View Full Version : Why can't we use healing on pets?
Malamasala
06-03-2011, 11:40 PM
It has always bugged me, and it still bugs me. Why can't we cast cure, waltzes, carrots and what-not on pets?
It has been several years of people complaining that their pets die all the time. They want new recasts, new healing abilities, etc. when the easy solution is to just allow your local WHM to heal them.
It might be mentioned that you are free to cast cures on monsters in this game (does nothing unless they are undead though), so one can wonder why pets are the exception. Your NPC friend is also a "pet" that can be cured, although it does not occupy the pet slot.
I hope SE someday will come to their senses and allow pets to be cured. At that time it might also be close to letting pets receive bonuses from songs and spells etc.
I think that it might be considered too over powered. I'd like to see pets curable by at least the owner if not by the entire party/alliance. I don't care if the cures do half as much.
Fearforever
06-04-2011, 12:35 AM
This would be overpowered, hugely.
A BST can use Reward to heal their pets
A SMN can just resummon without time limits (such as Call beast or Reward) and can cure their pets with Whispering wind, temp items in abyssea (Healing Salve)
A PUP can heal their puppets also with items.
A DRG can use Spirit link then just cure them selves.
You don't need to be able to cast healing spells on pets.
Runespider
06-04-2011, 01:17 AM
This would be ok if they drastically reduced pet HP to that of a normal player.
AyinDygra
06-04-2011, 01:27 AM
This would be overpowered, hugely.
A BST can use Reward to heal their pets
A SMN can just resummon without time limits (such as Call beast or Reward) and can cure their pets with Whispering wind, temp items in abyssea (Healing Salve)
A PUP can heal their puppets also with items.
A DRG can use Spirit link then just cure them selves.
You don't need to be able to cast healing spells on pets.
Please take a look at the recasts on these healing methods.
* Reward: 1:30, reducable with gear/merits to 1min.
* Smn really doesn't fit this situation too much. (would be nice to have outside healing for avatar tanking)
* Repair: 3:00, reducable with merits to 2:30 (at the expense of more useful merits: melee/ranged/magic skill)
* Spirit Link: 3:00, reducable with merits to 2:30 (at the expense of jump recast timer reductions)
When playing solo, these are sufficient for fodder monsters that anyone can solo outside of Abyssea.
Now, bring these jobs to battles where the pet is in range of AoE attacks (the primary reason this is brought up)
Each TP move from these powerful enemies can hit for huge damage. The moment a pet job has to pull back from the front lines because their pets will die over and over, while other Melee jobs can stand right up there through the battle because the party can keep them alive by healing them with a myriad of abilities and spells, these methods of healing are no longer sufficient for pet jobs.
Zetonegi
06-04-2011, 02:21 AM
And thus SE made Dawn Mulsum. Also what are you fighting on BST that you need to cure more than 2k a minute in addition to the regen? O.o
Saefinn
06-04-2011, 03:09 AM
As said, things would be overpowered. Automatons can already self-cast cure, there's an attachment for Regen (3 light maneuvers and you've got a decent rate) and the master can use Repair with Automaton oil for healing. My Valor Edge frame is already a beast with insane amounts of HP, at level 53, he's got 1,286HP and I've got 924, that's a combined HP of 2,210 - when I hit 90 and run around in Aby with Cruor HP boosts, gear and HP Atma...well, I suspect the combined HP will be insane. Although I've currently got MNK subbed, I can sub DNC to help share hate and keep myself healed (although animated flourish is probably not the best means of hate, but it can be helpful enough for when my automaton regains HP) With that, my automaton can use shadows when low on HP and Stoneskin when prompted and the little guy still needs more attachments to make him even more of a rock - I don't have anything to reduce damage or increase evasion still. The damn thing saved my party's butt as I sent the lil bugger to pull a Mandy in Yuhtunga and I aggro'd a Goblin, I pulled the goblin back whilst my automaton took on the mandragora in order to sacrifice itself to buy time, the sacrifice didn't happen. After the Goblin was dead the automaton had just about solo'd the mandy (I was using Maneuvers whilst fighting the Gobbie) and I stepped in, used my Automaton Oil and helped him finish it off. Even though at level 26 sync Mandies are IT, we beat the sucker and without the rest of the party to help, perhaps it was a fluke or I was just lucky. Either way it shows how useful pets already are. If I could use my Curing Waltz on the little guy...well, I'd be practically unstoppable.
I've got a few people who are obsessed by Beastmaster on my LS and they find themselves extremely capable at soloing and have watched BSTs take on high level monsters and NMs extremely well, even when gimp. I can't say anything about other pet jobs, but I feel that allowing players to cast cure or use stuff like curing waltz would just make them a little too powerful. As much as I'd like to be a God at this game when my PUP hits 90, I don't think it'd be fair. Then perhaps my opinion will change as I get higher...who knows?
Malamasala
06-04-2011, 05:48 AM
While a lot of you say overpowered, I don't quite see you say how.
Realize that a WAR+WHM is a silly overpowered combo already, so your arguments would have to be that a BST, DRG, PUP or SMN could be overpowered solo without the aid of a WHM. In other words you'd have to claim a BST/WHM healing their jug pet is overpowered. You'd have to argue a PUP/WHM healing their puppet is overpowered. You'd have to argue a DRG/WHM healing their wyvern is overpowered. And of course you'd have to argue a SMN/WHM healing their avatar is overpowered.
So the question here now is that if a PUP/WHM gears up to about 300 MP pool and casts cure IVs for 60 MP each on their puppet, which is the only one meleeing, it would be overpowered? How about the PUP/WAR melees and the puppet heals with Cure Vs? Why is that fine and not the other? Does it matter if it is pet damage or player damage that is being dealt to a monster for cures to be balanced or unbalanced?
Or take the DRG/WHM. Wyvern heals DRG, DRG heals wyvern, INVINCIBLE!!! But by that logic the only way for DRG to not be overpowered, is by having their pet die every 10 minutes. (If it was every 20, then it is pointless since they have a new to summon!). Ever hear anyone claim wyverns should die every 10 minutes? Because if that isn't a common opinion, then why would it matter if they could heal it or not? It isn't like you can say "It is balanced to always have a wyvern, but not balanced to have one that doesn't die".
So on to the BST/WHM. Probably the most unbalanced one. Send in pet, cure IV, cure IV, cure IV, rest MP, cure IV, cure IV, cure IV, rest MP, cure IV, cure IV, cure IV. I guess I'll have to admit that BST *might* be a bit too strong with being able to heal pets. Basically it is the same as having the 100% PDT combo, except now you have to rest and use cure IVs. However, the question is how much cure IV you can cast without pulling hate off the NM. Could be a bit annoying to constantly be hit by a NM every cure IV you do.
Lastly SMN/WHM. Basically curing avatars would be paying MP to not have to run to 40' distance and resummon. Hard to say if you'd rather spend 150 MP to keep the same avatar alive, or pay 20 MP for a new one. Depending on hate issues here as well, it could be more worth summoning a new.
Of course someone could make an alliance of 15 SMNs and 3 WHMs and have the WHMs curaga the pets to never have them die during an astral burn. The problem though is that you are relying on pets with 45 seconds delay on damage, instead of using 15 WARs that do 500% more damage over the same time period, needing the exact same amount of cures.
So I'd say 3 of 4 pets being curable is balanced. BST might be the job that is borderline unbalanced. But, it would be balanced if all pets had "Cures cast on me, give extra hate to caster". Suddenly the game is balanced.
Sparthos
06-04-2011, 06:16 AM
Forget healing, why cant BUFFS be used on pets?
Seriously, explain the "overpowered" aspect of that to me.
Runespider
06-04-2011, 06:24 AM
Forget healing, why cant BUFFS be used on pets?
Seriously, explain the "overpowered" aspect of that to me.
atmas arent buffs?
Sparthos
06-04-2011, 06:35 AM
atmas arent buffs?
Cause atmas exist beyond Abyssea. You know exactly what I mean.
Alhanelem
06-04-2011, 07:03 AM
It wouldn't be overpowered. In other games you can cast every buff and heal and everything on pets, and it's not overpowered in those games.
Are they afraid of pets tanking or something? Pets are horrible with enmity- they still wouldn't be able to outside of solo.
Soundwave
06-04-2011, 07:57 AM
would be imba, and the person curing the pet would never get hate.
2 summoners 2 pets
1 rdm 3 whm's
the 2 pets would pretty much never die...as long as they don't touch mob or make any other action to create hate.
BurnNotice
06-04-2011, 11:08 AM
I know what I am about to say is off topic, but its relevant. Some folks disagree with players being able to cast cure on pets. To be honest, its not a far fetch idea. There was an argument years ago about level cap being raised and adding Blue Mage job. People were saying it will never happen, it will be too overpowering, and cause an unbalanced game environment. Well, look what we have for ourselves now, Level 90 BLUs! And the game didn't fall apart.
What we have to keep in mind ladies and gentleman, is not to wonder or assume it will cause an unbalance world by curing our pets, but rather understand the benefits of being to do something like this and what will it take to ensure cure quality and potency doesn't change on players and have a lower quality and potency affect on our pets.
I would only support this if the healing came from the pet-using player only.
18 members in the ally is enough to keep healed and status-free. pet HP bars not being in the party/ally list, and therefore not viewable without tabbing around, and also no targetable with <stal> would lead to nothing but complaints by pet users when the pet does not get healed in time.
As for the aoe killing pets problem: what mobs are doing this? Even in abyssea the normal exp mobs should not be killing your pets with aoe. if someone brings pup or bst to an aby NM fight other than to solo/duo I'd have to ask why? If a drg is used in an NM fight, it's typically for raiden thrust, not their wyvern. And SMNs on aby NMs are typically there for BP > Recall > wait > repeat.
Karbuncle
06-04-2011, 01:45 PM
Cause atmas exist beyond Abyssea. You know exactly what I mean.
Some people say stupid things without thinking.
That aside, I'd like to also know the reason why buffing our pets would be too "broken" apparently to allow it. To Some Extent, You can buff Avatars (Stoneskin, hastega, etc). At the very least, I see no reason Why Avatar buffs cant hit other Avatars... Or Pet Cures like say, wild Carrot, Hit other BST pets.
I don't think being able to cure for 400HP with 100% TP would be beyond broken. Not any more broken than WHM in Abyssea.
Its possible for them to let our pets have Samba effects at least, We know, They "Broke it" a while back and immediately nerfed it back to normal, despite this being a welcome adjustment. Pet jobs just get so little love.
Maybe one day in the future they'll let our pets actually be members of our party instead of some third-party Disposable swine. You know, Maybe we can actually buff them with Pro/shellra, Maybe they'll get samba effects.
Be a REAL boy.
Dauntless
06-04-2011, 02:00 PM
We've had this debate a million times before. It will in no way make the game unbalanced, but SE will continue to turn a blind eye to it.
Sparthos
06-04-2011, 02:11 PM
I would only support this if the healing came from the pet-using player only.
18 members in the ally is enough to keep healed and status-free. pet HP bars not being in the party/ally list, and therefore not viewable without tabbing around, and also no targetable with <stal> would lead to nothing but complaints by pet users when the pet does not get healed in time.
As for the aoe killing pets problem: what mobs are doing this? Even in abyssea the normal exp mobs should not be killing your pets with aoe. if someone brings pup or bst to an aby NM fight other than to solo/duo I'd have to ask why? If a drg is used in an NM fight, it's typically for raiden thrust, not their wyvern. And SMNs on aby NMs are typically there for BP > Recall > wait > repeat.
You do know you summarized why people want curable pets in the first place right?
Pets are underpowered. Period.
All the talk about being overpowered always has me asking "Why don't more people play pet jobs if they are soooooooooo overpowered? Why are PUP, BST and SMN among the least played jobs then? Its been this way since the jobs were introduced for a reason.
Sure, pets shine in solo battles against prey weaker than themselves but in combat against tough mobs, they pale in comparison to an average DD. Though there are tools to fix status effects on pets (automatons/familiars) and cure, these items are clunky to use (roboronts share timers with reward on BST) or are unstackable.
Dawn Mulsum was a great start in an ability to cure pets without needing outside help and part of me feels that the best compromise. Items that players can use independent of Spirit Link/Repair/Reward allow players greater survivability and should ideally allow the handling of status effect removal to be left to the player in control of the pet.
Really, the greater problem is that pets need some of the assistance that players have been abusing for years. There is no reason why pets shouldn't be able to be shelled/protected/hasted along with gaining the effects of songs and other AOE buffs.
SE needs to drop the charade that this will "overpower" pet classes as all the buffs in the world wont keep the automaton AI from being terrible and jugpets like Nazuna from lacking all the WAR JAs that make a player controlled WAR so potent.
ok, let's do this by job:
SMN: BP > Release > repeat. This is not because it can't be healed. It's because you don't want to feed the NM TP. And garuda/levu/carby CAN be healed by the SMN. And there is also the fact that you can just summon another if it's hurt. Having a WHM/SCH/RDM/DNC able to heal the avatar would in no way boost it's effect in an Abyssea NM situation.
PUP: the reason that PUP is not worth bringing to ABY NMs is NOT due to a whm not being able to heal it. it's because the automaton AI is a freakin' joke. I get sic of hearing PUPs say "but it has Cure V and T5 nukes." Yeah, but it has no clue when to cast them properly. Bring a WHM or BLM instead please. Having a WHM/SCH/RDM/DNC able to heal the puppet would in no way boost it's effect in an Abyssea NM situation.
BST: Same issue as SMN, the pet doesn't do enough damage on its own to warrant the TP it feeds the mob with 0 subtle blow. BST is set up to be equal damage to other DD jobs when you combine the damage of the player and the pet. It is NOT ideal for NMs in a large group. Having a WHM/SCH/RDM/DNC able to heal the jug pet would in no way boost it's effect in an Abyssea NM situation.
DRG: Personally, I don't see this as a true pet job. because the pet doesn't do anywhere near the damage that the player does. It can't be commanded to attack something that the player isn't attacking, and it can't be told to NOT attack something the player is attacking (other then by releasing it). Other than it's healing abilities which rely on a mage sub it's not really the big selling point for the job.
Aldersyde
06-04-2011, 05:40 PM
BST: Same issue as SMN, the pet doesn't do enough damage on its own to warrant the TP it feeds the mob with 0 subtle blow. BST is set up to be equal damage to other DD jobs when you combine the damage of the player and the pet. It is NOT ideal for NMs in a large group. Having a WHM/SCH/RDM/DNC able to heal the jug pet would in no way boost it's effect in an Abyssea NM situation.
I'd say I could depend on the performance of one of the new jug pets than the average pc melee dd in any type battle, nm or otherwise in Abyssea. If you were talking about CourierCarrie at 75 then you'd be right but as it stands now, you're just wrong. The new jugs are pretty much idiot proof for dding, and become even more potent when the master has good pet gear and knows what he/she is doing, which is more than could be said for the majority of dds in Abyssea, or the game for that matter.
What was the point of you breaking down pet jobs again?
I'd really hate to see the melee DDs you kill NMs with then if you feel they can be replaced by a jug pet.
Zatias
06-04-2011, 10:25 PM
I do like how BST pets' damage cap are way higher than players' damage cap is. DipperYuly triple attack with razed ruins for 500+ a hit, delay of between 200-300 is nice. Having an HP base that is about twice as high as its master (with cruor buffs) is also ridiculous.
Heal that for about 1.2k~ each minute with reward, allowing the regen to heal it more over time, and throwing in a salve during emergencies isn't hard. Regen and HP atmas also help a ton. If your pet is getting hammered with AoE, make it "Stay" in a safe place while its HP gets up. It really isn't hard.
I don't think curing pets should be allowed, it would take the use out of their native healing and re-summoning abilities.
This is all within abyssea though. Outside, the pets still enjoy a high HP pool.
AyinDygra
06-04-2011, 11:35 PM
This is not a direct reply to anyone in particular, but more of my experience with pet jobs.
Dragoon
I primarily leveled Dragoon, while Call Wyvern was the 2hr. It didn't help that my friends chose to level on goblins and other enemies with annoying AoE attacks (and we always fought Incredibly Tough ++ enemies, overcamping was all the rage back then - each battle was like a boss fight). You know how devastating some of those AoE attacks could be to players... yeah, the Wyvern didn't have nearly that much HP, nor could it be healed by the party, nor could you say: "Wyvern, go over there and rest while I keep fighting with the party."
Spirit Link could not (and still cannot) be relied upon to keep the wyvern alive in situations with rapid AoE attacks, and whenever I WOULD use Spirit Link, the healers would grumble about having to keep me healed, taking so much "extra damage." In many parties, to make the others happy, I'd just let my wyvern die and fight pet-less. (they didn't mind the loss of wyvern damage if they didn't have to worry about my HP) Most of those friends have quit now, but even with the changes over the years, I doubt they'd change their opinions too drastically.
Puppetmaster
I mainly leveled up Pup using the ranger frame in parties with my friends. When I made it engage the monster as soon as the other DD party members (in melee range, so its normal attacks helped build TP), and used the optimal maneuvers to keep it as accurate and deadly as I could, it often took hate and was killed off quickly, taking far more damage than Repair could deal with (and I used Repair and Auto-repair kit maneuvers as often as I could). This was not only fighting birds where the ranger frame really shined. (However, this was, admittedly, before "Stout Servant" was added, but I don't think that helped the ranger frame's durability THAT much.) Notice also, that this isn't even fighting Notorious Monsters, where frequent and powerful AoE damage is the main concern with pet healing.
This lack of healing forced me to wait a while before ordering my automaton to engage safely, only once hate had been established by other party members. I'm used to the really old party play-style where DD party members would "hold back" their damage, waiting to weaponskill until the tank established hate, and would turn around when they took hate... to help the tank... tank, so I wasn't too angry about this, but I know Puppetmaster would be capable of much more damage if they were allowed to go all-out, like jobs that can be healed by party members or have shadows to deal with the occasional stealing of hate. Valoredge has more survivability with Cannibal Blade, but I'd rather use the more damaging weaponskills, like other DD's, and let the healers heal.
Beastmaster and Summoner
I've only leveled Bst to 30, solo. I obviously haven't had any problems so far, not taking the pets into any serious boss situations yet. I plan to take it all the way to 99 some day. (not in any rush). I have no plans what-so-ever to even touch Summoner beyond getting the chocobo jobemote. My experience with these jobs comes from partying with them (or not partying with them as the event organizers forbade bringing those jobs to things like Einherjar and Dynamis in most cases). Clearly these two jobs don't have nearly as bad a time with healing or replacing their pets.
Clearly, in my experience, the Master's pet healing options have been far below par. Things have changed over the years, but not enough to keep pets on the front lines during boss fights like other serious damage dealers. If the party could assist in healing, or even if the master's support job abilities/spells could lend healing to the pet, things would be much improved. I don't want the only solution to be the Master's Support job abilities/spells, though. Jobs like Dragoon and Puppetmaster should be able to use damage dealing support jobs like any other serious damage dealer in boss battle situations (Suggesting the equivalent of War/Whm as our solution is a horrible idea)
Also, Abyssea has nothing to do with this topic. Every job is overpowered in Abyssea, and not all jobs are as useful as others due to weakness triggers - not healing.
Alhanelem
06-05-2011, 01:05 AM
Why are PUP, BST and SMN among the least played jobs then? Answer: Because just the pet or just the master fighting is not strong enough, and if the master fights too, you're "feeding too much TP" and therefore are bad to have in a fight.
Healing/buffing pets is not "imba." it wouldn't significantly alter their capabailities. And yes, if you cured an avatar, you probably would get hate- They are quite unable to keep solid hate very long because of bad evasion and long delay between blood pacts. Puppets would fare slightly better, but then again they take much more damage than avatars (normally) and wouldn't last any longer. Cure bombing them would result in them not being able to keep hate. BST pets would only keep hate very well if they were higher level than their opponents, which never happens at endgame.
Just like with players, buffs and cures on pets depends on the proper support members being present, and even then, only enhances their performance- it doesn't enable them to do anything they couldn't possibly do before.
Dauntless
06-05-2011, 01:49 AM
DRG: Personally, I don't see this as a true pet job. because the pet doesn't do anywhere near the damage that the player does. It can't be commanded to attack something that the player isn't attacking, and it can't be told to NOT attack something the player is attacking (other then by releasing it). Other than it's healing abilities which rely on a mage sub it's not really the big selling point for the job.
If I see another person say this I'm going to blow my brains out. Seriously. Because you can't directly control EVERYTHING it does, it's now not a pet job? DRGs don't rely on their pet for soul/spirit jumps to make them different from normal jumps? They don't rely on their pets for their 2hr? They don't rely on their pets to solo anything above an easy prey?
Come on man, it's nonsense.
Alhanelem
06-05-2011, 01:59 AM
DRG is not a pet job. :p
Well, it is, but it's only half a pet job. Other than when you sub WHM or BLU, the wyvern is really just a killable damage bonus you had no control over whatsoever until the breath commands were added in the last major job adjustments. The Dragoon does not depend on its wyvern the same way other pet jobs depend on their pets. As one of my friends put it, the wyvern is just a sidekick. A sidekick that dies a lot whenever AoE is around and is hard to keep alive.
Dauntless
06-05-2011, 02:04 AM
When BST's are in an exp party and not soloing, they don't rely on their pets, it's just added DPS. Does this mean that they're not a pet job because they aren't reliant on their pet 24/7?
Even then, in parties dragoons are reliant on their wyverns for Spirit/soul jump to be effective. When they get destroyed by AoEs with no chance of keeping them alive, all we have is no ability to use our 2hr and a normal jump/high jump. As such, we need our wyverns to be the most effective DDs possible.
Alhanelem
06-05-2011, 02:08 AM
When BST's are in an exp party and not soloing, they don't rely on their pets, it's just added DPS. Does this mean that they're not a pet job because they aren't reliant on their pet 24/7? BST's DoT by itself is not that good. They DO depend on their pets to compete, just as PUPs do.
A DRG wyvern is completely non-essential in parties or events. Other players will barely notice the difference in damage output when the wyvern is there vs when it isn't. The wyvern is like 5-10% of your damage at best, where for both PUP and BST it is generally much higher.
Dauntless
06-05-2011, 02:19 AM
Actually, I generally see PUPs busting out 3k stringing pummels like it's their jobs, their pets just add backup damage that doesn't compare to their owners. BSTs don't do amazing damage, but I still see them doing pretty hardcore damage that's just amplified by their pets.
Again, with jump/high jump merits we rely on our wyverns survival to be able to spam WS due to spirit/soul jump TP gain being completely reliant on our Wyvern. Deep breathing also brings in some pretty boss breath damage every few minutes.
Quite frankly, who's to say what constitutes a "pet job"? A job that is solely reliant on their pet as their only means for survival? (DRG/Mage). Simply having a pet? A job that needs it's pet for damage purposes? Does it really matter? DRGs wyverns die too often and spirit link is by no means a proper survival technique.
Zetonegi
06-05-2011, 02:22 AM
When BST's are in an exp party and not soloing, they don't rely on their pets, it's just added DPS. Does this mean that they're not a pet job because they aren't reliant on their pet 24/7?
Even then, in parties dragoons are reliant on their wyverns for Spirit/soul jump to be effective. When they get destroyed by AoEs with no chance of keeping them alive, all we have is no ability to use our 2hr and a normal jump/high jump. As such, we need our wyverns to be the most effective DDs possible.
BST pets can easily be half of the BSTs DPS. You kill a BSTs pet, they can't use ANY job abilities except like Feral Howl(lol), Call Beast, and Charm. SMN and PUP are also in similar positions without their pets.aw While DRG becomes more effective with their pet, PUP, SMN, BST need their pet to even remotely resemble a DD. DRG is not a pet job, it is a job with a pet. Similarly, BRD is not a pet job despite the fact it has access to a charm through Virelai.
Alhanelem
06-05-2011, 02:24 AM
Actually, I generally see PUPs busting out 3k stringing pummels like it's their jobs, their pets just add backup damage that doesn't compare to their owners. If their pets aren't also busting out 2-4k weapon skills or nukes, then they're doing something wrong. The automaton doesn't just add "backup damage." For most players, it should be 35-50% of your damage (race affects this somewhat, with Taru having more of the damage come from the pet and galka/elvaan having more of the damage come from the master)
Also, Victory Smite > Stringing Pummel.
Dauntless
06-05-2011, 02:30 AM
So because BST and PUP pets do more damage than DRG wyverns, DRG wyverns can't be considered pet jobs?
Alhanelem
06-05-2011, 02:34 AM
So because BST and PUP pets do more damage than DRG wyverns, DRG wyverns can't be considered pet jobs?
As someone else said so eloquently: It's not a Pet Job, it's a Job with a Pet.
The pet is not the focal point of the job, it is simply there as a sidekick and to augment things the master does.
Dallas
06-05-2011, 04:58 AM
atmas arent buffs?
Primeval Brew would like to laugh at you. Is that ok?
Aldersyde
06-05-2011, 06:27 AM
I'd really hate to see the melee DDs you kill NMs with then if you feel they can be replaced by a jug pet.
I said the majority of melee dds, not people I do stuff with. You'd be surprised at the amount of incompetence and bad gear choice in most pickup exp alliances or seal runs. I stand by my earlier statement that i'd choose a jug pet over some random dd until they prove me otherwise.
Malamasala
06-05-2011, 07:33 PM
As someone else said so eloquently: It's not a Pet Job, it's a Job with a Pet.
The pet is not the focal point of the job, it is simply there as a sidekick and to augment things the master does.
Pet job is the term for all jobs with a pet. Just how healing jobs are jobs with healing skills, not necessarily limited to only White Mage. (Even if White Mage currrently is the only acceptable main healer)
Zetonegi
06-05-2011, 08:38 PM
Pet job is the term for all jobs with a pet. Just how healing jobs are jobs with healing skills, not necessarily limited to only White Mage. (Even if White Mage currrently is the only acceptable main healer)
So paladin is a healing job even though no one would ever use one as a main healer ever? And Dark Knights are nukers too right? Also WHMs RDMs are melee jobs because they WHM has Hexa Strike, RDM has Enspells. Clearly we should make a WHM(tank it has flash yo) WHM(DD) RDM BRD PLD DRK pt with the WHM and RDM SCing the DRK MBing and the PLD main healing. No, that's stupid, just because a job is CAPABLE of something doesn't mean its good at or should pretend to be good at those things. When people say healing job they're referring to WHM RDM SCH or SMN despite the fact SMN doesn't actually have native cures while PLD does. At what point does something become a "healing job" or a "nuking job"? I think anyone would agree that its not just the ability to do something but also a level of competency at it that determines a jobs role.
Alhanelem
06-06-2011, 01:37 AM
Pet job is the term for all jobs with a pet.As the above poster illustrated, no, it's not just the term for all jobs with a pet. Paladin isn't a healer because it has cures- it's a tank because that's what it was built to do. DRG doesn't and can't do many of the things all other pet jobs can do. Until the last major update, they couldn't even tell their pet to do anything other than go away. The wyvern isn't a pet, it's a sidekick.
However, I would sound a note of caution at reading his post, because some of thsoe jobs CAN be decent to good at the listed things if people put forth the required effort in them. A DRG can never do the things that the other jobs with pets can do - pet pull, pet kite, do good damage with the pet, etc.
(WHM and also SMN can actually fight a decent fight- but you need specialized gear for it, most of it isn't just something you can just buy or get easily)
Zetonegi
06-06-2011, 03:29 AM
I know WHM can tank decently and go melee(I'm friends with a Mjollner one) and PLD can easily get a better cure set than a SMN with comparable MP at the cost of BP Wards. I was just illustrating a ridiculous party set up that could potentially happen despite the fact that with proper investment all the jobs except DRK(only because it lacks high-tier nukes) can actually do the roles I gave them somewhat well you aren't going to ask a random WHM off the streets of Jeuno to come tank Vrtra or zerg Absolute Virtue because chances are they haven't gone out of the way to get the gear needed to do that.
Still, you're never going to find a DRG who can use their wyvern in a manner that is even close to how BST, SMN, PUP can use their respective pets. First off, wyverns are about as bulky as paper airplanes. Second, there just isn't the gear or JA support for them. Until DRG got its 2 pet commands at 90, it had as much control over its wyvern as a BRD has over a Virelai'd monster.