and AFv3 stats combined to make AFv4.

Olor
06-11-2011, 06:47 AM
This seems like a good reason to state my last runs for no reason D:

Wednesday i got 150 Coins in Xarc just Duoing with a BST (THF/DNC + BST/DNC)
Thursday (Today!) I got 368 Coins with 6 people in Xarc. got a 100 off the BST NM. (THF/DNC, NIN/DNC, RDMmule, BLM, DRK, BST)

now 11/61 Jadeshells for Bart :o, closer and closer i get.

Nice haul!

Raxiaz
06-16-2011, 05:25 AM
I know two people working on Mandaus now specifically because the Dynamis trigger system is so ridiculously easy to master that they can walk out with absolute bank every time they enter. If you're not triggering every single mob and NM you fight, you're doing it wrong.

I'm so bloody sorry SE decided to add a miniscule element of player interaction for drops so people can't just /attack+/follow and get everything. If you can't handle it, you don't deserve a bloody Relic weapon. Period.

Speak it brother, speak it!

Zumi
06-16-2011, 05:56 AM
There probably be a 4th armor set for level 99, and a 4th set of ultimate weapons to go along with it. Which will then lead to a bunch of people complaining about how they just got their AF3.

saevel
06-17-2011, 12:53 AM
I'm still trying to understand where "800 average" with "six people" is coming from. At 75 we could full clear all three city zones with 24ish people. Bastok could be done with less then 18, its an easy zone, Sandy slightly harder but if your people are all full super-geared (top 1%) then you could prolly do it. Windy was no way, there is simply too much ground to cover and some of the pulls are incredibly dangerous, requiring multiple sleepers for crowd control. Jeuno was also not going to happen at 75, simply too many mega dangerous that practically guaranteed a full wipe without lots of sleepers and support crew.

Considering we full cleared (everything + MB + everything again) every sandy / bastok and most of our windy's, we averaged something like 500 per run (300 singles and a few hundres). And this is with a THF shooting statues and a couple THF's thrown into the melee groups for TH on regular mobs. Our biggest haul was a sandy with something like 900 currency, but the RNG god smiled on us that day with 100's. We've had as low as 300 before, when not a single 100 droped. So whomever is imaging this mythical "800 average" per run with "six people" is talking out their fifth point of contact. Current system lets you get currency faster provided you take the time to proc on mobs and that you can go every day or close to it. The only reason it feels "harder" now is that you can't milk a shell for a thousand currency per week while only attending two days for four hours. No more having your LS friends collect currency for you while you don't attend and only having to pay 1 mil per week for it. Now you gotta work for it, but are provided more opportunity's to accumulate it, and more people accumulating it for themselves.

Byrth
06-17-2011, 01:34 AM
Are they talking about level 90? I full cleared Bastok at 90 with a shout group of 8 people. We got something like 650 currency and left before the 10 minute warning.

500-600 is a more reasonable average (~2 100s per Dynamis). You have to remember that we have gotten access to more Treasure Hunter since 75.

hiko
06-17-2011, 05:06 AM
what is the best job to solo currencies?(assuming it will be a fresh leeched job with few gear)

Karbuncle
06-17-2011, 05:36 AM
what is the best job to solo currencies?(assuming it will be a fresh leeched job with few gear)

Well i'm assuming that means "Vehemently gimp"... I'd say BST/DNC, Bring Dipperyuly, Its basically idiot proof.

You get TH and you can proc JA/WS mobs (2/3)

I'd consider skilling up first, getting some decent armor. Otherwise it will barely be worth your time. unless you're okay with like 50-60 coins a run only (which is likely what you'd walk out with soloing on a under-geared under-skilled job)

Babygyrl
06-17-2011, 06:53 AM
Hello guys, i am really angry about the new dynamis system. the bine bills etc. are expensive like hell now, cause they reduced droprate of bine bills, takukus etc...
is it fair for people which are on stage 3 or 4??? NO! relic was always hard to get i know,
but now its harder then ever to get a relic weapon...


Actually if youve TRIED dynamis and learned how the new system works... its even EASIER now t oget a relic then before... far far easier! the drop has decreased a little bit Yes, but if you have learned hte procing system you can walk away with alot of currency if you know what your doing.. Dynamis is also low-manable now which makes it alot easier for people to have the access and ability to get relics.. my husband is on stage 4-5, he was on stage 4 for almost 2 years becuase of the old way namis was we had no one interested in helping him.. now since the new namis has been implented. We have trioed 15 one hundred jades in a matter of about a month, and thats not even going every single day. if we could go every single day wed be well over 30 by now.

And prices of currency are so high because people are stupid enough to buy them at that price.. Dynamis is So easy now to low man, its really ridiculous on how much people are charging for currency now. .but the prices say high cuz people are 2 lazy to farm it them selves or don't want to take the time to learn the new system which is fairly simple.

Babygyrl
06-17-2011, 06:58 AM
No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.


i dont know what LS you ran with but i did dynami for years with a full ls and never got that much currency like ever..

Ryanx
06-17-2011, 08:26 AM
you used to do dyna twice a week with an LS think about this if u go every day to do dynamis you probly get same amount of currency you would get if you did dyna twice a week with your LS the old way sure less currency drops but it evens out

Rezeak
06-17-2011, 05:32 PM
I would say yes it's easier to farm coins now.
For example yes the drop rate is lower but we're stronger meaning we kill faster which means more coins overall and there the NM stuff which is a easier way to farm 100s or something (don't really follow it that much)

Either way point is it's easier to farm currency.

But Relic are far far far harder to get because of abyssea because you can't buy the KI pops and all the best gear there is rare/ex there is no need for gil which dyna used to be used for and that's the reason why there's less currency and therefor relics are more difficult.

The other side of this is the amount of gil u obtain in abyssea for just exping.
1000 curor = 2300 gil
1000 Dom op = 2800 gil
the all the NPCable drops/goldboxes

Meaning alot of the time pple don't even need to farm to make gil taking more from dyna and it's also the reason dyna currency is worth more now because gil is worth less.

Anyway that's the way i see it.

While i'm not to into getting a relic but if i had a choice i'd make relics/mythics nearly 10X easier (even if it's only for there first mythic/relic) if not more since
a) It would revive some old content
b) It's content everyone could enough not just the the few.

I know the downside of this is it does say FU you to current relic/mythic holders/builder so i understand why it '/shouldn't happen just i feel it would be nice if everyone could have 1 relic/mythic for there fav job.

Bumbeen
06-17-2011, 05:36 PM
What would you use for rare trophy item if you made it so everyone had relic/mythic?

Ustav
06-18-2011, 04:14 AM
WTF how are ppl complaining about the prices on currency... before you were able to do dynamis TWICE a week... now you can do it EVERY DAY(and all you have to spend is 100k once as opposed to 500k each run)

If you farm dynamis w/ a competent person you will obtain your currency at a much faster rate JA farming mobs. This change to dynamis was LONG overdue.

Dart
06-18-2011, 05:36 AM
WTF how are ppl complaining about the prices on currency... before you were able to do dynamis TWICE a week... now you can do it EVERY DAY(and all you have to spend is 100k once as opposed to 500k each run)

If you farm dynamis w/ a competent person you will obtain your currency at a much faster rate JA farming mobs. This change to dynamis was LONG overdue.

no no no, we must bitch because 1 person cannot take advantage of 20+ anymore and just pay out a little gil (lets face it for those who are dedicated, making gil was never the issue).

For those who are dedicated and who don't suck. this change is a godsend and as ustav said correctly, Long overdo. Just suck less people.

Tsukino_Kaji
06-18-2011, 06:15 AM
Well i'm assuming that means "Vehemently gimp"... I'd say BST/DNC, Bring Dipperyuly, Its basically idiot proof.

You get TH and you can proc JA/WS mobs (2/3)

I'd consider skilling up first, getting some decent armor. Otherwise it will barely be worth your time. unless you're okay with like 50-60 coins a run only (which is likely what you'd walk out with soloing on a under-geared under-skilled job)There's this taru that's constantly in jeuno do that. I've been doing the same, but all I get is crap money and a pair of dnc feet I'll never use. Still no sign of those whm legs. ; ;

Karbuncle
06-18-2011, 06:23 AM
There's this taru that's constantly in jeuno do that. I've been doing the same, but all I get is crap money and a pair of dnc feet I'll never use. Still no sign of those whm legs. ; ;

I did Jeuno 2-3 times with quite a few people and only saw maybe 1-2 WHM pants >__> They weren't common for me D:

Bumbeen
06-18-2011, 02:28 PM
no no no, we must bitch because 1 person cannot take advantage of 20+ anymore and just pay out a little gil (lets face it for those who are dedicated, making gil was never the issue).

For those who are dedicated and who don't suck. this change is a godsend and as ustav said correctly, Long overdo. Just suck less people.

Which is it?

Dart
06-21-2011, 12:39 AM
reading comprehension, learn it, live it, love it. Two different statements.

-1/10 for the try though. I'd normally give a pitty 1/10 for the troll attempt but you didn't even read it.

Bumbeen
06-21-2011, 10:57 AM
Actually, "For those who are dedicated and who don't suck." is not a statement at all. Learn to write before you tell people to learn to read.

You said those who are dedicated benefited from the old system. Then in the next sentence you said for those who are dedicated the update was a godsend. So for those who are dedicated, which is the better system?