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Runespider
06-05-2011, 10:22 PM
Are there any plans to do something about leveling? Maybe adding tier 2 jobs (as in enhanced versions of jobs you can only level if you have the basic one at 90) to re-level or something else like a tree system?

It's really easy now to cap out on the jobs you want to level, especially if you enter abyssea at level 30. Since leveling is the major thing in any MMO the ease with which people are capping these is a major concern for a MMO's lifespan.

Zatias
06-05-2011, 11:17 PM
It is indeed way too easy to level, even outside of Abyssea. My boyfriend went from 46-75 mnk just in page burns within 2 days. You no longer get the "rewarding" feeling for capping out a job, and it sucks. But hey, I guess the majority of people like being able to max a job in a day.

Best option in my opinion would be to cap the amount of exp gained (per kill) by tiers of level (i.e. a level 30 in abyssea would only be allowed to get a max of 100/kill; or 200/kill outside of abyssea... just an example) This would slow the leveling reasonably without completely crippling fast-paced leveling. If you feel you have to get 600 exp per kill and 50+ levels per party then maybe you shouldn't be playing an MMO.

What you are suggesting sounds a bit like more merit abilities, which I approve of, but still the main concern is the stupid amounts of exp you can gain in such a small amount of time. I also feel sorry for those who had worked so hard to gain certain pieces of gear (salvage, nyzul, abjurations, etc) when you can level right past them and into better gear you can obtain with 1/1000th the work. Same goes with relic holders vs empyreans. And don't try telling me that they were just time sinks, what's the point of playing video games if not to occupy your time?

The Abyssean system has killed most of the game. Too many people don't know how to play their jobs right because of the immense exp able to be gained in a matter of hours. Most gear has lost a lot of its value. Sitting in an alliance doing nothing for thousands upon thousands of exp is ridiculous... What has happened to my FFXI lol...

Though I know this isn't the final level cap and there will be other events outside of abyssea, I know it will serve as a one-day leveling ground from 30-99 till the end of time XD

Please excuse my early morning rant rofl

Octaviane
06-05-2011, 11:31 PM
With only 9 more levels to go until 99 and with so many now who have all 20 jobs to 90 already, or perhaps don't care to level some, this will become the big issue. Adding a couple more jobs won't ease the problem, they will go from 1-99 in just a couple days given the current availability of fast and easy xp. Back to square 1.

Only suggestion I have atm is level those mules (C'mon folks! Step right up! Only $1 per extra character!) because no-one knows what will happen to the game after the level cap is reached.

Chikamatsu
06-06-2011, 01:32 AM
Honestly, I have to agree with some of what has been said here.

No person should be able to leech a job from 30-90 in as little as 2 days, it is ridiculous and takes away a lot of content from the overall gameplay the player ought to be experiencing. People don't know how to propetrly utilize their jobs and often I've seen Lv. 90 BLMs without all of their yellow proc spells because clearly they though Abyssea burning was a good idea, but couldn't afford so many spells all at once.

There should be a hightened level restriction on entry, such as 75. It would create much more balance to the game.

Meyi
06-06-2011, 01:38 AM
How many of the people complaining that it is "too easy" have been around since NA release? Since Europe release?

I'm very thankful I can enjoy Abyssea xp at a lower level. If I couldn't, I most certainly wouldn't want to touch subjobs or another main job. It hurts just going from 1~30 after having a taste of delicious Abyssea xp.

Edit: Chikamatsu, just thought I'd point out that even at level 75 cap with 3k xp an hour being the average, a lot of Black Mages didn't have all of their spells. Hell, it wasn't until I was a level 70 White Mage that I finally had the money to buy Erase. Leveling slow does not equate to being a good player.

Alhanelem
06-06-2011, 01:58 AM
Running out of leveling content? We didn't seem to have this problem with like 7 years of level 75. Gridning a new job isn't new content, it's just the same thing all over again, anyway.

I don't really understand those people whom all they want to do is level up- they don't seem to want to do anything with their newfound power?

Sparthos
06-06-2011, 02:04 AM
EXP was fun for some people. Personally, EXP got dumb once Dominion OPs turned everyone into AFK drones. I can't even be bothered to participate when any sense of accomplishment is drained by the OPs or AOEburning anyone can do.

Was it the exploration? The feeling of having jobs others didn't? Bragging about that rare "good" EXP party? Something made EXP work for all those years that isn't present now. Really, I think it's just a case of when everyone is same, nothing is unique anymore.

Zaknafein
06-06-2011, 02:15 AM
Cat out of bag.. Genie out of bottle.. game is broken.. period. Long time players got this concept 3 weeks into the 1st abyssea expansion. Casuals, and lolabyssea ppl are just waking up, and smelling the coffee at a slower rate. They'll all get it soon enough. Hopefully SE has something pretty interesting, and unique planned for 99 end game. Otherwise this abyssea bubble will crash, and burn as fast as 14 did.

PS: people who burned all their jobs to 90 are the epitome of noobtastic.... the end

Alhanelem
06-06-2011, 02:22 AM
Grounds of valor is proving to offer pretty quick leveling outside of abyssea- even those groups have leeches, and there were leeches before abyssea. You couldn't fault anyone for going to abyssea after the 60s or so because soloing starts to get too slow and there were no parties outside of abyssea (until now). On DRK I soloed 90% of hte time all the way up to 58. Did grounds of valor pages on easy mobs until 68. Abyssea'd from there to 90 (and yes, I was able to fight).

If you know how to play your job (yes, it's a big IF), it doesn't matter how you got there.

Octaviane
06-06-2011, 03:06 AM
"Edit: Chikamatsu, just thought I'd point out that even at level 75 cap with 3k xp an hour being the average, a lot of Black Mages didn't have all of their spells. Hell, it wasn't until I was a level 70 White Mage that I finally had the money to buy Erase. Leveling slow does not equate to being a good player".

And I would like to point out that a lot still don't have all their spells. Levelling fast doesn't equate to being a good player either.

The point remains that SE took the game in the same direction as most MMO's, which is what people wanted. Now those same people are beginning to see the end of the rainbow. With no new content in the works (as yet) no new jobs planned(as yet), I think it's clear that FFXI is in, at best "hold" mode, perhaps until FFIV can be made viable again.

Alhanelem
06-06-2011, 03:10 AM
You can buy your spells for every job except blu. As long as you know how to use them, you're fine.

BLU is a unique case- if you burn the job to 90 you're going to suck because you're going to have to spend days to weeks going all over kingdom come to get your spells.

Greatguardian
06-06-2011, 03:24 AM
Leveling was never content.

I sincerely feel sorry that some players have never had the opportunity to experience real FFXI content beyond EXP.

I'm not saying that to belittle anyone. I'm saying that because it was a legitimate problem with a lot of old Endgame content. It was simply too inaccessible to a large number of people. When people were unable to participate in real content, the only thing they were able to do and consider content in FFXI was EXP.

If people feel they are lacking in content, and this would not be surprising if the only content they had experienced was Abyssea and EXP, I highly recommend just going back through old content with friends. Old content is easier now, yes, but that's the point. You can do solo or in small groups what would have taken a linkshell coordinated event or a high-end player to do in the past.

Do Dynamis, CoP and Neo. Do Limbus, do Sea Jailers (if you have the patience). Do Sky, do ZNMs, do Assaults to Captain Rank. Do Nyzul Isle, Salvage, and Einherjar. Hunt down Dark Ixion and Sandworm. Kill Cerberus, Khimaira, and Hydra. Tackle KS99s, KS30s, and the new Kindred Crest BCs. Try ANNMs, Campaign Ops, VNMs. Level Synergy.

There are things to do. Sure, quite a few are things more experienced players have been doing for years. Others just plain don't have cool rewards. But all of them are more rewarding and diverse content than EXP.

Khajit
06-06-2011, 03:51 AM
You can buy your spells for every job except blu. As long as you know how to use them, you're fine.

BLU is a unique case- if you burn the job to 90 you're going to suck because you're going to have to spend days to weeks going all over kingdom come to get your spells.

My friend got all of his important spells and nearly capped blu skill within 1~2 weeks of on and off farming. Blu is no exception to the fact that if you have a functioning brain you aren't hurt by burning the job to 90.

Kanjitai
06-06-2011, 04:23 AM
I think that SE should add WoW like quests. you can't even call them WoW like quests. almost all MMOs now have quest mechanics like this. it gives you something to do as well as bits of story. there could be solo, group, casual, and hardcore content.

leveling is fun but XI right now is an endgame MMO. in games like WoW you have something to do at any level. in XI it feels that you have to be max level to really do anything. also if you have a max level job people will tell you to go solo it which is kind of dumb when you think how XI was built around grouping. well those are my two cents on the issue.

even if all my jobs are maxed I'm much more likely to stay on if there's content to do.

CrAZYVIC
06-06-2011, 04:49 AM
Grounds of valor is giving me all i was wanting for years. A way for lv up fast and you can do it solo or duo or trio.

Im enjoying a lot lv up my dancer and soon i will take war lv 90 too. Before grounds of valor, take 1 job lv 75 in a legit way taked 4 - 6 weeks of intense grind 4 - 6 hours per day. With grounds of valor in 1 week is possible get 1 job lv 75, playing casual ^^.

I think im running out of cotend in end game sadly. I wish they add more Einherjar style battle fields and like Dynamis cop areas, only in limbus, einherjar and dynamis i can do all the damage i want with my jobs, without hold and i can test my skills with my awesome LS mates.

Personaly the only thing i enjoy abbysea is solo NM, and do duo / trio Tp burn parties of 90 mins with close friends. I dont like the proc system abbysea, and i dont like use my DD jobs in abbysea party, usually i go as BLM always abbysea party, so i dont have hold and i can use that in all the potential.

I love my LS, because they dont use abbysea only mentality, we still playing all events and i enjoy a lot that (everyone enjoy the game in a diferent way). I hope at lv 99 SE, add more einherjar battle frields with a lot of mobs and a mega boss.

Ravenmore
06-06-2011, 04:58 AM
Before abyssea I went from 55 to 75 blu getting one invite 65 that went to shit and never got going so I in fact losed exp. No one wanted mp user's blm were the same. All the old caontent is there go do it. Leveling is not content never was, just a speed bump to get you to play longer. Till abyssea every other new MMO had a much faster leveling exp compared to FF11. Ever ask your self why WoW had so many players and 11 barely broke half a mil. Games die when all the content outside of level is for the hardcore. Really go look up reviews for FF11 and blogs about those that tried it a left soon after. While most of the player base sees X-play as the sh*t hole it is more people end up dranking thier koolaid.

Runespider
06-06-2011, 05:04 AM
even if all my jobs are maxed I'm much more likely to stay on if there's content to do.

This is true for many of us but a large portion do very little else except the basics of the game, they never do any events or engame at all.

Also there is a feeling that comes over you when you've capped all your jobs and merits and it really is a game killer, you can have other stuff to do but it's like you are coming to the end of the line and it's hard to shake when you get that feeling.

Kanjitai
06-06-2011, 05:51 AM
This is true for many of us but a large portion do very little else except the basics of the game, they never do any events or engame at all.

Also there is a feeling that comes over you when you've capped all your jobs and merits and it really is a game killer, you can have other stuff to do but it's like you are coming to the end of the line and it's hard to shake when you get that feeling.

yeah and I'm feeling there. not cause all my jobs are capped it's because of the grouping thing. all I really want to do is beat the main storylines of the game. nation, expansions, add ons. what sucks though is ether I can't get people to do it or I'm told to level another job. that doesn't take as long as it use to but it's still a buzz kill

Greatguardian
06-06-2011, 05:58 AM
None of that content should require any sort of specific jobs to win with. We're 15 levels stronger than we were at 75, that means a whole lot. I would try some things solo first, just for the experience, then try them duo and work your way up until you have something that works.

Wiki has some decent information, but never, ever take its testimonials at face value. Every bunny sounds like an ogre, the way people talk about them there.

MarkovChain
06-06-2011, 06:17 AM
Are there any plans to do something about leveling? Maybe adding tier 2 jobs (as in enhanced versions of jobs you can only level if you have the basic one at 90) to re-level or something else like a tree system?

It's really easy now to cap out on the jobs you want to level, especially if you enter abyssea at level 30. Since leveling is the major thing in any MMO the ease with which people are capping these is a major concern for a MMO's lifespan.

Sorry but the reason abyssea was introduced is that leveling jobs is boring. I don't think introducing new jobs nor new job system is going to do anything good since as only +15 level introduced MAJORS game imbalance (at 75 6 jobs didn't suck, now 3 only, at 99 you will probaly have the good old 6 top #1 WHM BLM RDM THF MNK WAR in that order). Leveling jobs is good for newcomers, people with more than a few months of game play should play the content to it's maximum like relic/empyrean/missions etc.

Ravenmore
06-06-2011, 06:51 AM
All I can say is make better friends. All of CoP can be duo or soloed now. Only one mission you can not on any job solo, not cause its hard but you need 2 people to trade a key. All the nation missions take 3 at most a healer and 2 dds sharing the tanking, ZM was easy at 75 you could get sky in a day sad though thats were lot of players left it or they did DM. Another thing to point out I did apocalypse now with 3 people the other day. Only a hand full of missions you need more then 3 people and they don't have to be the perfect jobs either. Pchan is off in his own little world disregard 90% of what he says.

Alhanelem
06-06-2011, 07:47 AM
I sincerely feel sorry that some players have never had the opportunity to experience real FFXI content beyond EXP.As do I. What with all the storylines and epic cutscenes, I don't get why so many people seem to find the grinding more fun.


My friend got all of his important spells and nearly capped blu skill within 1~2 weeks of on and off farming. Blu is no exception to the fact that if you have a functioning brain you aren't hurt by burning the job to 90. Uh yeah... I said "days to weeks" myself. You aren't "hurt," no, but you can't just start doing stuff the moment you hit 90 because you didn't learn your spells. And it takes you longer to get your spells than it does other people.

Akujima
06-06-2011, 08:12 AM
Leveling was never content.

Yes it is.

Alhanelem
06-06-2011, 10:09 AM
Yes it is.
No, it's not. Leveling is what you do to gain access to and be able to conquer the content. It's the time filler that spaces out one thing form the next. This isn't to say it can't be a fun or pleasant experience, of course. it's just not "content."

Sooo, you're out of leveling content. What to do now? Go do the massive amounts of other content in the game. Seems like a good idea to me.

bungiefan
06-06-2011, 10:16 AM
Leveling was never content.

I sincerely feel sorry that some players have never had the opportunity to experience real FFXI content beyond EXP.

I'm not saying that to belittle anyone. I'm saying that because it was a legitimate problem with a lot of old Endgame content. It was simply too inaccessible to a large number of people. When people were unable to participate in real content, the only thing they were able to do and consider content in FFXI was EXP.

If people feel they are lacking in content, and this would not be surprising if the only content they had experienced was Abyssea and EXP, I highly recommend just going back through old content with friends. Old content is easier now, yes, but that's the point. You can do solo or in small groups what would have taken a linkshell coordinated event or a high-end player to do in the past.

Do Dynamis, CoP and Neo. Do Limbus, do Sea Jailers (if you have the patience). Do Sky, do ZNMs, do Assaults to Captain Rank. Do Nyzul Isle, Salvage, and Einherjar. Hunt down Dark Ixion and Sandworm. Kill Cerberus, Khimaira, and Hydra. Tackle KS99s, KS30s, and the new Kindred Crest BCs. Try ANNMs, Campaign Ops, VNMs. Level Synergy.

There are things to do. Sure, quite a few are things more experienced players have been doing for years. Others just plain don't have cool rewards. But all of them are more rewarding and diverse content than EXP.

I am one such player. It took me 8 years to get my first job, BLM to 75, and WHM was about 45 at the time. A week after I reached 75, Abyssea was announced. I still have yet to beat any storyline for the core game or any expansion, since I don't have a melee job to solo them yet. My time zone and number of hours I can play made it hard to find set groups to to things like CoP, so I don't have access to every zone yet. Abyssea burns are making it easier for me to get up to speed to do the content I've always wanted to do. Unfortunately, Garrison, Expeditionary Forces, and Ballista have never been very popular on my server, and are unsoloable.

Abyssea is also making filling out my spellbook affordable. I'm only missing Fire V on my BLM. I've found an LS that focuses on making gil, so things I need from the AH will be affordable compared to never having more than 300k on my character in the past. They also do mercenary work for people in and out of LS, including running EXP parties.

Since the latest updates, I've been making nation mission progress with maybe a single partner, and finally working on a melee job for the first time. I actually have hope of seeing the end of any of the storylines, since I don't need a full alliance.

Alhanelem
06-06-2011, 11:27 AM
since I don't have a melee job to solo them yet.You don't have to have a melee job to do that.

Olor
06-06-2011, 02:01 PM
Abyssea is awesome. I just started doing the ToAU storyline - before I never liked doing quests and missions because I always felt like I was "wasting my time" since most content needed me to be a higher level to be able to participate in. My character before this one never hit 50 with more than a year of playtime. That's garbage.

I'm sorry if you're someone that can play 8 hours a day 6-7 days a week and feel like you are running out of content, but SE has finally gotten the memo that people who have other things to do beside video games are a bigger demographic than people who can play the game like a job. If the game was still tuned so that accomplishments were only attainable by people with that kind of playtime, I would have never returned.

I love that I am going to cap in less than 4 months. I love that I've already got more merits than I ever dreamed of being able to have. I love it. There are tons of games where grind is the full meal deal. Thank god XI has left that behind.

Runespider
06-06-2011, 03:25 PM
No, it's not. Leveling is what you do to gain access to and be able to conquer the content. It's the time filler that spaces out one thing form the next. This isn't to say it can't be a fun or pleasant experience, of course. it's just not "content."

Sooo, you're out of leveling content. What to do now? Go do the massive amounts of other content in the game. Seems like a good idea to me.

When I played wow for a year all I did was leveling, nothing else at all.

There are many players in FFXI that do this, they don't have contacts to do other things or the knowledge/inclination. When they cap the jobs they want and are done with that they will have no further reason to play, this may not apply to you but it really does apply to quite a lot of players.

I know tons of people that still don't have any worthwhile atmas for instance.

The beginning of the end of an MMO is the capping of the basic content, many are holding on for the level cap increases and after they cap those..well they will see a huge dip in player numbers if they don't put something in before it. I hope they string out the level cap increases for as long as possible honestly.

Alhanelem
06-06-2011, 03:36 PM
When I played wow for a year all I did was leveling, nothing else at all.The difference is WoW planned for people like you. You get bits and peices of story as you level. In FFXI, the story is something you do after you level (as you don't get muhc/any EXP while doing it).


they don't have contacts to do other thingsMost of us had no contacts when we started. That's no excuse. I had no contacts. I met people and made friends in parties. I am now part of an endgame linkshell as a result. I've done most of the storylines. You don't need to be hardcore to meet people and do stuff. You just have to be willing to engage people.


The beginning of the end of an MMO is the capping of the basic content, many are holding on for the level cap increases and after they cap thoseWe went 7 years with no level cap increases. It wasn't a problem for any of that time. Why is it suddenly a problem now?

Zaknafein
06-06-2011, 03:51 PM
Only sounds like a problem if your too anti-social to do anything aside from zombie xp grinding in abyssea.

thefinalrune
06-06-2011, 03:59 PM
Personally, I'm extremely glad that aside from taking my main to 99 when that time arrives and barring new merits, I'm done with EXP completely. Leveling sucked and is boring. I prefer doing stuff, not spending weeks, months, years leveling just so that I can be capable of doing stuff.

Ravenmore
06-06-2011, 04:07 PM
Was anyone complaining about how fast we level now playing in 2009. Really this game has been top heavy for long time. Before the level cap raise people just leveled a couple of jobs if that and didn't go back. The game is better off now then any point in the past 3 years. If the double exp(outside of abyssea), FoV, GoV all were released in 2009 there would be more people playing now. There was tons of whms, rdms, brds, just people were sick of playing them they would pretend they didn't have them or change shells. Why other people didn't want to level up the old way to replace them cause it gets to be a choir for healers and buffer/pullers after awhile in exp.

Zaknafein
06-06-2011, 04:08 PM
Personally, I'm extremely glad that aside from taking my main to 99 when that time arrives and barring new merits, I'm done with EXP completely. Leveling sucked and is boring. I prefer doing stuff, not spending weeks, months, years leveling just so that I can be capable of doing stuff.

While partying pre abyssea was one of my more favored activities xp'ing post abyssea.. I completely agree with you. I detest it to the point that my 5 lvl 90's were my same 5 75's pre abyssea. The vibe in xp alliances is crap 85% of the time, and that's when people aren't afk or running script.

Ravenmore
06-06-2011, 04:18 PM
People really don't know it doesn't take a whole alli to make great exp. ToAU leveling was a sh*t fest joining pick up groups. If you didn't have a brd most pick up rdms wouldn't join you, didn't have a rdm that one brd looking wouldn't join you. At 75 a great deal of those didn't give 2 cents about the job since they were using it to merit whore thier other jobs. Why should they have cared not like if they suck you could kick them and insta rep them or that they would just get another party as soon as they flaged back up. That is the biggest reason the only parties I made were with close friends or DRG burns.

Damane
06-06-2011, 05:34 PM
If the only thing you do in FFXI is level up jobs you might want to change the game you play. Bringing a job from 1-90 (99) doesnt meen its finished by all means... Is your skill capped? do you have all quested WS? how about that artifact/relic/empyran armor gear? Did you get some special gear that could help your job further? Did you get all spells for it? etc. the list goes on, seriously playing whm since almost the beginning of FFXI, and that job is still not finished gearwise, because new gear comes up with every new update ¬.¬. Lvling is not everything!

Abelia
06-06-2011, 06:15 PM
I personally hate leveling. I think this most likely stems from the first job I chose. Four years ago when I started this game I wanted to be a Black Mage and nothing more. Black Mage almost got no invites. Everyone partied on colibri. Black Mages were generally forced to solo or Mana Burn. I spent most of my time in game avoiding leveling up a new job. When i started getting into missions, assaults mainly, is when I decided to level up my second job. I chose bard, big mistake on my part, so I could get through First Lieutenant assaults. My main focus in game was to complete the story lines. They held me captivated. For the most part even back then most of them weren't all that big of a challenge. Most of the city story missions I duo'd with a Thief, the obvious exceptions being 2-3 with a level 25 cap and 5-1 with a 50 cap. The cap on those missions have been abolished making them easier to complete; I wouldn't be surprised if they are able to be soloed by all 20 jobs now. Bastok 9-1 may still be a little difficult these days. My Thief friend and I also duo'd ToAU up to the Gessho fight which we did with 4 People. CoP now has no level caps so it should be relatively easy to finish. RoTZ was never difficult except near the end with Divine Might and all, but again since people are level 90 should be able to do with 7-8 people. All stories are much easier now with the level cap being raised to 90. My fondest memories are from all the story lines in FFXI. My only real regret is never finishing WoTG.

Arlan
06-06-2011, 06:22 PM
lvling is not a content...
The game is not about leveling. It is about experiencing, and by that, I don't mean EXP that you get from killing mobs to lvl...

The game has so many contents, use the jobs you lvled to 90 to play them.

Ravenmore
06-06-2011, 06:26 PM
Abeli Good news a party of 6 can do DM with the super tank strat but it will still put up a good fight, more would make it easier but up to you. The last time I did the fight after DM we went in with 4 people and it seemed like it was over kill. Again its basicly the strat just less people.

Runespider
06-06-2011, 06:40 PM
Lvling is not everything!

If Abyssea type leveling had been there at the start the game would of been dead in a few years. The endgame content and the rest don't come fast enough to keep everyones attention, leveling is the main content for a huge portion of players. If leveling isn't important why did everyone like the cap raising and impatient to get higher with each one? All the additions could of easily been added at 75, the level cap was for no reason other than to give players leveling content in the new areas.

Mainly this post was hoping the devs can see what will happen when the majority of the players have capped the jobs they had any intrest in, 90>99 is holding some peoples intrest but once we get to 99 it's done. Unless they have plans to invigorate this important part of the game there will be a substantial loss of players, whether there are other things to do or not the feeling you get when every job is capped and all merits obtained kills the desire to carry on.

This post was not about changing the leveling process as it is now, the game was already top heavy but it's been sped up tremendously now. It was hoping there is some system being planned to add a tier 2 leveling system or something else to keep players busy in this portion of an MMO. Whether you choose to do it or not is upto you but there should always be leveling content and this time properly structured, maybe with skilled maat type fights every 20 levels or something.

Ravenmore
06-06-2011, 07:18 PM
Why can't you see that already happen at 75. Game kept going, people quit cause it took them 3 years to finish a crapy expanison that was just a bunch of long CSs. People never tried the game cause friends that tried it or S-play said it took forever to level and all the content was endgame and all the best gear was rare drops controled by rmt(that last part was mosty true). Look at FF14 they doing the same thing your talking about using leveling as content. Thats going over about as good as a screen bottom boat. Leveling is a speed bump for them to buy time to push out new content. FF11 has so much content that most of the player base can now freely explore so the exp speed is no long the same speed bump.

In WoW think even you said it you don't really have to leave town to level, everything gives out exp (lots of it) and before was by far the easiest MMO to level in, they also had 6 mil when FF11 had 500k. They went with the Fast food employee model, high and fast turn over. SE coulda made more money with this way and still be milking it cause they could make enough money from PCs to drop PS2. If you making that kinda of money and expecting high turn over you wouldn't worry about the few that would quit over it.

Seriha
06-06-2011, 08:43 PM
If we're gonna translate "leveling content" to "things to do with EXP" then, yes, those willing to level everything to 90 and max out their merits will have it done with some modest time investment. Those who opt to focus on a couple jobs will simply do it more quickly, while others might be tempted to try other jobs BECAUSE they don't have to endure as much of a grind.

Now, when it comes to EXP, merits are certainly an option, but we need something to do once they've been exhausted. It had been hinted that another type of merit system was in the works, but since we probably won't see that until 99, it's hard to speculate beyond what we know. On the other hand, merit points could become a new currency. Let's say that for 500, you could permanently learn one of the WS the Campaign generals use. 1000 could maybe get you Relic WS while 1500 could bestow Empyrean WS. Grindy? You bet, but it's better than letting the points rot at 20/20 9999/10000. Our moogle friends could also offer other minor things like a testimony or coffer key for a point. Maybe PUPs could buy some of their rarer attachments for 50 or so. New equipment could be found here, too, like things that could further enhance skill ups (or skill up scrolls), ease transit, and so on.

Will someone complain that there are some people out there who could get any of the above while AFKing? Sure. Then again, that's no different than the rest of the game if you have people willing to keep you around.

xbobx
06-06-2011, 11:47 PM
The game is on its way out, SE knows it, many players know it. That is why the game is in the condition it is now. some people just need to face it.

In time ffxi will phase out, SE has another mmo they are working on. They can barely run one MMO properly, now they have two going, (one of course being a complete failure) now a third. FFXI is on autopilot, that is what abyessa is.

Octaviane
06-07-2011, 12:41 AM
The game is on its way out, SE knows it, many players know it. That is why the game is in the condition it is now. some people just need to face it.

In time ffxi will phase out, SE has another mmo they are working on. They can barely run one MMO properly, now they have two going, (one of course being a complete failure) now a third. FFXI is on autopilot, that is what abyessa is.

Much as I hate to say it, I agree. Everything we are being given atm are just nice little additions/fixes/patches. Enjoy what we have left. :)

EricBiggs
06-07-2011, 01:16 AM
There should be a hightened level restriction on entry, such as 75. It would create much more balance to the game.
I agree, they should put level limits to those zones. perhaps start them off at 75 for the first set of aby zones, and increase them by 5 levels per release ending off with 85 for heroes.

Zaknafein
06-07-2011, 01:30 AM
Newsflash.. cat's out of the bag already. The noobtastic defense force is already lvl 90 on every job.

Runespider
06-07-2011, 01:39 AM
The game is on its way out, SE knows it, many players know it. That is why the game is in the condition it is now. some people just need to face it.

This was the plan before FFXIV failed we all know that, phase out FFXI and FFXIV swoop us all up into it's arms and take over. It didn't happen, that game failed and is a catastrophic failure now. Since that plan has blown up in their faces I don't think it's bad to consider they may be thinking up things to counter the untimely death of a great and successfull game.

FFXI has the potential to last for a long time, if they still think players will migrate over they are in for a horrible shock and one of the other MMO compaies (tera, GW2, wow..etc)in for a rather nice one.

Zaknafein
06-07-2011, 01:50 AM
This was the plan before FFXIV failed we all know that, phase out FFXI and FFXIV swoop us all up into it's arms and take over. It didn't happen, that game failed and is a catastrophic failure now. Since that plan has blown up in their faces I don't think it's bad to consider they may be thinking up things to counter the untimely death of a great and successfull game.

FFXI has the potential to last for a long time, if they still think players will migrate over they are in for a horrible shock and one of the other MMO compaies (tera, GW2, wow..etc)in for a rather nice one.

Even if FFXIV had been a solid game I wouldn't have migrated. Starting over at ground zero again, and paying the same or higher monthly fee never interested me, or a large % of the people I played with for years.

Rocman
06-07-2011, 02:29 AM
So let me get this right.. You say if i have every job at 90 i am a noob? So me working my ass off to have 9-12 75 jobs way before the level raise makes me a noob? Anyway, i hate to say this since i have loved this game since it's release but, this game is almost over, Just like other great games in the past it will be faded out completley. I for one am a big socom 2 fan and always wanted them to remake it, but they keep coming out with garbage socoms. This game will be the same, ffxiv was a major fail, they will probaly try something new, but nothing is ever the same.

Siken
06-07-2011, 02:49 AM
What about skill? Sure anyone can take a job up to 90 from 30 instantly, but without the skill.. I think you're pretty useless~

Also, it's not like anyone is forcing you to do Abyssea... I see some parties every now and then that ask to do the EXPing outside of it. :x

Rocman
06-07-2011, 03:07 AM
What about skill? Sure anyone can take a job up to 90 from 30 instantly, but without the skill.. I think you're pretty useless~

Also, it's not like anyone is forcing you to do Abyssea... I see some parties every now and then that ask to do the EXPing outside of it. :x

I mastered everyone of my jobs that i have at 90, Like i said I had them all at 75 before the cap raise. Just because people have a lot of 90 jobs doesnt mean they dont know how to play those jobs. I do agree that there are a lot of people who dont know thier jobs at all, and mostly cause these people are newer to the game, these people are the ones that didnt even know the cap used to be 75.

bungiefan
06-07-2011, 03:53 AM
You don't have to have a melee job to do that.

My BLM seems too squishy to survive, and spells get interrupted too easily in some fights. A melee will have more HP to take hits and better armor. I had to have a friend come out on DRG to handle the Hinge Oils for Windurst Mission 7-1. I can't solo Purple The New Black on a mage either. Some fights are not soloable without being a melee.

Zaknafein
06-07-2011, 04:04 AM
My BLM seems too squishy to survive, and spells get interrupted too easily in some fights. A melee will have more HP to take hits and better armor. I had to have a friend come out on DRG to handle the Hinge Oils for Windurst Mission 7-1. I can't solo Purple The New Black on a mage either. Some fights are not soloable without being a melee.

If you were on Bahamut I would help you ^^

Tagrineth
06-07-2011, 05:50 AM
The Abyssean system has killed most of the game. Too many people don't know how to play their jobs right because of the immense exp able to be gained in a matter of hours. Most gear has lost a lot of its value. Sitting in an alliance doing nothing for thousands upon thousands of exp is ridiculous... What has happened to my FFXI lol...

Er.. people didn't know how to play their jobs right before Abyssea too. Good gear constantly lost value before abyssea too. People still deadweighted their way through exp before abyssea. None of this is new to the game.

Zaknafein
06-07-2011, 06:09 AM
Nope nothing new. Just multiplied several factors over the noob invasion that astral burn spawned~

azjazo
06-07-2011, 06:33 AM
Sorry, I always see this kind of topics where people complan that its "to easy" to level, dunno maybe it is, its certanly faster but Im stuck with a bunch of jobs in the low levels of 20-40 and find it not hard but not easy to level either, its good, certanly is a very far cry from the days of looking for party for hours then leveling for a couple more hours just to leven a couple of levels, but... dunno you guys really want to go back there? stop seeing ewverything with your nostalgia googles ppl...

sure you can call the old ways more "rewarding" but dunno theres always challege if you want to look for it, maybe now its not hard to level one job, but go get the maat cap, sure its not like getting it "back in the day" but it will keep your grinding needs ocupyed and let us all casuals have or fun leveling like you leveled in the grinding ages taking the same amount of time, and if you feel cheated that some people have a job leveled that took you ages to level yourself, nobody is stoping you to level all 20 jobs to 99 if that makes you feel better and rewarded...

I leveled SMN "the hard way" took me a couple of years cuz It was the first one I leveled, I didnt had another job to help me farm, and had to do all the limit breaks, fight the avatars 1 on 1, and of course the boring days of being a second hand healer in parties before 70 and had to solo bombs and stuff so lonely forever alone etc for some levels.

I had my fun, it made me a very good SMN but Im not saying other people should do all the stuff I did to be good SMNs. I give advice to my fellow ls SMNs, and recived advice from others back in the day.

Im getting off topic so, take this open letter as it is, and keep the current non-grinding leveling system, people that says that you can level a job in a day, takes into consideration you have all the money, gear, power levels, and TIME to do so, and those people should not be taken as a norm, the norm now is taht it still takes you time, you have to still have some challenge gearing up, getting a pt, and most of time theres no PL, and I dont know you, but I dont play for more that 2-3 hours at a time, more than that I feel dirty, and i dont play everyday of the week, so, yeah, I am glad I can still aspire to level another job taht wont take me 2 years now.

Akujima
06-07-2011, 06:34 AM
The difference is WoW planned for people like you. You get bits and peices of story as you level. In FFXI, the story is something you do after you level (as you don't get muhc/any EXP while doing it).

And that's why WoW is a more successful MMO. It forces you to go on an adventure, and gives you incentives for doing so. SE should take a lesson.

Septimus
06-07-2011, 06:53 AM
Er.. people didn't know how to play their jobs right before Abyssea too. Good gear constantly lost value before abyssea too. People still deadweighted their way through exp before abyssea. None of this is new to the game.

This. Seriously, this.

Terrible players are nothing new. We had terrible players at level 75 back before CoP when a great XP party was 5k per hour. (Not including RNG burns which were just being started back then.) Most of them were clever and leveled jobs that were needed at the time- WHM, RDM, BRD, PLD, BLM. But there were plenty of terrible players who were smart enough to gimp their way to 75 my making their own parties.

There is such a nostalgia filter effect going on in these forums. No one seems to remember back when 5k per hour XP was "OMG AWESOME!" XP. No one seems to remember when you could exit from Dynamis with 5 pieces of relic armor even though you killed everything non-stop for three and a half hours because the drop rate was just that terrible. No one seems to remember what a pain it was to sit in a tree for years to see a dragon spawn purple 90% of the time. No one seems to remember wasting hours farming items to make enfeebling medications for luck-based missions where you would still loose gobs of XP and required specific job set ups. Those of us who played that FFXI don't seem to be quite as nostalgic and see Abyssea as a pretty good deal.

Greatguardian
06-07-2011, 07:02 AM
Not this crap again.

1) No, SE is not and has not been "Planning to get rid of FFXI". MMOs that survive their first few years don't just up and die unless the company itself is pretty much dead. Ultima Online and Everquest are both older than FFXI and still running. Everquest 2 is only slightly younger than FFXI and still runs as well. And yes, Everquest and Everquest 2 run simultaneously despite both being MMOs made by the same company. People don't just cut off the well-performing first volume when they start up the second. MMOs live as long as their companies are still existent and making some form of profit. FFXI has more than enough subs to meet these criteria.

I'm sorry that I don't recognize anyone's "Internet Common Sense Business Degree", but that's how it is. Just because the game was losing players, and our Dev staff has been reduced, does not mean the parent company has any plans at all to discontinue service.

2) Get the hell out with that Skill vs Time crap. No one cares. It's been said more than enough on these forums and has absolutely nothing at all to do with the amount of "Leveling content" in FFXI. Note that I still use quotes around that term because, as far as I'm concerned, there really isn't "EXP content" in FFXI aside from Quests/Missions with EXP rewards (Campaign, Campaign/Dominion Ops, Besieged, Scroll Quests, FoV, GoV, etc). Killing trash monsters in a group of 6 for hours is not content.

3) When even people here agree that they treat EXP as content because they are unable to get people together to do real content, how the hell would it make any sense whatsoever to start adding arbitrary level caps to old content again? The entire point of raising the level cap on them was to make them more accessible to the people who were unable to do it before. Does that translate into "Easier" to a skilled, or well-connected player? Damn straight. But what sort of skilled or well-connected player hasn't had Einherjar, Dynamis, Limbus, Sea, Sky, Mission lines, and potentially even Salvage done for ages now? Why does this matter to you if it's easier? If you really want to create an artificial challenge for yourself, you can manually level sync down to someone with a level 75 character in those events.

To those that have posted about being unable to do missions, I highly, highly suggest just trying to do them if you can. You would be surprised how much you can accomplish on your own now. Even if you're a squishy Blm. Try different things, see what works best. Honestly, it can be a lot of fun. And of course, if you run into someone else who needs the same mission, or just someone who doesn't mind helping out, that's just a nice bonus.

People in FFXI, and in life really, are always, always, always more ready and willing to help someone who is already putting in a conscious and visible effort. If you ask someone out of the blue if they want to help kill Shadow Lord, you may get lucky and get a yes, but more often than not people are just going to be silent and/or say that they're busy, even if (especially if) they're not. But if you start climbing Castle Z and fighting the Shadow Lord by yourself, and keep a positive attitude ("/l D'oh! Almost had him that time! Bloody Shadow Lord stole my knickers and threw my dingie on the barbie!"), people will not only be more likely to help out if asked, but may even offer to help on their own.

Zanoza
06-07-2011, 07:04 AM
Honestly, I have to agree with some of what has been said here.

No person should be able to leech a job from 30-90 in as little as 2 days, it is ridiculous and takes away a lot of content from the overall gameplay the player ought to be experiencing. People don't know how to propetrly utilize their jobs and often I've seen Lv. 90 BLMs without all of their yellow proc spells because clearly they though Abyssea burning was a good idea, but couldn't afford so many spells all at once.

There should be a hightened level restriction on entry, such as 75. It would create much more balance to the game.

Indeed SE killed the ablility to "Learn" a job and its role in a pt either EG or regular pt cause of the low lvl limit to get in. i can see if a person already knows how to play the job and have the required skill lvls caped already from another job, but ive seen BLU's and WHM's that couldnt handle normal pt/solo tasks because of the Ease of lvling.

Akujima
06-07-2011, 10:55 AM
If you feel you have to get 600 exp per kill and 50+ levels per party then maybe you shouldn't be playing an MMO.

The thread should have stopped at this line.

Olor
06-07-2011, 11:30 AM
People in FFXI, and in life really, are always, always, always more ready and willing to help someone who is already putting in a conscious and visible effort. If you ask someone out of the blue if they want to help kill Shadow Lord, you may get lucky and get a yes, but more often than not people are just going to be silent and/or say that they're busy, even if (especially if) they're not. But if you start climbing Castle Z and fighting the Shadow Lord by yourself, and keep a positive attitude ("/l D'oh! Almost had him that time! Bloody Shadow Lord stole my knickers and threw my dingie on the barbie!"), people will not only be more likely to help out if asked, but may even offer to help on their own.

this makes me want to go solo the shadow lord.

Taylin
06-07-2011, 12:33 PM
For the people that feel that abyssea burns dont help you learn a job's role in a party.... that's what forums are for... use them...

Ravenmore
06-07-2011, 02:16 PM
Love doing the Shadow lord fight, I will help anyone on that fight that I don't have to hold thier hand on the way to the fight.

Abelia
06-07-2011, 06:30 PM
Abeli Good news a party of 6 can do DM with the super tank strat but it will still put up a good fight, more would make it easier but up to you. The last time I did the fight after DM we went in with 4 people and it seemed like it was over kill. Again its basicly the strat just less people.
Oh no I have had Divine Might finished for ages now. I said about eight people for Divine Might these days, because I haven't actually done Divine Might for like two years. I am taking a break from the game because most of my friends quit or moved servers. I was just trying to state most content today is a lot easier to beat. I remember when you had to have the full alliance to beat Divine Might. It was a sort of a pain to beat, but i honestly think the most depressing fight in the game was the airship fight. It took me forever to get past the airship fight. I am glad that they quickened XP, and made it so BLM was good to have in parties again. Being forced to solo or do mana burn parties sucked.

CrAZYVIC
06-07-2011, 07:17 PM
I think the people forget something "What is a RPG or what is a MMRPG".

In a MMRPG, What the protocol say is, choice and lv up a job, gear that job, learn use the job, craft and end game activies involving massive numbers players like 12 + 15.

I think everything is necesary in a MMRPG. And everyone is looking for a diferent things do to in a mmrpg.

I think lv up, know all areas, learn use the job, get Job abilities, and be a expert of job you are using is 35% from a MMRPG.

Gear the job, do quest, misions, crafts, is the other 35%

And the last 35% is the end game activity, raids, dificult battles invold 12 - 15 players for do it and have a group of elite High lv members.

I see some people dont like lv up well they will go play some end game things and gear the job. Lets respect the way they enjoy the game ^^

I see some pleople like me love lv up and end game and HATE with passion do quest and misions and storythings involved.

And i see a lot of players are only focusing in end game.

Lets respect the way the people want play. But i think everything in a good MMRPG is necesary and when something start missing, there serious problems in keep the people interesed

Lv up in a mmrpg. Not is force you play with 6 people party and without 6 people cant play even if you are dying to play. Lv up in a mmrpg not is get a job afking in 6 hours. Right now lv up calm down, enjoying the game can be done in 1 week. I like the idea in a few days have a job lv 90 doing it myselft ^^

End game in a mmrpg not is assist 6 times per week, 6 hours per day to LS events for make a progress and wait 6 months for get some gear. Maybe 3 times per week a few hours is cool.

Akujima
06-07-2011, 09:43 PM
I think everything is necesary in a MMRPG. And everyone is looking for a diferent things do to in a mmrpg.

I think lv up, know all areas, learn use the job, get Job abilities, and be a expert of job you are using is 35% from a MMRPG.

Gear the job, do quest, misions, crafts, is the other 35%

And the last 35% is the end game activity, raids, dificult battles invold 12 - 15 players for do it and have a group of elite High lv members.


Yea, but most people here want this system:

10% Lvling up.
10% Crafts, Missions, Quests, Storyline.
80% Endgame Content.

And if that's the case, then why even have such insignificant amounts of content? Why not just start directly at Endgame, and we're all handed Lv99 jobs at max?

The purpose of an MMO is to experience an adventure. That adventure begins at Lv1. It doesn't begin at Max Lv. And if you think that EXP'ing in an MMO is totally annoying and not worth the trouble, there's 2 explanations for this:

1.) It's a poorly designed MMO.
2.) You don't like playing RPG's.

Good MMO's are designed so that the player is forced to experience each segment of the total adventure. From Lv1 to Max Lv and beyond, questing, missions, storyline and crafting, etc, should all be blended together in a grand sequence of events that compliment one another and give incentive to the player experiencing the journey.

Octaviane
06-07-2011, 10:02 PM
For the people that feel that abyssea burns dont help you learn a job's role in a party.... that's what forums are for... use them...

LOL sure, and then how many hours/days/weeks after to skill up magic, weapons, evasion, guard, parry, etc, then break latents for your WS, blah, blah, blah.

You gain information about the game in general through the Forums, not HOW to play your job. That comes from taking the time and putting in some effort.

Octaviane
06-07-2011, 10:04 PM
Love doing the Shadow lord fight, I will help anyone on that fight that I don't have to hold thier hand on the way to the fight.

Same here. I will practically beg to go along with anyone who wants to do this Mission. :)

Bumbeen
06-07-2011, 10:08 PM
You gain information about the game in general through the Forums, not HOW to play your job. That comes from taking the time and putting in some effort.

People that never read forums are the ones you see TPing in str rings and not using gear swaps.

Greatguardian
06-08-2011, 01:35 AM
LOL sure, and then how many hours/days/weeks after to skill up magic, weapons, evasion, guard, parry, etc, then break latents for your WS, blah, blah, blah.

You gain information about the game in general through the Forums, not HOW to play your job. That comes from taking the time and putting in some effort.

Once you have information on how the game works, it is the easiest thing in the world to figure out "HOW" to play your job for anyone with a pulse and an ounce of deductive reasoning. The hardest part of being a Warrior is learning how Haste, DA, Attack, Str/Dex/etc, and Accuracy interact to make you a stronger Damage Dealer. No amount of eyeballing and playing around with different gear in-game is going to give you a proper answer to that, because it's impossible to get unbiased perception from human observation. This is why you see so many people insisting that they "Do more damage" and "Take more hate" using full STR builds on DRK. Once you go online and learn how Haste, DA, Attack/cRatio, Accuracy, and fStr/dDex work, it is not difficult at all to create functional gearsets.

And yes, having functional gearsets for your actions is 60-75% of "Playing your job". I didn't say "OMG SUPER LEET" gearsets, I said functional. You can have functional gear with 100% Free and Easy to obtain pieces mixed with a bit of gil (which is easy as hell to obtain). No matter what you are doing, you are doing it significantly less effectively than you could be if you're doing it naked or without changing gear.

Finally, it doesn't take days to skill up anything, let alone weeks. You can skill up to 82-cap while completely AFK on Zvahl Fortalices. If you have WAR, and a decent atma selection, you can skill every weapon WAR can equip to cap in Abyssea - Altepa just Retaliation supertanking Mandies with Regen/PDT atmas.

If your definition of learning "HOW" to play your job is simply "When to Weaponskill" and "How to cast Cure", I'm afraid for anyone who doesn't know how or when to cast a bloody Cure spell on a mage. It is absolutely common sense. Weaponskilling at 100TP is absolutely common sense. Sneak Attacking from behind when the JA description says "from behind" is absolutely common sense. Congratulations, spending weeks/months grinding up on pink birds has taught people how to not be an absolute drain on society. That doesn't mean they know how to play their jobs.

As for the whole "It's an ARR PEE GEE, YOU HAVE TO LEVEL UP IN IT" thing, just get over it. Seriously. That's the single worst argument anyone has ever heard ever. You want to know what standard RPGs have that FFXI doesn't? Low and Mid level content. Do you want to know, perhaps, why that is? FFXI uses persistent characters. Once you're level 50, you are always going to be level 50 or higher on at least one job. You are never going to be "Only level 30" again. And these characters aren't something we pour 20-40 hours into and then call it quits. FFXI characters last for years, and only get stronger.

What is the point of making content exclusive to level 20s when over half of the playerbase doesn't even have a job below 30 (or more realistically 49) any more? It existed. Oh, don't get me wrong, it definitely existed. But it went unused after like a year or two of the game's life. Why? Because most people already had at least one job that was too high level to participate in them. The people in low level parties became significantly more Subjob and Second+ job leveling than New Player First Job leveling. Why? Again, because once you have a level 75, you don't lose it. You can only get more level 75s. As any game with that philosophy in mind progresses over time, more and more people will have more and more level 75s. The need for low level content will drop until it is practically nonexistent. That's where we've been for half a decade now.

Content is designed for level 75 (90). Content is not EXP. Does newer content award EXP? Sure does. Can you call it EXP content? If you want. Does that make 6-man Colibri/Crab-fests "Content"? No. And it never will.

Octaviane
06-08-2011, 11:17 AM
Whichever way you want to cut the mustard, the point still remains as the OP said. Unless you have a dozen mules to level on a dozen separate accounts on different servers, people are beginning to see the end of FFXI. I am glad to have had the opportunity to have enjoyed the best of everything this game has offered, old and new.

Ravenmore
06-08-2011, 12:47 PM
Still how is it any differnt then it was in 2009 when large part of the player base had all the jobs they cared about at 75. In fact the life of the game has been extended. Go look on any other site's post from 2009 with all the FF11 is dieiing, then the game really was dieing.

Octaviane
06-08-2011, 09:13 PM
FFXI's life has been extended only for the next year, maybe a bit longer according to the published roadmap. What will happen after level cap 99 is reached is unknown as yet. Within weeks ( or more likely days) of the August Update everyone who cares to will be level 95, then people will sit around twiddling thumbs waiting for the last run up to 99 - brick wall. I agree that the game was in it's death throes in 2009 and that Abyssea gave it a new energy and direction. Still, it seems unlikely at this point that new areas/content/jobs will be introduced unless SE/DEV's can find a way around the PS2/Xbox issues or drop the platforms entirely. I use a PS2 and frankly, I have substantially fewer problems than X-box users just because the game was coded for PS2. I appreciate though that there are limitations across the board, so unless FFXI can be remade/recoded for a completely new system or coded to make it more platform/user friendly, I honestly don't see anything happening beyond level 99. I hope I am wrong. :)

Olor
06-09-2011, 02:53 AM
People that never read forums are the ones you see TPing in str rings and not using gear swaps.

What should I be TPing in? I am a big noob who would love to know more - I read a lot of forums but other than the haste thread I don't see a lot of practical advice about what to use when/where.

I haven't posted a thread or anything cause realistically I don't quite have the resources to get the gear people would suggest - but I am getting close to that point.

Greatguardian
06-09-2011, 03:56 AM
What should I be TPing in? I am a big noob who would love to know more - I read a lot of forums but other than the haste thread I don't see a lot of practical advice about what to use when/where.

I haven't posted a thread or anything cause realistically I don't quite have the resources to get the gear people would suggest - but I am getting close to that point.

Haste is arguably one of the most important stats in the game for TP. I believe pretty much every DD job now has the ability to hit 25% or 26% Gear Haste (The cap is 25%, but the game reads Haste in x/1024 values, so it's safest to use 26% in gear to actually hit 25% Haste).

If you're talking about just the ring slots, Rajas is bar-none one of the best rings in the entire game and I highly, highly recommend working on CoP when you can to get that done. It is pretty much soloable by everyone up to about Airship fight, and I've duo'd Airship > Sea for a couple returning friends already in a matter of an hour or two, most of which is running/CS time. Once you're in sea, it's mainly a few hours of walking and reraise/running-from-shit if you're not confident in your ability to solo the mobs there (and frankly it's faster just dying and running more), followed by Promathia himself which can be done with 2? 3 people? Honestly that fight's a ton of fun, and the music is awesome, so I doubt you'd have any problems finding people willing to help with it.

Beyond Rajas, Epona's is definitely a solid choice for the jobs that can equip it. Otherwise, I'd look into Hoard ring, especially if you're a 2-hander who could use the STP for your x-hit.

Speaking of, X-hits are also very important. Most 2-hand jobs should be plenty capable of hitting a 5-hit these days. If you're not sure what that is, I can explain in more detail.

If you want solid gear advice, I'd highly suggest writing down what you have, what you think is realistic for you to obtain, and what your means are and asking the BG Random Question Thread ( http://www.bluegartr.com/threads/104841-Random-Question-Thread-XXI-You-re-Not-My-Random-Question-Thread-Dad ) to see if you're on the right track. The more thorough the question, the more thorough the answer that can be provided for you. If you'd rather not venture into BG, you can send me a PM over there (same username as here) and if it's a job I have some experience gearing (I don't know the first thing about Drg's options, for example) I'll see what I can do.

Olor
06-09-2011, 04:54 AM
I have no problem venturing into BG - I read it sometimes but the math makes my eyes bleed. I love it when people just parse it out and give me the run down in word language.

I am working on promathia now, actually about to do the diabolos fight or whatever, and LS mates will help me with those fights it is mostly just I have so gdamn much to work on that my forward progress seems a little slow. My goal really was to get a job to cap first cause I figured everything would be easier on myself and my friends once I could solo more of the battles etc.

I know I am gimply, but this is my first time being over level 50 so, I figure it is fair to take a couple months to really start to look like a real decent (though I doubt I will ever really be HQ) player. I just want to not be a complete embarrassment.

So thanks for the tip - I'll probably try it out in a week or two when I've done some mundane crap that needs to be done (skill sycthe >.> so I can do a few procs, CSes I know I need to finish, rank 6 so I can join LS in Dynamis, for example)

Aaralyn
06-09-2011, 05:54 AM
Could also find some one to help. I still have things to do in the game, but I have the most fun helping people (which is probably why I still have stuff to do). If it was not for that, I would probably have quit a few months ago.

So if you are well accomplished and bored, try helping a few people.

Ravenmore
06-09-2011, 05:56 AM
They will just keep merging servers. Again why do people think all there is is leveling and not having it be the biggest time sink is content or will prolong the game. Keeping time sinks is not a way to keep games going, to many and people wont even bother to start the game in the first place, kinda like they did for the first 8 years of the game. 500k players is not that many player considering most crappy F2P game get over that.