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Alukat
06-06-2011, 10:11 PM
please add more gobbiebag quests.
can't play thf with full potential because i can't get all the necessary gear in my inventory and use them with macros .

i'm thf 90 and i have the following sets to carry with me:

tp-build (13 slots)
sneak attack (13 slots)
trick attack (11 slots)
evasion (13 slots)
mercy stroke (7 slots)
evisceration (4 slots)
utsusemi cast time (1 slot)
weapons (4 slots)
ranged weapon + bolts (4 slots)
movement speed+ (2 slots)
steal (8 slots)
shihei (1 slot)

this makes 81 slots ><

red mage 90:

enfeebling magic mnd based (12 slots)
enfeebling magic int based (9 slots)
convert (14 slots)
fast cast (2 slots)
elemental magic skill (13 slots)
elemental magic magic attack bonus (6 slots)
enhancing magic skill (7 slots)
mp recovered while healing (4 slots)
elemental staves (8 slots)
grips for magic accuracy (8 slots)
dagger (1 slot)
shield (1 slot)
t-buld (12 slots)
ws set (12 slots)

this makes 109 slots in use at all ><.

and maximum size is atm 80 slots ><

dear dev-team pls give us more inventory space to play our jobs with full potential.

thx in advance

Nynja
06-06-2011, 11:26 PM
red mage 90:
...
t-buld (12 slots)
ws set (12 slots)


I lol'd, hard

Darka
06-06-2011, 11:36 PM
I lol'd, hard

^^^^^^^^^^

Godofgods
06-07-2011, 12:01 AM
im sure most ppl will not agree with it, but i hate the gear swaping aspect of this game. Even within the world of FF its illlogical. It cost so much more inventory space as well. Id rather it be limited to one set in combat.

Gropitou
06-07-2011, 01:18 AM
im sure most ppl will not agree with it, but i hate the gear swaping aspect of this game. Even within the world of FF its illlogical. It cost so much more inventory space as well. Id rather it be limited to one set in combat.

HELL YA !!!!

RAIST
06-07-2011, 01:35 AM
wow... can't beleive I made it in before PS2 limitations....

SE has already stated the containers can't go beyond 80 due to limitations in the programming environment used on the PS2. As long as that system is supported, they can't go beyond this hard cap of 80. Even if support were to end tomorrow, it may still require some heavy recoding to go beyond it because of the legacy code still in the engines used on the other platforms.

Just out of curiosity, why are you swapping so many pieces each time? Can't find some more universal pieces that fulfill multiple uses?

Romanova
06-07-2011, 02:33 AM
This is the problem with windower macros.

Aeroz
06-07-2011, 02:59 AM
I would say to anyone that has space issues. SPEND THE EXTRA DOLLAR AND BUY A MULE ACCOUNT TO INCREASE YOUR STORAGE!!!! Most overlook this option and would rather complain and blame the dev. team that has done many things to increase storage. Now it's on the players to decide whether the large sum of 100 cents is too great a price to pay to gain a ton of more storage.

Godofgods
06-07-2011, 03:07 AM
I would say to anyone that has space issues. SPEND THE EXTRA DOLLAR AND BUY A MULE ACCOUNT TO INCREASE YOUR STORAGE!!!! Most overlook this option and would rather complain and blame the dev. team that has done many things to increase storage. Now it's on the players to decide whether the large sum of 100 cents is too great a price to pay to gain a ton of more storage.

To go back to the OP suggestion... having equipment on a mule doesnt rly help you swap sets in the middle of combat...

Monkeynutz
06-07-2011, 04:06 AM
I think you're being a little bit picky perhaps. I suppose there are pieces of gear I would buy and swap in and out if I knew I had unlimited inventory space, but as it is you have to make a few not so tough decisions. For example, Your RDM would be better served with an elementa grip and (I forget the name of the enfeebling grip) and perhaps even the dark magic skill grip instead of bothering with the weaker and more numerous [element] magic accuracy grips. I can't quite fathom why it requires you to swap every single piece of equipment for convert, let alone how none of these pieces of equipment seem to overlap with other sets. For convert anyway, there are some newer items that do a lot more hp>MP and vice versa so perhaps you could come to the right number more easily with fewer pieces now.

TP and WS sets, that's pretty funny, but really I'm more surprised RDM has access to melee gear that's worth swapping every piece you can swap without resetting TP. There are so many more things that at least appear to need trimming, but given that I can't see exactly what the items are I suppose I can't tell you for sure, except that movement speed from gear doesn't stack, it's simply the highest of the 2 (or more I suppose) that you have equipped works.

EDIT: Oh, and as to not addressing the need for more inventory space: I agree it would be fantastic. I use 68 pieces of gear on my BLM, carry a linkpearl and various other utilities leaving my inventory rather tight most of the time, but SE has been very clear that the mog satchel and sack are the best work arounds they've discovered for the memory issues that disallow any item storage area of the game (be it storage, safe, inventory, etc.) from exceeding 80 spaces. While the PS2 is supported and the PC and XBox versions are running that legacy code there simply isn't anything their programmers have figured out to push the cap on inventory any higher, which is why we essentially have 1 main inventory and 2 reserve inventories right now.

Bumbeen
06-07-2011, 04:39 AM
I support more gobbie bags. Please add it, technical issues be damned.

Alukat
06-07-2011, 05:18 AM
TP and WS sets, that's pretty funny, but really I'm more surprised RDM has access to melee gear that's worth swapping every piece you can swap without resetting TP.


walahra turban
goliard saio
dusk gloves
dusk lendelsens
calmecac trousers
v-belt
cuchulain's mantle
acc+ rings*2
brutal earring
augmented wivre hairpin.
suppanomimi (if sub nin)

sitting in tp set on:
23% haste
double attack+7% triple attack +2%
acc+13

and with enthunder II on a mandau which can give triple dmg, i really want max haste / double / triple attack.

and well i forgot to list the 43% pdt-, ~30% mdt- set.

Edit: i doubt that nukes / enfeebling are effective in that melee set :x

Swords
06-07-2011, 05:40 AM
Not that I wouldn't love more storage space, I have to ask this question to the OP.... Do you really need/use every setup on a given moments notice. I've broken 80+ slots with my different RDM and MNK setups and pushing the envelope with RNG, but I know I won't be using my MNK's Chi-Blast or Fire-resistance setup all the time and I won't be using my RDM's melee gear all the time either. I think it's more reasonable to just keep your priority gear on you, and the more situational gear in your Satchel/Sack until you need it.

Joking aside, I'm surprised you didn't ask for extended macro pages from all that gear you swap out. XD

RAIST
06-07-2011, 06:43 AM
Not that I wouldn't love more storage space, I have to ask this question to the OP.... Do you really need/use every setup on a given moments notice. I've broken 80+ slots with my different RDM and MNK setups and pushing the envelope with RNG, but I know I won't be using my MNK's Chi-Blast or Fire-resistance setup all the time and I won't be using my RDM's melee gear all the time either. I think it's more reasonable to just keep your priority gear on you, and the more situational gear in your Satchel/Sack until you need it.

Joking aside, I'm surprised you didn't ask for extended macro pages from all that gear you swap out. XD

This. In short, prioritize better.

Khajit
06-07-2011, 06:48 AM
Ele grips are made of shite and that alone tells me that you need to work on better sets. 2 gear slots taken up for movement speed? WTF MAN.

Huevriel
06-07-2011, 07:38 AM
ranged weapon + bolts (4 slots)
shihei (1 slot)


81 slots huh? what about THF tools, extra shihei, and extra bolt cases? That's 12 slots extra easy. What about the bow + silence arrows? another 5 slots there. we can go on.
However I agree that we should not increase the gobbie bag. It was nice enough for SE to give us two extra inventory stuffs all together. With so much gear to swap out to, do you ever get to see your character on screen?

Zirael
06-07-2011, 07:56 AM
please add more gobbiebag quests.
can't play thf with full potential because i can't get all the necessary gear in my inventory and use them with macros .

i'm thf 90 and i have the following sets to carry with me:

tp-build (13 slots)
sneak attack (13 slots)
trick attack (11 slots)
evasion (13 slots)
mercy stroke (7 slots)
evisceration (4 slots)
utsusemi cast time (1 slot)
weapons (4 slots)
ranged weapon + bolts (4 slots)
movement speed+ (2 slots)
steal (8 slots)
shihei (1 slot)

this makes 81 slots ><

red mage 90:

enfeebling magic mnd based (12 slots)
enfeebling magic int based (9 slots)
convert (14 slots)
fast cast (2 slots)
elemental magic skill (13 slots)
elemental magic magic attack bonus (6 slots)
enhancing magic skill (7 slots)
mp recovered while healing (4 slots)
elemental staves (8 slots)
grips for magic accuracy (8 slots)
dagger (1 slot)
shield (1 slot)
t-buld (12 slots)
ws set (12 slots)

this makes 109 slots in use at all ><.

and maximum size is atm 80 slots ><

dear dev-team pls give us more inventory space to play our jobs with full potential.

thx in advance
Where are your MDT- and PDT- sets?
As for your question, SE said that due to PS2 limitations 80 slots is max you can get. Go sign "scrap PS2 support" petition somewhere on these forums. But I'd say chances for that are bleak.


Ele grips are made of shite and that alone tells me that you need to work on better sets. 2 gear slots taken up for movement speed? WTF MAN.
Movement+ and AF1 feet. You ever played THF?

Saenomo
06-07-2011, 08:38 AM
Actually, I'm always collecting more stuff and seem to have less and less space, but that is my own fault and I need to send less used items over to my mules. In addition, gear swapping is something that I've tried in the past and disliked from the first time I blinked and lost target lock.

That said, I would love to see a gear swap command to move gear between bags. Something that would let you slide gear between bags as long as you had space open, or possibly swap items by listing two For example (where item1 is what you want and item2 is what's in your bag):

/sack "item1" "item2"
/satchel "item1" "item2"
/safe "item1" "item2"
/storage "item1" "item2"
/locker "item1" "item2"

Or perhaps a system for linking gear together into a single piece set. I once worked on an old mud with this concept. Imagine handing over or possibly synergy synthing a Head, Body, Hands, Legs, Feet set (AF, Relic, Emp, actual sets limitation perhaps) and having someone hand you back a complete set of armour that would equip to body slot and of course lock out head hands legs and feet (similar to summer swimsuits or tunics). This would turn 5 pieces of gear into a single inventory slot, equating out to a savings of 4 slots of inventory without breaking the memory limitations.

In addition, this would allow someone to save macro space for gear swapping if that is your cup of tea. For example:

/equip body "Mavi Attire"
/equip body "Puppetry Attire"
And with the other suggestion, the ability to speed up the job changing process. Changing from PUP to BLU* for example could be done easily as:

/unequip "Puppetry Attire"
/safe "Mavi Attire" "Puppetry Attire"
/equip "Mavi Attire"

This could also encourage people to not epeen their gear choices looking ridiculous but powerful. Hopefully this would also further my ulterior motives of the end of subligar however unlikely.

*PS: I don't think I've ever said a very sincere thank you for BLU Spell Set remembering that was added a good ways back. Thank you so much for making me not hate having to reset my spells every time I want to be my favorite job.

Khajit
06-07-2011, 11:24 AM
Movement+ and AF1 feet. You ever played THF?

Ten billionth time is a charm.(token expired constantly for some unknown reason)
Assuming he isn't lying to inflate numbers there are 8 steal+ slots on thf. AF feet are one of those swaps. Therefore assuming some sort of honesty from the OP he's actually wearing two peices of movement speed gear aka expansion legs and movement feet.( or sprinters boots which are about as stupid due to them not interacting well with flee)
This is assuming he wears ALL steal+ gear including really idiotic stuff like a steal+ knife and a latent effect ring because if he didnt he outright lied on his numbers.

Flee boots also should probably be categorized under a flee macro. You wouldn't see me counting mnk relic hands as a subtle blow swap instead of a chakra set.

darkvision
06-07-2011, 03:14 PM
please add more gobbiebag quests.
can't play thf with full potential because i can't get all the necessary gear in my inventory and use them with macros .

i'm thf 90 and i have the following sets to carry with me:

tp-build (13 slots)
sneak attack (13 slots)
trick attack (11 slots)
evasion (13 slots)
mercy stroke (7 slots)
evisceration (4 slots)
utsusemi cast time (1 slot)
weapons (4 slots)
ranged weapon + bolts (4 slots)
movement speed+ (2 slots)
steal (8 slots)
shihei (1 slot)

this makes 81 slots ><

red mage 90:

enfeebling magic mnd based (12 slots)
enfeebling magic int based (9 slots)
convert (14 slots)
fast cast (2 slots)
elemental magic skill (13 slots)
elemental magic magic attack bonus (6 slots)
enhancing magic skill (7 slots)
mp recovered while healing (4 slots)
elemental staves (8 slots)
grips for magic accuracy (8 slots)
dagger (1 slot)
shield (1 slot)
t-buld (12 slots)
ws set (12 slots)

this makes 109 slots in use at all ><.

and maximum size is atm 80 slots ><

dear dev-team pls give us more inventory space to play our jobs with full potential.

thx in advance

imo you can get rid of what i have bolded since its either not needed or just a waste of space

so in total you would save:-
47 slots for RDM meaning RDM would take up 62 inventory space
8 slots for THF meaning THF would take up 74 inventory space

even at that ya prob have stuf thats really situational which you either dont use, so you can get rid of, or you use like once in a blue moon, which ya can prob get rid of too.

and they cant increase the inventory space past 80 this is due to PS2 limitations

Habiki
06-07-2011, 03:45 PM
I wonder how many of you have blue mage leveled that are against these changes, theres so many differant modifiers for spells that require differant gear choices to optimize damage, I've got so much gear on that job that I'm not sure 100 slots would be enough while some gear is situational like sets for breath damage, mp recovered while healing sets, elemental staffs, a convert mp set, stoneskin set etc. I can't even bother to use my elemental gorgets for weaponskills since it would take away for my spell damage.

I have sets for tp, when i'm idle, fastcast, weaponskills, elemental weaponskills, blue skill set, str, str/dex, str/vit, str/int, str/mnd, agi, dex, dex/int, enfeebling, int, int/dex, int/vit, mnd, chr, curing, resting, breath set, convert mp set, and a set for stoneskin, to have them all on me would take atleast 100 slots probaly more along the lines of 110-120 to include staffs as well.

Only way i could downsize is if there was gear like the twilight mail and twilight head that blue mage could equip but for all slots. Have 5 slots free carrying around what i constantly use leaving all staves, elemental gorgets/belts, obis, a resting set, a convert mp set, a breath set, and my chr set in my mog satchel.

I'm hoping they do add a rainbow stave that had all the elemental staffs combined at some point in the near future like they mentioned at one point in time and hopefully blue mage can equip it unlike the magian trial staffs.

RAIST
06-07-2011, 07:21 PM
I wonder how many of you have blue mage leveled that are against these changes, theres so many differant modifiers for spells that require differant gear choices to optimize damage, I've got so much gear on that job that I'm not sure 100 slots would be enough while some gear is situational like sets for breath damage, mp recovered while healing sets, elemental staffs, a convert mp set, stoneskin set etc. I can't even bother to use my elemental gorgets for weaponskills since it would take away for my spell damage.

I have sets for tp, when i'm idle, fastcast, weaponskills, elemental weaponskills, blue skill set, str, str/dex, str/vit, str/int, str/mnd, agi, dex, dex/int, enfeebling, int, int/dex, int/vit, mnd, chr, curing, resting, breath set, convert mp set, and a set for stoneskin, to have them all on me would take atleast 100 slots probaly more along the lines of 110-120 to include staffs as well.

Only way i could downsize is if there was gear like the twilight mail and twilight head that blue mage could equip but for all slots. Have 5 slots free carrying around what i constantly use leaving all staves, elemental gorgets/belts, obis, a resting set, a convert mp set, a breath set, and my chr set in my mog satchel.

I'm hoping they do add a rainbow stave that had all the elemental staffs combined at some point in the near future like they mentioned at one point in time and hopefully blue mage can equip it unlike the magian trial staffs.

For the billionth time over the years in every forum I've ever visited....

PS2 LIMITATIONS RESTRICT US TO 80 SLOTS

until this platform goes away and SE decides to recode the engine, this is all you will get for a gobbiebag.

Alukat
06-07-2011, 07:21 PM
i like Saenomo's idea with a macro command to swap gear between inv sack and satchel.
finally someone with a solution who doesnt tell me how to gimp myself.

Komori
06-07-2011, 07:40 PM
Question: Is it possible for them to add like 1 or 2 more things like sack and satchel?

Juilan
06-07-2011, 10:40 PM
I wonder how many of you have blue mage leveled that are against these changes, theres so many differant modifiers for spells that require differant gear choices to optimize damage, I've got so much gear on that job that I'm not sure 100 slots would be enough while some gear is situational like sets for breath damage, mp recovered while healing sets, elemental staffs, a convert mp set, stoneskin set etc. I can't even bother to use my elemental gorgets for weaponskills since it would take away for my spell damage.

I have sets for tp, when i'm idle, fastcast, weaponskills, elemental weaponskills, blue skill set, str, str/dex, str/vit, str/int, str/mnd, agi, dex, dex/int, enfeebling, int, int/dex, int/vit, mnd, chr, curing, resting, breath set, convert mp set, and a set for stoneskin, to have them all on me would take atleast 100 slots probaly more along the lines of 110-120 to include staffs as well.

Only way i could downsize is if there was gear like the twilight mail and twilight head that blue mage could equip but for all slots. Have 5 slots free carrying around what i constantly use leaving all staves, elemental gorgets/belts, obis, a resting set, a convert mp set, a breath set, and my chr set in my mog satchel.

I'm hoping they do add a rainbow stave that had all the elemental staffs combined at some point in the near future like they mentioned at one point in time and hopefully blue mage can equip it unlike the magian trial staffs.

reason why my blu isn't stellar, its not the only job i leveled, you could easily throw on over 39 peices of gear if you want to have omg uber dmg on a self skill chain and thats not even landing magic debuffs -.-

Juilan
06-07-2011, 10:41 PM
Question: Is it possible for them to add like 1 or 2 more things like sack and satchel?

i hope so, with all the gear they keep adding for esoteric swaps my pld takes up 60 spots gear wise without my elemental resist sets so inventory for that is getting to a premium !

Jackastheripper
06-08-2011, 02:58 AM
I read another thread a while back about increasing bags past 80 and there was a response about how the games programing only allows for storage devices to go up to 80. Mog House, Mog Satchel, Mog Satchel, and all the rest of our storage stuff can't go past it. That is why they have to add more systems and not more slots. If I remember correctly, it didn't have to do with ps2 limitations, but actual what the game is programmed to do. It was a while ago that the thread was up and I could be remembering it wrong but I think that was the gist of it.

RAIST
06-08-2011, 08:15 AM
I read another thread a while back about increasing bags past 80 and there was a response about how the games programing only allows for storage devices to go up to 80. Mog House, Mog Satchel, Mog Satchel, and all the rest of our storage stuff can't go past it. That is why they have to add more systems and not more slots. If I remember correctly, it didn't have to do with ps2 limitations, but actual what the game is programmed to do. It was a while ago that the thread was up and I could be remembering it wrong but I think that was the gist of it.

This is an ancient issue. It was programmed that way because of the ps2 platform. There are both physical and logical limitations of the PS2 hardware and BIOS. The game was designed around that limited resource environment, then later a wrapper was added to allow it to be played on a different platform. Thus, even if the hardware support is dropped...there is still the issue of the legacy code--that post was basically saying that even programmatically it is not practical at this stage of the game's life cycle.

We just had the reverse happen with FF14. It was designed/tested on one platform, then when they went to stick it on the PS3 and it tanked because the PS3 didn't have enough resources to support it--thus they are having to "dumb it down" for the PS3 so it consumes fewer resources.

Nynja
06-08-2011, 10:54 AM
I wonder how many of you have blue mage leveled that are against these changes, theres so many differant modifiers for spells that require differant gear choices to optimize damage, I've got so much gear on that job that I'm not sure 100 slots would be enough while some gear is situational like sets for breath damage, mp recovered while healing sets, elemental staffs, a convert mp set, stoneskin set etc. I can't even bother to use my elemental gorgets for weaponskills since it would take away for my spell damage.

I NEED A SELF DESTRUCT SET!!!!!

thefinalrune
06-08-2011, 05:11 PM
Solution:
1) Add in command lines to move gear between sack, satchel and bag. /swap sack bag "Some Earring" {Yes please.}
2) Give us more sacks. /sack2 & /sack3 {Can I have it?}

Alukat
06-08-2011, 08:46 PM
Solution:
Add in command lines to move gear between sack, satchel and bag. /swap sack bag "Some Earring" {Yes please.}


dear dev team, would this be possible?

darkvision
06-09-2011, 01:03 AM
i like Saenomo's idea with a macro command to swap gear between inv sack and satchel.
finally someone with a solution who doesnt tell me how to gimp myself.

the suggestions made by a few replies including myself is not to gimp your builds but mainly just pointing out on the sets that have now become obsolete in the game as it is now.

it has become as general information that, for example, Magic Accuracy sets are no longer relevant you can then sell/toss the irrelevant gear. i learned a while back that Enfeebling magic INT builds are useless to have since it dont add potency or ACC so you can get rid of this set including the 8 ele grips you have.

Nuke sets for RDMs are more MAB/Magic Crit/INT and skill is no longer needed since M.ACC is no longer an issue.

as far as i am aware, SS and phalanx have a cap and cannot exceed these caps unless using gear that specifically enhances them breaking the cap, so only a certain amount of skill in gear is required. from the calculations requarding phalanx is concerned, with capped skill at lvl 90 you cap phalanx and for SS the cap can be achieved with capped skill and 67 MND so really the enhancing magic set then becomes obsolete, but i am not sure about bar spells on thier caps if any from magic.

unless your soloing you can then leave your TP and WS sets shield and dagger in your mog house, i personally dont know anyone that lets RDMs melee while in a group. and if your soloing you dont wanna be losing your TP so you can then leave your staves and grips in moghouse.

when i made the suggestions about getting rid of some gear, it was basically telling you to re think about how your gearing and what is not needed with the current game. with your current sets for RDM:-

enfeebling magic mnd based (12 slots)
enfeebling magic int based (9 slots) usless and not needed
convert (14 slots)
fast cast (2 slots)
elemental magic skill (13 slots)Obsolete now use INT and MAB
elemental magic magic attack bonus (6 slots)
enhancing magic skill (7 slots)
mp recovered while healing (4 slots)
elemental staves (8 slots)
grips for magic accuracy (8 slots) useless
dagger (1 slot) Solo Only
shield (1 slot) Solo Only
t-buld (12 slots) Solo Only
ws set (12 slots) Solo Only

going by this alone you habe more than enough inventory spave available. i think your being totally un reasonable with your request. and imo SE has done a good job so far to allow us to have more space or ad alternative storate to free up some space,

WE ARE NOT TELLING YOU TO GIMP YOUR SETS try and be reasonable and re-evaluate your sets.

as far as THF is concerned lolSteal set and i am sure you can optimize it better than just having gear that is not needed

and i will say it again, you are over exagerating your gear that you carry on you

Alukat
06-09-2011, 02:45 AM
it has become as general information that, for example, Magic Accuracy sets are no longer relevant you can then sell/toss the irrelevant gear. i learned a while back that Enfeebling magic INT builds are useless to have since it dont add potency or ACC so you can get rid of this set including the 8 ele grips you have.

Nuke sets for RDMs are more MAB/Magic Crit/INT and skill is no longer needed since M.ACC is no longer an issue.

unless your soloing you can then leave your TP and WS sets shield and dagger in your mog house, i personally dont know anyone that lets RDMs melee while in a group. and if your soloing you dont wanna be losing your TP so you can then leave your staves and grips in moghouse.

as far as THF is concerned lolSteal set and i am sure you can optimize it better than just having gear that is not needed


macc no problem, u only play in abyss?

lolsteal set, have u ever farmed lesser chigoes?

Edit: u are rdm 90 and nuked outside of abyss? if u are blm just shut up.

RAIST
06-09-2011, 03:02 AM
@ Darkvision: This... 10 times over.

I have 10 level 90 jobs , 9 of which I actively play--BLM, WHM, SMN, MNK, SAM, NIN, WAR, DRG, DRK, BST (don't bring out BST much, really only for specific events). Granted, I haven't completed the empy armor for them yet, but they are all at least 3/5 on +1's--but I do have 11 staves, 5 katanas....a freaking armory of magian weapons--30 in total, as well as some nice augmented items from abyssea. I also still have all my HQ elemental staves (keep them in satchel for when I need them). Think it's around 60 weapons total (including ranged and HQ/rare instruments for BRD I don't want to pawn off in case I decide to take it past 51 one day). I also have toolbags and loose NIN tools as well.

Yet, with all this clutter, I still manage to keep a nice stock of crystals, food, and crafting mats to make more food on demand--and still keep space open in my gobby bag and sack for drops. Think I had about 18 free slots last night when I was tinkering on WHM--and that job has gears for melee, curing, resting, enfeebling and divine casting (don't bother with enhancement set really as the AF3 has skill and MND stats all over them).

The trick is striking a balance with gears that can perform multiple roles, and as Darkvision stated--ditching those that you don't need anymore.

Tsukino_Kaji
06-09-2011, 08:06 AM
please add more gobbiebag quests.
can't play thf with full potential because i can't get all the necessary gear in my inventory and use them with macros .

i'm thf 90 and i have the following sets to carry with me:

tp-build (13 slots)
sneak attack (13 slots)
trick attack (11 slots)
evasion (13 slots)
mercy stroke (7 slots)
evisceration (4 slots)
utsusemi cast time (1 slot)
weapons (4 slots)
ranged weapon + bolts (4 slots)
movement speed+ (2 slots)
steal (8 slots)
shihei (1 slot)

this makes 81 slots ><

red mage 90:

enfeebling magic mnd based (12 slots)
enfeebling magic int based (9 slots)
convert (14 slots)
fast cast (2 slots)
elemental magic skill (13 slots)
elemental magic magic attack bonus (6 slots)
enhancing magic skill (7 slots)
mp recovered while healing (4 slots)
elemental staves (8 slots)
grips for magic accuracy (8 slots)
dagger (1 slot)
shield (1 slot)
t-buld (12 slots)
ws set (12 slots)

this makes 109 slots in use at all ><.

and maximum size is atm 80 slots ><

dear dev-team pls give us more inventory space to play our jobs with full potential.

thx in advanceI believe you need to REALY rethink what you carry. You don't need 90% of that. Plus, you're thf doesn't even have TH slots.

Nynja
06-09-2011, 09:50 AM
lolsteal set, have u ever farmed lesser chigoes?

When you're farming lesser chigoes, I Dont think you need your evasion set, or your MS set...

Kristal
06-09-2011, 07:25 PM
Holy minmax... Alukat, you seriously need to re-evaluate your RDM gear.. there is such a thing as overkill...
What are the actual pieces though? Because I get the feeling there's a lot of overlap between the groups...
And 8 elemental staves... that means you carry a fire/water/thunder staff around, as well as grips for those elements... why?

Bumbeen
06-09-2011, 07:35 PM
Inventory management is part of the game. Have to make some sacrifices here and there.

Also




enfeebling magic int based (9 slots) usless and not needed
elemental magic skill (13 slots)Obsolete now use INT and MAB
grips for magic accuracy (8 slots) useless

wtf is this ****?

Alukat
06-09-2011, 08:02 PM
i haven't said that i carry all the things with me.
i've just wanted to show that it would be almost impossible to carry all gear which give max potential at the same time.
just got spell interrupt -7% conserve tp+4 boots from chest, guess a new cure piece >.>

Alukat
06-09-2011, 08:06 PM
enfeebling magic int based (9 slots) usless and not needed


nice trolling. stop spreading such shit pls.
guess more ppl think the way u do, that explains why i meet so often ppl who tell me that they can't get sleep / gravity / bind up on a mob, while i am able to land it.

Khajit
06-09-2011, 09:37 PM
Inventory management is part of the game. Have to make some sacrifices here and there.

Also




wtf is this ****?

A factual statement.

Nynja
06-09-2011, 11:34 PM
i've just wanted to show that it would be almost impossible to carry all gear which give max potential at the same time.

Once again, as its been said over and over, you have to learn to manage your inventory better.

Octaviane
06-09-2011, 11:45 PM
nice trolling. stop spreading such shit pls.
guess more ppl think the way u do, that explains why i meet so often ppl who tell me that they can't get sleep / gravity / bind up on a mob, while i am able to land it.

You started this thread and have received some pretty decent advice. I am not seeing anywhere you saying thank you, just profanity. Take this advice, close the thread.

Camate
06-10-2011, 06:12 AM
At the moment, the development team does not have any plans of expanding the size of gobbiebags past the current 80 item limit. There is, however, a possibility that they will be looking into improving the convenience of existing content in the future, but as many people have already pointed out, please try and explore all the conveniences of the current inventory/storage systems in place.

Juilan
06-10-2011, 07:54 AM
expand the porter moogle stuff to those lv 50 bodies from the subligar and let them take weapons for the jobs i dont use much + weapons that dont have active trials and maybe some under-used accessories, maybe do some thing with JSE sets that are still useful at 90 if you don't have the empyrean armor upgraded. the Devs keep adding niche gear that can't be stored anywhere except for a mule. with the influx of content and gear being added, the Devs seem to give people with multiple jobs the absolute shaft. or how about something that does better or as well as the trial'd staves but not needing to tote around multiple. I barely play brd smn whm rdm and whm, but for the rare time that i do, i have a ton of mage gear, why can't there be a way to lessen the staves used without gimping myself? we can't mule trial'd weapons...

thanks for giving us the ability to play 20 jobs but only fully gear 5

Alhanelem
06-10-2011, 08:02 AM
thanks for giving us the ability to play 20 jobs but only fully gear 5 I honestly would prefer it this way. People should be better at some jobs than others even if they level them all.

As of now however, I have 5 jobs, all playable, and no active mules or alt characters. I still have enough storage space to work with, in part thanks to the porter moogles that let me basically put stuff away semi-permanently without actually losing them.

Cruentus
06-10-2011, 01:55 PM
This is a completely silly idea. You get full storage space with three mannequins, and the rest can be devoted to equipment. That's a grand total of 397 slots, not counting your gobbiebag. If you're so gung ho about being able to perfectly gear for any of the 20 jobs in the game, 397 slots really should be enough. If it's not, then I can only say that you're insane. Who would level all 20 jobs, anyway? Just having all the best gear in the game doesn't mean anything if you don't have the practice using the job to back it up.

In short, be happy with what you have, and stop complaining that you have no space. If you don't have space for anything by now, it means you're a hoarder.

Kraggy
06-10-2011, 03:36 PM
please add more gobbiebag quests.
can't play thf with full potential because i can't get all the necessary gear in my inventory and use them with macros .
Stop cheating with Windower's macros and your problem goes away.

/solved

Karbuncle
06-10-2011, 03:39 PM
Stop cheating with Windower's macros and your problem goes away.

/solved

I don't use Windower or Windower Macros (I've got my own macro thing set up just fine using the 20 macro books im provided).

But Seriously, Windower and Windower macros has absolutely nothing to do with how much Inventory you have, or how much gear you macro for certain actions. Your statement is incredibly starcade.

Naoruru
06-10-2011, 10:38 PM
I agree that people should specialise in certain jobs, ergo the gear cap, but a small increase, if only 5 to 10 slots, would be absolutely lovely. Especially since we need certain gear for Abyssea, for non-Abyssea, and for solo versus group play. I have RDM WHM BLM BRD, all heavily geared, and THF, which I am currently starting to work on, and I'm near capped inventory. This is with mannequins in my MH, and utilising the Porter Moogle. Ele staves, ele grips, CHR / MND / INT grips, accuracy gear for triggering in Abyssea, and the normal job gears, with both solo and party sets that differ, all taking up a ton of space. Not to mention, the need to carry echo drops / remedies at times / ninja tools / food... I can easily see the need for more space. Haste gear for caps for each job, fast cast gear, PDT- and MDT-, hMP, hHP.. There is a lot of gear that while trivial do make the game play more enjoyable, and make playing the job easier.

People point out good players. They have skill. They're amazing. They solo things that most cannot, etc etc. This is not only skill, but the ability to gear in such a manner as to optimize each and every action you take against a mob or towards yourself/others. This is knowing when to use full resist gear to land a spell or use +mnd/+int sets for more potent enfeebles. This is knowing when you can slack off on evasion gear for damage output. This is knowing when to use full Magic Attack Bonus / Magic Critical Hit, or when to use some Elemental Skill / Int gear. *shrugs* doesn't seem that difficult to understand.


Cheers ^^

Alukat
06-10-2011, 11:01 PM
Stop cheating with Windower's macros and your problem goes away.

/solved

there's a command "/macro set x"

not everyone is using windower.

and what Karbuncle said.

Juilan
06-11-2011, 02:18 AM
windower macros just make it easier to not have to do two to four macros for a full blm gear swap. ive used both and the only advantage the macros give me is not having to press 1 to 4 other tablets on the macro pallet, which is easily done casting most spells where specialty gear is needed, maybe excluding rdm

Juilan
06-11-2011, 02:23 AM
I honestly would prefer it this way. People should be better at some jobs than others even if they level them all.

As of now however, I have 5 jobs, all playable, and no active mules or alt characters. I still have enough storage space to work with, in part thanks to the porter moogles that let me basically put stuff away semi-permanently without actually losing them.


expand the porter moogle stuff to those lv 50 bodies from the subligar and let them take weapons for the jobs i dont use much + weapons that dont have active trials and maybe some under-used accessories, maybe do some thing with JSE sets that are still useful at 90 if you don't have the empyrean armor upgraded. the Devs keep adding niche gear that can't be stored anywhere except for a mule. with the influx of content and gear being added, the Devs seem to give people with multiple jobs the absolute shaft. or how about something that does better or as well as the trial'd staves but not needing to tote around multiple. I barely play brd smn whm rdm and whm, but for the rare time that i do, i have a ton of mage gear, why can't there be a way to lessen the staves used without gimping myself? we can't mule trial'd weapons...

i think you missed something
i MAINLY play pld war blu thf mnk and ninja but i have situations that some times require me to go out on a mage, so i keep gear for them set up... i love bst smn and pup too but i cant be amazing at any of them since the pld war blu thf mnk and ninja gear take up a ton of inventory

RAIST
06-11-2011, 04:04 AM
I agree that people should specialise in certain jobs, ergo the gear cap, but a small increase, if only 5 to 10 slots, would be absolutely lovely.

go back and read the thread....it has already mentioned that it simply cannot be done in the current environment-- we are at a logistical cap until a major overhaul is done--likely bound to dropping the PS2, since that is why the limit is even there in the code.

Swords
06-11-2011, 05:11 AM
Well just as an offhanded idea, I wonder if it would be technically feesable to allow currently equipped gear to not take up an inventory space. It would free up 15-16 slots in the main gobbie bag which would allow greater inventory maximization, and its a semi work-around to the current issue posted by the OP which is the ability to access swappable gear at a moments notice.

Catsby
06-11-2011, 06:27 AM
Even if you are "cheating" with windower your inventory is still a nightmare to manage with several jobs.

Neisan_Quetz
06-11-2011, 11:59 AM
How did anyone miss the HMP set for Rdm is beyond me. That's 4 free slots right there.

Akivatoo
06-17-2011, 01:34 PM
maybe we can hope 80 inventory for each macro book.
for let the job related item inside.
exp:
Macro boock 1 = RDM> contain 80 slot for af relic and Empy armor ect...

total of 20 book with 80 slot make inventory and job change easyer for multijob player !

Habiki
06-17-2011, 01:55 PM
Would help if some of the gear thats not storable on the magian moogles could have their ex tag removed so they can be muled, or just add the ability to send all gear from character to character if the character is on the same account.

Swords
06-18-2011, 12:34 AM
Would help if some of the gear thats not storable on the magian moogles could have their ex tag removed so they can be muled, or just add the ability to send all gear from character to character if the character is on the same account.

They just did that in the last major update, you can send some r/ex stuff to other toons on the same account. I don't know all of the stuff on the list, but from a quick glance its restricted to non-questable and non-mission items. (IE: You can't mule AF or CoP rings, but maybe Abj. Armor and Sky god armor.)

Saenomo
06-24-2011, 08:16 AM
This is a completely silly idea. You get full storage space with three mannequins, and the rest can be devoted to equipment. That's a grand total of 397 slots, not counting your gobbiebag. If you're so gung ho about being able to perfectly gear for any of the 20 jobs in the game, 397 slots really should be enough. If it's not, then I can only say that you're insane. Who would level all 20 jobs, anyway? Just having all the best gear in the game doesn't mean anything if you don't have the practice using the job to back it up.

In short, be happy with what you have, and stop complaining that you have no space. If you don't have space for anything by now, it means you're a hoarder.

I am a hoarder in games. Frankly, I have Gobbiebag, Safe, Storage, Locker, Satchel, and Sack. I use my Storage to house 80 pieces of event/quest gear that I keep for the memory of the fun I had getting them. I use my Satchel for my immediate gear swaps between my favorite four/five job changes. I use my Sack for housing my quest items for countless quests that I am simultaneously in the middle of (also a decent collection for fishing or teleport/warping). My locker keeps my items for jobs I haven't played in a while, My safe keeps the gear that I use on my jobs that can't wear the higher level stuff yet. This is how my inventory is filled to capacity.

I have mules, but don't like to use them for storage. I formerly used them for convenience of selling/buying things from Jeuno and a second race for a perspective change from my main character.

Also, to anyone doing it, I don't know and don't really care where using toon to describe characters began (personally guessing it comes from use in "Who Framed Roger Rabbit?") however, I find the word oddly irritating, far more so than mob. I understand mob, it was an acronym from back in the heyday of MUDs and MUCKs, which meant Mobile Object (in this case a wandering NPC). Using a term like mob should be used from the point of view of a coder. I find it disheartening to see people in the middle of a world use terms like mob, toon (which i've never seen used in game), and npc. Call it by type, species, gender, or race. Heck, call it the big ugly thing by the tree.

Sorry about the above paragraph, but the word toon really irks me for some reason and triggered it finally.

Raxiaz
06-24-2011, 01:42 PM
This topic was a stupid topic.

Catsby
06-30-2011, 02:51 PM
This topic was a valid complaint. There is a ton of gear to get to optimize jobs and it doesn't help that people like playing several jobs.

Ihnako
07-01-2011, 12:03 AM
This topic was a valid complaint. There is a ton of gear to get to optimize jobs and it doesn't help that people like playing several jobs.
It isn't a vlaid complaint. Cause in every game (and I heard in real life too) you have to deal with limited inventory and storage. If it's full you have to decide to either drop something or don't get it.

It's nice to know SE is working on something that may or may be not be implemented but in the end - deal with what you got!

Catsby
07-01-2011, 01:45 AM
It isn't a vlaid complaint. Cause in every game (and I heard in real life too) you have to deal with limited inventory and storage. If it's full you have to decide to either drop something or don't get it.

It's nice to know SE is working on something that may or may be not be implemented but in the end - deal with what you got!

I would agree with you if you weren't allowed to play every job on one character. But you can and the fact that development is constantly adding more storage methods to the game means they are taking the complaint seriously. It just sucks that we can't have a 240 inventory and instead have to have a 80 space inventory 80 space mog satchel and 80 space mog safe.

Ihnako
07-01-2011, 11:17 PM
I put it simple - freedom comes with a price.
In FFXI you have the freedome to play every job with one character, so you don't have to create multiple characters that have to play all missions/quests you allready played.
The price - that's your (limited) inventory.
You can't have all!

No - the cake is a lie!

Catsby
07-02-2011, 01:29 AM
It's likely the result of poor foresight on upper management's part. Did they see FFXI lasting as long as it currently has? I believe they admitted no. Should have they? not necessarily since back in 2000-2002 MMOs and MUDs were still relatively new. But that doesn't mean you should place hard limitations on your game when the fundamental rule of its kind is constant iteration and expansion.

Spellstar
07-02-2011, 02:38 AM
I lol'd, hard


yawn at that
/10CHAR

Ihnako
07-02-2011, 06:13 PM
Every MMO has it's hard limits depending on what platform they are designed.
Try to play WoW with the latest addons/expansions on a computer that was avarage the time the game launched - impossible!
Try to play FFXI on a compute the game was lauched - still runs fine.

What you all oversee is that the game is limited by the platform it was designed for - a console.

And with this the thread should be closed as I get the impression that those demanding people become more and more stupid.

Jar
07-03-2011, 07:26 PM
WE WANT CAKE TOO SE JUST A SMALL SLICE WOULD BE FINE

The real deal is why not make the 3 bags we have all work for macros instead of just 1 do we lock the others with to much duct tape after we move stuff :X?



andddd inb4 ps2 limawhatevers

Ihnako
07-03-2011, 10:11 PM
@Jar It won't work cause the engine has to load each inventory seperatly and temorarily. What you'r requesting is to load all types of inventory permanently while it's allready limited by it's original design.