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View Full Version : [dev1017] Ninja Adjustments



Cdryik
06-03-2011, 07:50 PM
Ninja


The job abilities Innin and Yonin will no longer share the same recast timer.

It's nice to see they are doing something to make Innin more usable but...

The 5min recast is still to high to use Innin and get the 5min recast timer for Yonin.
Do you think it would be a great idea of making the same recast timer of Innin/Yonin as Hasso/Seigan ?

I personnaly would like it, because we could use Innin for a short period of time while we do not have enough hate to hit from behind and then we get back hate and switch to Yonin.

wish12oz
06-04-2011, 01:52 AM
While I agree that shortened recast timers would be nice, and that separating the timers is nice, SE needs to go 1 step further, and remove the directional component of yonin and innin to make innin useful. No ninja worth a poop will ever be able to use innin unless they just got their hate reset, and even then, it takes all of what, 30 seconds to recap hate? This fix doesn't address the core problems of the abilities themselves. So much so, I'm gonna go make a post in general discussion about it!

Bulrogg
06-04-2011, 04:14 AM
I don't think they will shorten the recast timers as they would have to change the degraded/accumulative effect of the ability too. While I may be wrong I was under the impression that the longer you had Yonin up the enmity generated and other effects from it was degrading as your timer cooled down. And the inverse was true of Innin, the longer you had it up the bonus accumulated as your timer cooled down until the effect wore off.

I did like the idea of when using Yonin or Innin it would reset the timer of the other, but I do not know how that would effect the ability bonus in the grand scheme of things.

wish12oz
06-04-2011, 06:35 AM
Yonin/Innin start at +30 and degrade to +10, also -30 to -10.
Oh and I totally forgot to post this link:
http://forum.square-enix.com/ffxi/threads/9239-dev1017-Yonin-Innin
In case anyone wanted to read it! or go thumbs up/comment/make it popular and get it on the front page.

Fetus
06-04-2011, 04:18 PM
Thanks for the separate recast timers... fix the position clauses next. Other users have pointed out the obvious impracticalities of the garbage that is Innin... I don't think I need to beat a dead horse.

Now can we get Jubaku: Ni and Dokumori: Ni?

Or do level 40-something NIN mobs know some secret we don't?

Bulrogg
06-05-2011, 02:07 AM
Not just the mobs, my Adventuring Fellow knows it too!! wth?! (she used it on me in the genkai fight we had with each other, it was like a swift kick in the giblets from SE)

Lazus
06-06-2011, 10:56 AM
Now can we get Jubaku: Ni and Dokumori: Ni?

Or do level 40-something NIN mobs know some secret we don't?
at least i'm the only one that doesn't notice, in got a lot of room to add them to. Basicly lvl 48 is the last spell nin get until 75 (if merited into the :San class elemental wheel) otherwise 78, I think.

Peldin
06-12-2011, 01:58 PM
Who cares about Innin recast? Nobody uses that do they? lol
And Yonin... I'm pretty sure it's mostly only used for ninja tool expertise. That's pretty much the only reason I keep it up.

Kuroganashi
06-25-2011, 05:12 AM
Who cares about Innin recast? Nobody uses that do they? lol
And Yonin... I'm pretty sure it's mostly only used for ninja tool expertise. That's pretty much the only reason I keep it up.


Innin may be CRAP Cuz of the Evasion -30 however it does add some nice DMG to the Weapon Skill thanks to the Accuracy +30 Critical hit rate +30% ETC..... + Emperyan Armor

However , Yonin is a lot better

Someone like me that SPAMS "Blade: Hi" Innin won't work cuz I out DD everyone

But maybe for a NIN without Kannagi it might , IDK ><